There were many things that still eluded the mercenary regarding his lost time for these past years. Truth be told, the nature of his situation was something he still struggled to wrap his head around, particularly at high hours of the night. After all, it wasn't every day that one got petrified with a spell so powerful that the only reason you escaped was by the sort of plot armor seen in your typical shounen anime. The man knew he was lucky—but 5 lost years still seemed like a very long time for him. Throughout his journey, Kenzo had fought far and wide with numerous foes, clashing against the strongest Fiore had to offer. Even after meeting head-on Wizarding Saints and Wizarding Lords, he doubted most of them would be capable of a spell of such caliber. Alas, here he was. Left with more questions than answers with only one simple truth which remained. He still lacked power. The kind of uncontested, unfathomable strength that dwarfed any kind of foe. The kind that overpowered logic. The kind that bent reality to his will. A lofty ambition for sure; the kind for which answers would have to be sufficient for now. It was this what inspired the blue-haired warrior to travel to The Academy. Amaforth had long since been a place for the scholarly, yet it seemed that during his time out of the country, the university had grown in prestige. Hoping he could find any hints about the magic he’d fallen prey to, Kenzo arrived during the late hours of the night after a long journey. A somber silence filled the air as he made his way through the empty gardens of the main building. The moon shone brightly in the company of the stars, lighting up the place with their ethereal, platinum light. Kenzo took a glance at the sky, recognizing a few of them. ”No sight of Vega, Deneb and Altair huh?” The man muttered to himself, chuckling as he remembered the day Rania taught him their real names; that night seemed so far away now, left behind with the merciless passage of time. As the season for the Summer Triangle had been left behind, so would the swordsman have to do with his depressing thoughts. Even if it was late, he felt restless, enough to know he wouldn’t find any sleep even if he tried. As such, he decided to do the next best thing when he needed to clear his mind. Train. Finding a large, empty court, the man made his way to the center. The sheer size of the area felt imposing, even more so by sight of the large marble slabs that lined perfectly level against the ground. Sitting down, Kenzo crossed his legs and took a deep breath as he began to meditate. He was itching to move his body around, but unfortunately for him, he would probably have to wait until the next day to find an opponent. Someone whom he could unload his troubles against. It would’ve been far too convenient if someone had also decided to have a night training session too, right? |
All-Nighter [Ittindi]
Sat Nov 23, 2024 9:14 am
Mon Nov 25, 2024 7:19 pm
- Outfit of the day:
Ittindi was jogging around the academy, he had been focusing more on his physical abilities after his duel with Colonel Tōga. It had been one of those fights that illustrated exactly what Ittindi needed to further his career as a fighter. Not something he was that excited about, thinking about the recent events with his Young Master made him doubt the need for strength. Would it end up with him following a similar path? He’d rather be a weakling than betray his brethren.
From his perspective Ittindi you might of betrayed him. If he’s your Young Master and he truly did use that power instead of being compelled than you chose the Rune Knights over him.
Ittindi would grunt in his mind at Naki, knowing that the words were something he had already considered. There was no way for him to truly know, he supposed he could ask his mentor, but her being a demon this would be an easy moment to solidify her position with the Rune Knights by lying to him. He’d have to go see the Young Master eventually and find the truth for himself. He worried about the thought of their being a confrontation. Even if Ittindi had the mana reserves and strength to hold his own…it didn’t matter if he didn’t possess the will to fight against his Young Master.
Sylvia’s meow would break his focus, as she seemed to want to run even faster. Ittindi was glad to have a running partner, even if she was more about hunting, sometimes dipping out of his jogs to catch an animal or two. With her flying ability it was never hard for her to catch up. Ittindi’s maintained speed, had his golden divinity aura glowing like a miniature lantern in the distance to anyone observing from the many college windows. The night, especially with the luminescent moon out was one of Ittindi’s few times he felt comfortable not wearing a suit. Instead in wicking black sweats and shirt with a blue running jacket and tennis shoes. The chances of running into another person especially one he knew seemed impossible.
However, as the thought left he realized he had jinxed himself. He made his usual round through the gardens, missing that piece of nature affinity he had before being cursed with Naki. Though lately he hadn’t seen their symbiosis as a curse, thinking of the usefulness of being able to sacrifice himself more than once in raids including Darkfangs. Adjacent to them in one of the courtyards he often cool downed with dynamic workouts after a run there was a man.
A human at the academy, well Ittindi maybe you’ll finally make a normal friend you racist.
Ittindi would almost chuckle at Naki’s suggestion, it had been a while since he had seen another human. Colonel Tōga had found out he was part “god”, Ittindi didn’t want to have that conversation about how “gods” were probably just mythical creatures as Illumin was the only true god of the world.
”Hey! Do you mind me doing cool down in this square?”
Mon Dec 02, 2024 1:02 pm
The solitude of night had always been a faithful companion for the Bellan man. Few things provided peace of mind for him as a starry sky could, as if there was something deeper calling for him, hidden beneath his consciousness. Yet, Kenzo could never quite place it. It was like a string tugging at the edge of his understanding, calling for him, urging him to pull back. As he immersed himself in motionless meditation under the starry Amaforth night, Kenzo felt closer than ever to seeing it. Almost as if prompted, he remembered the words the Crone of Port Hargeon pronounced during their séance. The essence of the sun, she said. ”The law of light shall never cede an inch. It shall reveal itself to you in time” Kenzo grew closer to understanding her words, feeling a spark of light lit the void of his mind, lighting the way to the answer he so sought. It was feeble, dancing like a weak flame that clung to existence against a gust of wind. He extended his hand; he could practically feel its warmth. His fingers stretched nervously, impatient to grasp it, inching closer and closer with maddening slowness. He finally found himself within reach, a scorching heat traveled through his fingertips, he just needed to close his grip and seize it. Tap… tap… tap… Kenzo’s ears perked up as he heard the clicking sound of someone jogging nearby; his mind was completely pulled back to reality. The warrior curiously scanned his surroundings, intrigued by the set of feet running through the stone floors. It appeared someone shared his interest in late night training, and they’d even brought their pet cat with them. As the stranger introduced himself, Kenzo swore he had seen the man’s face somewhere before. After all, he’d been recently gathering all information he could about Fiore’s current state of affairs, so it was not out of the question he was someone notorious he’d read about. “Nah man, go ahead. I was just thinking of doing some light training myself” Kenzo replied with a casual tone, standing up from his spot as he stretched his arms. He was unsure how long he’d been meditating, but as he noticed how sore he felt, he was sure it had been longer than first expected. He felt his body itch once again, reminding him of how much he wanted to cut loose. As the stranger began cooling down from his run, the warrior wondered if he could drag him for some light sparring. “Do you know your way around the academy?” Kenzo asked casually, trying to introduce the topic on his mind. “I’ve been itching for a spar… but this place is huge. I’ve got no idea where I could go find a practice partner” His tone was laced with the slightest hint of hopefulness, maybe if the stars aligned he could entice the man to bite, saving Kenzo the trouble of having to wait for the next day. |
Tue Dec 03, 2024 10:39 pm
For how much you’ve used my magic of late, you sure do complain about missing your thread magic. Is nature truly that close to the cycle of life? I think we both know the answer, when will you give up this childish nostalgia?
Ittindi face would become stoic as he listened to the man ask him a couple questions, the last being more of an awkward ask, luckily for him Ittindi wasn’t one to avoid a spar. Every battle had another opportunity to correct his past mistakes until he hit his goal of being able to defeat his Young Master and now his mentor. Demons both, one of his most hated races, he still hadn’t admitted this sin to any of the Illumin priests he often visited for confessionals.
”Yes I’m one of the teaching adjuncts in the Destruction college, so I know my way around a couple of the colleges. As for a spar I’d be ideal, Ittindi Amali at your service. Do you fancy close or ranged combat? I can do both but better to practice whatever you’re proficient in Sir..”
Ittindi’s tattooed tongue would be more visible now that they were both standing, the Ankh of the Rune Knights evident to any that made eye contact. He had never seen this mage before, so that meant they were either strong enough to avoid the auto enrollment procedure that he monitored or that they were also seeking a teacher spot. Ittindi had submitted his application a while ago, still waiting for the Council and other authorities to deny or approve him as a teacher. He already had one growing mentee, looking for another, if this man was someone who avoided the enrollment but was weak enough Ittindi would offer an invitation after his spar. He also was curious about his name; he didn’t keep up with news tending to use his dominator to identify any threats. Not that he would use such a function at the academy.
At a first glance, Ittindi would assume with the way the stranger was built that he’d be a close combat kind of man. It would prove to be good practice for his spear training, he had neglected it far to long, his mentor focusing on his hidden spell craft. It had been more than a year, and Ittindi had slowly started to use it more openly. At the academy he always felt the most comfortable, with such magical diversity it was unlikely that his powers would be talked about compared to the dragon slayers and other variants of lost magic.
WC:508
TWC:1,021
Thu Dec 12, 2024 5:18 pm
Kenzo cracked his neck and knuckles methodically as he observed the stranger answer. There was something about the man that piqued the swordsman’s interest, but it was something he couldn’t quite place his finger on. Shaking the thought for now, Kenzo finished his stretching, feeling his sore muscles flare with excitement at the offer of a spar. As he listened to the man’s offer, Kenzo raised a curious brow. The cold, uninterested gaze that looked back at him contrasted starkly against the polite, almost practiced words accompanying it. In some form, it reminded the Bellan of the way some nobles spoke, making him wonder if his newfound sparring partner was royalty. Not that it made much difference for the crude swordsman, though, given how he’d never been one to care about such trivialities. There was nothing people could do about their progenitors, so the matter was of little consequence for someone as pragmatic as he was. On the contrary, he was way more interested in whether people held the power to back up their words and actions or not—something Kenzo had grown to learn had little to do with peerage. The only particular interest the blue-haired mercenary held for people with fancy last names was the size of their wallets, naturally. Whatever the case, Kenzo was glad to have a sparring partner—a teacher of the academy, no less. Chuckling lightly at the formality shown towards him, Kenzo smiled confidently back at the man as he answered, his rough mannerisms on full display. “A pleasure to meet you then teach. The name’s Kenzo.” The man flashed his usual cheeky smile, bowing slightly as he imagined the students of the academy did as they greeted a man such as Ittindi. He’d noticed the Rune Knight’s symbol tattooed on his tongue, making Kenzo remember where he’d seen his face before. It was alongside the other notorious members affiliated to the Magic Council, Ittindi was someone he’d deemed noteworthy. “Honored to be receiving this private lesson at such a late hour.” Kenzo kept vague his status at the academy, not fully revealing whether he was a student or not. It had been a long time since the warrior had made headlines in Fiore, given the time he’d spent MIA and all, so he was planning on exploiting the lack of awareness over his reputation for his own amusement. “As for my combat preferences-“ Kenzo announced with a pause as he extended his right arm slowly, away from his body and to his side. A sudden flash of bright light enveloped his entire body for an instant, immediately materializing his gear from his pocket dimension and decking him with his entire kit. However, Kenzo would bring Ittindi’s attention to the long, golden blade now held firmly in his hand. Masamune was a magnificent weapon—too long to be considered a conventional sword. It had been forged in traditional Joyan katana fashion, but it would technically be categorized as a nodachi according to local custom. Semantics aside, Kenzo would apparently wield it unphased by its size, placing it gently behind his head, resting on his right shoulder. ”I’m partial towards close quarters combat, but I’d appreciate it if you fought using whatever you felt most comfortable with.” The warrior announced with a satisfied smirk, his eyes gleaming against the silvery light of the moon with almost entranced expectation. ”I wouldn’t dare to waste such a rare opportunity to see teach’s full power after all~” The words rolled out of the blue-haired man almost in a playful tune, almost giving off the vibe that he was about to lick his lips. After all, the ominous jawbone sticking from Kenzo’s cheek grew fiercer by the second, looking forward to the imminent clash between the two men. This was going to be fun. |
- Combat:
- Stats/Passives:
- Base Stats:
- Strength: 657
- Speed: 251
- Constitution: 251
- Endurance: 251
- Intelligence: 1
Current Stats:- Strength: 783 | 937 w/Masamune
- Speed: 356
- Constitution: 276
- Endurance: 336
- Intelligence: 1
Health: 5xS-Rank
Mana: 12,050
Race Passives:- Item Spells (Mana): Humans receive a 10% mana reduction on spells attached to items.
- Item Spells (Cooldown): Humans receive a 1 post cooldown reduction on spells attached to items.
- Debuff Resistance: Humans receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
- Adaptability: Humans receive a 10% increase to all stats.
Class Passives:- Adventurer Synergy: Adventurers receive a 1 post cooldown reduction and a 20% mana cost reduction on item spells.
- Decreased Acceleration Time: You are used to performing agility based feats such as flips or rolls/somersaults mid-combat. You’re training to end the fight as quickly as possible allows you to push yourself farther than normally possible, allowing you to reach maximum acceleration one second sooner than normal.
- Armor Breaker: Your weapon damage, excluding your Strength, weapons is considered doubled versus equipment.
- Armorsmith: The user's helm and armor pieces now mitigate the effects of Armor Penetration causing half of the effective damage to apply to it instead of the user while entirely negating the effect of Shared penetration causing it to only apply to the armor or helm first.
- Knock-back immunity: You may ignore the effects of knock-back. In addition, you receive a Minor Magical Resistance.
- Melee Peneration: Melee weapons penetrate armor and deal damage directly to their target and the armor for one rank lower respectively. This effect stacks with other Melee Penetration modifiers.
Weapon Mastery Passives:- Weapon Durability: +S-Rank
- Melee Weapons: +20% Weapon Damage (Rounded Up)
Equipment Passives:- Master's Touch: The user's weapons receive additional 2x S-Rank worth of durability, this effect no longer applies upon the destruction of the necklace.
- Duelist's Footwork: The user receives an improved jump and lunge up to 5 meters.
- Get Behind Me!: Shield class items recieve a 3xS improvement to their Durability. This is lost on destruction of the item.
- Magnetite Stone: Drawbacks attached on items that would hinder the user's speed instead raise their speed for that amount.
- Dhan-Galhoul's White Eye: The user has 360º unobstructed sensory of anything physical and magical within a field of 25 meters diameter. Sensory, however, does not equal sight and thus colors cannot be observed, for example.
- Strength: 657
- Equipment:
- Currently Equipped Items:
- Weapon: Masamune
- Off-Hand: None.
- Head: Death's Glare
- Body: Black Shard Armor
- Cape: Wyrd's Weaver Cape
- Earrings: Nareng Earrings
- Necklace: Duelist's Necklace
- Ring: Bulwark of the Chosen
- Relic: Magnetite Stone
- Modification: Dhan-Galhoul's White Eye
- Weapon: Masamune
Sun Dec 15, 2024 9:16 pm
While also telling Ittindi that it was completely up to him how he started the spar, was it politeness or cockiness? From the looks of this warrior, he assumed the latter. Ittindi had to wonder where someone retained such gear, even his sword was vaguely reminiscent of something from Colonel Tōga’s collection. Which made the next part more dangerous for Ittindi, how powerful should he make his opening move? Worse came to worse he could revive a student, but that would be looked at poorly on the academy’s reputation. Better to start safe, as he commanded his armor to cover him from head to toe, its visage often promoting rumors about Ittindi himself.
”We’ll keep it to a simple melee then, good luck Sir Kenzo.”
Full power? As if Ittindi would ever do that to anyone besides Colonel Tōga or the Young Master. His magic of trickery and revivals were reserved for the surprise of real combat. Though with Sir Kenzo’s tone Ittindi wondered if the man had the skills to back up his playful attitude.
He’d lunge straight at the man materializing his Naginata 8 feet in length right when the tip would possibly hit Sir Kenzo’s chest. He wanted to see how he reacted to surprises, and if not well Ittindi would back down from there. His role as a teacher wasn’t to brag but to improve. Though he still wondered if the man was even a student, he’d need to find a roster of all the colleges to peruse next time he met with he others. It was a valid security concern, for those Ittindi would use all his power.
As the battle started he could hear Naki start to cheer, the thing about their relationship or his race the longer he was in combat the stronger he would become. Even more so after his “deaths” however, Ittindi still hadn’t decided how many he’d use on a random stranger if any at all. It was hard to not chuckle when Sir Kenzo had suggested that Ittindi would show him his full power, but it was unlikely that anyone would be aware of when he did.
WC:458
TWC:1,479
- Combat Log:
- Stats/Passives:
Base Stats- Strength: 147
- Speed: 68
- Constitution: 63
- Endurance: 72
- Intelligence: 269
Current Stats- Strength: 297 (150+ damage for weapon) 3x A rank damage
- Speed: 68 (Lunge 22.5 | Run Speed 35 M/S) due to Divi.
- Constitution: 63
- Endurance: 72
- Intelligence: 269
Health: 3 S-Rank / 3 S-Rank
Mana: 4,120/4,120
Passives- In the Final Moments: Slow to rise, powerful once awoken, Celestus's relationship with magic encourages careful forethought as they gain 1 Post Cool-down reduction every two turns in combat, up to a 5 Post Cool-down reduction after 10 turns, this counter continues even after the user has been knocked out and unconscious or dead in the topic.
- Power Upon Death: Celestus become increasingly more powerful every time they are defeated in battle as a result, when a Celestus is knocked out and revived in the same topic their physical attributes will be increased by 20% while mana cost for all spells is decreased by 15%, this effect lasts until the end of the topic and stacks every time they are revived in the same topic, up to a 100% increase to all physical attributes and 75% Mana Cost Reduction.
- Eternal Youth: Upon being knocked out, Celestus may revive themselves with their base durability being restored to 2x S-Rank while retaining any limb-based damage they might have received, once per topic. In this state, they can not be healed, however, any debuff or active negative effects will apply to the user's targets as long as they are within spell range for them to apply. Doing so will also restore their appearance to a younger version of themselves which can have risky consequences as this can lead to them turning into teenagers or even children.
- The People's Champion: Upon an ally or companion being knocked out, Celestus may give up some of their own life force by dealing 2x S-Ranks worth of damage to themselves and reviving them with their base durability being restored to 2x S-Rank while retaining any limb-based damage they have received. In this state, their revived ally or companion can not be healed, however any debuff or active negative effects will still apply to them. This effect is only possible if a Celestus is within 5 meters of the ally or companion that has been knocked out and within two turns of them being knocked out. Damage dealt to the Celestus as a result of this effect can not be healed and is not impacted by resistances or weaknesses.
- Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
- Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
- Perfect Technique: The user receives an additional 10 meters range to their spells and 1 post cooldown reduction.
- Divinity: The user receives a Minor Physical Resistance
- Enhanced Spell Range: The Range of Offensive-type spells are doubled
- Enhanced Spell Size: The maximum size for Offensive-type spells, including Area of Effect spells, are doubled.
- Enhanced Spell Speed: the speed of the Offensive-type spells is increased by 10 m/s
- Pacino’s Ring: Cooldown Reduction (Weapon) The user receives a cooldown reduction of 2 posts on the spells attached to their weapon.
- Archmage: Single-target projectile-based offensive spells will continue to remain active after striking a target and may be used to attack a different target for the same rank or the same target for one rank lower in the same post.
- Spell Overcharge Offensive: The Potency of Offensive spells is increased by one rank.
- Strength: 147
- Equipment:
Weapon:- God's Chosen one:
General
Name: Punisher
Slot: Weapon
Type: Gun
Class: Legendary
Handling: Two-Handed
Quantity: Limited
Element: Arcane
Durability: 2x S-RankDetails
Description: The Punisher is a large cross-shaped gun. In the middle of cross, there is a handle to hold the weapon. It is incredibly heavy and must be held with the second hand underneath the long handle to aim it. In case The longer part of the cross contains a normal gun, while the lower part of the cross contains a rocket launcher. Other than that, it can also be used to hit people while wielded with the grip.
Measurements: Punisher is 2.5 meters. When holding onto it, the long part of Punisher is 1.9 meters, the smaller parts are 0.6 meters.Extra
Requirements:- None.
Drawbacks:- None
Effect
- Rapid Fire: Spells attached to the Punisher with a cool-down of 0 maybe recast in the same post. Each recast causes the spell to increase in cool-down by 1 post.
Spells
- Name: Punisher Single Shot
Rank: D
Mana Cost: 25
Requirements: Punisher
Type: Offensive
Element: Arcane
Range: 10 Meters
Cooldown: 0 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a regular sized bullet that is formed from the users own mana at the aimed target. - Name: Punisher Single Shot
Rank: C
Mana Cost: 50
Requirements: Punisher
Type: Offensive
Element: Arcane
Range: 15 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a regular sized bullet that is formed from the users own mana at the aimed target. - Name: Punisher Single Shot
Rank: B
Mana Cost: 100
Requirements: Puniser
Type: Offensive
Element: Light
Range: 20 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a regular sized bullet that is formed from the users own mana at the aimed target. - Name: Punisher Single Shot
Rank: A
Mana Cost: 200
Requirements: Punisher
Type: Offensive
Element: Light
Range: 25 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a regular sized bullet that is formed from the users own mana at the aimed target. - Name: Punisher Rocket Launcher Explosion
Rank: A
Mana Cost: 200
Requirements: Punisher
Type: Offensive
Element: Fire
Range: 25 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a 10 cm by 10 cm rocket bullet that is formed from the users own mana at the aimed target. Upon impact, the rocket bullet turns into a 2 by 2 diameter explosion. - Name: Punisher Single Shot
Rank: S
Mana Cost: 500
Requirements: Punisher
Type: Offensive
Element: Light
Range: 30 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a regular sized bullet that is formed from the users own mana at the aimed target. - Name: Punisher Rocket Launcher Explosion
Rank: S
Mana Cost: 500
Requirements: Punisher
Type: Offensive
Element: Fire
Range: 30 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a 10 cm by 10 cm rocket bullet that is formed from the users own mana at the aimed target. Upon impact, the rocket bullet turns into a 4 by 4 diameter explosion.
- None.
- Choppa:
General
Name: The Dominator
Slot: Weapon
Handling: One-Handed
Type: Gun
Class: Mythic
Quantity: Unlimited
Element: Arcane
Durability: 3x S-RankDetails
Description: The Dominator is a recent introduction into the arsenal of the Rune Knights made possible through the combined efforts of the Ministry of Research & Development and the Ministry of Warfare. Utilizing technology from the Talaz recovery program, the ministries created a powerful yet portable gun that many Rune Knights wield to combat crime. Both professional and yet stylish, the Dominator comes in a variety of styles with the grip being commonly made out of wood or rubber, the remainder of the firearm is blued metal and is powered by a core said to come from the fractured sky but may also use the wielders own magical powers if needed. Bonded to the Rune Knight upon wielding their respective dominator for the first time, it becomes impossible for others to use if they fall into their possession.Extra
Requirements:- The user must be a Sergeant in the Rune Knights to purchase and use this item.
- The user must reach the ranks of Major and Colonel to use the Lethal Eliminator and Destroy Decomposer effects.
Effects
- Identification: Whilst equipped the user is able to detect other people's reputations and if anyone has a fame to-infamy ratio below 50% they will be marked in red and become a target allowing for the use of Lethal Eliminator and Destroy Decomposer modes to be used on them.
- Concealed Carry: The Dominator does not count towards the weapon slot of the user.
- Lethal Eliminator: Upon detecting a target that meets the identification requirement, the Dominator may be transformed into the Lethal Eliminator mode gaining a more hostile appearance causing the shots from it to become enhanced causing them to penetrate through armor and deal damage to both the target and their equipment for one rank lower.
- Destroy Decomposer: Once a Rune Knight has enough access and encounters a target that meets the identification requirements the dominator may be transformed into the Destroy Decomposer Mode. When in this mode, it gains the properties of the Lethal Eliminator and can cause the shots from the dominator to become AoE upon hitting the target by paying the base cost of the spell, this effect however may only be done up to three times per turn.
Spells
- Name: Dominator Single Shot
Rank: D
Mana Cost: 25
Requirements: The Dominator
Type: Offensive
Element: Arcane
Range: 10 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: The user aims the Dominator by holding it steadily with one hand. The user then shoots a regular-sized bullet that is formed from the users own mana at the aimed target. - Name: Dominator Single Shot
Rank: C
Mana Cost: 50
Requirements: The Dominator
Type: Offensive
Element: Arcane
Range: 10 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user aims the Dominator by holding it steadily with one hand. The user then shoots a regular-sized bullet that is formed from the users own mana at the aimed target. - Name: Dominator Single Shot
Rank: B
Mana Cost: 100
Requirements: The Dominator
Type: Offensive
Element: Arcane
Range: 15 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user aims the Dominator by holding it steadily with one hand. The user then shoots a regular-sized bullet that is formed from the users own mana at the aimed target. - Name: Dominator Single Shot
Rank: A
Mana Cost: 200
Requirements: The Dominator
Type: Offensive
Element: Arcane
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user aims the Dominator by holding it steadily with one hand. The user then shoots a regular-sized bullet that is formed from the users own mana at the aimed target. - Name: Dominator Single Shot
Rank: S
Mana Cost: 500
Requirements: The Dominator
Type: Offensive
Element: Arcane
Range: 25 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: The user aims the Dominator by holding it steadily with one hand. The user then shoots a regular-sized bullet that is formed from the users own mana at the aimed target. - Name: Dominator Forced Activation
Rank: S
Mana Cost: 10% of the user's total base mana pool
Requirements: The Dominator
Type: Supplementary
Element: Arcane
Range: Nil
Cooldown: 5 Posts
Duration: Sustain
Effect: Once obtaining access to the Lethal Eliminator and Destroy Decomposer modes by ranking up in the Rune Knights, the user may override the limitations of the identification perk allowing them to use the Dominator against targets that do not meet the requirements. Doing so will cause the gun's glow to shift from blue to red denoting its improper usage, due to the destructive nature of the dominator, it only becomes accessible to Colonels within the Rune Knights.
- The user must be a Sergeant in the Rune Knights to purchase and use this item.
Head:
Body:- Ace:
General
Name: Hunter Symbiote Suit
Slot: Armor
Type: Full Body Suit
Class: Legendary
Weight: Light
Quantity: Limited
Element: Arcane
Durability: 2x S-rankDetails
Description: The Hunter Symbiote suit is integrated within the user's person as a result it can be summoned at will, wearers of the Hunter Symbiote can choose to have the suit cover a portion of or the entirety of their body. Flamboyant in nature, the suit itself is black with purple accents and oozes a similar colour hue leaving behind a violet plume as the wearer moves about.
Lore: With the increased exploration and research into the void, various specimens have been taken and experimented upon after returning to the real world as is the case with the Hunter Symbiote Suit, a genetically modified variant that purely listens to the commands of the user as opposed to having its own form of sentinence.Extra
Requirements: None.
Bonus:- + 40 Intelligence
Effects
- Symbiotic Suit: The Suit is a living being that has bonded with the user on a cellular level. As such, the user can activate the armour at will without any motions, upon which the symbiote will wrap itself around the user's body, acting as a hardened second skin that provides defence. This ability cannot be used more than once per post to either put on or remove the armour.
- Magic from Flesh: Using the organic matter of the Hunter Symbiote Suit when the user is casting anything that is localized to themselves or originates from them, their spells will not possess a magic circle while also receiving a 10-meter range increase.
Spells
- Name: Internal Repairs
Rank: S
Mana Cost: 1000
Requirements: Hunter Symbiote Suit
Type: Healing
Element: Arcane
Range: Self
Cooldown: 5 Posts
Duration: Instant
Effect: As the Symbiote has bonded with the user, it has an innate understanding of the user's physiology, allowing it to mend the user's injuries effortlessly. Whenever the user wills it, they can mentally command the Symbiote to heal their injuries, and automatically heal up to 2S-rank Constitution. The symbiote will prioritize life-threatening injuries. This spell requires no activation motions and doesn't produce any spell circles.
- + 40 Intelligence
Necklace:- Heart in a necklace:
General
Name: Second Life Amulet
Slot: Necklace
Type: Necklace
Class: Mythic
Quantity: Limited
Element: Arcane
Durability: 2x S-rankDetails
Description: In a tradition almost entirely lost, warriors of an ancient practice used to participate in rituals that seals a piece of their heart into an amulet. Should the warrior fall in battle, or take a fatal wound that would usually down another, they would instead rise to meet the challenge further albeit still worse for wear. Such a tactic often put fear in many of their foes, leading the clan to go unmatched long enough to forget the old magic, making the Second Life Amulet a relic of the old times. Should one get their hands on such a necklace, pray that there is a piece of heart in it still.Extra
Requirements: None.Effects
- Rebirth: If the Second Life Amulet is still in the users possession when they are knocked-out, killed or struck by a vital hit they will be revived with their durability being restored up to a maximum of 1x S-Rank and any limb-based damage will be retained.
- Enrichment: The user's total health, when they are revived, is increased by 1x S-Rank and their limbs are healed up to half of their durability.
- Rebirth: If the Second Life Amulet is still in the users possession when they are knocked-out, killed or struck by a vital hit they will be revived with their durability being restored up to a maximum of 1x S-Rank and any limb-based damage will be retained.
Companion:- Sylvia:
General
Name: Sylvia
Slot: Companion
Race: Cat
Class: Legendary
Quantity: Custom
Element: Arcane
Mana: 1,500
Statistics:- Strength: 20
- Speed: 121
- Constitution: 39
Details
Height: 10 inches
Weight: 12 lbs
Appearance: Sylvia is a tuxedo cat of average size, with her white fur going from her belly to a smaller line going up from her chin to the forehead. Ittindi purchased a color that acts like a bib and looks like a tuxedo front with a bowtie.
Description: Ittindi found Sylvia when he was doing a tour of special interrogation rooms that belong to the Ministry of Communication. After to checking there was no owner he adopted her immediately. It was shortly after that he learned it was an escaped experiment from the Ministry of Research due to his new rank they allowed him to keep her.
Personality: A playful but quick to anger companion. They aren't afraid to rough house with Ittindi in public or private. In private enjoys attention, in public likes to pretend that Ittindi isn't important and barely exists.Extra
Requirements: None.Abilities
Skills:- Skill #1: Advanced Innate Flight The companion can fly up to 10 meters.
Companion Perks:- Companion Perk #1:N/A
Partner Perks:- Partner Perk #1:Great General Item Cooldown Reduction:The user receives a cooldown reduction of 2 posts on item spells of all elements.
Spells
- Name: Catnip Beam V
Rank: S
Mana Cost: 500
Requirements: Arcane Magic
Type: Healing
Element: Arcane
Range: 25 Meters
Cooldown: 5 Post
Duration: Instant
Effect: The user points a finger at their target creating a magic circle in the process. A 4 meter diameter beam will shoot forward from their finger towards their target, upon touching them, they will be healed for 1x S-Rank worth of damage. - Name: Catnip Beam I
Rank: D
Mana Cost: 50
Requirements: Arcane Magic
Type: Healing
Element: Arcane
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: The user points a finger at their target creating a magic circle in the process. A .25 meter diameter beam will shoot forward from their finger towards their target, upon touching them, they will be healed for 1x D-Rank worth of damage.
Points Breakdown
Please list Companion Points gained and lost for a faster approval process.- Legendary
- Legendary Companion Coupon
- Effect: Level 4 Advanced Innate Flight 12 Points
- Effect: Level 5 Great General Item Cooldown Reduction 24 Points
- Spells 1 X S 10 Points, 1 D rank 2 points
Total points Acquired: 48
Total Points Spent: 48- Strength: 20
Mod:- Divinities:
General
Name: Divinitas.
Slot: Modification.
Type: Race.
Class: -
Quantity: Limited.
Element: -Details
Description: A highly uncommon occurrence, however, not entirely impossible. Through ceaseless training and constant self improvement, sometimes certain individuals can surpass their own limitations and transcend into a state of higher being. Some even refer to it as the first step towards an ascension into godhood. In history, the transcenders, those who unlocked their divine spark, were often considered Demigods in their own right, with the renewed clarity from their awakening allows them to use Ultra Instinct, a legendary technique even among the Gods. It wasn't only the power of the transcenders that resulted in this impression but also their lifespan. Upon acquiring their Divinitas, the transcenders started to age at a much slower pace as their lifespan extended (100 to 300 years, with longer exceptions) and kept them in their peak health, performance, and appearance much longer.Extra
Requirements:- The user must purchase this item from the Mysterious Merchant.
- The user must be a Human or Demigod to purchase this item.
Notes:- The user must select a color for the glow of their eyes and body when purchasing this item.
- The race of the user remains the same. They simply unlock their divine spark.
Effects
- Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
- Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
- Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Effects (Demigod)
- Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Spells
- Name: Ultra Instinct - Omen
Mana Cost: 2% of Total Base Mana
Requirements: 50 RP posts as a Transcender after this has been purchased
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user's eyes begin to glow. In addition, they emit a faint glow around their body as well. The color of the glow is the same for both the eyes and their body. While using Ultra Instinct, the attributes of the user are increased by 20% of their base amount. Additionally, the user's Improved Instincts now apply to their Spellcasting as well, making them resilient to Nullification: If their spells would be nullified, their potency is reduced by 2 Ranks instead. This transformation puts a massive strain on the user, therefore it can't be used for a long duration of time. This is a transformation and not a spell. Therefore, it can't be canceled by artifacts or magics that can cancel spells.
- Name: Perfected Ultra Instinct
Mana Cost: 5% of Total Base Mana
Requirements: 100 RP posts as a Transcender after this has been purchased
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user's eyes begin to glow intensely. In addition, they emit a bright glow around their body as well. The color of the glow is the same for both the eyes and their body, while their hair turns a silvery white color. While using Perfected Ultra Instinct, the attributes of the user are increased by 30% of their base amount. Additionally, the user's Perfected Instincts now apply to their Spellcasting as well, making them resilient to Nullification: If their spells would be Nullified, their potency is reduced by 1 Rank instead. This transformation puts a massive strain on the user, therefore it can't be used for a long duration of time. This is a transformation and not a spell. Therefore, it can't be canceled by artifacts or magics that can cancel spells.
- The user must purchase this item from the Mysterious Merchant.
- Spells Used:
None
- Actions Taken:
Damage Sustained:- Equips armor Ace over his body and head
- Tells Kenzo good luck
- Lunges at Kenzo at 22.5 m/s
- Once he is within 8 feet will summon Naginata and go for a lunge at Kenzo's chest. (3XA damage)
- Equips armor Ace over his body and head
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