Welcome to Fairy Tail RPG, where your visions come true through your words. You control the destiny of your character. Do you have what it takes to bring the world to order or chaos?

You are not connected. Please login or register

Hermes - God of Chad Spells

View previous topic View next topic Go down  Message [Page 1 of 1]

#1Lily 
Online

Hermes - God of Chad Spells Empty Tue Sep 20, 2022 7:50 pm

Lily

Name: Flash Step
Rank: D-S
Mana Cost: 100-500
Requirements: Hermes, the Messenger of the Gods
Type: Supplementary
Element: Arcane
Range: 10 Meters - 50 Meters
Cooldown: 10M (1), 20M (2), 30M (3), 40M (4), 50M (5)
Duration: Instant
Effect: Flash Step collects mana from the user passively to unleash it all at once allowing the user to burst into a direction. Since it happens nearly instantaneous it might appear as teleportation, however, this is not the case. The user simply bursts into a different direction. It costs 100 mana per 10 meters, up to a maximum of 50 meters, and must be performed in iterations of 10 meters. The cooldown varies depending on the distance. It should be noted that this move is for defensive purposes. It is therefore not allowed to hold onto a weapon and burst into the direction of a target to harm them. Furthermore, the burst takes a small toll on the user's body causing their muscles to contract for a second and taking away their ability to cast a spell for three seconds after bursting. This cannot be nullified.

Name: Time to Go
Rank: B
Mana Cost: 100
Requirements: Hermes, the Messenger of the Gods
Type: self-buff speed
Element: Arcane
Range: Self
Cooldown: 3 posts
Duration: Sustain
Effect: Drawing upon Hermes his power the user taps their foot downward, causing a magic circle to appear underneath the user. Upon casting this spell increases the user's speed by a B-rank buff.

Name: Trickery Deception
Rank: C
Mana Cost: 50
Requirements: Hermes, the Messenger of the Gods
Type: Supplementary
Element: Arcane
Range: 10 Meters
Cooldown: 2 posts
Duration: Instant
Effect: Used during a lunge, the user proceeds to channel Hermes his fleet-footed nature to rapidly accelerate into a different direction, changing the trajectory of their lunge as they move up to 10 meters at lunging speed. The activation of this spell is shown by a magic circle appearing underneath the user's feet when in the midst of their lunge. However, for the spell to trigger the user needs to tap their foot into the direction they plan to move in.



Last edited by Lily on Sun Sep 25, 2022 9:55 am; edited 8 times in total



Hermes - God of Chad Spells XF7oqBL
"A Second chance, a new adventure~"
#2Za 

Hermes - God of Chad Spells Empty Thu Sep 22, 2022 7:01 pm

Za
The last spell, there needs to be some sort of indication of activating the spell. So if the lunge activates the spell, clarify that pls.

Bump when edited

#3Lily 
Online

Hermes - God of Chad Spells Empty Thu Sep 22, 2022 7:47 pm

Lily

edits are made~



Hermes - God of Chad Spells XF7oqBL
"A Second chance, a new adventure~"
#4Za 

Hermes - God of Chad Spells Empty Thu Sep 22, 2022 7:53 pm

Za
Still needs an indication, IE a spell motion.

#5Lily 
Online

Hermes - God of Chad Spells Empty Thu Sep 22, 2022 8:17 pm

Lily

ah~ The lunge is meant to be the spell motion, or is that not clear enough?



Hermes - God of Chad Spells XF7oqBL
"A Second chance, a new adventure~"
#6Za 

Hermes - God of Chad Spells Empty Sat Sep 24, 2022 2:37 am

Za
"Used during a lunge" =/= spell casting motion. This is just saying when it's used. Snap of a finger, a step, something.

#7Lily 
Online

Hermes - God of Chad Spells Empty Sat Sep 24, 2022 4:32 am

Lily

edits are made



Hermes - God of Chad Spells XF7oqBL
"A Second chance, a new adventure~"
#8Sho 
Online

Hermes - God of Chad Spells Empty Mon Sep 26, 2022 4:04 pm

Sho

Spells have been approved for training or purchase.

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum