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Relic - Horn of the Wild Hunt

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#1Jyu 

Relic - Horn of the Wild Hunt Empty Fri Jun 10, 2022 5:32 pm

Jyu


General


Name: Horn of the Wild Hunt.

Slot: Relic.

Type: Horn.

Class: Mythic.

Quantity: Limited.

Element: Nature.

Durability: 3x S-Rank.

Details


Description: An elaborate hunting horn, both majestic in its appearance but also having a very haunting-like aesthetic to it. Composed of bone, its formation neither lends to any known creature nor appears to be composed of multiple entities, leaving one's imagination to wildly wander as to what sort of entity could have existed to enable the required material to craft such an instrument. A crimson-like sheen coats the interior of the horn, yet a finger run across it will find itself soaked in blood. Runic symbols line around the wide-end of the horn, red in color and seeming to radiate a faint, almost intangible glow as it's blown.

Lore: The Wild Hunt is a haunting phenomenon, what some describe as being a physical manifestation of wild frenzied hunting in which an Elven god known as the Master of the Hunt sweeps through the land with his hounds and numerous other creatures. Whenever the Wild Hunt manifested in the world it seemed as if to come from thin air, with its initial members descending from the sky. It then generally pursued its quarry by traveling across the ground, though would return to flying in order to overcome obstacles, such as especially difficult terrain. On some occasions, the weather was seen to worsen as the Wild Hunt approached, with howling winds and booming thunder.

The reason for the Wild Hunt occurring somewhere varied widely, but it always occurred at inauspicious times. Those unable to see the greater purpose of the Wild Hunt viewed the Master of the Hunt as behaving in a mindless manner, motivated by nothing but hunting itself and enjoyment of the act. According to this interpretation, the Master of the Hunt was indiscriminate in choosing his victims. Some believe the Wild Hunt would manifest itself to put an end to anyone mucking about with the conservation of nature. Legends claim, however, that those who know the proper rituals can use the Master of the Hunt's hunting horn to summon and even control a fraction of the Wild Hunt.

Extra


Requirements: None.

Restrictions: The mana cost of the spells attached to the Horn of the Wild cannot be reduced.

Spells



  • Name: Hounds of the Wild Hunt
    Rank: B
    Mana Cost: 200 per Hound of the Wild Hunt
    Requirements: Horn of the Wild Hunt
    Type: Summoning
    Element: Nature
    Range: 50 Meters
    Cooldown: 3 Posts
    Duration: Sustain
    Size: 90 centimeters in height | 150 centimeters in length
    Strength: 50 (B-rank)
    Speed: 130 (15 m/s)
    Resistances: Moderate Nature Resistance
    Weakness: Moderate Fire Weakness
    Restriction: The user may at most summon 4 Hounds of the Wild Hunt.      
    Skills: Hounds of the Wild Hunt can smell targets within 50 meters. In addition, they cannot be bound by Nature-type spells.      
    Effect: The user blows the Horn of the Wild Hunt and summons the Hounds. They appear within 5 meters of the user from magic circles that form on the ground. The user may at most summon 4 Hounds of the Wild Hunt at once. The user may not summon additional Hounds of the Wild Hunt when the summon is already being sustained. Therefore, the user must decide during the initial summon cast how many they wish to summon at once.
    Personality: None.
    Description: Leshen Hounds, similar to Leshen, are powerful forest spirits that serve Leshen. The hounds have tree-like limbs and a skull for a head. When invoked by a Leshen, they hunt their target down through the forest and latch onto them.


  • Name: Leshen of the Wild Hunt
    Rank: S
    Mana Cost: 600
    Requirements: Horn of the Wild Hunt
    Type: Summoning
    Element: Nature
    Range: 50 Meters
    Cooldown: 5 Posts
    Duration: Sustain
    Size: 300 centimeters in height | 200 centimeters in arm length
    Strength: 320 (3x A-rank)
    Speed: 40 (10 m/s)
    Resistances: Moderate Nature Resistance, Minor Physical Resistance
    Weakness: Moderate Fire Weakness
    Restriction: The user may only summon 1 Leshen of the Wild Hunt at a time.
    Skills: Leshen of the Wild Hunt cannot be bound or debuffed by Nature-type spells.      
    Effect: The user blows the Horn of the Wild Hunt and summons a Leshen. The Leshen appears within 5 meters of the user from a magic circle that forms on the ground. Leshens fight with their long arms.
    Personality: None.        
    Description: Leshens are ancient and powerful forest spirits. Possessing a deer skull as a head and tree-like limbs, a Leshen can call for aid from hounds. Leshens dwell in dense, primeval woods. Fiercely territorial creatures, they hunt with stealth and cunning as their only companions. They use their inborn magic to control the plants and their long claws to strike their foes – and so, when stalking them, half the battle is merely getting near enough to strike.

  • Name: Leshen's Root Extension Assault
    Rank: B
    Mana Cost: 100
    Requirements: Leshen
    Type: Supplementary
    Element: Arcane
    Range: 10 Meters
    Cooldown: 1 Post
    Duration: Instant
    Effect: The Leshen aims their claw toward a target and extends their tree-like arm up to 10 meters. This includes the size of their arm. Thus, it is not 12 meters but actually 10 meters. Root Extension Assault allows the Leshen to hit faraway foes easily with its physical strength. It is mainly used to deliver a fatal blow when the Leshen Hounds have latched themselves onto a target.

  • Name: Leshen's Root Entanglement Domain
    Rank: A
    Mana Cost: 200
    Requirements: Leshen
    Type: Supplementary
    Element: Arcane
    Range: 50 Meters
    Cooldown: 4 Posts
    Duration: Sustain
    Effect: The Leshen digs its rootlike arms into the ground. The hands of the Leshen disappear into the ground and prevent the Leshen from moving as long as this spell is sustained. Meanwhile, the Leshen can command the roots to strike and shoot up within 50 meters from beneath a target to bind them. The user may 200 mana per turn to sustain this spell. In addition, the user must pay 200 mana per turn per tun that gets bound via this spell.

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