Welcome to Fairy Tail RPG, where your visions come true through your words. You control the destiny of your character. Do you have what it takes to bring the world to order or chaos?

You are not connected. Please login or register

Living Light - Starter Spells

View previous topic View next topic Go down  Message [Page 1 of 1]

#1Klay Alston 

Living Light - Starter Spells Empty Tue Sep 07, 2021 1:30 pm

Klay Alston
Name: True Strike
Rank: D
Mana Cost: 25
Requirements: Living Light
Type: Offense
Element: Light
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: Klay extends his arm outward forming a magic seal in front of his open palm which releases a beam of light energy wherever he aims it. The beam has a radius of 0.25m and deals D-Rank damage on any one target they hit.

Name: Second Step - Flash
Rank: D
Mana Cost: 25
Requirements: Living Light
Type: Self-Buff
Element: Light
Range: 5 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: Klay claps his hands together before pointing to the floor at his feet. A 0.25m magic circle appears that marks his back with a glowing circle, increasing his speed by 10. The circle lasts until the spell ends.

Name: Second Step - Impact
Rank: D
Mana Cost: 25
Requirements: Living Light
Type: Self-Buff
Element: Light
Range: 05 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: Klay claps his hands together and takes a battle stance. A 0.25m magic circle appears that marks his head with a glowing circle, increasing his strength by 10. The circle lasts until the spell ends. The circle lasts until the spell ends.

Name: Second Step - Harden
Rank: D
Mana Cost: 25
Requirements: Living Light
Type: Self-Buff
Element: Light
Range: 05 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: Klay claps his hands together and touches his chest. A 0.25m magic circle appears that marks his chest with a glowing circle, increasing his Endurance by 10. The circle lasts until the spell ends.



Last edited by Klay Alston on Sat Sep 11, 2021 6:59 am; edited 2 times in total

#2Seika 

Living Light - Starter Spells Empty Thu Sep 09, 2021 9:05 pm

Seika
  • Strike: Can only do one instance of damage. The spell will end upon doing this instance of damage. Recommend changing to Instant instead.
  • Flash: Change the value of the buff to it's rank equivalent. Values aren't changed in spell creation. They are applied in post.
  • Impact: See above
  • Harden: See above



Living Light - Starter Spells Neo-_Male_Crusader_New_Skill_Cut_In_1
April 30th/#FF731D

Dice Roll | Victory Road | Fortune Wheel

All Relevant Character Information is in my Sheet
#3Seika 

Living Light - Starter Spells Empty Sat Sep 11, 2021 8:44 pm

Seika
Spells are approved for usage.



Living Light - Starter Spells Neo-_Male_Crusader_New_Skill_Cut_In_1
April 30th/#FF731D

Dice Roll | Victory Road | Fortune Wheel

All Relevant Character Information is in my Sheet

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum