Welcome to Fairy Tail RPG, where your visions come true through your words. You control the destiny of your character. Do you have what it takes to bring the world to order or chaos?

You are not connected. Please login or register

Witch Doctor Magic [2,500,000J]

View previous topic View next topic Go down  Message [Page 1 of 1]

#1Jyu 

Default on Fri Feb 09, 2018 12:24 am

avatar


Magic Name: Witch Doctor Magic

Magic Element: Nature

Magic Description: Witch Doctor Magic is a magic used by spiritual warriors who summon dead souls and crawling creatures to do their bidding. By surrounding themselves with a mix of conjured zombies and vermin, Witch Doctors are free to assault their enemies with exploding skulls, acrid poison clouds, and wasting curses. Although some Witch Doctors avoid melee combat in favor crippling their enemies from afar, they are also more than capable of slaying weakened foes with their own hands. Witch Doctors get a discount of 20% on daggers and use them as ceremonial blades. Unlike other weapons, these blades are honed towards one purpose human sacrifice and so they are well-suited to ending lives

Spells:


Summoning:

  • Name: Summon Swamp Creature
    Rank: C
    Mana Cost: 50
    Requirements: Witch Doctor Magic
    Type: Supplementary
    Element: Nature
    Range: 5 Meters
    Cooldown: 2 Posts
    Duration: Instant
    Effect: Early on, Witch Doctors learn to control the creatures of swamps and the jungles. Invoking this skill causes the ground tremble and and animated nature creature to rise from the ground. Animated partially through their own will and partially through the will of the Witch Doctor, Witch Doctors often maintain a small host of these Swamp Creatures to do their bidding. To summon it, the user raises their hand and summons a Swamp Creature out of the ground. Swamp Creatures are 2 meters tall and possess 15 Strength and 5 Speed.


  • Name: Summon Swamp Behemoth
    Rank: B
    Mana Cost: 100
    Requirements: Witch Doctor Magic
    Type: Supplementary
    Element: Nature
    Range: 5 Meters
    Cooldown: 3 Posts
    Duration: Instant
    Effect: When improving their arts, Witch Doctors manage to refine it up to the level of summoning Swamp Behemoths. They are stronger variations of the Swamp Creatures. While the remain the same in height as 2 meter tall creatures, their Strength is now 45 and their Speed is 20.


  • Name: Summon Forest Giant
    Rank: A
    Mana Cost: 200
    Requirements: Witch Doctor Magic
    Type: Supplementary
    Element: Nature
    Range: 5 Meters
    Cooldown: 4 Posts
    Duration: Sustain
    Effect: Forest Giants are terrifying creatures roaming woods and guarding whatever they claim as their land. Witch Doctors are capable of somehow teleporting these beings into battle and partially controlling their minds to do their bidding. When a Forest Giant has been summoned for over 4 posts, they lose the mind control and will harm their summoner as well. Witch Doctors are capable of returning Forest Giants back to their lands to avoid this from happening. These brutish creatures don't seem to be able to use speech and have quite a low intelligence, mainly acting on their aggressive nature. They are 3 meters tall, and have 80 Strength, and 25 Speed.

Offensive:

  • Name: Poison Dart
    Rank: B
    Mana Cost: 100
    Requirements: Witch Doctor Magic
    Type: Offensive
    Element: Nature
    Range: 15 Meters
    Cooldown: 3 Posts
    Duration: Instant
    Effect: The user holds the palm of their hand next to their mouth and shoots out a small dart (1 centimeter long) at a target. The dart causes B-rank damage but also debuffs the target's Strength for 2 turns. Once a person has been hit with a Poison Dart, a second poison move will not stack another debuff on the target. In case the debuff is greater, it will replace the previous poison debuff.

  • Name: Poison Dart Explosion
    Rank: A
    Mana Cost: 200
    Requirements: Witch Doctor Magic
    Type: Offensive
    Element: Nature
    Range: 20 Meters
    Cooldown: 4 Posts
    Duration: Instant
    Effect: The user holds the palm of their hand next to their mouth and shoots out a small dart (1 centimeter long) at a target. Upon impact the dart explodes and causes a poison cloud of 1 meter in height and 3 meters in diameter. The dart causes B-rank damage but also debuffs the targets Strength for 2 turns. Once a person has been hit with a Poison Dart Explosion, a second poison move will not stack another debuff on the target. In case the debuff is greater, it will replace the previous poison debuff.

  • Name: Poison Nova
    Rank: S
    Mana Cost: 400
    Requirements: Witch Doctor Magic
    Type: Supplementary
    Element: Nature
    Range: 25 Meters
    Cooldown: 5 Posts
    Duration: Instant
    Effect: A dangerous spell only used by the strongest Witch Doctors who are immune to the Nature-type element. The user slaps their hand onto the ground and exhales deeply, releasing a fog of poison in a 16 meter diameter around themselves. Unless the user is immune, they will receive the same debuff as long as it is sustained, or less based on their level of resistance. Anyone caught in the fog gets damaged and a debuff to their Strength and Speed for 3 posts. Once again, it does not stack with other poison debuffs. In case the debuff is greater, it will replace the previous poison debuff.


Curses:


  • Name: Tribal Sacrificial Ritual
    Rank: S
    Mana Cost: 400
    Requirements: Witch Doctor Magic
    Type: Debuff
    Element: Nature
    Range: 30 Meters
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: The user raises their hands next to their head and stomp their feet on the ground while dancing and rotating five times. While they do this, they have a target in mind within the range of the spell which will be affected and scream out "Walalalala boyayaya um na ananana o ramabazana booooo!" The affected target gets a debuff to their Strength, Speed, and Endurance.


Notes:

  • The user must either purchase or train the spells mentioned above when they have unlocked their respective slots to acquire them.


Restrictions:

  • The user must have a Nature-type magic to purchase this magic.
  • The user must have the Shaman class.
  • The user can't use the Self-Buff function of the Shaman class anymore.

#2Chelvaric Walderkat 

Default on Fri Feb 09, 2018 2:09 am

avatar
i like to purchase this : D

#3Hikari Snow 

Default on Fri Feb 09, 2018 2:24 am

avatar
Chelvaric Walderkat has purchased Witch Doctor Magic.

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum