Darkfang the Kobold Lord As the final seal blocking access to the throne chamber came unsealed the large doorway opened. A grandiose red carpet unrolled along the stairs the three groups were situated at, but it wasn't the only red there was. A red liquid had dried on the carpet, and legions of armored corpses were scattered around the chamber. Seated upon his throne the massive kobold lord's gaze focused onto the group. "And so you have finally come Champions of Earthland, here to feast upon the bounty of the Void like I did?" The kobold laughed deeply as he gripped a hand along the armrest of his throne and rose from his seat. "But this castle has only room for ONE CONQUEROR!" As he rose the kobold lord rose to a massive height, standing at least somewhere over three to four meters tall. His hand slipped to the side of the throne's armchair as the group had just entered the room, his fingers wrapping around the heft of his massive bone axe when without nary a warning the kobold lord swung it? "Watch out!" A voice in the back of the crowd alerted them as the swing was accompanied by a literal torrent of wind, perhaps calling it a hurricane might had been better? The entire environment seemed to shift and quake underneath the sheer force of the massive power of the lord, pillars caved, walls crumbled and collapsed and as the dust of the chaos finally settled.... Arena Description: Once a massive throne room, only the scarred floor remains of what had once been a proud Caelish castle. Darkfang stands over three meters tall and carries a giant bone axe and a leather shield on the other arm. On his back, there seems to be some sort of weapon shrouded by bandages. Objective: In order to defeat Darkfang the party will have to collaborate to work together to defeat Darkfang, having certain people focus on certain tasks that will arise. Meanwhile, at the back of the party Fei Yu will be actively using her magic to prevent the void from encroaching upon the group. Should she be defeated it will increase the difficulty of the fight immensely. Battle logs will be expected for the fight. Difficulty: Devastating Location: Caelum - Kingdom of Albion Enemies: Aside from Darkfang there will be a series of obstacles and mechanics that need to be cleared in order to succeed in finishing the fight. Participants: Knuckles Shi, Ittindi, Toga, Lumikki, Brone, Saturn, Astrid, Erebus, Fei Yu Post Deadline: For now people can post in any order they prefer, afterwards everyone will get a 48 hours timer from the next round onwards. Fei Yu will post at times to help with mechanics and as a conditional ally to protect for the raid. Dungeon Master: Ryuko & A certain frosty Valkyrie Current Objective: Darkfang has unleashed a massive attack that requires the collective power of the raid to negate. Offensive attacks aimed at the air blast send the group's way, defensive spells and similar can be used to add to the collective power. Failure to complete the objective by the end of the next round will lead to the entire raid suffering damage. |
Void Raid: Darkfang the Kobold Lord
Sat Aug 31, 2024 1:28 pm
Sat Sep 07, 2024 4:02 pm
Of course, she did not predict what would happen next, but the show of power was indeed engaging, to say the least. The kobold lord, often referred to as Darkfang, sat atop his throne like an imposing force. His relaxed posture giving away his lack of fear from their sudden arrival. He was sure of his strength and, in turn, they would have to do the same. So Lumikki wasted little time summoning her Abyssal Spine at the ready, swiping her hand in the air to pull it from the in-between realm from which it always sat just at her side. She finally took a moment to get a good look at those around her. Surprised to see her beloved among many of the prominent Rune Knights, and an individual she saw in slight passing. Whatever worried she held for her group's might would vanish, as she didn't know of many mightier forces. Even the cloaked jester showed his hand, revealing adequate strength should he choose to focus. Ittindi showed disciplined precision, Toga the potential, and Knuckles held a rapturous might like a raging storm. Though, it would be the fact that she was standing behind the Sheild of Dawn that gave her the most comfort, as she knew he'd endure any fearsome attack if need be.
"Ye ready for it Uncle!?" Lumikki exclaimed just as the lord sat up with axe in hand. The imposing creature wasted no time to swing his might, and with it came a gale she wasn't sure everyone could handle. "Brace yerself lads!" Lumikki, with her staff in hand, jumped high into air with wings unfurling to allow the Demoness flight. In a graceless motion, she'd twirl twice. Both rotations flung the mana she had poured haphazardly into her weapon to manifest her magic rather quickly. Many circles would appear just in front of her before revealing their purpose.
One was three black talons forming in the air before cutting into the wind with a gale of their own. Its rotation and each over enhanced by the use of her most prized staff. The next spell was a blizzard to blow back the current's might.
Clutching hard onto her staff, black frost would creep up from her fingertips until it encase all of her skin in a protective casing. She'd use the shield to assure no needless harm came to her as she hung in the air.
- Lumikki's Pokedex entry:
Z Rank- Aura:
- The user receives the World aura which grants the user the World's Eyes.
The user can see through invisibility.
The user can see perfectly clearly in the darkness.
The user cannot be blinded.
The user is not affected by the Fear modifier.
The user can see a brief description of someone as if they have a maxed-out reputation. Though, this information cannot be shared with others. Upon trying to share this information with others, the user will mumble and lose their speech for 5 posts.
- Stats:
Strength:144
Speed:991
Constitution:501
Endurance:519
Intelligence:1011
Mana:14,500
Enhancement: Armor Piercing, Damage over Time, Flat AOE Cost, Over Charge(Defense), Life Steal
- Racial Bonus:
- Scourge of the Abyss: Demons receives a Minor Resistance versus Darkness.
Unwelcome Guest: Demons receive a Minor Weakness versus Light.
Obscura Enchantment: Demons may enchant weapons to change their elemental alignment to Darkness-type for the remainder of a topic. This also changes the element of the spells attached to the weapon.
Demonic Synergy: Demons receive a 2 post cooldown reduction and a 30% mana cost reduction on Darkness-type spells. This applies to elements mixed with Darkness-type as well.
With Obscura and Mana: Nullification only reduces the damage of a Demon's spells by two ranks instead of fully canceling it. If the user is an adventurer, this applies to item spells instead.
Abyss Gazer: Demons cannot be blinded by Darkness-type spells.
- Transformations:
Name: Base Form, Unleashed
Mana Cost: 1% of Total Base Mana
Requirements: None
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user removes their disguise and reveals their demonic humanoid form. The unleashed form is the primary FC of the user in the character application with a power-up. The attributes of the user are increased by 10% of their base amount. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 5%. However, anyone who is two ranks lower or more than the user will suffer a reduction of 10%. This only affects those within 25 meters of the user. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Name: Half-Transformation: Demon
Mana Cost: 2% of Total Base Mana
Requirements: 50 RP Posts as a Demon; at Least B-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Lore: The true form of a Demon is quite monstrous, however, before revealing it they often tend to use their merged form. The merged form is a combination of their humanoid appearance and their true demonic form.
Effect: The user reveals their merged form which is a combination of their undisguised form and their true form. The merged form is the third FC of the user in the character application. The attributes of the user are increased by 25% of their base amount. The user may select a single attribute that is increased by 50% instead of 25%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 10%. However, anyone who is two ranks lower or more than the user will suffer a reduction of 20%. This only affects those within 25 meters of the user. Lastly, the user can fly up to 10 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Name: Full Transformation: Demon
Mana Cost: 5% of Total Base Mana
Requirements: 100 RP Posts as a Demon; at Least S-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user reveals their true demonic form. At most, the user may increase by 5 meters in height. At least, the user must increase by 2 meters in height. The true demonic form is a monstrous appearance that is a demonic beast e.g. a giant serpent, spider, wolf, etc. The true appearance is also submitted in the character application as the fourth FC. The attributes of the user are increased by 50% of their base amount. The user may select a single attribute that is increased by 70% instead of 50%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 15%. However, anyone who is two ranks lower or more than the user will suffer a reduction of 25% This only affects those within 25 meters of the user. Lastly, the user can fly up to 15 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- God Slayer Frost:
- Name: God Slayer Magic: Frost
Element: Frost + Darkness
Category: Combination
Quantity: Limited
Description: Frost God Slayer is a powerful magic learned from ancient tomes and scrolls that combines the elemental trees of Frost-type and Darkness-type magic. It does not allow the users to use these trees separately. Wind God Slayer is immune against Frost, but not against Darkness. The magic they cast is always colored black.
Effects
Frost God Slayer Magic spells are a combination of both Frost and Darkness.
Frost God Slayer Magic Spells ignore racial resistance.
Frost and Darkness elements deal the full amount of damage instead of one rank lower individually.
Resistance
Moderate Frost Resistance: The user receives a Moderate Resistance versus Frost.
- Spells:
Class: Spellhowler
Trickster: Those who are impacted by the user's highest rank possible debuffs spell receive a minor physical weakness and a minor magical weakness of the spell’s element/s, this effect lasts as long as they sustain the spell on the target, or until the target receives an other-buff of the same base rank.
Weapon: Abyss Spine
Weapon: Orpheus' Harp
Snow Monarch's Concealment
Twilight Veil
Myrkr Hulda
Kal-El's Heroic Cape
Nevermore
Ferion’s Hawk Eye Mod
Berith's Obscura
My Companion Tenevi
- Plight of a Raven:
- Stats:
Lumikki
Mana:14,500/14,500=14,150/14,500 Mana remaining.
Strength: 144 1xS damage barehanded
Speed:991+30% (due to race mod) =295 Lunge Distance & Speed 25 m/s Run Speed 50 m/s
Constitution: 501 6xS/6xS
Run Duration 9 Posts Five per Post Lunge Frequency
Endurance: 514 4xS-Rank Pain Tolerance
Intelligence: 1010 75% mana reduction
Transformation Bonus
Speed: Lunge Distance & Speed m/s Run Speed m/s->- 15m/s 30m/s
Constitution: -> -Rank Run Duration Posts Per Post Lunge Frequency
Endurance: -> -Pain Tolerance
Transformation + Harp = %->
Harp 5%=
Transformation 2%=
Mana Cost Reductions
S 500-75%->125
A 200-75%->50
B 100-75%->25
C 50-75%->12
D 25-75%->6
Armor Durability: 2xS/2xS rank
- Spells:
Lumikki
Name: Dancing Raven
Rank: S
Mana Cost: 500
Requirements: Frost Godslayer magic
Type: Supplementary
Element: Dark Frost
Range: 25 Meters
Cooldown: 5 Posts
Duration: Sustain
Effect: Lumikki tenses her hands and fingers as if she wanted to claw something. A lavender magical circle appears behind and her dark frost magic takes the form of her iconic six black wings. As long as the spell is sustained she would be able to take flight up to 15 meters high.
Name: Dancing Demon
Rank: S
Mana Cost: 500
Requirements: Frost Godslayer magic
Type: Offense
Element: Dark Frost
Range: 25 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: Lumikki presses her hands together, fingers to palms, rotating them over once. The large black frost talons appear in the air for a moment before spinning rapidly. Creating a vortex that rips apart all within a 16 meter diameter radius. Inflicting 1S rank damage.
Name: Umbran Storm
Rank: A
Mana Cost: 200
Requirements: Frost Godslayer magic
Type: offensive
Element: DARK FROST
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Lumikki pulls her hands toward her chest, if she isn’t in her obscura form that already grants her wings, six wings would spawn on her back, a lavender circle appearing behind her. She will then flap all her wings hard in the direction of her choosing causing a black blizzard to kick off in the area of her choosing with a diameter of 8 meters. Those hit by her blizzard take 1 A rank of damage.
Name: Glacial Greed
Rank: A
Mana Cost: 200
Requirements: Frost Godslayer magic
Type: defense
Element: DARK FROST
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: Lumikki flexes her arms up before dropping them back down causing her dark frost to creep along and coat her skin. The dark frost acts as armor capable of taking 1 S rank of damage before shattering apart. She can move normally in the coating.
- Battle Diary :
- Lumikki jumps into the air and takes flight
- she cast two spells in rapid succession before the party
- casts Dancing Demon with Abyss Spin causing the aoe to double into 32 meters and shot for 60m/s (staff+mod)+ Snow Monarch's Concealment adding 10 meters to the aoe to become 42 meters and strikes for 3S damage(godslayer overcharge + frost beats wind)
- casts Umbran Storm with Abyss Spin causing the aoe to double into 16 meters and shot for 60m/s (staff+mod)+ Snow Monarch's Concealment adding 10 meters to the aoe to become 26 meters and strikes for 3A damage(godslayer overcharge + frost beats wind)
- casts glacial greed (defense overcharge) blocks for 2S but stronger because win.
- 9A in total damage
- .
- .
- .
- Lumikki jumps into the air and takes flight
Tue Sep 10, 2024 12:38 pm
Heavy footfalls echoed down the vast corridors of Caelish Castle, now under the control of the Earthland champions—a formidable group of mortals bold enough to challenge the abyssal forces of the Void. Their quest was fueled by a blend of impudence and ignorance, yet it was their sheer might that tipped the scales in their favor. Strength, after all, was the universal equalizer in battles where understanding faltered.
Tōga surged ahead with unbridled enthusiasm, his voice resonating through the ancient stone, "Oh, I’m fired up!" His skin bore the distinctive, scale-like armor of his dragon force, deep onyx and crimson hues gleaming under the flickering torchlight. His eyes, typically a warm brown, now glowed with a fierce, luminous yellow, signaling his readiness for the fray. He had wisely invoked his dragon force in advance, eschewing the need for activation amidst combat, a strategic move to harness its full potential from the outset. Flanking him were familiar allies, each a stalwart defender of their causes. Ittindi and Saturn, fellow Rune Knights, both as powerful – if not more – and fully capable of defending themselves and others. Alongside them marched Knuckles and Lumikki, the latter as dear to Tōga as kin, her icy prowess a chilling complement to the fiery anarchy he wielded. Notably absent was Alisa, whose formidable strength had often tipped the scales in their past endeavors. Her absence was a silent chasm in their ranks, felt but unspoken.
As the final barrier shattered with a resonant crack, the air itself seemed to thrum with anticipation. The towering figure of the paramount Kobold emerged from the shadows, its menacing form a dark blot against the crystalline glow of the castle's inner sanctum. But it was not alone; a legion of minions surged forward, driven by a gale-force wind that sought to sweep the intruders from the castle's heart.
"Whooa!"
With a deep inhalation, Tōga unleashed a torrent of black flames, a powerful counter to the approaching storm. His attack intertwined with Lumikki’s icy spells, weaving a blanket of fire and frost that surged forward to meet the wind. Together, their combined might clash against the elemental onslaught. As the forces collided, the air crackled with energy, and the outcome undecided for the other champions could surely contribute to their magical struggle. Still, if this were phase one of the battle, the dragon slayer mused brightly, understanding more was to come.
- Combat Log:
Passive/Sustained Effects:- Human (10% increase to stats, 10% reduction to cost attached to items, 1 post cooldown to spells used by items, minor debuff resistance)
- Extinctas (Immune to knockback, doesn’t lose momentum when breaking binding spells, minor physical resistance. For each 1S-rank Constitution, the user loses, their strength increases by 10%. This bonus is lost if the user's health is recovered.)
- Inferno Dragon Slayer (Major Fire resistance, Enhanced smell up to 25 meters, Offensive spells inflict continuous burn)
- Hunter (Stalker Spec.): Immune to Fear mechanic. Can see perfectly up to 50ft in total darkness and can use more potions.
- Elementary Synergy (Fire): If the element of the user and their item match, the spells of that item receive a cooldown reduction of 1 post and a mana cost decrease of 20%. The same applies to companions.
- Weapon Mastery - Legendary Master (Swords): Weapon durability increases by x3 S and Damage increases by 40%.
- Dragon Force: Offensive Inferno DS Spells overcharge, 20% mana cost reduction, 1-post cooldown on DS Spells.
Equipment/Item Bonuses:- Zangetsu: +90 STR, 10% increase to exp gained (Zangetsu augmenting Enryūshin's ability)
- Rengoku's Kimetsu: +100 STR, increase damage against creatures of the night by 1 tier. Mana burn. (Elemental Synergy bonuses as well)
- Bukan: +40 SPD, +50 CON, -1 Post cooldown on equipment spells.
- Ryōhi: +40 INT, Reduces damage dealt by creatures of the night by 1 tier.
- Enryūshin: Fire-based spells (person or equipment) receive 2 post cooldown, +15% exp boost from fights.
- Bone Ring: Reduces effects of defuffs by 2 ranks.
- Strigr: The user receives a cooldown reduction of 2 posts for a specific element (Fire, Water, etc.) for either magic or items. (Fire)
Spell(s) Cast:- Dragon Force
Mana Cost: 5% of Total Base Mana
Requirements: The user must complete 50 posts as a 3rd Generation Dragon Slayer
Type: Transformation
Range: Self
Cooldown: Once per Topic
Duration: Sustain
Effect: When using Dragon Force, the user will grow scales across their body and develop an aura around them of the color of their element. Their features will look more like that of a dragon, while they still retain their humanoid appearance. This transformation increases the base physical stats of the user by 20% as long as it is sustained. In addition, the user may cast offensive spell type for one rank higher while using this transformation while providing a 1 post cool-down reduction and 20% mana cost reduction to all of their spells. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells. - Shōnetsu Ryū: Ryū No Hōkō [Inferno Dragon: Dragon’s Roar, 焦熱龍: 龍の咆哮]
Rank: A
Mana Cost: 200
Requirements: Inferno Dragon Slayer Magic
Type: Offensive
Element: Fire - Inferno
Range: 0-20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: This technique demonstrates Tōga's mastery of his Inferno Dragon Slayer magic, evolving from his "Bbay Roar." He takes a deep breath before unleashing an intense, swift torrent of black flames outlined in red. The mystical inferno jets from his throat, devouring anything it touches. The hellish blaze corrodes metal and reduces flesh to ash with ease. Tōga's proficiency channels the power of this ravenous firestorm that few can withstand.
Action(s):- Tōga activated Dragon Force. [-535 Mana]
- In alignment with Lumikki, Tōga unleashed his Dragon Slayer Roar, attempting to incorporate S-rank damage into the incoming wave of wind. [-40 Mana]
Health: Full
Mana Pool: 10,125/10,700
Attributes : STR: 294 [573], SPD: 319 [455], CON: 407 [579], END: 296 [385], INT: 1,001 [1,341]
*Numbers inside the brackets reflect stats in conjunction with the modifiers that increase or decrease them.
Attribute Consequence(s): Deals base x2 S-Rank Damage | Lung distance & speed: 17.5 m/s, Run Speed: 35m/s | Hit Points: X6 S-Rank, Run Duration: 9 posts, Lung Frequency: 5 times per post | Pain Tolerance: x3 S-rank | Mana Cost Reduction: 60%- Human (10% increase to stats, 10% reduction to cost attached to items, 1 post cooldown to spells used by items, minor debuff resistance)
Profile | Sheet | Fortune Wheel | Stat Progress
Referrals | Dice Game | Fiorian Bank | Victory Road | Forge | Nursery
Wed Sep 11, 2024 7:43 am
"We can do this..."
Saturn gave the two knights distinct nods, not needing to tell them what to do. They knew their abilities well enough and they weren’t newbies. They’d have their own situations sorted out well enough; he’d let his armor form into it’s combative state. Armor plating sliding along his body as he glanced this way and that. He’d extend his hand out, summoning his spear to his side… His spear. Sleeping dragon. The general blinked as what he pulled from his personal pocket realm most certainly was not sleeping dragon. A look of apt confusion spread on his face and the voice that tingled in his head was much unlike the voice of the grumbly spirit.
”That’s strange…”
The giant muttered as the spear grew to the same proportions for him as it would be for others. Gritting his teeth a little bit, and thrusting it forward like he did with sleeping dragon, he hoped that it’d do the same as his old spear. When nothing happened the knight looked confused, a sort of ache in his hand and he’d lift it up to point at the oncoming attack. Much to his surprise the ache blossomed into being as a spiraling burst of light. He felt it sup on his mana something fierce, something he wasn't used to feeling from an item such as this.
”Definitely going to have to practice with this later tch..”
Saturn took a ready stance, hoping that everyone would be able to throw up something in time. If not this would be immensely frustrating as a start. Saturn’s ears flicked and he had a moment before feeling something brush past him. His companion, vestige of the outsider was here to assist him. Amidst it’s halo was a pair of seals. One outside and one within it. From four points of the cardinals of the circle lines of energy condensed together and met at the CenterPoint. Firing a 4 meter in diameter beam straight towards the oncoming squall. When it’d slam into it, the excess mana would flush out to either side, forming a massive cross.
It’d be quite some time before the Vestige would be able to do anything like that again. But it was a strong entry next to it’s friend. Saturn would spin his spear and look to the kobold leader, the vestige standing a little ahead of him as though wanting to protect saturn.
- Recap:
>Saturn's armor swaps to it's combat orientated look
>Saturn summons Rhongo
>Saturn uses Tip of the lance [S rank] to help combat the impending wave of damage
>Saturn's Vestige of the outsider arrives and uses Glance of the Vestige[S+].
>Total of 3xS damage
- Saturns Stuff:
Z rank
Saturn:
STR: 65 +150 [W] [1xS]
SPD: 65 +90 [H] + 50 [body] = 205 Lunge: 15 m/s Run Speed: 30 m/s
CON: 64 3xS HP, Run duration: 6 posts, Lunge Frequency: twice a post
END: 45 A-Rank pain tolerance
INT: 99 30% MCR
Mana: 6,550/7,050
Magic:
Third Generation: Forgotten Dragon Slayer
Equipment:
Head: Rings of Saturn [2xS]
Body: Raiment of the Justiciar [3xS]
Cape: Ormus Hundred Hoods [N/A]
Necklace: Skull of the Forgotten [2xS]
Ring: Greeds Mark [2xS]
Relic: Slayer Shard [N/A]
Modification: Crystal Implant
Companion: Vestige of the Outsider[Legendary]
Companion Stats:
Strength: 121: 1xS rank
Speed: 61: Lunge: 12.5 M/S, 25 M/S
Constitution: 61: 3xS HP
Mana: 1500/2000- Racial Passives:
Scourge of the Abyss: Demons receives a Minor Resistance versus Darkness.
Unwelcome Guest:: Demons receives a Minor Weakness versus Light.
With Obscura and Mana: Nullification only reduces the damage of a Demon's spells by two ranks instead of fully canceling it. If the user is an adventurer, this applies to item spells instead.
Abyss Gazer: Demons cannot be blinded by Darkness-type spells.
Obscura Enchantment: Demons may enchant weapons to change their elemental alignment to Darkness-type for the remainder of a topic. This also changes the element of the spells attached to the weapon.
Demonic Synergy: Demons receive a 2 post cooldown reduction and a 30% mana cost reduction on Darkness-type spells. This applies to elements mixed with Darkness-type as well.
- Magic Passives:
The user has an innate understanding of memories and their influence on people's minds. They instinctively know when themeselves or other people have forgotten something important. Likewise, the user's presence instinctively erases itself from the annals of history, preventing them from being affected by reputation or otherwise located using clairvoyant means, while allowing them to travel without exiting topics in their current location.
Spells used by opponents have their cooldowns increased by 1 Post, or by 2 Posts if the user has been affected by any spell from Forgotten Dragon Slayer.
The user receives a Minor Resistance to Light and Darkness.
- Companion Passives:
Form without Finesse: The user's weapons receives 2x S-Rank worth of durability, this effect no longer applies if the companion is knocked out.
Form without Substance: The user's Armor receives 1x S-Rank worth of durability, this effect no longer applies if the companion is knocked out.
- Modification: Crystal Implant:
Bone to Crystal: Limbs of the user slowly naturally regenerate up to 1x S-Rank per turn as the damaged flesh is replaced with crystals however these crystals can not be healed through traditional healing spells, to avoid this the user must heal any limb-based damage before the Bone to Crystal effect begins.
Crystal Repair: The crystals within the users will slowly repair the user's equipment up to 1x S-Rank per turn. Each additional piece of equipment that needs to be repaired in the same post will split the repair amount and reduce the amount repaired by one rank for each piece. This effect is passive and will occur automatically once the damage has been received.
Void Aligned: The user receives a minor resistance against void-based content, the user's equipment will also possess this effect once they have been impacted by the Crystal Repair effect or by being accessed through the Void Shift spell.
Durable Constructions: The crystalline structure of the user's body causes the durability of the user's magical and item spells to be increased by one rank, except for defensive spells which receive a flat rank increase to their durability.
- Equipment Passives:
Void Starved: When transformed effects that increase stats are doubled but the mana cost for the transformation is doubled as well. This stems from a deep connection to the void both on a personal level and the armor helping focus this connection into a form that can affect the realm of existence.
One Size fits All: The equipment of the user scales to the size of the user at both base form and at transformation sizes as they may vary. The void is an ever changing sequence of places that is only formed from the mind of the holder; their gear reflects them and changes with them. It only makes sense it would be for every form...
Regal yet Lethal: When in active combat the appearance of the Raiment differs greatly than when in social affairs. Once saturn is aware of danger his outfit swaps immediately to that of the raiment. When outside of it it takes a more refined and regal approach.
Slayer's Synergy: The user can be a God, Demon, or Dragon Slayer while not meeting the racial requirement.
Anchor of the Sacred Lance: Rhongomyniad can merge into the user's body or their attire, allowing one to carry it inconspicuously, forming a sort of symbiotic connection that prolongs the user's lifespan. This allows the user to cast Rhongomyniad's spells without pulling it out of its pocket dimension. When cast in this way, the spells cost double their normal mana cost and cannot be affected by mana cost reduction or cooldown reduction. When the spear is summoned, it forms out of threads of light coiling around the user's chosen hand, and cannot be hidden again for the duration of the topic.
Lance at the World's End: Rhongomyniad posesses an unmatched ability to pierce through obstacles. Damage dealt by the spear or its spells is doubled against equipment and ignores its resistances.
- Avaliable Transformations:
- Name: Hidden Form, Disguised
Mana Cost: 0% of Total Base Mana
Requirements: None
Type: Transformation
Range: Self
Cooldown: -
Duration: Sustain
Lore: Demons tend to disguise themselves while roaming Earthland. It allows them to blend with society without setting off any alarms. Fortunately, not all Demons are capable of performing this move to deceive others.
Effect: The user disguises themselves with an illusion and appears as a normal human. This is the secondary FC of the user in the character application. The disguised form looks nearly identical to their undisguised form without anything that could be considered demonic. Some may be able to see through their illusion through magic or items. If this form is not used, the user is in their base form.
- Name: Base Form, Unleashed
Mana Cost: 1% of Total Base Mana
Requirements: None
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user removes their disguise and reveals their demonic humanoid form. The unleashed form is the primary FC of the user in the character application with a power-up. The attributes of the user are increased by 10% of their base amount. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 5%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 10%. This only affects those within 25 meters of the user. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Half-Transformation: Demon
Mana Cost: 2% of Total Base Mana
Requirements: 50 RP Posts as a Demon; at Least B-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Lore: The true form of a Demon is quite monstrous, however, before revealing it they often tend to use their merged form. The merged form is a combination of their humanoid appearance and their true demonic form.
Effect: The user reveals their merged form which is a combination of their undisguised form and their true form. The merged form is the third FC of the user in the character application. The attributes of the user are increased by 25% of their base amount. The user may select a single attribute that is increased by 50%[Speed] instead of 25%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 20%. This only affects those within 25 meters of the user. Lastly, the user can fly up to 10 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Full Transformation: Demon
Mana Cost: 5% of Total Base Mana
Requirements: 100 RP Posts as a Demon; at Least S-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user reveals their true demonic form. At most, the user may increase by 5 meters in height. At least, the user must increase by 2 meters in height. The true demonic form is a monstrous appearance that is a demonic beast e.g. a giant serpent, spider, wolf, etc. The true appearance is also submitted in the character application as the fourth FC. The attributes of the user are increased by 50% of their base amount. The user may select a single attribute that is increased by 70%[Speed] instead of 50%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 15%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 25% This only affects those within 25 meters of the user. Lastly, the user can fly up to 15 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Dragon Force
Mana Cost: 5% of Total Base Mana
Requirements: -
Type: Transformation
Range: Self
Cooldown: Once per Topic
Duration: Sustain
Effect: When using Dragon Force, the user will grow scales across their body and develop an aura around them of the color of their element. Their features will look more like that of a dragon, while they still retain their humanoid appearance. This transformation increases the base physical stats of the user by 20% as long as it is sustained. Unique to the Forgotten Dragon Slayer, they will transform into the Dragon's ancient form, transforming them into a facsimile of the Dragon themselves, growing to a size of 10 meters with 25 meters wingspan, towering over almost any opponent and fly up to 10 meters in the air. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Hidden Form, Disguised
- Spells used:
- Name: Tip of the Lance
Rank: D-S
Mana Cost: 25-500
Requirements: Rhongomyniad
Type: Offensive
Element: Light
Range: 5-25 meters
Cooldown: 1-5 posts
Duration: Instant
Effect: The user points their hand at the target and fires a spiralling burst of light. The projectile deals damage equivalent to the base amount of mana spent, and can be up to the size of that respective rank. When it hits a target, it knocks them back up to the range of the spell.
- Name: Glance of the Vestige
Rank: S+
Mana Cost: 500
Requirements: Vestige of the outsider
Type: Offensive
Element: Darkness
Range: 25 meters
Cooldown: 5 posts
Duration: Instant
Effect: Condensing mana into it's halo the vestige of the outsider keys a purple magical seal into place inbetween it and outside of it. The outer seal is 4 meters in diameter and is where most of the mana comes from. Four points from the four cardinals of the circle meet in the center and combine to fire a 4 meter in diameter beam in a straight line at the target. Dealing 2xS darkness damage to the first target hit. The transition between the charging time and firing is practically instant. When striking a target, excess mana floods to either side and behind the target; Creating aesthetically a large cross. The excess discharge does not damage additional targets.
- Name: Tip of the Lance
Last edited by Saturn on Sun Sep 15, 2024 6:56 pm; edited 1 time in total (Reason for editing : Forgot the notification box.)
Wed Sep 11, 2024 10:13 pm
He wore his attire, which presented a robed individual, who's face one couldn't make out under the guise of the hood, a large carry bag was hung across his shoulder to his waist, crossing his torso- with a thin bedcot roll and frying skillet strapped to the back of a tiny kobold lagging behind the dark one. His pants were frayed and torn; atop those holes he had replaced for metals platings there, so as to protect from critical shots or knee skids. A second hood, which draped the other like a raincoat, was a mystical thread, translucent and erie, smoking and fogging his visage to that of a wraith...
Wrapped around his right arm, was his Chaos Claw whose metal was black and trimmed by red steel, and in his other palmed grasp, a liquid bow. Inky black, and seeming as though it lacked much of a solid form. A cursed object -- a useful tool in dealing with things Erebus didn't overpower with his strength outright. With the black fire colliding against a spell dealt across the arena map, Erebus lifted his bow arm over his face. The spell seemed to be sustained but Erebus, slid his wrist back as the bow manifested a spelle circle, all Erebus need do is release the quiver to send forth a spell, arrows that were pinched between in the tips of his fingers, he kept his eyes on Darkfang as he moved to a different location, navigating way from the collective group to catch a flank shot, if he were successful in going that route, he rounded the oval shaped arena on the right side, and shot one more arrow forward, just one arrow spell-- albeit it was the second one, meant to collide upon the foe from a blind spot. He attempted to catch and stick Darkfang on the opposite end of the map, from a different angle, that wasn't directly in front of the Kobold Lord but aimed at his legs, in the series of moments after, Erebus was ecliptic, and maneuvered with the demonstration of a silent assassin, a black shade that dashed and picked up the winds beneath his feet, which allowed him to somersault and push his weight around with strength that was perceived super-human or greater. Until he was primed at the right flank of the creature twenty-five meters gapping the distance between the giant and the rogue.
And should he need to avoid any damage and keep momentum, his abilities were not hampered there, as Erebus could disappear and avoid damage just like that of a ghostly apparition; appearing and transpiring in different, unique locations, at different times or all at once. His ideal battle parameter remained to be at close range, especially when in combination with his many weapons, all of them that managed different bonuses and attack mechanisms at their different lengths and various reach.
As buildings are torn up and crumble due to gale force, hurricane structured forces. Erebus finally opens himself up to speaking
"Greetings, salutations, you're pleasured I'm sure," Erebus mocked, in regards to this Void-being, an opposing force to the tranquility of his world, overrun by his own Darkness. "So this is the invader Kobby mentioned, that ate one of our dragons, who'd of thought such a thing was even possible. Suppose I will make light of my interests here, cleared of one thing, that information will spoil the records of our timeless adventures together-- good mages of Earthland. But if it's out there, it might as well go down in my books as well, what is learned, is shared." he finalized with a faint smug shrug of his shoulder, moving away from the group, a hidden warning in the tone of his breath.
Erebus was no newcomer to dealing with threats outside of the veil, having truly felt the difference in Void-entities as opposed to natural enemies in Earthland, pon his peruse of this dimension. Erebus despised this parable, and paradox, that was the Void, he had not enjoyed the counterpart to it, in that Abyss. Now there was a new force; an evil one, beyond the quiet rest of the darkness he was chasing, inching and tugging his control like a cosmic ravager, not that Erebus truly felt fond of any Abyss either, he was fighting and building to avoid it all together. But at least there was an Order to the chaos there, this place was more like foggy memories, beautiful places turned sick and I'll, forgotten and erased. Too Erebus, he was not up for erasure nor the legend his namesake sat upon, and standing for his world was something that he felt obliged to do. With or without the consideration of his world's heroes, rather-- alongside them, was where he had gotten too. Where there was a lack of information in the Void here, there was a potential to learn more there-- in those gates, and if realms could be taken whole, there was going to be someone, not something, to do it. Just why wouldn't he be here, when the potential for another to take that and use it against him were so clearly plausible...
"In one hand, we happen to outnumber Darkfang, wouldn't call myself an oddmaker, but our nine, to some Fiend seems too easy, so just what game is at play here.. I wonder what mysteries has he in wait for us." surmised the dark mage, more so to himself than the others. Having only noticed now, he was surrounded by mages who weren't fond of his crimes in recent times. Being that Erebus did as he was left too, his namesake was already drenched infamously, where most of them had garnered fame. He'd built a reputation of carrying himself as an dark dealer, hunter, and salesman, looting and selling his way to the top of riches that rivaled the petty nobility and law-makers who took advantage of his homelands-- littered and filled at it's brim with Vampires, Lycans, and Demons. All of which had left marks on society through his time as an adventurer.
In particular, he had already noted Lumikki, but Toga too. Another champion like himself who hadn't relinquished themselves to ascending, but rather, studied the gifts given for combat against other entities. He had grown a bit of respect for Toga in their short battle, Lumikki was a threat now out of his own reach which needed careful considerations to impeach from the Fioran North Lands. Erebus didn't need to note their powers anymore, as much some other faces he'd yet to face, ones he hadn't seen yet. Simple bouts with such prestigious figures warranted details Erebus could sell to the Underworld and profit on. But being that only he, and one other dark mage were here to aide in this defense, Erebus would reframe from such careful analysis and stick his focus to the monster ahead.
Astrid had demonstrated similar power to a Void ice Giant-- he assumed a place near her defenses would ultimately prove the most fruitful until later in the fight, when certain facts about this monster's strengths & style were more clear, but there was a few here, he found to be a peculiar type, and wondered what their ranks would prove in beneficial as well. Erebus released a sphere from his belt-- while running his own observations, pitching it forward so that Occula could be freed from their resting portmanteau, as he did this, a second window of sights magically appeared in front of his visor as an HD vector, connecting him to the tiny droid.
- Gear and Stats, Perks:
- Weapons Equipped:
- Curse of Malvox (2xS)- Struck Targets are bound
- Chaos Claws (2xS)- Mana Burn
- +5m/s Run Speed
Gear equipped follows:
- Apex (4xS)- Mana Sight + Scan MP
- Magical Phasing Cloak (2xS)
- Nihlatak's Courpsemourn
Modification:
Makima's Controlling Eye
Companion
- Occula- Shared Sights
---The user receives 10m/s spell speed, and 10m range to his item spells.
Class Perks
Decreased Acceleration Time
This character is used to performing agility based feats such as flips or rolls/somersaults mid-combat. His training to end the fight as quickly as possible enabled him to push his limits further than normally possible, allowing him to reach his maximum acceleration one second sooner than normal.
- Accurate Shot
The character receives an additional 20% Mana Cost Reduction and a 1 post cool-down reduction to all his ranged weapon spells.
- Armorsmith
The character unlocks an additional helm and armor slot. The additional helm and armor slots may at most be Legendary. The character's helm and armor pieces now mitigate the effects of Armor Penetration causing half of the effective damage to apply to it instead of the user while entirely negating the effect of Shared penetration causing it to only apply to the armor or helm first.
- Equipment Expert
The character receives an additional 10 meters in range, 10 m/s in spell speed to his item spells. In addition, he receives a Minor Magical Resistance.
- Weapon Expert
The character unlocks an additional weapon and off-hand slot, The additional weapon and off-hand slots may be mythic, if the user has the Weaponsmith perk that those slots may also be mythic. Should the user have made a weapon upon character creation it may now be replaced with a mythic custom weapon.
- Melee Penetration
The character’s melee weapons penetrate armor and deal damage directly to their target and the armor for one rank lower respectively. This effect stacks with other Melee Penetration modifiers.
Race Perks
- Item Spells (Mana)
Humans receive a 10% mana reduction on spells attached to items
- Item Spells (Cooldown)
Humans receive a 1 post cooldown reduction on spells attached to items.
- Debuff Resistance
Humans receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
- Adaptability
Humans receive a 10% increase to all stats.
- Man’s Best Friend
A human’s companion receives a 1 Post Cooldown Reduction on their spells, a 10% Mana Cost Reduction, and receives a passive 10% buff to all base stats.
- Weapon Mastery
Adventurers may use their companions in battles for Weapon Mastery as long as they battle alongside them with the actual weapon and only require one fight to level up.
- Adventurer Synergy
Adventurers receive a 1 post cooldown reduction and a 20% mana cost reduction on item spells.---BASE STATISTICS:
—> 4xS HEALTH
—> 2xS END
—> 2xS DMG || 3xA (Armor) - 3xA (Direct) +B DARK MAG DMG (Direct) w Rat King's Circlet equipped
—> 17m/s Lunge || 37.5m/s Run +5m/s w Chaos Claws - Struck Targets are bound
- Spells Cast:
- Name: Poison Tip
Rank: S
Mana Cost: 1000
Requirements: Curse of Malvox
Type: Debuff
Element: Darkness
Range: 30 Meters
Cooldown: 5 Posts
Duration: Sustain
Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target, upon striking the target their strength will be debuffed by two times the equivalent rank.
Name: Arrow Shot
Rank: A
Mana Cost: 200
Requirements: Curse of Malvox
Type: Offensive
Element: Darkness
Range: 25 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.
MP:4150/4750
---
Occula:
Name: Occula's Eye of Observation
Rank: A
Mana Cost: 200
Requirements: Occula
Type: Supplementary
Element: Arcane
Range: 20 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: Occula can use Occula's Eye of Observation to link their own view with their partner. The partner will then view everything through both Occula's eye and their own while the spell is sustained. This can be used to observe certain areas via Occula without alerting potential enemies or have Occula hover high up in the air to watch the area from above through a helicopter view.
MP:800/1000
- Action Log:
- 1. Erebus Sends an S-rank poison tipped shot forward to debuff the Kobold Lord or support Toga's spell clash with the Kobold Lord's inital wave.
- 2. If the path is cleared Erebus rears the flank by 40m, 25m bridging the gap between Darkfang and himself and releases another A-rank arrow spell. Erebus uses the juggernaut Tarot, rolling to empower his second spell.
- 3. Erebus released Occula from the companion ball. Hovering 15m above him.
- 1. Erebus Sends an S-rank poison tipped shot forward to debuff the Kobold Lord or support Toga's spell clash with the Kobold Lord's inital wave.
Sat Sep 14, 2024 2:59 pm
The footsteps from the heavyset dwarf echoed along the halls as they made their way through the dungeon. His niece, like a shadow to him, was silent and walked alongside him; both exuded confidence and power, they were beacons of hope and victory, such a visage the dwarf learned to carry for the sake of the people who looked up to them. The two wolves that joined them were ordered to stay put by the demoness as they entered the vicinity of the throne room. The throne was massive, and so was the giant kobold that sat upon it. Entering the throne room, other challengers had arrived, familiar faces that brought a smile to Brone's ashen gray face. "By Dhurain's beard! We have the best of the knights with us!" he bellowed with laughter. Saturn had recently arrived, and the dwarf was fortunate enough to meet him beforehand, understanding that this wasn't the same Saturn that sought to destroy Earthland, but this world's Saturn was a hero. As for Toga, the dwarf recalled when they traded blows and was excited to see how strong the knight had become. As Lumikki called to her uncle and took to the sky, Brone bellowed another laugh. "Aye, lass! My blood burns like the forge itself!" His excitement radiated as the golden veins along his face glowed, making them more noticeable as his adrenaline kicked up. He gripped his shield in his left hand and tightly held the golden spear in his right as he jumped in front of the group, just as several blasts of magic flew toward the kobold king, meeting the gale that sought to strike them. "By the forge and stone! Let's show this oversized lizard what we're forged from!" Brone yelled as his body surged with magic. He roared loudly and planted his shield before him, preparing to defend against the gale blast if the magical onslaught didn't stop it.
|
Sat Sep 21, 2024 7:25 pm
Though Knuckles had an ace up his sleeve, he had devoured part of the void creature they had slayed, he had felt it calling to him when he dealt the finishing blow. He had reached for it and consumed it. It had given him a boon of strength and restored his mana to full. Now that he had not felt the draw of the battle before Knuckles entered the throne room with his team.
Within the throne room, his beloved Lumikki, her Uncle Brone, Erebus, and another he did not know were there with the newly appointed leader of the Rune Knights, the man who had taken Kon's spot. Knuckles had battled Kon many times, and even arrested Knuckles months ago. They were not alone though, before them stood a great warrior that Knuckles could feel the bloodlust coming off of.
Grinning under his Clown Clout Helm Knuckles wanted nothing more than to tell everyone here to get back and let him handle this alone. But, before he could lay such a claim the warrior they opposed sent out a magical galeforce wind at the group. While the mages cast spells to combat the attack Knuckles took up position next to Brone with his newly acquired shield lifting it next to the Dwarf's which was not hard due to the height difference.
"The Shield of Dawn and The Clout Chaser standing shoulder to shoulder, well Shoulder to Elbow before a titanic force! These are the days warriors like us dream of!"
Knuckles used his meaning strength to keep the shield in place against the wind attack so those behind might be able to do what he could not. While blocking with his shield Knuckles took a second to quickly scan the area around them. It seemed like Odin did not wish to bless him with a proper battleground to use the gifts of Thor given to him from both of his hammers.
This was fine, he was still a force to be reckoned with even without the aid of the magic from Thor's hammers. Knuckles was a Daemon, Lumikki's champion and most of all resourceful. He would not allow the limits the Void had pitted against him to stifle his combat presence. There were a few spots the Daemon had entered in the void that had allowed him to use his full capabilities, which had only forced the Daemon to fight on a different level in a style that was much more barbaric and devasting for his enemies.
Resting on his shoulder as he bared against the blast, was a Raven named Murder awaiting to see the tail of Knuckles Shi grow further. Battling another god-like creature. What were the limits of the ever-evolving Daemon he wondered. Would he ascend to the realms of Godhood and become a Demi-God? Joining the Norse Gods at the table, or would he follow the way of Lady Lumikki and evolve into a Demon? Perhaps a mix of both as the warrior seemed to hold the favor of the Gods and a Demoness.
- stats/gear:
Stats:- Strength:Base:251 Main Hand:120 Off Hand: 0 Body: 225 Head: 225
V1:Main Hand Damage:821(physical 2xS-and 1x A-Rank) - Speed:Base 220 Relic: 320
V1:Total: 540
501-750 Lunge: 20 m/s Run: 40 m/s - Constitution:Base:251
Total:251
Hit Points: 5xS-Rank,
Run Duration: 8 Posts, Lunge Frequency: Four times Per Post - Endurance:Base:251
Total: 251
Pain Tolerance:3 xS-Rank - Intelligence:1[Base]
Mana Pool: 3,500
Mana Necklace: 2,000
Mana Earrings: 2,000
Mana Shield: 2,000
EQUIPMENT
Weapon: Mjoinir +120 STR -100 SPD
Head:- White Vizard Mask
- Clown Clout Helm +225 Strength - 60 Speed
Body:- Gilded Centurion Armor +30 STR -30 SPD
- The Clown Armor +225 Strength - 60 Speed
- Oni Knight 40+ Strength -60 Speed
Offhand: Shattered Mjolnir +120 Strength -100 Speed
Sea Dragon King's Shield 3xS Dur 2000 Mana -100 Speed
Earrings: Sea Dragon King’s Earrings
Ring:
Relic:Magnetite Stone
Companion: Murder
Mods: Shinigami's Red Eye
Shards of the Thcalz- Spell used:
- Daemon stuff:
PERKS
Elemental Resistance: Daemons receive Minor Resistance to Darkness.
Elemental Weakness: Daemons receive Minor Weakness to Light.
God Slayer: Daemons can purchase God Slayer Magic.
Obscura Enchantment: Daemons may enchant Arcane weapons with the Darkness Element changing its elemental alignment from Arcane to Darkness for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to Darkness-type though.
Darkness Synergy: Daemons receive a 1 post cooldown reduction on Darkness-type spells. This may be applied to God Slayer Magic.
Obscura Synergy: Daemons receive a 20% Mana Cost Reduction on Darkness-type spells. This may be applied to God Slayer Magic.
Abyss Gazer: Daemons cannot be blinded by Darkness-type spells.
Contract - Vice: Most common among the Demons are those that give in to their desires. They are chaotic evil by nature and delight in dispensing death and destruction wherever they go. Most of them are simple and only act according to this need for chaos and destruction, however, there are more intelligent ones among that are cunning with their need for chaos and destruction. They plot their destructions in advance, sometimes even lead armies, and are capable of bestowing their Obscura to others to further their agenda and cause destruction by proxy. The user may decide the specifics of the reasoning further themselves.
Bonus: In return, the user receives a passive increase of 10% to their Strength, Speed, Constitution, and Endurance when battling opponents of Good Alignment (Fame higher than Infamy). Should the opponent be equal or higher ranked, this becomes a 20% increase. The boost is added on top of the percentage of the Daemon transformations resulting in 20% instead of 10% for Obscura Manifestation for example. Should the user do Good Quests or perform actions that could be considered good in the eyes of the Demon, they will lose this boost and must pay double mana to use the spells listed under Daemon Mode from that moment on.
TRANSFORMATIONS
Name: Obscura Manifestation
Mana Cost: 2% of Total Base Mana
Requirements: None
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. The attributes of the user are increased by 10% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Name: Half-Transformation: Daemon
Mana Cost: 2% of Total Base Mana
Requirements: 25 RP Posts as a Daemon; at Least C-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. In addition, they materialize black wings composed out of Obscura. The wings are 2 meters wide and allow the user to fly up to 5 meters above the ground without any mana cost. The attributes of the user are increased by 20% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Name: Transformation: Daemon
Mana Cost: 5% of Total Base Mana
Requirements: 50 RP Posts as a Daemon; at Least B-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. In addition, they materialize black wings composed out of Obscura. The wings are 2 meters wide and allow the user to fly up to 15 meters above the ground without any mana cost. The user is partly shrouded in Obscura as well such as their arms and legs. While it may appear different per Daemon, their human appearance is always clearly visible. The attributes of the user are increased by 50% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Adventuer Stuff:
- FEATS
Weapon Mastery: Adventurers may use their companions in battles for Weapon Mastery as long as they battle alongside them with the actual weapon and only require one fight to level up.
Adventurer Synergy: Adventurers receive a 1 post cooldown reduction and a 20% mana cost reduction on item spells.
Equipment Discount: Adventurers receive a 20% discount on Weapons, Helmets, Armors, Shields, and Companions.
Off-Hand Slot: Adventures can use their Off-Hand slot to equip a Weapon or Shield.
Specialization Path: Adventurers unlock new perks via their path tree as they rank up or roleplay.
Adventurer Equipment: Adventurers receive three unique customs, at the start which they may use to create as a helm, armor, and weapon or companion, or claim one of each from the shop of the same rarity. This is only granted to users that start out as an Adventurer and not to users changing into an Adventurer.
Soundlessness: You don't make any sound when moving on your feet on land. This allows you to remain undetected from those you're hunting.
50 Post
Armor Breaker: Your weapon damage, excluding your Strength, weapons is considered doubled versus equipment.
75 Post
Armorsmith: You unlock an additional helm and armor slots. The additional helm and armor slots may at most be Legendary. The user's helm and armor pieces now mitigate the effects of Armor Penetration causing half of the effective damage to apply to it instead of the user while entirely negating the effect of Shared penetration causing it to only apply to the armor or helm first.
100 Post
Knock-back immunity: You may ignore the effects of knock-back. In addition, you receive a Minor Magical Resistance.
150 Post
Armor Expert: You unlock an additional Armor and Helm slot, The additional helm and armor slots may be mythic, if the user has the Weaponsmith perk that those slots may also be mythic. Should the user have kept their armor and helm from character creation, it may now be replaced with legendary customs.
250 Post
Melee Penetration: Melee weapons penetrate armor and deal damage directly to their target and the armor for one rank lower respectively. This effect stacks with other Melee Penetration modifiers.
- Mod(s):
Eye: When the user looks at an opponent, that target and their equipment are treated as having a minor weakness to the user's attacks. This can only affect one opponent at a time, and only to the user of the eyes can benefit from it, as only they can make sense of what they see.
Shard: EFFECTS
Strain of the Earth: Physical attacks of the user affect the mind of the target upon harming them. The mana cost of the target is increased by 5% each time they are hit. The effect lasts throughout the topic and keeps on stacking with each additional hit. In addition, the cooldowns of the target also increased by 1 post for every 3 times that they got hit. This effect lasts throughout the topic and keeps on stacking with each additional hit.
Augmented Belief: The Shards of the Thcalz does not count towards the modification slot of the user.
Detection of Metals: Those possessing the Shards of Thcalz is capable of detecting anything that is considered metal in substance within a 25 meter range, even that which has been concealed through invisibility.
HIDDEN EFFECTS:
Great Impurity: After possessing the Shard of Thcalz, the user begins to feel comfortable and learn the metrological benefits of them allowing their metal detection abilities to extend from 25 meters to 50 meters, this is unlocked at Guild level 4.
Magics Pressure: Strain of the Earth and Impurity of the Earth now increased mana cost by 10% per hit from 5% and increases 1 post-cool-down every 2 times from 3 times, this is unlocked at Guild level 5.
- Weapon Mastery:
LEGENDARY MASTER
Beyond a Grandmaster is a Legendary Master. They have perfected their art even more and can utilize their weapons even better. When a Legendary Master gets dropped from their position through defeat by a Grandmaster wielding the same weapon type, they become a Grandmaster again themselves and the Grandmaster becomes the new Legendary Master. The defeated Legendary Master, who is now a Grandmaster, can challenge the Legendary Master again after 3 months.
Requirements:
Battle: Two more battles using their weapon against opponents who are S-Rank or higher, with at least one victory. The user may only battle the same opponent once per month.
Training: 25,000 Words
Challenge: In case there are already five Legendary Masters for the weapon type, the user can only become a Legendary Master by defeating a standing Legendary Master of their weapon type. Otherwise, they can claim mastery after completing the Battle and Training requirements.
Bonus:
Weapon Durability: +3xS-Rank
Staff & Shield Durability: +2xS-Rank
Melee Weapons: +40% Weapon Damage (Rounded Up)
Ranged Weapons: +1 A-Rank damage, +25 meter range increase on all basic Shot Spells.
- Strength:Base:251 Main Hand:120 Off Hand: 0 Body: 225 Head: 225
- Battle info:
- Knuckles enters the Throne room and Joins Brone at the head of the battle using his shield to block the wind attack from striking himself and those behind him.
Sat Sep 21, 2024 10:42 pm
”Hmm, I might come back for this carpet later."
They didn’t have time to discuss it, instead as they kept moving forward Ittindi would wonder what kind of trap they were walking face first into, his head was on a swivel hoping to see before his danger senses warned him. His cross rifle at the ready Ittindi would start to feel the build up to the rush of danger. The scattered armor corpses gave him pause; he wondered if he’d have to worry about reanimation. He’d have to keep his eyes out for anything that looked like a possible necromancer, thinking of Averie, Ittindi couldn’t think of any dead giveaways to identify one. Luckily for him he had worked with most of the warriors on the battlefield. There were some new faces as well, but with General Saturn here Ittindi wouldn’t have to worry about diplomacy.
He quickly would return any greeting while deciding that he needed to keep his range and protect their mage. It didn’t take an artifact scientist to tell you that Fei Yu was their proverbial mage, whatever her magic did its effects were visible on the void space around them. Ittindi would command his armor on as he moved to her location, his new form a warm welcome over his, three-piece black tuxedo with a white button up. He even had a faux M in memory of his monopoly suit. While his armor did cover his head the top hat remained ridiculously on his head clashing color wise with the purple but evoking a daring approach to fashion.
When he reached position he could see that the others were already taking up action against the hurricane of an attack that Darkfang had launched at them. Ittindi would try to clash with the wave with a shot, his left arm braced under the barrel. As mana leeched from Ittindi and hurled towards the wave from Darkfang. He had considered unleashing more, but he wanted to use his powers more conservatively with him being rear defense.
Ittindi would take the time to look around the destroyed room, noting the exits and entrances for possible enemy reinforcements. He was still cautious of all the armored corpses and had tried his best to avoid the dried liquid lest it flake and get on his shoes. Naki openly taunted him about how they’d need to finally use their magic out in the open on a situation so serious.
- Combat Log:
- Stats/Passives:
- Strength: 40
- Speed: 68
- Constitution: 63
- Endurance: 72
- Intelligence: 252
Health: 3 S-Rank / 3 S-Rank
Mana: 3,440/3,940
Passives- In the Final Moments: Slow to rise, powerful once awoken, Celestus's relationship with magic encourages careful forethought as they gain 1 Post Cool-down reduction every two turns in combat, up to a 5 Post Cool-down reduction after 10 turns, this counter continues even after the user has been knocked out and unconscious or dead in the topic.
- Power Upon Death: Celestus become increasingly more powerful every time they are defeated in battle as a result, when a Celestus is knocked out and revived in the same topic their physical attributes will be increased by 20% while mana cost for all spells is decreased by 15%, this effect lasts until the end of the topic and stacks every time they are revived in the same topic, up to a 100% increase to all physical attributes and 75% Mana Cost Reduction.
- Eternal Youth: Upon being knocked out, Celestus may revive themselves with their base durability being restored to 2x S-Rank while retaining any limb-based damage they might have received, once per topic. In this state, they can not be healed, however, any debuff or active negative effects will apply to the user's targets as long as they are within spell range for them to apply. Doing so will also restore their appearance to a younger version of themselves which can have risky consequences as this can lead to them turning into teenagers or even children.
- The People's Champion: Upon an ally or companion being knocked out, Celestus may give up some of their own life force by dealing 2x S-Ranks worth of damage to themselves and reviving them with their base durability being restored to 2x S-Rank while retaining any limb-based damage they have received. In this state, their revived ally or companion can not be healed, however any debuff or active negative effects will still apply to them. This effect is only possible if a Celestus is within 5 meters of the ally or companion that has been knocked out and within two turns of them being knocked out. Damage dealt to the Celestus as a result of this effect can not be healed and is not impacted by resistances or weaknesses.
- Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
- Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
- Perfect Technique: The user receives an additional 10 meters range to their spells and 1 post cooldown reduction.
- Divinity: The user receives a Minor Physical Resistance
- Enhanced Spell Range: The Range of Offensive-type spells are doubled
- Enhanced Spell Size: The maximum size for Offensive-type spells, including Area of Effect spells, are doubled.
- Enhanced Spell Speed: the speed of the Offensive-type spells is increased by 10 m/s
- Pacino’s Ring: Cooldown Reduction (Weapon) The user receives a cooldown reduction of 2 posts on the spells attached to their weapon.
- Strength: 40
- Equipment:
Weapon:- God's Chosen one:
General
Name: Punisher
Slot: Weapon
Type: Gun
Class: Legendary
Handling: Two-Handed
Quantity: Limited
Element: Arcane
Durability: 2x S-RankDetails
Description: The Punisher is a large cross-shaped gun. In the middle of cross, there is a handle to hold the weapon. It is incredibly heavy and must be held with the second hand underneath the long handle to aim it. In case The longer part of the cross contains a normal gun, while the lower part of the cross contains a rocket launcher. Other than that, it can also be used to hit people while wielded with the grip.
Measurements: Punisher is 2.5 meters. When holding onto it, the long part of Punisher is 1.9 meters, the smaller parts are 0.6 meters.Extra
Requirements:- None.
Drawbacks:- None
Effect
- Rapid Fire: Spells attached to the Punisher with a cool-down of 0 maybe recast in the same post. Each recast causes the spell to increase in cool-down by 1 post.
Spells
- Name: Punisher Single Shot
Rank: D
Mana Cost: 25
Requirements: Punisher
Type: Offensive
Element: Arcane
Range: 10 Meters
Cooldown: 0 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a regular sized bullet that is formed from the users own mana at the aimed target. - Name: Punisher Single Shot
Rank: C
Mana Cost: 50
Requirements: Punisher
Type: Offensive
Element: Arcane
Range: 15 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a regular sized bullet that is formed from the users own mana at the aimed target. - Name: Punisher Single Shot
Rank: B
Mana Cost: 100
Requirements: Puniser
Type: Offensive
Element: Light
Range: 20 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a regular sized bullet that is formed from the users own mana at the aimed target. - Name: Punisher Single Shot
Rank: A
Mana Cost: 200
Requirements: Punisher
Type: Offensive
Element: Light
Range: 25 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a regular sized bullet that is formed from the users own mana at the aimed target. - Name: Punisher Rocket Launcher Explosion
Rank: A
Mana Cost: 200
Requirements: Punisher
Type: Offensive
Element: Fire
Range: 25 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a 10 cm by 10 cm rocket bullet that is formed from the users own mana at the aimed target. Upon impact, the rocket bullet turns into a 2 by 2 diameter explosion. - Name: Punisher Single Shot
Rank: S
Mana Cost: 500
Requirements: Punisher
Type: Offensive
Element: Light
Range: 30 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a regular sized bullet that is formed from the users own mana at the aimed target. - Name: Punisher Rocket Launcher Explosion
Rank: S
Mana Cost: 500
Requirements: Punisher
Type: Offensive
Element: Fire
Range: 30 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a 10 cm by 10 cm rocket bullet that is formed from the users own mana at the aimed target. Upon impact, the rocket bullet turns into a 4 by 4 diameter explosion.
- None.
- Choppa:
General
Name: The Dominator
Slot: Weapon
Handling: One-Handed
Type: Gun
Class: Mythic
Quantity: Unlimited
Element: Arcane
Durability: 3x S-RankDetails
Description: The Dominator is a recent introduction into the arsenal of the Rune Knights made possible through the combined efforts of the Ministry of Research & Development and the Ministry of Warfare. Utilizing technology from the Talaz recovery program, the ministries created a powerful yet portable gun that many Rune Knights wield to combat crime. Both professional and yet stylish, the Dominator comes in a variety of styles with the grip being commonly made out of wood or rubber, the remainder of the firearm is blued metal and is powered by a core said to come from the fractured sky but may also use the wielders own magical powers if needed. Bonded to the Rune Knight upon wielding their respective dominator for the first time, it becomes impossible for others to use if they fall into their possession.Extra
Requirements:- The user must be a Sergeant in the Rune Knights to purchase and use this item.
- The user must reach the ranks of Major and Colonel to use the Lethal Eliminator and Destroy Decomposer effects.
Effects
- Identification: Whilst equipped the user is able to detect other people's reputations and if anyone has a fame to-infamy ratio below 50% they will be marked in red and become a target allowing for the use of Lethal Eliminator and Destroy Decomposer modes to be used on them.
- Concealed Carry: The Dominator does not count towards the weapon slot of the user.
- Lethal Eliminator: Upon detecting a target that meets the identification requirement, the Dominator may be transformed into the Lethal Eliminator mode gaining a more hostile appearance causing the shots from it to become enhanced causing them to penetrate through armor and deal damage to both the target and their equipment for one rank lower.
- Destroy Decomposer: Once a Rune Knight has enough access and encounters a target that meets the identification requirements the dominator may be transformed into the Destroy Decomposer Mode. When in this mode, it gains the properties of the Lethal Eliminator and can cause the shots from the dominator to become AoE upon hitting the target by paying the base cost of the spell, this effect however may only be done up to three times per turn.
Spells
- Name: Dominator Single Shot
Rank: D
Mana Cost: 25
Requirements: The Dominator
Type: Offensive
Element: Arcane
Range: 10 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: The user aims the Dominator by holding it steadily with one hand. The user then shoots a regular-sized bullet that is formed from the users own mana at the aimed target. - Name: Dominator Single Shot
Rank: C
Mana Cost: 50
Requirements: The Dominator
Type: Offensive
Element: Arcane
Range: 10 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user aims the Dominator by holding it steadily with one hand. The user then shoots a regular-sized bullet that is formed from the users own mana at the aimed target. - Name: Dominator Single Shot
Rank: B
Mana Cost: 100
Requirements: The Dominator
Type: Offensive
Element: Arcane
Range: 15 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user aims the Dominator by holding it steadily with one hand. The user then shoots a regular-sized bullet that is formed from the users own mana at the aimed target. - Name: Dominator Single Shot
Rank: A
Mana Cost: 200
Requirements: The Dominator
Type: Offensive
Element: Arcane
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user aims the Dominator by holding it steadily with one hand. The user then shoots a regular-sized bullet that is formed from the users own mana at the aimed target. - Name: Dominator Single Shot
Rank: S
Mana Cost: 500
Requirements: The Dominator
Type: Offensive
Element: Arcane
Range: 25 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: The user aims the Dominator by holding it steadily with one hand. The user then shoots a regular-sized bullet that is formed from the users own mana at the aimed target. - Name: Dominator Forced Activation
Rank: S
Mana Cost: 10% of the user's total base mana pool
Requirements: The Dominator
Type: Supplementary
Element: Arcane
Range: Nil
Cooldown: 5 Posts
Duration: Sustain
Effect: Once obtaining access to the Lethal Eliminator and Destroy Decomposer modes by ranking up in the Rune Knights, the user may override the limitations of the identification perk allowing them to use the Dominator against targets that do not meet the requirements. Doing so will cause the gun's glow to shift from blue to red denoting its improper usage, due to the destructive nature of the dominator, it only becomes accessible to Colonels within the Rune Knights.
- The user must be a Sergeant in the Rune Knights to purchase and use this item.
Head:
Body:- Ace:
General
Name: Hunter Symbiote Suit
Slot: Armor
Type: Full Body Suit
Class: Legendary
Weight: Light
Quantity: Limited
Element: Arcane
Durability: 2x S-rankDetails
Description: The Hunter Symbiote suit is integrated within the user's person as a result it can be summoned at will, wearers of the Hunter Symbiote can choose to have the suit cover a portion of or the entirety of their body. Flamboyant in nature, the suit itself is black with purple accents and oozes a similar colour hue leaving behind a violet plume as the wearer moves about.
Lore: With the increased exploration and research into the void, various specimens have been taken and experimented upon after returning to the real world as is the case with the Hunter Symbiote Suit, a genetically modified variant that purely listens to the commands of the user as opposed to having its own form of sentinence.Extra
Requirements: None.
Bonus:- + 40 Intelligence
Effects
- Symbiotic Suit: The Suit is a living being that has bonded with the user on a cellular level. As such, the user can activate the armour at will without any motions, upon which the symbiote will wrap itself around the user's body, acting as a hardened second skin that provides defence. This ability cannot be used more than once per post to either put on or remove the armour.
- Magic from Flesh: Using the organic matter of the Hunter Symbiote Suit when the user is casting anything that is localized to themselves or originates from them, their spells will not possess a magic circle while also receiving a 10-meter range increase.
Spells
- Name: Internal Repairs
Rank: S
Mana Cost: 1000
Requirements: Hunter Symbiote Suit
Type: Healing
Element: Arcane
Range: Self
Cooldown: 5 Posts
Duration: Instant
Effect: As the Symbiote has bonded with the user, it has an innate understanding of the user's physiology, allowing it to mend the user's injuries effortlessly. Whenever the user wills it, they can mentally command the Symbiote to heal their injuries, and automatically heal up to 2S-rank Constitution. The symbiote will prioritize life-threatening injuries. This spell requires no activation motions and doesn't produce any spell circles.
- + 40 Intelligence
Companion: N/A
Mod:- Divinities:
General
Name: Divinitas.
Slot: Modification.
Type: Race.
Class: -
Quantity: Limited.
Element: -Details
Description: A highly uncommon occurrence, however, not entirely impossible. Through ceaseless training and constant self improvement, sometimes certain individuals can surpass their own limitations and transcend into a state of higher being. Some even refer to it as the first step towards an ascension into godhood. In history, the transcenders, those who unlocked their divine spark, were often considered Demigods in their own right, with the renewed clarity from their awakening allows them to use Ultra Instinct, a legendary technique even among the Gods. It wasn't only the power of the transcenders that resulted in this impression but also their lifespan. Upon acquiring their Divinitas, the transcenders started to age at a much slower pace as their lifespan extended (100 to 300 years, with longer exceptions) and kept them in their peak health, performance, and appearance much longer.Extra
Requirements:- The user must purchase this item from the Mysterious Merchant.
- The user must be a Human or Demigod to purchase this item.
Notes:- The user must select a color for the glow of their eyes and body when purchasing this item.
- The race of the user remains the same. They simply unlock their divine spark.
Effects
- Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
- Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
- Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Effects (Demigod)
- Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Spells
- Name: Ultra Instinct - Omen
Mana Cost: 2% of Total Base Mana
Requirements: 50 RP posts as a Transcender after this has been purchased
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user's eyes begin to glow. In addition, they emit a faint glow around their body as well. The color of the glow is the same for both the eyes and their body. While using Ultra Instinct, the attributes of the user are increased by 20% of their base amount. Additionally, the user's Improved Instincts now apply to their Spellcasting as well, making them resilient to Nullification: If their spells would be nullified, their potency is reduced by 2 Ranks instead. This transformation puts a massive strain on the user, therefore it can't be used for a long duration of time. This is a transformation and not a spell. Therefore, it can't be canceled by artifacts or magics that can cancel spells.
- Name: Perfected Ultra Instinct
Mana Cost: 5% of Total Base Mana
Requirements: 100 RP posts as a Transcender after this has been purchased
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user's eyes begin to glow intensely. In addition, they emit a bright glow around their body as well. The color of the glow is the same for both the eyes and their body, while their hair turns a silvery white color. While using Perfected Ultra Instinct, the attributes of the user are increased by 30% of their base amount. Additionally, the user's Perfected Instincts now apply to their Spellcasting as well, making them resilient to Nullification: If their spells would be Nullified, their potency is reduced by 1 Rank instead. This transformation puts a massive strain on the user, therefore it can't be used for a long duration of time. This is a transformation and not a spell. Therefore, it can't be canceled by artifacts or magics that can cancel spells.
- The user must purchase this item from the Mysterious Merchant.
- Spells Used:
Name: Punisher Single Shot
Rank: S
Mana Cost: 500
Requirements: Punisher
Type: Offensive
Element: Light
Range: 30 Meters
Cooldown: 2 Posts (4 base)
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a regular sized bullet that is formed from the users own mana at the aimed target.
- Actions Taken:
Damage Sustained:- Ittindi goes to rear with Fei Yu
- Shoots a S-rank Single Shot at wave sent out by Darkfang.
- Ittindi goes to rear with Fei Yu
Sat Sep 21, 2024 11:21 pm
Still, it was all in the past and everything he had done had allowed him to become stronger and who he was now. Drakkon had a seat within the underworld now, as the Oyabun of the Yakuza Clan in Joya. He was now also a Dragonborn appointed by Ryuko herself and was sent here to see what chaos could be brought here.
He remembered Y’Shaari’s words about there being others, but who would these others be? Well, he was going to find out soon enough right? When the time came the rift had made its way through the throne room. His exit, yet at the same time his entrance was revealed to him.
“I don’t know what we will be dealing with Hai, but if you want we can fuse now, or you can see what we’re up against first.” He said as he waited for an answer.
“We can see first father. We don’t know who is here, but will they be allies or enemies?” He said to him.
Drakkon heard him and took that into consideration. It was then he would step out of the rift with Hai Gone by his side. The two of them would enter this room, well it was a literal throne room actually. He felt things trembling as soon as his feet touched the ground, and he noticed that he had been next to a bunch of people in this place.
These must be the people that they spoke about who would be here. One has the familiar scent of a dragon, and the second one is noticeable by reputation alone. He hadn’t met him before, but he knew of him. A huge smirk appeared on his face, and it seemed like it would be interesting if those three were here.
“Toga, Lumi, and Brone here?! Along with the infamous Erebus! And you sir, who are you?! You smell familiar possibly like Toga and I?!” Drakkon spoke as if he had time for a conversation.
It was then he noticed another man next to Brone. He did not know this man, but he could smell her all over him. He grinned a huge grin indeed as this must have been the man that she was spending her days with. It seemed like even Brone was fine with him, and that was good. He knew as long as she was happy and safe it was all that mattered to him. Then there was the butler, wait a man in a tuxedo? Now that was interesting, but it seemed like he had the ability to fight from the gun and mana shot he unleashed.
The son of chaos caught the scent of one other person that he didn’t see right now. He didn’t have time to seek them out as he noticed that the huge shake from the entire room was an attack heading in their way. It would seem like a lot of these people had attacked, which was indeed the smart thing to do. Drakkon thought about it, but should he attack? Well, if Lumikki was here, he wouldn’t want any harm done to her, but she was strong enough to deal with her own safety.
“I mean she didn’t tell us to help them, but with Brone, and Lumi here, not helping would be like making an enemy of that thing. I guess we should act Hai.” He said as he placed the bandana on his head, and his left arm pulled Yamato from his sheath.
His right hand would hold onto the hilt of Enma, not being able to pull the blade from the sheath just yet. Hai figured fusing with his father would be better for him in this fight. Hai would let out a roar that would bring in a frequency for the two beings to become one. It was a quick thing as Drakkon would now gain the appearance of a being with two wings, a tail, and two horns on his head. His body was covered in dragon scales and his ordinary fingers became dragon claws.
This was enough to allow him to pull Enma out with ease as he looked at the attacks that were being sent to the attack of this huge monster in front of them.
“A simple dimensional slash would be sufficient for this and if it doesn’t then these people better be able to defend themselves.” He said this mostly to himself as he would swing Enma to activate his magic spell.
A magic circle appeared in front of him and a huge slash of arcane energy would make its way to Darkfang’s attack. Drakkon’s slash’s durability would be far stronger than anybody else’s here, but would it be enough to destroy it? Would it be able to head toward Darkfang as well?
914
- Combat Log:
- Drakkon acknowledges everyone that has made their posts before him.
- He speaks to everyone as he noticed what they were doing.
- He decides to chime in and Hai Gone merges with Drakkon, turning him into a Dragonborn.
- Drakkon send his out his Dimensional Slash at the attach with a durability of 4 S rank and attempting to deal 2 S rank damage to the Darkfang’s attack and possibly have it head toward Darkfang as well.
- Drakkon gives everyone that is 20 meters away from him in all direction a tier debuff in speed.
- Drakkon acknowledges everyone that has made their posts before him.
- Spell Used:
- Name: Dimensional Dragon's: Dimensional Slash.
Rank: S
Mana Cost: 500 (200)
Requirements: Dimensional Dragon Slayer magic
Type: Offensive
Element: Arcane
Range: 25 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: The user casts this spell by swinging their weapon or with a pointed hand, the weapon or hand starts to glow with dimensional energy, a grey magic circle appearing with the movement of the slash rather with weapon or with pointed hand at any angle of slash. The 4-Meter Diameter slash of dimensional energy flies forward in the movement of the slashes angle and upon contact deals S-rank damage.
Name: Dragonborn (Merge Spell)
Rank: S++
Mana Cost: 5% mana per turn from user and companion
Requirements: Dragon
Type: Transformation
Element: Arcane
Range: Topic-Wide
Cooldown: Once Per Thread
Duration: Sustain
Effect:
The Dragon unleashes a bellowing warcry that affects the user's mental state, allowing the two to temporarily merge together to become a fused form of both. This grants the user access to their dragon's attributes and their perks/spells. However, during this transformation, both parties will take damage when hit. This is an ability that can't be nullified.
- Stats:
Strength: Unarmed 766 (117*.20+40+40+50+495)
Right Arm 976 (117*.20+40+40+50+210+495) (Enma Equipped)
Left Arm 856 (117*.20+40+40+140+495) (Yamato Equipped)
Speed: 484 (501*.20-60-60+2)
Constitution: 686 (251*.20+384)
Endurance: 302 (251*.20) Right Arm 342 (251*.20+40)
Intelligence: 1202 (1001*.20)
Mana: 275/9,440
Hai’s Mana: 75/3000
- Attribute Detailed:
1xS-Rank Damage – 2xS and 1xA-Rank Damage
Lunge Distance & Speed 17.5 m/s
Run Speed 50 m/s (30+10, Divinitas +10 Helios Dragon Slayer)
4xS-Rank Hit Points – 7xS-Rank Hit Points
7 Run Duration Posts – 10 Posts
Lunge Frequency 3 per Posts – 6 times
3xS-Rank Pain Tolerance
60% Mana Cost Reduction
- Equipment:
Enma
6x S-rank Durability (Legendary Master)
+210 Damage (Legendary Master)
Dragon’s Past: The dragons in the past that were used to make this sash imbued its powers to the wearer. This gives the user the ability to damage any Dragon Slayers, and Dragon-like Kin for an additional rank of damage.
Yamato
5x S-Rank Durability (Legendary Master)
+140 Damage (Legendary Master)
Effects
Dark Slayer Style: Damage dealt by Yamato is increased by one rank versus Werewolves, Vampires, Daemons, Demons, and Liches.
Spatial Slash: Posessing an unmatched ability to cut through targets, Yamato ignores any resistances.
Senbonzakura
4x S-Rank Durability (Legendary Master)
+112 Damage (Legendary Master)
Effects
Byakuya: By paying double the mana cost for any of the spells, the user can cause them to home in on their enemies, allowing them to use the spells without occupying one hand.
Shinigami: The damage of the weapon increases by +80 against Vampires, Werewolves, Daemons, Liches and Nephilims.
Black Bandana
3x S-Rank Durability
+40 Strength
-60 Speed
Effect
Need for Speed: When they wear this and they are serious about fighting, the user may reach full running speed within 2 seconds instead of the normal 4 seconds. This effect can not be stacked.
Joyan Kimono
3x S-Rank Durability
+40 Strength
-60 Speed
Effect
Promised Power: The user gains a specific power that allows them to do more than they could. This perk gives the user’s defense magic spells the overcharge ability.
Raegerys’ Draconic Cape
Effects
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
The Pact - Necklace
2x S-Rank Durability
Never Forget – Ring
2x S-Rank Durability
Explorer Belt – Relic
2x S-Rank Durability
- Modifications/Passives:
Divinitas
Effects
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Ferion’s Hawken Eye
Effects
Hawken Sight: The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
Projectile Vector: The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can predict where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.
Hassan’s Cursed Arm
Effects
Cursed Strength: The arm has an increased Strength of 50.
Cursed Endurance: The arm has an increased Endurance of 50.
Cursed Hand: The user can extend their cursed arm up to 2 meters at spell speed. The user may keep their arm at this length or retract it whenever they wish at spell speed.
Dragon Slayer Enhancements:
Helios Dragon Slayer
The spells of the user move at 40 m/s. In addition, the range for the user's projectile-based spells is doubled. Therefore, this does not apply to the range of AoE spells. Furthermore, the user passively moves 10 m/s faster while running. This passive increase in running speed also applies to flight.
Glacier Dragon Slayer
The offensive spells of the user apply a Speed-debuff that is one rank higher than the rank of the spell. The debuff lasts for two posts. The effect does not stack, however, it does reset the duration back to two posts again if the target is hit again. In addition, the user emits a cold aura surrounding themselves within 20 meters which debuffs the Speed of anyone within that range by one tier. This cold aura automatically activates in combat.
Thunder Dragon Slayer
The Offensive-type spells of the user instantly hinder the limb of the target upon impact for two posts. Should the spell cover the entire body of the target, the user must choose a limb that they wish to be considered hindered. The effect does not stack, however, it does reset the hinder duration back to two posts again if the target is hit again at the same limb while they were hindered there. The hinder effect can be considered a temporary paralysis due to the Lightning-type damage being applied. Despite the limb being hindered, it does not mean that it decreases the Endurance of the target to the amount required for it to be hindered normally. This effect bypasses equipment.
Inferno Dragon Slayer
The Offensive-type spells of the user cause Damage over Time when the target is hit by Offensive-type spells. When a target is hit, the flame will linger and they will receive half the spell damage in the next post in the same area. In the next post, they will receive half of that. This continues till the damage has gone below D-rank e.g. the target is hit by an A-rank spell, in the next post they receive B-rank damage, then C-rank damage, after that D-rank damage which concludes the flame's lingering effect.
Monolith Dragon Slayer
The spells of the user have double durability. This does not mean that the spells deal double damage. It only means that it requires double the damage to cancel the spells of the user. Furthermore, this stacks on Defensive-type spells, however, it does not double it. Instead, Defensive-type spells are thrice as durable instead of double e.g. a normal A-rank Defensive-type spell can take 2x A-rank damage before breaking, however, now it can take up to 3x A-rank damage.
Miasma Dragon Slayer
The Offensive-type spells of the user cause a devastating effect upon impact. The cooldowns and mana cost of the target is doubled for 2 posts. While being affected, intelligence no longer reduces the mana cost. The effect does not stack, however, it does reset the cooldown and mana cost duration back to 2 posts again if the target is hit again.
Demi-God
Effects:
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Master Of None: Demigods receives a 30% word count reduction when training any weapon.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
The People's Champion: Demigods receive a 20% discount on all Jewel purchases except Misc and Mysterious Merchant purchases.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Flesh of the Gods: Demigods receives a Minor Magic Resistance.
Aura
Void Touched: After receiving the blessing from Tegicram, the bearer of the magic becomes a creature of both the real world and the void, causing concepts such as mortality through age to no longer impact them. This impacts them in other ways allowing them to become uniquely resilient against the void, providing them with a minor resistance against damage dealt through weapons and magic augmented through the void (They must be obtained through the Fractured Sky Sacrifices).
Pushed Beyond the Edge: Owing to the powerful magical properties of Tegicram, the user will find themselves more confident in their magical abilities granting them an additional enhancement slot whenever they are a mage.
Tegicram's Armaments: The user may enchant Arcane weapons with their magic's element changing its elemental alignment from Arcane to said for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to said type as well. If the user does not have magic then they may change the element to Darkness, if they have combination elements then they may select between one or both elements.
- Companion:
- CompanionStrength: 495 (412*.2)
Speed: 2 (1*.2)
Constitution: 384 (320*.2)
Mana: 3,000
Skills
Speech: Hai is capable of speaking every language throughout Earthland and is capable of using the Dragon tongue as well.
Human Form: Hai is able to transform into the shape of human. He keeps some Dragon Feature because he doesn’t want people to mistake for a regular person.
Companion Perks
Fortitude of Growth: This grants the user +50 Constitution per rank in their owner’s Guild.
Dragonborn: The user's companion and themselves are linked through an ancient rite that sees their souls intertwined. While this bestows telepathic abilities between both parties, it also makes it so that any damage taken by one party is also taken by the other, and if one side is rendered unconscious the other faints as well.
Dragon Scales: Hai’s Dragon Scales are different than most and have magical properties in the sense they affect their spells. This gifts the companion’s ability to have Magical Armor Piercing on Spells.
Dragon Charge: Hai’s Dragon has a power that is very different. It has the energy dwelling within itself and gives its magic a special property to be stronger. This gives the companion the ability to have Offense Overcharge on spells.
True Flight: This gives the companion the ability to fly 15 meters higher with their flight spells.
Chaotic Dragon: Hai has the ability to create chaos to those they hit. This gives them the ability to mitigate the resistance of a person by two instance against arcane magic
Partner Perks
Dragon Speed: Hai gives Drakkon the ability to have his spell move an additional 5 meters per second.
Sun Sep 22, 2024 11:03 am
And yet, even if the memory of her fallen companion briefly clouded her heart, she couldn't allow her focus and courage to falter. Her gaze trailed along the battlefield hoping to get an idea of how to assist the group in their battle. Unfortunately her strength was primarily found in the act of unraveling magic, the power known as Nullification. And yet to describe her as helpless in a situation as this would be incorrect. She brandished her golden staff, her gaze focused on Lumikki as she conjured the mighty frost talons that flew toward the incoming shockwave and lashed at it in the hope of battering down the incoming force.
"It might not be as strong as hers but..."
Raising her staff skywards the fairy pointed the tip of her staff toward the incoming shockwave and declared firmly: "Dancing Demon!" It must had been odd for Lumikki to see her spell being echo-ed, the frosty talons being conjured once more above the fairy as she gestured forwards with her staff, causing the talons to start spinning rapidly toward the incoming shockwave shortly after Lumikki's own had lashed out at the blast of energy.
Yet even then it was not enough to halt the approaching force of destruction. Toga's powerful Dragon Breath joined in on the power struggle, even Saturn who wielded the power of the legendary relic of Caelish mythology decided to, accidentally?, showcase its power by firing a beam of energy from the tip of the lance. yet it honestly gave the fairy an idea of her own. Pulling back her staff the lass thrust the staff forward again toward the incoming wave: "Blessed lance of Kings, please lend me your strength!" As if on cue a beam of energy started to surge forward, blasting onto the incoming shockwave. Yet it was in the moment that Ittindi and Erebus had fired their own attacks that a large ominous tear appeared in the room! "A void tear?" Yu muttered worriedly as she saw the man and his companion emerge from it, yet before the rift closed she could have sworn she had seen a glimpse of two figures in the rift, one which literally made her entire body shiver in discomfort.
It was a sensation that fortunately didn't last much longer than that for the stranger appeared to have come to help the group, even firing his own attack onto the shockwave! With both Brone and Knuckles using their shields in an effort to protect the group from the incoming blast it seemed that for a moment the wave was about to threaten to still overwhelm them. Could even the legendary dwarven shield, that was rumored to be impregnable still falter under the power of the void?
----
Yu has tried to aid the group by copying and Replicating Lumikki's and Saturn's attacks with the power of her Memory Book!
-700 Mana for Yu from doing so.
Sun Sep 22, 2024 11:41 am
Darkfang the Kobold Lord Furious, the Kobold Lord was well and truly furious to see the champions of Earthland daring to stand defiantly in front of him. Even if they had able to muster enough power to even out the shockwave of his swing, the kobold lord believed the denizen of Earthland should cower before him, grovel like insects in the dirt! His eyes narrowed as he lunged forward while Knuckles and Brone had their shields at the ready, although as the massive kobold came in with his shoulder-tackle before either had the chance to lower their posture, yet with the two of them being resistant to being knocked back the Kobold Lord instead flung his shield-arm toward Knuckles, attempting to toss him into the air with the sheer force of the Kobold Lord's giant body. "You think you're unbreakable, dwarf? Let us put that to the test!" The massive hand of the kobold lord came reeling in toward Brone, quite literally encasing him in its massive fingers and scooping him up in the air as he started to squeeze firmly! The sheer pressure of the attack was enough that even despite the fact his shield pressed against his body, the mighty dwarven champion would feel his gear starting to crack under the force. (Brone's gear takes half of its durability in damage) Meanwhile a familiar sound to Lumikki and Saturn would resound through the air: a warhorn! A group of armored kobolds had emerged from the distant corridors of the throne room, 3 from each side! They were clearly intending to rush down toward the rear of the group, as if they had already identified the source of what kept the voidal corruption at bay! Meanwhile hidden behind some of the rocks of the collapsed throne chamber a pair of kobold archers had started to nock their arrows toward the airborne Knuckles! (S-rank damage if Knuckles has no way of recovering from his airborne punting state). And yet it was clear that the group would need to coordinate their actions, rescue Brone from Darkfang's grip would require them to attack the boss, but if the armored kobold knights were not attended to then it would be a matter of time before they reached the rear guard! Current Objective: - Previous Objective was successfully cleared! - Knuckles is send flying into the air by the shield smash of Darkfang (no damage taken since Knuckles was still guarding), Knuckles will be send roughly 15 meters into the air. - Brone is kept in Darkfang's grip and requires the group to inflict enough damage this turn to break his hand, Brone can attack from inside the hand. Failure to do so will break Brone's gear next post. - Armored Kobold Knights are approaching the rear! Failure to interact with the 6 kobolds in the next round will lead to them reaching the rear and attacking Yu next round! |
Last edited by Ryuko on Wed Sep 25, 2024 7:18 am; edited 1 time in total
Mon Sep 23, 2024 10:35 pm
”Huh!? Drakkon, lad, what are ye doing here?” Lumikki uttered confused and dumbfounded when she heard his voice from down below. He called to her on his entry, with Hai just by his side but not for long. The two merged seconds before he also swung an attacked; but the jarring occurrences wouldn’t end there. “Dancing Demon!” A soft feminine voice uttered a spell no one else needed to convey, and then moments later, more talons would appear before whipping up new razor sharp gales. Lumikki would look down to eye a pale girl below, eyes aglow and fangs bared; but she wouldn’t have time to sort how the mage mimicked her. The beast before her, in all his fury, would punt her beloved and snatch her Uncle Brone.
Lumikki’s eyes followed Knuckles’ as a hand reached for him, but her focus was yoinked back to the Dawn member from the sound of his groan. ”Brone!!!” Lumikki screeched, Darkfang tightened his grip and it was beginning to crack the Dwarfs armor. He wouldn’t last long if he stayed in hand, but Lumikki could center her focus. A horn was rung, its piercing sound now pulled her gaze elsewhere, from which she could see more Kobolds entering from every entry. With their presence growing, this became even more delicate. Lumikki’s eyes combing through her party to note their intentions. Her gaze lingering to Erebus and his new position in the formation, Ittindi and his playmate in the rear, but more notable, the pale girl tucked just beside him. She never gave it much thought, but with Ittindi keeping close, Lumikk could finally notice the nature of the girls magic on the void. Just enough to realize just how complicated this battle really was.
The Demoness bite into her lip hard, she was simmering in frustration and now a bead of her blue blood ran down her chin. With a right grip of her staff, Lumikki channeled another wave of her mana. Her focus was the nearing wave and their leader, her spell just big enough to ensnare all who neared. Two magically circles flashed and lingered below for a moment before a sheer frost froze the air twice upon all those standing just above them. The small hoard slowed down graciously in their moments as black frost crept along their skin and embedded with the crevices of their armor. Darkfang’s grip, still tight, now had the capacity to loosen a bit as Lumikki hexed the strength of those in her magic, cursing them with weakness in her spiteful cold.
With the end of her second swing, her graceful movements like steps to a dance. The mage hovering in the air dropped her Abyssal Spine into its pocket in the in between, and from another, she’d pull out a harp instead. From there she’d play a harrowing melody, one that invoke a drain in moral and vigor for battle. Disrupting the capacities on the fools below that sought to attack them, all the while spreading her Abyssal darkness along its gilded finish and blooming dark frostflowers and wings of ice.
Lumikki didn’t stop plucking the strings her harp, even as her feet touched ground and she stood by the pale girl in the rear. ”Who are ye lass?….it feels like ye know more about this place than all of us…. But as the words slipped form her lips, the archers in the distance cane to her attention and Lumikki quickly played a little spell to meet them. Her melody was short, as was the craft of her formless arrow. With a head of a Dragon and tail of vines, the blacken arrow rotated so fast to the archer on the left that it appeared like a drill of darkness shooting from the sky. Should the Kobold commit to his shot, he would find Lumikki’s arrow demanding a price.
- Plight of a Raven:
- Stats:
Lumikki
Mana: 14,150/14,500=13,125/14,500 Mana remaining.
Strength: 144 1xS damage barehanded
Speed:991+30% (due to race mod) =295 Lunge Distance & Speed 25 m/s Run Speed 50 m/s
Constitution: 501 6xS/6xS
Run Duration 9 Posts Five per Post Lunge Frequency
Endurance: 514 4xS-Rank Pain Tolerance
Intelligence: 1010 75% mana reduction
Transformation Bonus
Speed: Lunge Distance & Speed m/s Run Speed m/s->- 15m/s 30m/s
Constitution: -> -Rank Run Duration Posts Per Post Lunge Frequency
Endurance: -> -Pain Tolerance
Transformation + Harp = %->
Harp 5%= 725
Transformation 2%=
Mana Cost Reductions
S 500-75%->125
A 200-75%->50
B 100-75%->25
C 50-75%->12
D 25-75%->6
Armor Durability: 2xS/2xS rank
- Spells:
Lumikki
Name: Winter Solstice
Rank: S
Mana Cost: 500
Requirements: Frost Godslayer magic
Type: Debuff
Element: Dark Frost
Range: 25 Meters
Cooldown: 5 Posts
Duration: Sustain
Effect: Lumikki waves her arm before her and tilts her head. A lavender circle appears on the ground before the air just above it freezes drastically. Those within the 16 meters (AOE) area of her chill will have their speed stat reduced by 160 points as the cold creeps in and slows their movement. User pays the mana cost for each person.
Name: Frost Erosion
Rank: S
Mana Cost: 500
Requirements: Frost Godslayer magic
Type: Debuff
Element: Dark Frost
Range: 25 Meters
Cooldown: 5 Posts
Duration: Sustain
Effect: Lumikki curls her fingers in a gesture of a wave goodbye. A lavender circle appears along the ground of the field she casts her spell and a black dark frost mist creeps along the area. All within her mist would find that Lumikki’s black frost is creeping along their skin and coating them in her magic, manifesting in the visual of blooming black frost flowers. The cold and frost saps the targets, their Strength stat will now be reduced for S rank debuff. The diameter of her aoe is a total of 16 meters, but as she is the epicenter, the radius extends 8 meters from her point of origin. User pays the mana cost for each person.
Name: Orpheus' Melody of Vengeance
Rank: S
Mana Cost: 5% of Total Base Mana
Requirements: Orpheus' Harp
Type: Debuff
Element: Nature
Range: -
Cooldown: 5 Posts
Duration: Sustain
Effect: The user strums the strings of the harp and plays a short melody. The melody serves as a morale drain to all enemies within the topic. This causes enemies to become tamer and receive a 50% decrease in Strength, Speed, Constitution, and Endurance.
Name: Formless Shadow
Rank: A
Mana Cost: 200
Requirements: Frost Godslayer magic
Type: offense
Element: DARK FROST
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Lumikki kisses her fingers to activate the spell. A magic circle before her as she points her palm in the direction she wants it. A darkness swirls and pools from her, twirling into a warped arrow, the arrowhead ever shifting in form until unleashed, where it would stay steadfast until it hits its target. The rotation it makes as it flies outs makes it that much more potent in its strike. The arrow will always be 2 meters in length no matter the form it takes as it flies. The attack does 1 A rank damage.
- Battle Diary :
- casts Winter Solstice and Frost Erosion with Abyss Spin causing the aoe to double into 32 meters and shot for 60m/s (staff+mod)+ Snow Monarch's Concealment adding 10 meters to the aoe to become 42 meters and lowers str and spd by 320 each
- casts Orpheus' Melody of Vengeance to half all enemies stats and turns harp dark.
- Shield and wings dropped
- casts Formless shadow from the harp to strike for 1S damage to the Kolbold (spell at 50m/s)
- is standing in the rear just beside Yu and Ittindi for now.
- .
- .
- casts Winter Solstice and Frost Erosion with Abyss Spin causing the aoe to double into 32 meters and shot for 60m/s (staff+mod)+ Snow Monarch's Concealment adding 10 meters to the aoe to become 42 meters and lowers str and spd by 320 each
Wed Sep 25, 2024 9:25 am
In the pregnant silence that swelled just before the clash of steel and spell, Tōga found himself surrounded by the familiar discord of war—a work of friends and foes that pierced the quiet with the sharpness of drawn blades and the whispered promises of impending combat. “Sir Brone-sama!? Drakkon-san!?” His voice carried across the battlefield, tracing the lines of alliances past and present. “General Saturn-dono! Knuckles-san!? Ittindi-butler-san!?” Each name dropped like a stone in still water, rippling through the air and cape the tapestry of friendship and fate that bound them all.
As if summoned by fate or the sheer force of their collective will, Earthland’s bravest had converged upon the castle to purge the Kobold infestation and confront their fearsome leader, Darkfang. It was a gathering that could only be described as legendary, each participant a hero – or villain -- in their own right, drawn together by the threads of destiny to forge a story of victory and valor.
The air thrummed with magic, a frenetic dance of elemental fury that lashed out in all directions. Spells, born from the raw essence of mana, clashed against Darkfang’s formidable powers, painting the ancient crystals and tone of the interior chamber with the vibrant hues of magic. The coalition of mages and warriors managed a valiant defense against Darkfang’s gale-force assault, their combined strength holding the line against the overwhelming force.
But peace was a fleeting guest amidst the tumult of war. With terrifying agility, Darkfang closed the distance between them, his massive form a blur of motion as he targeted Brone and Knuckles. The scene unfolded with brutal clarity: the daemon was hurled skyward, while the stalwart dwarf was snatched from the earth, ensnared in the Kobold King’s merciless grip.
Instinct took hold, propelling Tōga into the fray. His heart pounded in his ears, a drumbeat urging him forward as he sprinted towards the peril unfolding before him. Both Zangetsu and Rengoku’s Kimetsu were clutched tightly in his hands, extensions of his will and his resolve. “Brone-samaaaaaaaaaaaaaaaa!” With a warrior’s cry, he leaped, aiming a dual strike at Darkfang’s wrists. The blades sang through the air, targeting the junction of armor and flesh with precision honed through countless battles.
His goal was clear: sever the bonds that held Brone captive, slice through the vice grip of Darkfang’s grasp, and free his comrade from the jaws of defeat. As the minions surfaced from their southern verge, the dragon slayer couldn’t do anything but rely on his allies. He had his opponent in front, and they had theirs. Everyone had to play some part.
- Combat Log:
Passive/Sustained Effects:- Human (10% increase to stats, 10% reduction to cost attached to items, 1 post cooldown to spells used by items, minor debuff resistance)
- Extinctas (Immune to knockback, doesn’t lose momentum when breaking binding spells, minor physical resistance. For each 1S-rank Constitution, the user loses, their strength increases by 10%. This bonus is lost if the user's health is recovered.)
- Inferno Dragon Slayer (Major Fire resistance, Enhanced smell up to 25 meters, Offensive spells inflict continuous burn)
- Hunter (Stalker Spec.): Immune to Fear mechanic. Can see perfectly up to 50ft in total darkness and can use more potions.
- Elementary Synergy (Fire): If the element of the user and their item match, the spells of that item receive a cooldown reduction of 1 post and a mana cost decrease of 20%. The same applies to companions.
- Weapon Mastery - Legendary Master (Swords): Weapon durability increases by x3 S and Damage increases by 40%.
- Dragon Force: Offensive Inferno DS Spells overcharge, 20% mana cost reduction, 1-post cooldown on DS Spells.
Equipment/Item Bonuses:- Zangetsu: +90 STR, 10% increase to exp gained (Zangetsu augmenting Enryūshin's ability)
- Rengoku's Kimetsu: +100 STR, increase damage against creatures of the night by 1 tier. Mana burn. (Elemental Synergy bonuses as well)
- Bukan: +40 SPD, +50 CON, -1 Post cooldown on equipment spells.
- Ryōhi: +40 INT, Reduces damage dealt by creatures of the night by 1 tier.
- Enryūshin: Fire-based spells (person or equipment) receive 2 post cooldown, +15% exp boost from fights.
- Bone Ring: Reduces effects of defuffs by 2 ranks.
- Strigr: The user receives a cooldown reduction of 2 posts for a specific element (Fire, Water, etc.) for either magic or items. (Fire)
Spell(s) Cast:- N/A
Action(s):- Dragon Force still active.
- In attempts to free Brone from Darkfang’s grasp, Tōga leaps forward, attepting to cut into the arm holding the dwarf with both his swords, dealing x2 S-rank damage respectively (x4 in total if they both land).
Health: Full
Mana Pool: 10,125/10,700
Attributes : STR: 294 [573], SPD: 319 [455], CON: 407 [579], END: 296 [385], INT: 1,001 [1,341]
*Numbers inside the brackets reflect stats in conjunction with the modifiers that increase or decrease them.
Attribute Consequence(s): Deals base x2 S-Rank Damage | Lung distance & speed: 17.5 m/s, Run Speed: 35m/s | Hit Points: X6 S-Rank, Run Duration: 9 posts, Lung Frequency: 5 times per post | Pain Tolerance: x3 S-rank | Mana Cost Reduction: 60%- Human (10% increase to stats, 10% reduction to cost attached to items, 1 post cooldown to spells used by items, minor debuff resistance)
Profile | Sheet | Fortune Wheel | Stat Progress
Referrals | Dice Game | Fiorian Bank | Victory Road | Forge | Nursery
Sat Sep 28, 2024 10:34 am
The swarm of people that were here made it easy to focus on the attack that darkfang presented. It was something that he was glad about; otherwise he had a feeling that attack would have hurt quite a few people quite badly. There was a number of people he didn’t immediately recognize and a number of them he didn’t have any sort of notion of how strong they were. Making him mildly worried. But one after another proved his worries to be unfounded.
Saturn’s grin seemed to split his face a little bit more as the fight progressed, everyone throwing something towards the oncoming attack or taking a defensive action to help weather the storm. Each and every person had something to say, from the ones he didn’t know to the ones he did. There was too much that he could respond to but not enough breath in his chest to address everything. Saturn felt a chuckle run out from his throat at ittindi’s mention of the carpet.
”If it’s not scorched by the end of this…”
Saturn shot a knowing look to toga at the joke and gave a nod to drakkon; addressing that question this quickly was easy. Thankfully he already knew toga to be a dragonslayer; so if drakkon assumed the same thing that meant that he was one too. So..
”Dragonslayer of some kind? Then yes.”
Saturn was very sure that he wasn’t referring to the fact saturn was a demon of all things; adjusting his hold on rhongo saturn eyed the massive kobolod wondering what it’s next step would be. Yu on the other hand would end up using two spells that shocked saturn; blinking owlishly he’d glance at the mage. He wasn’t aware that they were capable of doing something like that? Maybe he should have a talk with her later…
Saturn’s stance adjusted and he was readying to fight darkfang; but with them focusing so much on knuckles and brone saturn found himself inwardly frustrated as that familiar warhorn sounded. With the amount of friendlies and foes that were here it was quickly devolving into a mess. He felt the rumbling deep within and the slight ache above his eyes… and then below it. He could feel that tug, that want. Toga addressed him and there was a dark rumble that saturn felt spread across his breast.
”Focus up Toga. Worry about honorifics later.”
Saturn growled as he felt his form ache, he hated doing this sort of thing. But there was a certain natural feeling to what was about to happen. His form shimmered, shook and grew. One set of eyes above, one set of eyes below and the normally golden hues that remained in the center opened to a blistering bleeding red. His fur quickly receded and in their place all across his body was scales of varying colors, black in some places, red in others. From his head and the end of a long draconian like tail billowed out star like galaxy spanning hair. Horns split his skull and last but not least did a hole split open his chest, revealing a dark hole of infinity somehow restrained inside of the demon. His height well over doubled and his equipment seemed to match the sudden transformation. Growling in irritation the demon drew both hands back and then took a swing like a baseball player at the kobolds on his side of the ring. Looking to send them all flying with one lighting swing with rhongo. His voice was thunderous.
”Whatever the threat is, we’ll respond in kind. Burn them, freeze them, do what you must.”
The vestige of the outsider looked a bit shocked, eyes widening and the halo on it’’s head shimmered in and out for a moment as it tried to figure out just when saturn found he could do this. Shooting a wary glance at the rest of the party. It wasn’t about to get close to that.
- Recap:
>Saturn notes the approach of the kobolds on his side
>Saturn transforms into his full transformation: Demon, increasing his stats and size. [100% for non primary stat, 140% for speed. at the cost of x2 mana on transformations, equipment is to scale of form So rhongo is now appropriately sized for someone of 8 meters in height.]
>Saturn swings rhongo like a giant baseball bat
>Dealing 3xA if he hits the kobolds
>Vestige decides to sit this round out to proccess stuff. coward at least echo would have tried do something!
>Crystal mod implant will activate next round to help restore the 'difference' in saturn's healthpool.
- Saturns Stuff:
Z rank
Saturn:
STR: 65 +150 [W] + 65[TF] = 280 [3xA]
SPD: 65 +90 [H] + 50 [body] + 91 [TF] = 296 Lunge: 17.5 m/s Run Speed: 35 m/s
CON: 64 + 64 [TF] = 128 4xS HP, Run duration: 7 posts, Lunge Frequency: thrice a post Current hp: 3xS
END: 45 + 45 [TF] = 90 S-Rank pain tolerance
INT: 99 30% MCR
Mana: 5,845/7,050
Magic:
Third Generation: Forgotten Dragon Slayer
Equipment:
Head: Rings of Saturn [2xS]
Body: Raiment of the Justiciar [3xS]
Cape: Ormus Hundred Hoods [N/A]
Necklace: Skull of the Forgotten [2xS]
Ring: Greeds Mark [2xS]
Relic: Slayer Shard [N/A]
Modification: Crystal Implant
Companion: Vestige of the Outsider[Legendary]
Companion Stats:
Strength: 121: 1xS rank
Speed: 61: Lunge: 12.5 M/S, 25 M/S
Constitution: 61: 3xS HP
Mana: 1500/2000- Racial Passives:
Scourge of the Abyss: Demons receives a Minor Resistance versus Darkness.
Unwelcome Guest:: Demons receives a Minor Weakness versus Light.
With Obscura and Mana: Nullification only reduces the damage of a Demon's spells by two ranks instead of fully canceling it. If the user is an adventurer, this applies to item spells instead.
Abyss Gazer: Demons cannot be blinded by Darkness-type spells.
Obscura Enchantment: Demons may enchant weapons to change their elemental alignment to Darkness-type for the remainder of a topic. This also changes the element of the spells attached to the weapon.
Demonic Synergy: Demons receive a 2 post cooldown reduction and a 30% mana cost reduction on Darkness-type spells. This applies to elements mixed with Darkness-type as well.
- Magic Passives:
The user has an innate understanding of memories and their influence on people's minds. They instinctively know when themeselves or other people have forgotten something important. Likewise, the user's presence instinctively erases itself from the annals of history, preventing them from being affected by reputation or otherwise located using clairvoyant means, while allowing them to travel without exiting topics in their current location.
Spells used by opponents have their cooldowns increased by 1 Post, or by 2 Posts if the user has been affected by any spell from Forgotten Dragon Slayer.
The user receives a Minor Resistance to Light and Darkness.
- Companion Passives:
Form without Finesse: The user's weapons receives 2x S-Rank worth of durability, this effect no longer applies if the companion is knocked out.
Form without Substance: The user's Armor receives 1x S-Rank worth of durability, this effect no longer applies if the companion is knocked out.
- Modification: Crystal Implant:
Bone to Crystal: Limbs of the user slowly naturally regenerate up to 1x S-Rank per turn as the damaged flesh is replaced with crystals however these crystals can not be healed through traditional healing spells, to avoid this the user must heal any limb-based damage before the Bone to Crystal effect begins.
Crystal Repair: The crystals within the users will slowly repair the user's equipment up to 1x S-Rank per turn. Each additional piece of equipment that needs to be repaired in the same post will split the repair amount and reduce the amount repaired by one rank for each piece. This effect is passive and will occur automatically once the damage has been received.
Void Aligned: The user receives a minor resistance against void-based content, the user's equipment will also possess this effect once they have been impacted by the Crystal Repair effect or by being accessed through the Void Shift spell.
Durable Constructions: The crystalline structure of the user's body causes the durability of the user's magical and item spells to be increased by one rank, except for defensive spells which receive a flat rank increase to their durability.
- Equipment Passives:
Void Starved: When transformed effects that increase stats are doubled but the mana cost for the transformation is doubled as well. This stems from a deep connection to the void both on a personal level and the armor helping focus this connection into a form that can affect the realm of existence.
One Size fits All: The equipment of the user scales to the size of the user at both base form and at transformation sizes as they may vary. The void is an ever changing sequence of places that is only formed from the mind of the holder; their gear reflects them and changes with them. It only makes sense it would be for every form...
Regal yet Lethal: When in active combat the appearance of the Raiment differs greatly than when in social affairs. Once saturn is aware of danger his outfit swaps immediately to that of the raiment. When outside of it it takes a more refined and regal approach.
Slayer's Synergy: The user can be a God, Demon, or Dragon Slayer while not meeting the racial requirement.
Anchor of the Sacred Lance: Rhongomyniad can merge into the user's body or their attire, allowing one to carry it inconspicuously, forming a sort of symbiotic connection that prolongs the user's lifespan. This allows the user to cast Rhongomyniad's spells without pulling it out of its pocket dimension. When cast in this way, the spells cost double their normal mana cost and cannot be affected by mana cost reduction or cooldown reduction. When the spear is summoned, it forms out of threads of light coiling around the user's chosen hand, and cannot be hidden again for the duration of the topic.
Lance at the World's End: Rhongomyniad posesses an unmatched ability to pierce through obstacles. Damage dealt by the spear or its spells is doubled against equipment and ignores its resistances.
- Avaliable Transformations:
- Name: Hidden Form, Disguised
Mana Cost: 0% of Total Base Mana
Requirements: None
Type: Transformation
Range: Self
Cooldown: -
Duration: Sustain
Lore: Demons tend to disguise themselves while roaming Earthland. It allows them to blend with society without setting off any alarms. Fortunately, not all Demons are capable of performing this move to deceive others.
Effect: The user disguises themselves with an illusion and appears as a normal human. This is the secondary FC of the user in the character application. The disguised form looks nearly identical to their undisguised form without anything that could be considered demonic. Some may be able to see through their illusion through magic or items. If this form is not used, the user is in their base form.
- Name: Base Form, Unleashed
Mana Cost: 1% of Total Base Mana
Requirements: None
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user removes their disguise and reveals their demonic humanoid form. The unleashed form is the primary FC of the user in the character application with a power-up. The attributes of the user are increased by 10% of their base amount. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 5%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 10%. This only affects those within 25 meters of the user. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Half-Transformation: Demon
Mana Cost: 2% of Total Base Mana
Requirements: 50 RP Posts as a Demon; at Least B-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Lore: The true form of a Demon is quite monstrous, however, before revealing it they often tend to use their merged form. The merged form is a combination of their humanoid appearance and their true demonic form.
Effect: The user reveals their merged form which is a combination of their undisguised form and their true form. The merged form is the third FC of the user in the character application. The attributes of the user are increased by 25% of their base amount. The user may select a single attribute that is increased by 50%[Speed] instead of 25%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 20%. This only affects those within 25 meters of the user. Lastly, the user can fly up to 10 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Full Transformation: Demon
Mana Cost: 5% of Total Base Mana
Requirements: 100 RP Posts as a Demon; at Least S-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user reveals their true demonic form. At most, the user may increase by 5 meters in height. At least, the user must increase by 2 meters in height. The true demonic form is a monstrous appearance that is a demonic beast e.g. a giant serpent, spider, wolf, etc. The true appearance is also submitted in the character application as the fourth FC. The attributes of the user are increased by 50% of their base amount. The user may select a single attribute that is increased by 70%[Speed] instead of 50%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 15%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 25% This only affects those within 25 meters of the user. Lastly, the user can fly up to 15 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Dragon Force
Mana Cost: 5% of Total Base Mana
Requirements: -
Type: Transformation
Range: Self
Cooldown: Once per Topic
Duration: Sustain
Effect: When using Dragon Force, the user will grow scales across their body and develop an aura around them of the color of their element. Their features will look more like that of a dragon, while they still retain their humanoid appearance. This transformation increases the base physical stats of the user by 20% as long as it is sustained. Unique to the Forgotten Dragon Slayer, they will transform into the Dragon's ancient form, transforming them into a facsimile of the Dragon themselves, growing to a size of 10 meters with 25 meters wingspan, towering over almost any opponent and fly up to 10 meters in the air. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Hidden Form, Disguised
- Spells used:
- Name: Full Transformation: Demon
Mana Cost: 5% of Total Base Mana
Requirements: 100 RP Posts as a Demon; at Least S-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user reveals their true demonic form. At most, the user may increase by 5 meters in height. At least, the user must increase by 2 meters in height. The true demonic form is a monstrous appearance that is a demonic beast e.g. a giant serpent, spider, wolf, etc. The true appearance is also submitted in the character application as the fourth FC. The attributes of the user are increased by 50% of their base amount. The user may select a single attribute that is increased by 70%[Speed] instead of 50%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 15%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 25% This only affects those within 25 meters of the user. Lastly, the user can fly up to 15 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Full Transformation: Demon
Sat Sep 28, 2024 11:42 am
Ignoring that fact for the moment, Erebus watched the beast tunnel forward, as it slid one giant forearm at a few of the stationary mages where the entrance to this place was prior, before Darkfang apparently placed them in some kind of personal domain or boss floor.
The strength of his attack against the ground was enormous, moving like a tsunami wave, with it-- the beast wiped rocks and debris from fallen building upward in one fell swoop, along with two mages in particular hoping to clash headfirst with it. Brone and Knuckles-- but if he recalled, they were pretty difficult ones' to knock over, more than any regular mage he'd met, suppose adventurers came with their own bag of treats, so to speak. However, Erebus did grit his teeth, upon realizing that the attack wasn't a smack at all, it was a grab and he intended to squeeze Brone. Erebus wasn't exactly fond of anyone else, but he'd sure hate for that same treatment by Darkfang to befall himself, guess he got lucky this time.
Erebus didn't waste any extra steps to ponder ir, he bounced backwards on his hide legs extending another five meters from himself and Darkfang, Lumikki inspired Fei Yu, and more ice and sleet crashed and skidded across the ring towards his side than he had assumed would-- after a successful blitz seemed to combo-stop Darkfang, the spells failed to fully drench him in crystals or snow, but they certainly succeeded in making the air glint and sparkle; the attack was closest to Erebus at his distance and location. As it turned out, Erebus was probably in the luckiest situation-- merely hidden within an obvious blindspot, he hadn't been identified by the enemy just yet. Minus the fact there were some Kobolds catching wind of him, in the counting moments.
Pulling back with his inky draw of an invisible quiver, Erebus strung together a few minor spells, hitting various Kobolds, the Kobolds would instantly stick to their positions, unable to truly escaoe but without the loss of their apparent lives either. This was for a very clear reason, which would be interesting later. Before he primed another powerful one, right back at Darkfang, Erebus would simply unload everything he possibly could, then-- at the end of his consecutive blast volley. He'd go recollecting what he'd lost.
Erebus wasn't concerned with his fatigue when dealing with great numbers, he could simply swap his items, and opt for a mana collection spree, piking these fool's on his pitchfork, hence why he need only bind them to the ground, that seemed like a semi-decent plan, and since he could see all the mana and statistics on the board, Erebus had a pretty good idea of when to channel this moveset. Aside from that little strategy, he could also round up enough Kobolds, and bend them to his submission, sending them right back after Darkfang, or even other regular kobolds
At least until the rogue could figure out what exactly he was suppose to do here, to put this monster down for good, his attention remained on observation and analyzing clear patterns and objectives laid before himself and others.
Occula spun in a circle while airborne-- a genuine reconnsonance camera, as it flew and hovered the area, allowing Erebus to pick up the voices and even witness Saturn undergo a nasty transformation. "Hm, just what is this thing..." Erebus said, user the UI to zoom into the black hole embedded in Saturn's chest, it then zoomed into Rhongomniad in his hand, and lastly, it quickly zoomed back out, simply assuming two screens as it has before, within his sight of the Apex helmet.
- Gear and Stats, Perks:
- Weapons Equipped:
- Curse of Malvox (2xS)- Struck Targets are bound
- Chaos Claws (2xS)- Mana Burn
- +5m/s Run Speed
Gear equipped follows:
- Apex (4xS)- Mana Sight + Scan MP
- Magical Phasing Cloak (2xS)
- Nihlatak's Courpsemourn
Modification:
Makima's Controlling Eye
Companion
- Occula- Shared Sights
---The user receives 10m/s spell speed, and 10m range to his item spells.
Class Perks
Decreased Acceleration Time
This character is used to performing agility based feats such as flips or rolls/somersaults mid-combat. His training to end the fight as quickly as possible enabled him to push his limits further than normally possible, allowing him to reach his maximum acceleration one second sooner than normal.
- Accurate Shot
The character receives an additional 20% Mana Cost Reduction and a 1 post cool-down reduction to all his ranged weapon spells.
- Armorsmith
The character unlocks an additional helm and armor slot. The additional helm and armor slots may at most be Legendary. The character's helm and armor pieces now mitigate the effects of Armor Penetration causing half of the effective damage to apply to it instead of the user while entirely negating the effect of Shared penetration causing it to only apply to the armor or helm first.
- Equipment Expert
The character receives an additional 10 meters in range, 10 m/s in spell speed to his item spells. In addition, he receives a Minor Magical Resistance.
- Weapon Expert
The character unlocks an additional weapon and off-hand slot, The additional weapon and off-hand slots may be mythic, if the user has the Weaponsmith perk that those slots may also be mythic. Should the user have made a weapon upon character creation it may now be replaced with a mythic custom weapon.
- Melee Penetration
The character’s melee weapons penetrate armor and deal damage directly to their target and the armor for one rank lower respectively. This effect stacks with other Melee Penetration modifiers.
Race Perks
- Item Spells (Mana)
Humans receive a 10% mana reduction on spells attached to items
- Item Spells (Cooldown)
Humans receive a 1 post cooldown reduction on spells attached to items.
- Debuff Resistance
Humans receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
- Adaptability
Humans receive a 10% increase to all stats.
- Man’s Best Friend
A human’s companion receives a 1 Post Cooldown Reduction on their spells, a 10% Mana Cost Reduction, and receives a passive 10% buff to all base stats.
- Weapon Mastery
Adventurers may use their companions in battles for Weapon Mastery as long as they battle alongside them with the actual weapon and only require one fight to level up.
- Adventurer Synergy
Adventurers receive a 1 post cooldown reduction and a 20% mana cost reduction on item spells.---BASE STATISTICS:
—> 4xS HEALTH
—> 2xS END
—> 2xS DMG || 3xA (Armor) - 3xA (Direct) +B DARK MAG DMG (Direct) w Rat King's Circlet equipped
—> 17m/s Lunge || 37.5m/s Run +5m/s w Chaos Claws - Struck Targets are bound
- Spells Cast:
- Arrow Shot
Rank: C
Mana Cost: 50
Requirements: Curse of Malvox
Type: Debuff
Element: Darkness
Range: 15 Meters
Cooldown: 2 Posts
Duration: Sustain
Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target, upon striking the target their strength will be debuffed by two times the equivalent rank.
Name: Arrow Shot
Rank: B
Mana Cost: 100
Requirements: Curse of Malvox
Type: Offensive
Element: Darkness
Range: 20 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.
Name: Arrow Shot
Rank: S
Mana Cost: 500
Requirements: Curse of Malvox
Type: Offensive
Element: Darkness
Range: 30 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.
Sustain - Poison Tip
-825 mana this tuen
MP:3325/4750
---
Occula:
Name: Occula's Eye of Observation
Rank: A
Mana Cost: 200
Requirements: Occula
Type: Supplementary
Element: Arcane
Range: 20 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: Occula can use Occula's Eye of Observation to link their own view with their partner. The partner will then view everything through both Occula's eye and their own while the spell is sustained. This can be used to observe certain areas via Occula without alerting potential enemies or have Occula hover high up in the air to watch the area from above through a helicopter view.
MP:600/1000
- Action Log:
- 1. Erebus bounces on his backfoot, retreating a short five meters. Occula avoids damage, it scans the battlefield for Erebus, sharing sights.
- 2. Erebus shoots two arrows, binding two Kobolds as they approach his location, he then lets one powerful arrow spell go towards Darkfang
- 3. Erebus maintains an overhead field vision, and can assess the actions of his teammates in the fight via Occula, points of interest remain on Saturn at the moment, who just transformed. As well as Fei Yu, these two grab the rogue's immediate attention.
- 1. Erebus bounces on his backfoot, retreating a short five meters. Occula avoids damage, it scans the battlefield for Erebus, sharing sights.
Last edited by Erebus on Tue Oct 01, 2024 10:34 am; edited 1 time in total
Sat Sep 28, 2024 7:49 pm
The allies all about were familiar with one another in one way or another, such a alliance was brought together by fate as far as Brone could tell, this indeed was a boost to moral and fueled the battle drive within him. They all gathered together to face the Kobold King, such a scene needed to be painted and told in story and the dwarf intended to survive to make this so. The gale force conjured by Darkfang's mighty swing of his axe had collided with the joined magical attacks, causing the visual that distorts the air around it to diminish with each spell that collides with it and as the remaining of the kobold attack met the shields of Brone and Knuckles, it felt no more than a gust against them. "Aye, Knuckles Shi!" Brone bellowed over the rushing air that bypassed them, speaking his friend's name in full with pride and respect, "They shall know our might this day and all, friend and foe, shall speak our tale with pride or fear!" As the Kobold King's attack had fully diminished, Brone tapped his shield against Knuckle's shield; he looked to the mighty warrior, baring a wide smile. He observed for a moment the blue-gold shield, such a wonderful make, but before he could give a compliment, Darkfang darted towards them with great speed, pulling the dwarf's attention. With a great, quick swing, the giant kobold had sent Knuckles flying, "Knuck-!" Brone's shout was cut short as a giant hand closed about him. From the clenched fist, just Brone's head was barely visible. He felt his shield press against body as his spear was positioned downward, the handle was pressing against his side, luckily the blade didn't cut into his own arm or leg. As the kobold king taunted him, Brone worked to slowly turn the spear to position it for an attack from within the fingers. Then Darkfang squeezed, though the dwarf was sturdy and his armor was protecting his chest where the pressure was centered at, the sound of several cracks were muffled within the giant fingers, the dwarf felt the armor of ice crack and give slightly. "Yer blunder is underestimatin' our shields!" Brone yelled at Darkfang's face with a laugh, his determination not wavering, but glad that he and Knuckles were targeted first; then suddenly, Toga rushed in with a roar like a dragon, lashing out with the two blades the dwarf was familiar with, "And our swords! Brone bellowed, activating his armor's innate magical spell Kaldbak's Fierce Winter and causing the nevermelting ice of the armor to produce and spread a layer of ice all throughout the dwarf's body, coating him. He then found just enough space between the kobold's fingers to be able to move his arm enough to quickly juts his spear upwards to let the spear-end dig into the kobold's hand.
|
Sun Sep 29, 2024 10:54 am
This would be no different, as the Daemon bent his knees and leaned into the strike pressing his weight and strength that had proven too much for even a god to overwhelm. He wore the blessings of his Gods within his Clown Clout armor and honed the skills and worthiness of wielding two Hammers Forged for the Gods. The power of Thor, God of Thunder was his to command, even if he was afflicted with demonic powers gifted to him from an Elder Demon Beelzebub, who had been replaced by his new Demoness to whom he was bound, Lumikki.
With his Demonic power and grip over the power of God Knuckles, he had a physical strength that was only rivaled by one, no, two men one of which had been taken hold in a crippling grip, the other Yuurei. Knuckles would not stand idle as the finger laced around the body of Brone Heavyaxe. The Daemon roared with a demonic rhythm that echoed throughout the throne room, mixing with the sounds of combat and blending into what was often called the fog of war.
The warrior pushed from his crouched position lifting him into the air where his shield would vanish and his second hammer replaced it. Knuckles came down with his hammered blows aimed at the wrist of the titanic beast, who had now paled in against the structure of Saturn. There was something into this person Knuckles would have to look into after this battle was over.
With a practiced motion, Knuckles' hammers came flying down together in an axe handle motion as they attempted to shatter bone, matching pace with Young Toga's sword cuts. He had to push the sounds of battle around him away from his mine, while his Shinigami Eye took the weakness of the monster they faced and laid them out for Knuckles to destroy.
There was not a thing that he called his own that was his, every gift or weapon he had outside the shield had some ties to Demon or God-like beings. He understood he was a true whore for power and as much as he had led his guild into amassing their strength he knew all his power was borrowed and came at a price, either his soul, his life, or the practicing of faith and worshiping those he could likely destroy with the combine powers he weld.
For now, this was fine it would do. It was the price he had accepted long ago to pay to achieve his Dream of becoming a Legendary Warrior, not a hero but a man of war whose name would echo one for generations to come. Now more than ever he had felt a two-sided tug at his destiny. Would he fall and become reborn a demon, or would he lift to the world beyond and become a Champion of the God cleansed of his demonic powers? The fight was ever-growing, but something had thrown this balance for his fate.
Knuckles could feel it in the pit of his core, yes there was something else tugging at him. Another offer of power, another chance to become what he wished if only he would open himself up to it. It was not his focus in this battle he would deal with it later, but in the back of his mind hidden behind the thrills and joys of this battle, it waited while crawling forward.
Knuckles took a measured breath correcting his breathing as he waited for the outcome of the combined efforts to free his soon-to-be Uncle-in-law. He would not allow the man to be held in such a distasteful manner for long.
- stats/gear:
Stats:- Strength:Base:251 Main Hand:120 Off Hand: 120 Body: 225 Head: 225
V1:Main Hand Damage:821(physical 2xS-and 1x A-Rank)
Off Hand Damage:821(magic damage 2xS-and 1x A-Rank) - Speed:Base 220 Relic: 320
V1:Total: 540
501-750 Lunge: 20 m/s Run: 40 m/s - Constitution:Base:251
Total:251
Hit Points: 5xS-Rank,
Run Duration: 8 Posts, Lunge Frequency: Four times Per Post - Endurance:Base:251
Total: 251
Pain Tolerance:3 xS-Rank - Intelligence:1[Base]
Mana Pool: 3,500
Mana Necklace: 2,000
Mana Earrings: 2,000
Mana Shield: 2,000
EQUIPMENT
Weapon: Mjoinir +120 STR -100 SPD
Head:- White Vizard Mask
- Clown Clout Helm +225 Strength - 60 Speed
Body:- Gilded Centurion Armor +30 STR -30 SPD
- The Clown Armor +225 Strength - 60 Speed
- Oni Knight 40+ Strength -60 Speed
Offhand: Shattered Mjolnir +120 Strength -100 Speed
Sea Dragon King's Shield 3xS Dur 2000 Mana -100 Speed
Earrings: Sea Dragon King’s Earrings
Ring:
Relic:Magnetite Stone
Companion: Murder
Mods: Shinigami's Red Eye
Shards of the Thcalz- Spell used:
- Daemon stuff:
PERKS
Elemental Resistance: Daemons receive Minor Resistance to Darkness.
Elemental Weakness: Daemons receive Minor Weakness to Light.
God Slayer: Daemons can purchase God Slayer Magic.
Obscura Enchantment: Daemons may enchant Arcane weapons with the Darkness Element changing its elemental alignment from Arcane to Darkness for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to Darkness-type though.
Darkness Synergy: Daemons receive a 1 post cooldown reduction on Darkness-type spells. This may be applied to God Slayer Magic.
Obscura Synergy: Daemons receive a 20% Mana Cost Reduction on Darkness-type spells. This may be applied to God Slayer Magic.
Abyss Gazer: Daemons cannot be blinded by Darkness-type spells.
Contract - Vice: Most common among the Demons are those that give in to their desires. They are chaotic evil by nature and delight in dispensing death and destruction wherever they go. Most of them are simple and only act according to this need for chaos and destruction, however, there are more intelligent ones among that are cunning with their need for chaos and destruction. They plot their destructions in advance, sometimes even lead armies, and are capable of bestowing their Obscura to others to further their agenda and cause destruction by proxy. The user may decide the specifics of the reasoning further themselves.
Bonus: In return, the user receives a passive increase of 10% to their Strength, Speed, Constitution, and Endurance when battling opponents of Good Alignment (Fame higher than Infamy). Should the opponent be equal or higher ranked, this becomes a 20% increase. The boost is added on top of the percentage of the Daemon transformations resulting in 20% instead of 10% for Obscura Manifestation for example. Should the user do Good Quests or perform actions that could be considered good in the eyes of the Demon, they will lose this boost and must pay double mana to use the spells listed under Daemon Mode from that moment on.
TRANSFORMATIONS
Name: Obscura Manifestation
Mana Cost: 2% of Total Base Mana
Requirements: None
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. The attributes of the user are increased by 10% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Name: Half-Transformation: Daemon
Mana Cost: 2% of Total Base Mana
Requirements: 25 RP Posts as a Daemon; at Least C-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. In addition, they materialize black wings composed out of Obscura. The wings are 2 meters wide and allow the user to fly up to 5 meters above the ground without any mana cost. The attributes of the user are increased by 20% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Name: Transformation: Daemon
Mana Cost: 5% of Total Base Mana
Requirements: 50 RP Posts as a Daemon; at Least B-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. In addition, they materialize black wings composed out of Obscura. The wings are 2 meters wide and allow the user to fly up to 15 meters above the ground without any mana cost. The user is partly shrouded in Obscura as well such as their arms and legs. While it may appear different per Daemon, their human appearance is always clearly visible. The attributes of the user are increased by 50% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Adventuer Stuff:
- FEATS
Weapon Mastery: Adventurers may use their companions in battles for Weapon Mastery as long as they battle alongside them with the actual weapon and only require one fight to level up.
Adventurer Synergy: Adventurers receive a 1 post cooldown reduction and a 20% mana cost reduction on item spells.
Equipment Discount: Adventurers receive a 20% discount on Weapons, Helmets, Armors, Shields, and Companions.
Off-Hand Slot: Adventures can use their Off-Hand slot to equip a Weapon or Shield.
Specialization Path: Adventurers unlock new perks via their path tree as they rank up or roleplay.
Adventurer Equipment: Adventurers receive three unique customs, at the start which they may use to create as a helm, armor, and weapon or companion, or claim one of each from the shop of the same rarity. This is only granted to users that start out as an Adventurer and not to users changing into an Adventurer.
Soundlessness: You don't make any sound when moving on your feet on land. This allows you to remain undetected from those you're hunting.
50 Post
Armor Breaker: Your weapon damage, excluding your Strength, weapons is considered doubled versus equipment.
75 Post
Armorsmith: You unlock an additional helm and armor slots. The additional helm and armor slots may at most be Legendary. The user's helm and armor pieces now mitigate the effects of Armor Penetration causing half of the effective damage to apply to it instead of the user while entirely negating the effect of Shared penetration causing it to only apply to the armor or helm first.
100 Post
Knock-back immunity: You may ignore the effects of knock-back. In addition, you receive a Minor Magical Resistance.
150 Post
Armor Expert: You unlock an additional Armor and Helm slot, The additional helm and armor slots may be mythic, if the user has the Weaponsmith perk that those slots may also be mythic. Should the user have kept their armor and helm from character creation, it may now be replaced with legendary customs.
250 Post
Melee Penetration: Melee weapons penetrate armor and deal damage directly to their target and the armor for one rank lower respectively. This effect stacks with other Melee Penetration modifiers.
- Mod(s):
Eye: When the user looks at an opponent, that target and their equipment are treated as having a minor weakness to the user's attacks. This can only affect one opponent at a time, and only to the user of the eyes can benefit from it, as only they can make sense of what they see.
Shard: EFFECTS
Strain of the Earth: Physical attacks of the user affect the mind of the target upon harming them. The mana cost of the target is increased by 5% each time they are hit. The effect lasts throughout the topic and keeps on stacking with each additional hit. In addition, the cooldowns of the target also increased by 1 post for every 3 times that they got hit. This effect lasts throughout the topic and keeps on stacking with each additional hit.
Augmented Belief: The Shards of the Thcalz does not count towards the modification slot of the user.
Detection of Metals: Those possessing the Shards of Thcalz is capable of detecting anything that is considered metal in substance within a 25 meter range, even that which has been concealed through invisibility.
HIDDEN EFFECTS:
Great Impurity: After possessing the Shard of Thcalz, the user begins to feel comfortable and learn the metrological benefits of them allowing their metal detection abilities to extend from 25 meters to 50 meters, this is unlocked at Guild level 4.
Magics Pressure: Strain of the Earth and Impurity of the Earth now increased mana cost by 10% per hit from 5% and increases 1 post-cool-down every 2 times from 3 times, this is unlocked at Guild level 5.
- Weapon Mastery:
LEGENDARY MASTER
Beyond a Grandmaster is a Legendary Master. They have perfected their art even more and can utilize their weapons even better. When a Legendary Master gets dropped from their position through defeat by a Grandmaster wielding the same weapon type, they become a Grandmaster again themselves and the Grandmaster becomes the new Legendary Master. The defeated Legendary Master, who is now a Grandmaster, can challenge the Legendary Master again after 3 months.
Requirements:
Battle: Two more battles using their weapon against opponents who are S-Rank or higher, with at least one victory. The user may only battle the same opponent once per month.
Training: 25,000 Words
Challenge: In case there are already five Legendary Masters for the weapon type, the user can only become a Legendary Master by defeating a standing Legendary Master of their weapon type. Otherwise, they can claim mastery after completing the Battle and Training requirements.
Bonus:
Weapon Durability: +3xS-Rank
Staff & Shield Durability: +2xS-Rank
Melee Weapons: +40% Weapon Damage (Rounded Up)
Ranged Weapons: +1 A-Rank damage, +25 meter range increase on all basic Shot Spells.
- Strength:Base:251 Main Hand:120 Off Hand: 120 Body: 225 Head: 225
- Battle info:
Knuckles block the on coming attack with his shield.
knuckles send away his shield and equips his shattered mjolnir hammer.
Knuckles attacks the wrist of the kolbald.
Mon Sep 30, 2024 7:01 pm
- Apperance:
Hearing General Saturn’s words Ittindi’s worse fears were manifest. They had spoken before about the seriousness of some situations; it meant that the General didn’t have full confidence in their victory. Which meant it was time for Ittindi to step up and help those chances, even if they were a demon.
So subservient Ittindi, don’t forget what you learned. At least you won’t be able to hide me from your friends any longer.
Putting his cross on his back, Ittindi would focus inward. There were no seals for what came next, instead he would focus more mana through his body pushing every muscle, organ, bone to its limit. When it peaked is when he’d start to grow, stopping at a grand 8 feet 9 inches. Lady Lumikki had made her way to Ittindi and was attempting to talk to the channeler Fei Yu. Ittindi summoned his Naginata its full length at 12 feet, its length now more accurate to its original owner. It seemed that the General and Ittindi had more in common than had initially noticed, for instance neither were polearm masters. Ittindi’s swing looked eerily similar to General Saturn’s, a wide sweeping arc in case any of the Kobolds lived through his explosion. There would be no time for conversation, he’d leave that to his mentor. His singular focus on any kobolds or other reinforcements. His danger sense running at an all time high, but so far none coming directly for him instead their bloodlust and stares were directed at Fei Yu.
He'd take an aggressive stance, ready to swing his weapon in any direction, not to mention with his new armor or should he call it a companion? Either way with it, Ittindi would be capable of summoning his Kusarigama’s with no spell circles. If any of the bound kobolds the archer had bound were still alive, he’d have those spells as his insurance. A quick flash of a memory, an avatar defending a singular bridge against an army. Comparatively 6 kobolds were nothing, it also reminded Ittindi there was one conversation he needed to have. His voice boomed, Ittindi not used to his larger vocal cords.
If I fall, put a defensive spell around me and the enemies surrounding me.”
His words directed at Lady Lumikki, Ittindi hadn’t shown anyone that part of his deaths yet. The few times he had done it, well he hadn’t left anyone to speak of it. He had full trust his mentor could create something to hold his explosion.
- Combat Log:
- Stats/Passives:
- Strength: 40
- Speed: 68
- Constitution: 63
- Endurance: 72
- Intelligence: 252
Health: 3 S-Rank / 3 S-Rank
Mana: 2,546/3,940
Mana Breakdown: 3440 - 500 - 394 = 2546
Passives- In the Final Moments: Slow to rise, powerful once awoken, Celestus's relationship with magic encourages careful forethought as they gain 1 Post Cool-down reduction every two turns in combat, up to a 5 Post Cool-down reduction after 10 turns, this counter continues even after the user has been knocked out and unconscious or dead in the topic.
- Power Upon Death: Celestus become increasingly more powerful every time they are defeated in battle as a result, when a Celestus is knocked out and revived in the same topic their physical attributes will be increased by 20% while mana cost for all spells is decreased by 15%, this effect lasts until the end of the topic and stacks every time they are revived in the same topic, up to a 100% increase to all physical attributes and 75% Mana Cost Reduction.
- Eternal Youth: Upon being knocked out, Celestus may revive themselves with their base durability being restored to 2x S-Rank while retaining any limb-based damage they might have received, once per topic. In this state, they can not be healed, however, any debuff or active negative effects will apply to the user's targets as long as they are within spell range for them to apply. Doing so will also restore their appearance to a younger version of themselves which can have risky consequences as this can lead to them turning into teenagers or even children.
- The People's Champion: Upon an ally or companion being knocked out, Celestus may give up some of their own life force by dealing 2x S-Ranks worth of damage to themselves and reviving them with their base durability being restored to 2x S-Rank while retaining any limb-based damage they have received. In this state, their revived ally or companion can not be healed, however any debuff or active negative effects will still apply to them. This effect is only possible if a Celestus is within 5 meters of the ally or companion that has been knocked out and within two turns of them being knocked out. Damage dealt to the Celestus as a result of this effect can not be healed and is not impacted by resistances or weaknesses.
- Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
- Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
- Perfect Technique: The user receives an additional 10 meters range to their spells and 1 post cooldown reduction.
- Divinity: The user receives a Minor Physical Resistance
- Enhanced Spell Range: The Range of Offensive-type spells are doubled
- Enhanced Spell Size: The maximum size for Offensive-type spells, including Area of Effect spells, are doubled.
- Enhanced Spell Speed: the speed of the Offensive-type spells is increased by 10 m/s
- Pacino’s Ring: Cooldown Reduction (Weapon) The user receives a cooldown reduction of 2 posts on the spells attached to their weapon.
- Strength: 40
- Equipment:
Weapon:- God's Chosen one:
General
Name: Punisher
Slot: Weapon
Type: Gun
Class: Legendary
Handling: Two-Handed
Quantity: Limited
Element: Arcane
Durability: 2x S-RankDetails
Description: The Punisher is a large cross-shaped gun. In the middle of cross, there is a handle to hold the weapon. It is incredibly heavy and must be held with the second hand underneath the long handle to aim it. In case The longer part of the cross contains a normal gun, while the lower part of the cross contains a rocket launcher. Other than that, it can also be used to hit people while wielded with the grip.
Measurements: Punisher is 2.5 meters. When holding onto it, the long part of Punisher is 1.9 meters, the smaller parts are 0.6 meters.Extra
Requirements:- None.
Drawbacks:- None
Effect
- Rapid Fire: Spells attached to the Punisher with a cool-down of 0 maybe recast in the same post. Each recast causes the spell to increase in cool-down by 1 post.
Spells
- Name: Punisher Single Shot
Rank: D
Mana Cost: 25
Requirements: Punisher
Type: Offensive
Element: Arcane
Range: 10 Meters
Cooldown: 0 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a regular sized bullet that is formed from the users own mana at the aimed target. - Name: Punisher Single Shot
Rank: C
Mana Cost: 50
Requirements: Punisher
Type: Offensive
Element: Arcane
Range: 15 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a regular sized bullet that is formed from the users own mana at the aimed target. - Name: Punisher Single Shot
Rank: B
Mana Cost: 100
Requirements: Puniser
Type: Offensive
Element: Light
Range: 20 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a regular sized bullet that is formed from the users own mana at the aimed target. - Name: Punisher Single Shot
Rank: A
Mana Cost: 200
Requirements: Punisher
Type: Offensive
Element: Light
Range: 25 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a regular sized bullet that is formed from the users own mana at the aimed target. - Name: Punisher Rocket Launcher Explosion
Rank: A
Mana Cost: 200
Requirements: Punisher
Type: Offensive
Element: Fire
Range: 25 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a 10 cm by 10 cm rocket bullet that is formed from the users own mana at the aimed target. Upon impact, the rocket bullet turns into a 2 by 2 diameter explosion. - Name: Punisher Single Shot
Rank: S
Mana Cost: 500
Requirements: Punisher
Type: Offensive
Element: Light
Range: 30 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a regular sized bullet that is formed from the users own mana at the aimed target. - Name: Punisher Rocket Launcher Explosion
Rank: S
Mana Cost: 500
Requirements: Punisher
Type: Offensive
Element: Fire
Range: 30 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a 10 cm by 10 cm rocket bullet that is formed from the users own mana at the aimed target. Upon impact, the rocket bullet turns into a 4 by 4 diameter explosion.
- None.
- Choppa:
General
Name: The Dominator
Slot: Weapon
Handling: One-Handed
Type: Gun
Class: Mythic
Quantity: Unlimited
Element: Arcane
Durability: 3x S-RankDetails
Description: The Dominator is a recent introduction into the arsenal of the Rune Knights made possible through the combined efforts of the Ministry of Research & Development and the Ministry of Warfare. Utilizing technology from the Talaz recovery program, the ministries created a powerful yet portable gun that many Rune Knights wield to combat crime. Both professional and yet stylish, the Dominator comes in a variety of styles with the grip being commonly made out of wood or rubber, the remainder of the firearm is blued metal and is powered by a core said to come from the fractured sky but may also use the wielders own magical powers if needed. Bonded to the Rune Knight upon wielding their respective dominator for the first time, it becomes impossible for others to use if they fall into their possession.Extra
Requirements:- The user must be a Sergeant in the Rune Knights to purchase and use this item.
- The user must reach the ranks of Major and Colonel to use the Lethal Eliminator and Destroy Decomposer effects.
Effects
- Identification: Whilst equipped the user is able to detect other people's reputations and if anyone has a fame to-infamy ratio below 50% they will be marked in red and become a target allowing for the use of Lethal Eliminator and Destroy Decomposer modes to be used on them.
- Concealed Carry: The Dominator does not count towards the weapon slot of the user.
- Lethal Eliminator: Upon detecting a target that meets the identification requirement, the Dominator may be transformed into the Lethal Eliminator mode gaining a more hostile appearance causing the shots from it to become enhanced causing them to penetrate through armor and deal damage to both the target and their equipment for one rank lower.
- Destroy Decomposer: Once a Rune Knight has enough access and encounters a target that meets the identification requirements the dominator may be transformed into the Destroy Decomposer Mode. When in this mode, it gains the properties of the Lethal Eliminator and can cause the shots from the dominator to become AoE upon hitting the target by paying the base cost of the spell, this effect however may only be done up to three times per turn.
Spells
- Name: Dominator Single Shot
Rank: D
Mana Cost: 25
Requirements: The Dominator
Type: Offensive
Element: Arcane
Range: 10 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: The user aims the Dominator by holding it steadily with one hand. The user then shoots a regular-sized bullet that is formed from the users own mana at the aimed target. - Name: Dominator Single Shot
Rank: C
Mana Cost: 50
Requirements: The Dominator
Type: Offensive
Element: Arcane
Range: 10 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user aims the Dominator by holding it steadily with one hand. The user then shoots a regular-sized bullet that is formed from the users own mana at the aimed target. - Name: Dominator Single Shot
Rank: B
Mana Cost: 100
Requirements: The Dominator
Type: Offensive
Element: Arcane
Range: 15 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user aims the Dominator by holding it steadily with one hand. The user then shoots a regular-sized bullet that is formed from the users own mana at the aimed target. - Name: Dominator Single Shot
Rank: A
Mana Cost: 200
Requirements: The Dominator
Type: Offensive
Element: Arcane
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user aims the Dominator by holding it steadily with one hand. The user then shoots a regular-sized bullet that is formed from the users own mana at the aimed target. - Name: Dominator Single Shot
Rank: S
Mana Cost: 500
Requirements: The Dominator
Type: Offensive
Element: Arcane
Range: 25 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: The user aims the Dominator by holding it steadily with one hand. The user then shoots a regular-sized bullet that is formed from the users own mana at the aimed target. - Name: Dominator Forced Activation
Rank: S
Mana Cost: 10% of the user's total base mana pool
Requirements: The Dominator
Type: Supplementary
Element: Arcane
Range: Nil
Cooldown: 5 Posts
Duration: Sustain
Effect: Once obtaining access to the Lethal Eliminator and Destroy Decomposer modes by ranking up in the Rune Knights, the user may override the limitations of the identification perk allowing them to use the Dominator against targets that do not meet the requirements. Doing so will cause the gun's glow to shift from blue to red denoting its improper usage, due to the destructive nature of the dominator, it only becomes accessible to Colonels within the Rune Knights.
- The user must be a Sergeant in the Rune Knights to purchase and use this item.
Head:
Body:- Ace:
General
Name: Hunter Symbiote Suit
Slot: Armor
Type: Full Body Suit
Class: Legendary
Weight: Light
Quantity: Limited
Element: Arcane
Durability: 2x S-rankDetails
Description: The Hunter Symbiote suit is integrated within the user's person as a result it can be summoned at will, wearers of the Hunter Symbiote can choose to have the suit cover a portion of or the entirety of their body. Flamboyant in nature, the suit itself is black with purple accents and oozes a similar colour hue leaving behind a violet plume as the wearer moves about.
Lore: With the increased exploration and research into the void, various specimens have been taken and experimented upon after returning to the real world as is the case with the Hunter Symbiote Suit, a genetically modified variant that purely listens to the commands of the user as opposed to having its own form of sentinence.Extra
Requirements: None.
Bonus:- + 40 Intelligence
Effects
- Symbiotic Suit: The Suit is a living being that has bonded with the user on a cellular level. As such, the user can activate the armour at will without any motions, upon which the symbiote will wrap itself around the user's body, acting as a hardened second skin that provides defence. This ability cannot be used more than once per post to either put on or remove the armour.
- Magic from Flesh: Using the organic matter of the Hunter Symbiote Suit when the user is casting anything that is localized to themselves or originates from them, their spells will not possess a magic circle while also receiving a 10-meter range increase.
Spells
- Name: Internal Repairs
Rank: S
Mana Cost: 1000
Requirements: Hunter Symbiote Suit
Type: Healing
Element: Arcane
Range: Self
Cooldown: 5 Posts
Duration: Instant
Effect: As the Symbiote has bonded with the user, it has an innate understanding of the user's physiology, allowing it to mend the user's injuries effortlessly. Whenever the user wills it, they can mentally command the Symbiote to heal their injuries, and automatically heal up to 2S-rank Constitution. The symbiote will prioritize life-threatening injuries. This spell requires no activation motions and doesn't produce any spell circles.
- + 40 Intelligence
Companion: N/A
Mod:- Divinities:
General
Name: Divinitas.
Slot: Modification.
Type: Race.
Class: -
Quantity: Limited.
Element: -Details
Description: A highly uncommon occurrence, however, not entirely impossible. Through ceaseless training and constant self improvement, sometimes certain individuals can surpass their own limitations and transcend into a state of higher being. Some even refer to it as the first step towards an ascension into godhood. In history, the transcenders, those who unlocked their divine spark, were often considered Demigods in their own right, with the renewed clarity from their awakening allows them to use Ultra Instinct, a legendary technique even among the Gods. It wasn't only the power of the transcenders that resulted in this impression but also their lifespan. Upon acquiring their Divinitas, the transcenders started to age at a much slower pace as their lifespan extended (100 to 300 years, with longer exceptions) and kept them in their peak health, performance, and appearance much longer.Extra
Requirements:- The user must purchase this item from the Mysterious Merchant.
- The user must be a Human or Demigod to purchase this item.
Notes:- The user must select a color for the glow of their eyes and body when purchasing this item.
- The race of the user remains the same. They simply unlock their divine spark.
Effects
- Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
- Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
- Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Effects (Demigod)
- Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Spells
- Name: Ultra Instinct - Omen
Mana Cost: 2% of Total Base Mana
Requirements: 50 RP posts as a Transcender after this has been purchased
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user's eyes begin to glow. In addition, they emit a faint glow around their body as well. The color of the glow is the same for both the eyes and their body. While using Ultra Instinct, the attributes of the user are increased by 20% of their base amount. Additionally, the user's Improved Instincts now apply to their Spellcasting as well, making them resilient to Nullification: If their spells would be nullified, their potency is reduced by 2 Ranks instead. This transformation puts a massive strain on the user, therefore it can't be used for a long duration of time. This is a transformation and not a spell. Therefore, it can't be canceled by artifacts or magics that can cancel spells.
- Name: Perfected Ultra Instinct
Mana Cost: 5% of Total Base Mana
Requirements: 100 RP posts as a Transcender after this has been purchased
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user's eyes begin to glow intensely. In addition, they emit a bright glow around their body as well. The color of the glow is the same for both the eyes and their body, while their hair turns a silvery white color. While using Perfected Ultra Instinct, the attributes of the user are increased by 30% of their base amount. Additionally, the user's Perfected Instincts now apply to their Spellcasting as well, making them resilient to Nullification: If their spells would be Nullified, their potency is reduced by 1 Rank instead. This transformation puts a massive strain on the user, therefore it can't be used for a long duration of time. This is a transformation and not a spell. Therefore, it can't be canceled by artifacts or magics that can cancel spells.
- The user must purchase this item from the Mysterious Merchant.
- Spells Used:
Name: Punisher Rocket Launcher Explosion
Rank: S
Mana Cost: 500
Requirements: Punisher
Type: Offensive
Element: Fire
Range: 30 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: The user aims the Punisher by holding it steadily with one hand placed beneath the barrel and another placed on the trigger. The user then shoots a 10 cm by 10 cm rocket bullet that is formed from the users own mana at the aimed target. Upon impact, the rocket bullet turns into a 4 by 4 diameter explosion.
Name: Transformation: Naki-dōji the Oni Spirit
Rank: S
Mana Cost: 10% of Total Base Mana
Requirements: Naki-dōji the Oni Spirit
Type: Transformation
Element: Arcane
Range: -
Cooldown: 5 Post
Duration: Sustain
Effect: The user activates the Demon Soul and merges with Naki-dōji the Oni Spirit. The user oozes a deathly black cloud and increases in size by 50% while receiving moderate Arcane Resistance. This is a transformation and not a spell. Therefore, it can't be canceled by artifacts or magics that can cancel spells.- Advanced Mibu Breathing Technique: The user's debuff spells become uncontrollable applying to everyone around them whilst ignoring spell range limits entirely.
- Breath of Life - Death: Upon being knocked out, the user may revive themselves with their base durability being restored to 2x S-Rank while retaining any limb-based damage they might have received. In this state, they can not be healed, however, any debuff or active negative effects will apply to the user's targets regardless of spell range.
- Advanced Mibu Breathing Technique: The user's debuff spells become uncontrollable applying to everyone around them whilst ignoring spell range limits entirely.
- Actions Taken:
Damage Sustained:- Shoots a S-Rank aoe shot (4x4 meter diameter explosion)
- Transforms with "Transformation: Naki-dōji the Oni Spirit"
- Swings Naginata at Kobold group closest to him for 1 S rank and if it hits a dot for 3 posts of 1 A rank damage.
- Tells Lumi what to do in case of rolling suicide.
- Shoots a S-Rank aoe shot (4x4 meter diameter explosion)
Mon Sep 30, 2024 8:56 pm
He heard Toga call out to him and he smiled at him, waving his arm with his katana to Toga happy to see he was doing all right. Saturn had answered him, he was a Dragon Slayer, but of what he didn’t know.
“I see, same here.” He quickly responded to Saturn’s words.
It seemed like the combined effort between the group who attacked had worked against that huge wind attack. That was good, which meant that the people here were capable of taking care of themselves. Well, two of them do nothing, but he knew of them being strong, however.
Still, what he saw next was exciting. It was pure chaos, he had smacked Knuckles, but it didn’t push the man anywhere. It was credited to what seemed like his fighting experience, then he saw Brone being picked up from the ground and being crushed by the Kobold creature. That was interesting, and he tilted his head as he could see that Brone needed help. Wait a minute it was Brone he was talking about. That Brute didn’t need his help right? He could have easily gotten out of that situation, right?
Drakkon knew Brone to be someone of might and power to stand next to Yuurei. His nose twitched to the extra additions to the party. It seemed like there were eight new Kobolds around the facility. It was impressive how they appeared out of nowhere. Still, he had been concerned by Brone due to Lumikki’s voice sounding concern for Brone.
He shook his head grabbing it, upset about what went through it. It seemed like Toga had gone to try and save Brone, which was a good thing. He knew that man was strong ever since they met. It seemed like Saturn’s form changed and it was an interesting take to that matter. It was then he saw axes flying around and were heading to harm the Kobold’s arm. It seemed like everyone was doing their best to free Brone from the restraint the Kobold had on him.
He figured he would help out as well, but there was another danger at hand. There were Kobolds smaller than this one moving toward a specific person. He had rushed toward where Lumikki was, but at the same time he rushed through the field he swung his arm away activating a spell of his. A grey magic circle appeared next to him a single Dragon had come out from it and had rushed straight toward the wrist of Darkfang. He avoided Toga, and Knuckle’s hammers as he was hoping this would help them on their attempt.
While doing that he had put his Enma away for the time being. He deemed Yamato worthy of utility and would be able to help him move out of the way if he had to. It was then he started to harness the fiery essence within him and he had gathered a fire into an orb that was pulsating. It was then the orb started growing in size, and when finally reached its peak, he launched it toward the three Kobolds that had been marching toward Lumikki, the random girl, and a man in a suit. He did noticed that there had been arrows shot in the direction of two of the kobolds, and those were the ones he was aiming for as well. He aimed it in a way so that it wouldn't hit anybody that was stationary. He had also taken out his Enma out of his sheath again.
When the orb reached its destination, it would explode and spread into a colossal dome of hellfire. He could see how bright it was, and he could only smile with excitement this was beautiful and if anybody was caught in it then that was on them, but he made sure the ball wouldn’t reach the area where Lumikki, Fei, and Ittindi were located.
685|1599
- Combat Log:
- Drakkon answers Lumikki
- Drakkon replies to Saturn
- Drakkon waved at Toga excited to see him.
- Drakkon was going to let Brone try and get out himself, but he saw Lumikki’s concern and decided to help Toga and Knucles.
- Drakkon runs in the direction of Lumikki swinging his arm while running. Reaches max speed in 2 seconds of 50 m/s
- Drakkon uses his Arcane Dragon’s Living Swarming aiming for DarkFang’s wrist attempting to deal 2 S rank damage, plus the following: DOT of S rank, Debuff of 160 to all stats -INT, buff to Drakkon of 320 to all stats -INT, Hindering his wrist and letting Brone without a hitch, 320 Debuff to Speed (override the 160 to speed if it hits), causing mana and cooldown to be double the amount.
- Drakkon puts his Enma into its sheathe for the time being and brings forth a fire orb and launches it at the three Kobolds that Erebus attempted to attack as well.
- This would create an AOE hitting all three of them for 2 S rank damage and if they are not taken out will take the following: DOT of S rank, hindering the kobolds torso stopping them from moving, 320 Debuff to Speed (override the 160 to speed if it hits), causing mana and cooldown to be double the amount.
- Drakkon gives everyone that is 20 meters away from him in all direction a tier debuff in speed.
- All Spells move at 55 m/s second.
- Drakkon answers Lumikki
- Spell Used:
Name: Dragonborn (Merge Spell)
Rank: S++
Mana Cost: 5% mana per turn from user and companion
Requirements: Dragon
Type: Transformation
Element: Arcane
Range: Topic-Wide
Cooldown: Once Per Thread
Duration: Sustain
Effect:
The Dragon unleashes a bellowing warcry that affects the user's mental state, allowing the two to temporarily merge together to become a fused form of both. This grants the user access to their dragon's attributes and their perks/spells. However, during this transformation, both parties will take damage when hit. This is an ability that can't be nullified.
Name: Arcane Dragon's Living Swarm
Rank: S
Mana Cost: 500 (200)
Requirements: First Generation Dragon Slayer Magic: Arcane
Type: Offensive
Element: Arcane
Range: 25 Meters
Cooldown: 5 Posts
Duration: Sustain
Effect: The user swings out their arm away from their body to cast this spell causing up to eight grey magic circles with a diameter of 4 meter to appear around them or the designated location in range. Out of these magic circles, 4 by 4 sized grey dragons appear that hunt after their preu. Each Dragon made splits the power of the spell. 16= D, 8= 1 C rank damage each, 4 = 1 B rank damage each, 2 = A rank damage each, and 1 = S rank damage. The intended amount of Dragons must be summoned at the same time. When all of the Dragons are used, the spell will go on cool down. The Dragons can be guided after the spell is casted either in groups or individually by hand motions of fingers or hand(s) for the cost of 1000 mana instead of 500. Once all the Dragon's have been used the spell will go on cooldown.
Name: Shōnetsu Ryū: Zesseien [Inferno Dragon: world-devouring flame, 噬世炎]
Rank: S
Mana Cost: 500 (200)
Requirements: Inferno Dragon Slayer Magic
Type: Offensive
Element: Fire - Inferno
Range: 0-25 meters
Cooldown: 5 Posts
Duration: Instant
Effect: Tōga harnesses the fiery essence within him, drawing forth heat and flame to coalesce into a dense, pulsating orb of supercharged fire cradled in the palm of his hand. This orb, voraciously feeding on the ambient energy of its surroundings, swells in size until it forms a massive sphere with a circumference of three meters. With a forceful thrust, Tōga launches this supernova-esque attack towards his intended targets. Upon reaching its destination, the orb erupts in a spectacular, stellar explosion, igniting the environment in a colossal dome of hellfire. This technique unfurls with a devastating area of effect, reaching up to a 16-meter diameter in omnidirectional force, engulfing everything within its reach in a relentless inferno. Those unable to escape the blast are consumed by the unbridled flames.
- Spells on Cooldown:
- Name: Dimensional Dragon's: Dimensional Slash.
Rank: S
Mana Cost: 500 (200)
Requirements: Dimensional Dragon Slayer magic
Type: Offensive
Element: Arcane
Range: 25 Meters
Cooldown: 5 Posts 1/3
Duration: Instant
Effect: The user casts this spell by swinging their weapon or with a pointed hand, the weapon or hand starts to glow with dimensional energy, a grey magic circle appearing with the movement of the slash rather with weapon or with pointed hand at any angle of slash. The 4-Meter Diameter slash of dimensional energy flies forward in the movement of the slashes angle and upon contact deals S-rank damage.
- Stats:
Strength: Unarmed 766 (117*.20+40+40+50+495)
Right Arm 976 (117*.20+40+40+50+210+495) (Enma Equipped)
Left Arm 856 (117*.20+40+40+140+495) (Yamato Equipped)
Speed: 484 (501*.20-60-60+2)
Constitution: 686 (251*.20+384)
Endurance: 302 (251*.20) Right Arm 342 (251*.20+40)
Intelligence: 1202 (1001*.20)
Mana: 750/9,440
Hai’s Mana: 150/3000
- Attribute Detailed:
1xS-Rank Damage – 2xS and 1xA-Rank Damage
Lunge Distance & Speed 17.5 m/s
Run Speed 50 m/s (30+10, Divinitas +10 Helios Dragon Slayer)
4xS-Rank Hit Points – 7xS-Rank Hit Points
7 Run Duration Posts – 10 Posts
Lunge Frequency 3 per Posts – 6 times
3xS-Rank Pain Tolerance
60% Mana Cost Reduction
- Equipment:
Enma
6x S-rank Durability (Legendary Master)
+210 Damage (Legendary Master)
Dragon’s Past: The dragons in the past that were used to make this sash imbued its powers to the wearer. This gives the user the ability to damage any Dragon Slayers, and Dragon-like Kin for an additional rank of damage.
Yamato
5x S-Rank Durability (Legendary Master)
+140 Damage (Legendary Master)
Effects
Dark Slayer Style: Damage dealt by Yamato is increased by one rank versus Werewolves, Vampires, Daemons, Demons, and Liches.
Spatial Slash: Posessing an unmatched ability to cut through targets, Yamato ignores any resistances.
Senbonzakura
4x S-Rank Durability (Legendary Master)
+112 Damage (Legendary Master)
Effects
Byakuya: By paying double the mana cost for any of the spells, the user can cause them to home in on their enemies, allowing them to use the spells without occupying one hand.
Shinigami: The damage of the weapon increases by +80 against Vampires, Werewolves, Daemons, Liches and Nephilims.
Black Bandana
3x S-Rank Durability
+40 Strength
-60 Speed
Effect
Need for Speed: When they wear this and they are serious about fighting, the user may reach full running speed within 2 seconds instead of the normal 4 seconds. This effect can not be stacked.
Joyan Kimono
3x S-Rank Durability
+40 Strength
-60 Speed
Effect
Promised Power: The user gains a specific power that allows them to do more than they could. This perk gives the user’s defense magic spells the overcharge ability.
Raegerys’ Draconic Cape
Effects
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
The Pact - Necklace
2x S-Rank Durability
Never Forget – Ring
2x S-Rank Durability
Explorer Belt – Relic
2x S-Rank Durability
- Modifications/Passives:
Divinitas
Effects
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Ferion’s Hawken Eye
Effects
Hawken Sight: The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
Projectile Vector: The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can predict where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.
Hassan’s Cursed Arm
Effects
Cursed Strength: The arm has an increased Strength of 50.
Cursed Endurance: The arm has an increased Endurance of 50.
Cursed Hand: The user can extend their cursed arm up to 2 meters at spell speed. The user may keep their arm at this length or retract it whenever they wish at spell speed.
Dragon Slayer Enhancements:
Helios Dragon Slayer
The spells of the user move at 40 m/s. In addition, the range for the user's projectile-based spells is doubled. Therefore, this does not apply to the range of AoE spells. Furthermore, the user passively moves 10 m/s faster while running. This passive increase in running speed also applies to flight.
Glacier Dragon Slayer
The offensive spells of the user apply a Speed-debuff that is one rank higher than the rank of the spell. The debuff lasts for two posts. The effect does not stack, however, it does reset the duration back to two posts again if the target is hit again. In addition, the user emits a cold aura surrounding themselves within 20 meters which debuffs the Speed of anyone within that range by one tier. This cold aura automatically activates in combat.
Thunder Dragon Slayer
The Offensive-type spells of the user instantly hinder the limb of the target upon impact for two posts. Should the spell cover the entire body of the target, the user must choose a limb that they wish to be considered hindered. The effect does not stack, however, it does reset the hinder duration back to two posts again if the target is hit again at the same limb while they were hindered there. The hinder effect can be considered a temporary paralysis due to the Lightning-type damage being applied. Despite the limb being hindered, it does not mean that it decreases the Endurance of the target to the amount required for it to be hindered normally. This effect bypasses equipment.
Inferno Dragon Slayer
The Offensive-type spells of the user cause Damage over Time when the target is hit by Offensive-type spells. When a target is hit, the flame will linger and they will receive half the spell damage in the next post in the same area. In the next post, they will receive half of that. This continues till the damage has gone below D-rank e.g. the target is hit by an A-rank spell, in the next post they receive B-rank damage, then C-rank damage, after that D-rank damage which concludes the flame's lingering effect.
Monolith Dragon Slayer
The spells of the user have double durability. This does not mean that the spells deal double damage. It only means that it requires double the damage to cancel the spells of the user. Furthermore, this stacks on Defensive-type spells, however, it does not double it. Instead, Defensive-type spells are thrice as durable instead of double e.g. a normal A-rank Defensive-type spell can take 2x A-rank damage before breaking, however, now it can take up to 3x A-rank damage.
Miasma Dragon Slayer
The Offensive-type spells of the user cause a devastating effect upon impact. The cooldowns and mana cost of the target is doubled for 2 posts. While being affected, intelligence no longer reduces the mana cost. The effect does not stack, however, it does reset the cooldown and mana cost duration back to 2 posts again if the target is hit again.
Demi-God
Effects:
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Master Of None: Demigods receives a 30% word count reduction when training any weapon.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
The People's Champion: Demigods receive a 20% discount on all Jewel purchases except Misc and Mysterious Merchant purchases.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Flesh of the Gods: Demigods receives a Minor Magic Resistance.
Aura
Void Touched: After receiving the blessing from Tegicram, the bearer of the magic becomes a creature of both the real world and the void, causing concepts such as mortality through age to no longer impact them. This impacts them in other ways allowing them to become uniquely resilient against the void, providing them with a minor resistance against damage dealt through weapons and magic augmented through the void (They must be obtained through the Fractured Sky Sacrifices).
Pushed Beyond the Edge: Owing to the powerful magical properties of Tegicram, the user will find themselves more confident in their magical abilities granting them an additional enhancement slot whenever they are a mage.
Tegicram's Armaments: The user may enchant Arcane weapons with their magic's element changing its elemental alignment from Arcane to said for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to said type as well. If the user does not have magic then they may change the element to Darkness, if they have combination elements then they may select between one or both elements.
- Companion:
- CompanionStrength: 495 (412*.2)
Speed: 2 (1*.2)
Constitution: 384 (320*.2)
Mana: 3,000
Skills
Speech: Hai is capable of speaking every language throughout Earthland and is capable of using the Dragon tongue as well.
Human Form: Hai is able to transform into the shape of human. He keeps some Dragon Feature because he doesn’t want people to mistake for a regular person.
Companion Perks
Fortitude of Growth: This grants the user +50 Constitution per rank in their owner’s Guild.
Dragonborn: The user's companion and themselves are linked through an ancient rite that sees their souls intertwined. While this bestows telepathic abilities between both parties, it also makes it so that any damage taken by one party is also taken by the other, and if one side is rendered unconscious the other faints as well.
Dragon Scales: Hai’s Dragon Scales are different than most and have magical properties in the sense they affect their spells. This gifts the companion’s ability to have Magical Armor Piercing on Spells.
Dragon Charge: Hai’s Dragon has a power that is very different. It has the energy dwelling within itself and gives its magic a special property to be stronger. This gives the companion the ability to have Offense Overcharge on spells.
True Flight: This gives the companion the ability to fly 15 meters higher with their flight spells.
Chaotic Dragon: Hai has the ability to create chaos to those they hit. This gives them the ability to mitigate the resistance of a person by two instance against arcane magic
Partner Perks
Dragon Speed: Hai gives Drakkon the ability to have his spell move an additional 5 meters per second.
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