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Paladin Empty Fri Dec 03, 2021 8:07 am



In faith and the miracles of the divine, many find a greater purpose. Called to serve powers beyond most mortal understanding, all paladins preach wonders and provide for the spiritual needs of their people. Paladins are more than mere priests, though; these emissaries of the divine work the will of their deities through the strength of arms and the magic of their gods. Devoted to the tenets of the religions and philosophies that inspire them, these ecclesiastics quest to spread the knowledge and influence of their faith.

Yet while they might share similar abilities, Paladins prove as different from one another as the divinities they serve, with some offering healing and redemption, others judging law and truth, and still, others spreading conflict and corruption. The ways of the paladin are varied, yet all who tread these paths walk with the mightiest of allies and bear the arms of the gods themselves.

More than capable of upholding the honor of their deities in battle, Paladins often prove stalwart and capable combatants. Their true strength lies in their faith to draw upon the power of their deities, whether to increase their own and their allies' prowess in battle, to vex their foes with divine magic, or to lend healing to companions in need. As their powers are influenced by their faith, all Paladins must focus their worship upon a divine source. The vast majority of paladins revere Illumin and his teachings as their source of faith.

Spell Types

  • Superior: Healing
  • Normal: Other-Buff, Supplementary, Defensive, Debuff


Superior Healing: Healing-type spells can be used by Paladins to heal themselves for one rank lower than the base rank of the spell.
Devastating Healing: When using a Healing-type spell on a person the paladin views as a foe, the Healing-type spell will cause damage equal to the base rank of the spell. The damage isn't affected by modifiers, weaknesses, and/or resistances.

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