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Takeover: Lucifer Spells 2

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#1Jove Augustus 

Takeover: Lucifer Spells 2 Empty Tue Aug 31, 2021 4:47 am

Jove Augustus
Name: Sensory Overload
Rank: A
Mana Cost: 200
Requirements: Takeover: Lucifer
Type: Supplementary
Element: Fire
Range: Self
Cooldown: 4 Posts
Duration: Instant
Effect: This technique has been made to defend the user against sensory techniques. It is activated by the user brushing their hand, as if brushing crumbs from a desk, and creates a magic circle at the end of the sweeping motion that is 20 meters in diameter. If the user has any reason to suspect that they are caught within another individuals sensory techniques, they can activate this spell. This gives the user the option, but not the obligation, to cancel out these sensory spells. The user must pay equivalent mana cost to cancel the sensory spell out. This only works on sensory spells up to A rank.

Name: Visual Link
Rank: A
Mana Cost: 200
Requirements: Takeover: Lucifer
Type: Supplementary
Element: Fire
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: This spell is cast on Jove to enable the perception and comprehension of visual stimuli. This allows anything that his eyes would normally see to be processed normally as data input, rather than actually "seeing" it. This gives the information directly to Jove's brain, even if he is otherwise blinded. This does not mean that Jove see's twice, but rather the visual data is broken down and relayed to Jove's brain. It should be noted that even if this spell is somehow casted on another individual, the information is still relayed to Jove's brain; Not the other individual.This spell is activate by creating a small flame and pushing it towards the individual, and once it hits it travels to their eyes. A 20 meter magic circle forms under Jove as he uses it.

Name: Thermal Gaze
Rank: A
Mana Cost: 200
Requirements: Takeover: Lucifer
Type: Supplementary
Element: Fire
Range: Self
Cooldown: 4 Posts
Duration: Sustain
Effect: The user swipes their hand in front of their face, which is glowing with a faint fire, with a 20 meter magic circle appearing beneath the user. This allows the user to see using thermal vision, which allows them sight through walls, invisibility, and other forms of obscurity, so long as something has a heat signature. This technique is layered over the users normal vision, meaning that they do not lose the ability to see normally, but rather gain thermal vision traits.

#2Seika 

Takeover: Lucifer Spells 2 Empty Thu Sep 02, 2021 11:44 am

Seika
These spells are all approved for training



Takeover: Lucifer Spells 2 Neo-_Male_Crusader_New_Skill_Cut_In_1
April 30th/#FF731D

Dice Roll | Victory Road | Fortune Wheel

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