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Forge Revised

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#1Konyo 

Forge Revised Empty Tue Aug 31, 2021 12:05 am

Konyo

The Weapon Smithy Regulations



Whether completing a custom storyline, completing 250 roleplay posts for the first time or as a reward from an event on the site, there may come a time where characters gain custom tickets (ranging from Unique to Mythic). Those tickets can be brought here, where characters can create their own custom pieces of equipment. Perhaps the final piece of your build will come together with this items, or perhaps this will simply make your already impressive character even stronger. Be sure to read over the regulations regarding creation, and feel free to look over the suggested Effects & Banned Effects list if you're looking for inspiration.

Weapon Smithy Regulations

  • When first creating your customs, The user needs to create a topic in the Forge forum with the following title: Guest's Forge, which will hold all of your customs and custom summaries.

  • The first post in the topic must be: I am Guest and this is my Forge.

  • Weapon Smithy Regulations cover the custom weapon creation, this includes Swords, Axes, Spears, Daggers, Fists, Bows, Guns, Staffs, and Books.

    Custom Weapon Details

  • Item Points: Each Custom has a preset amount of points. Depending on the item type and rarity they have different amounts that they can use. Item Points dictate what a custom can do with effects, spells, additional durability, and additional attributes each costing a certain amount.


    RarityMelee/Ranged WeaponsStaff/Books
    Unique2022
    Legendary4044
    Mythic6066

  • Damage: Every Weapon has a damage amount based upon its rarity and type. Users may increase the damage by 5 per 1 point for melee weapons and 5 per 2 points for staff, Bookbows, and guns.


    RarityMelee WeaponsStaff/Books
    Unique6030
    Legendary9040
    Mythic12060

  • Handling: If the custom is a melee weapon and the handling of the weapon is two-handed, they get a 50% flat increase to damage, however, will have a speed penalty attached to them equal to 30% of the weapon's total damage.

  • Durability: Every item has durability based upon its rarity and type. Users may increase the durability by 1x A-Rank for 1 Item Point. This cost doubles each time the user increases the item's durability, up to 2x S-Rank. For example, adding 3 A-ranks worth of durability onto a sword will cost 7 (1+2+4) item points. If the custom is a staff, book or ranged weapon then the initial cost is 2 item points.

    Note: Custom items can not be indestructible even through an effect

    Details on that can be found below:


    RarityMelee WeaponsRanged WeaponsStaffs, Books
    Unique2x S1x S1x S
    Legendary2x S2x S2x S
    Mythic3x S3x S3x S

  • Base Attributes: Depending on the item type they might have a flat amount of attributes and penalties equal to their rank as listed here, Users may increase or add stats to be increased by 10 SP per 1 point.


    RarityDaggers & FistsStaffs, Books
    Unique+40 Speed+60 Int
    Legendary+60 Speed+80 Int
    Mythic+80 Speed+100 Int

  • Effects: Effects in five tiers depending on how powerful they are. These effects must be related to the piece i.e a melee weapon can not have a cool-down reduction perk unless there is a penalty attached.  


    RarityMeleeRangedStaff/Books
    Unique112
    Legendary223
    Mythic334

    Note: The user may reference other effects from different pieces and create effects not included in this list but may require further reviewing upon custom creation. The user can not add effects that bypass or offset their pre-existing weaknesses.

    • Uncommon Effects: Takes up 5 Item Points.
    • Rare Effects: Takes up 10 Item Points.
    • Unique Effects: Takes up 15 Item Points.
    • Legendary Effects: Takes up 20 Item Points. Allowed for items of Legendary and Mythic rarities only. Only one Legendary effect may be added, with the exception of Mythic which can have at least two.
    • Signature Effects: Takes up 30 Item Points. Allowed for Mythic customs only. Only one Signature effect can be added, if one is used, no legendary effects may also be used.


  • Spells: Spells come in five tiers depending on how powerful they are. Depending on the customs item type, the custom can have a certain number of spells. If the custom is a ranged weapon, then they automatically receive the basic shot for no cost.


    RarityMelee/RangedStaff/Books
    Unique23
    Legendary34
    Mythic45


    • D-Rank spells: Takes up 1 Item Points.
    • C-Rank spells: Takes up 2 Item Points.
    • B-Rank spells: Takes up 3 Item Points.
    • A-Rank spells: Takes up 4 Item Points.
    • S-Rank spells: Takes up 6 Item Points. Up to three may be added.
    • Exclusive spell: Takes up 12 Item Points. (Autohit/Modified/Other) Allowed for items of Legendary and Mythic rarities only. Only one may be added per item.





  • Will increase point amount
  • Removed length section, will be based upon the discretion of the grader instead.
  • Removed the book section for points and effects merged with staffs instead.
  • Added Signature Effects (Mythic Only/Rule Breaking)
  • Removed Drawbacks, Increased Base Points instead.
  • Merged Melee Weapons and Ranged, Books and Staffs, Increased the number of Spells for each item type +1
  • Increased cost of Effects.



Last edited by Konyo on Wed Sep 01, 2021 12:03 am; edited 5 times in total

#2Konyo 

Forge Revised Empty Tue Aug 31, 2021 12:28 am

Konyo

The Item Smithy Regulations



Whether completing a custom storyline, completing 250 roleplay posts for the first time or as a reward from an event on the site, there may come a time where characters gain custom tickets (ranging from Unique to Mythic). Those tickets can be brought here, where characters can create their own custom pieces of equipment. Perhaps the final piece of your build will come together with this items, or perhaps this will simply make your already impressive character even stronger. Be sure to read over the regulations regarding creation, and feel free to look over the suggested Effects & Banned Effects list if you're looking for inspiration.

Item Smithy Regulations

  • When first creating your customs, The user needs to create a topic in the Forge forum with the following title: Guest's Forge, which will hold all of your customs and custom summaries.

  • The first post in the topic must be: I am Guest and this is my Forge.

  • Item Smithy Regulations cover the custom item creation: this includes Armor, Helms, Shields, Rings, Necklaces, and Relics.

    Custom Item Details

  • Item Points: Each Custom has a preset amount of points. Depending on the item type and rarity they have different amounts that they can use. Item Points dictate what a custom can do with Effects, spells, additional durability, and additional attributes each costing a certain amount.

    Note: Misc listed in Item Points includes the following item types; Ring, Necklace, and Relics


    RarityHeavy, Medium Armor & ShieldsLight Armor, Misc
    Unique2022
    Legendary3033
    Mythic4044

  • Durability: Every item has durability based upon its rarity and type. Users may increase the durability by 1x A-Rank for 2 Item Point. This cost doubles each time the user increases the item's durability, up to 2x S-Rank. For example, adding 3 A-ranks worth of durability onto a ring will cost 14 (2+4+8) item points. If the custom is heavy armor then the initial cost is 1 item points. If the custom is light armor then the initial cost is 3 item points.

    Note: Custom items can not be indestructible even through an effect

    Details on base durability can be found below:


    RarityLight Armor,  HelmMedium Armor, HelmHeavy Armor, Helm, ShieldsMisc
    Unique1x A1x S2x S1x S
    Legendary1x S2x S3x S1x S
    Mythic2x S3x S4x S2x S

  • Attributes: Depending on the item type they will have a base amount of attributes and penalties equal to their rank as listed here, Users may increase or add stats to be increased by 10 SP per 1 points, If the custom is a heavy armor, helm or shield it is not possible to apply speed onto it:


    RarityMedium Armor, HelmLight Armor, HelmHeavy Armor, HelmShields
    Unique+40 Spd+60 Int+40 Str -40 Spd-40 Spd
    Legendary+60 Spd+80 Int+60 Str -60 Spd-60 Spd
    Mythic+80 Spd+100 Int+80 Str -80 Spd-80 Spd

  • Effects: Effects in five tiers depending on how powerful they are. These Effects must be related to the piece i.e a melee weapon can not have a cool-down reduction perk unless there is a drawback.

    Note: The user may reference other effects from different pieces and create effects not included in this list but may require further reviewing upon custom creation. The user can not add effects that bypass or offset their pre-existing weaknesses.


    RarityHeavy Armor, Helm, ShieldMedium Armor, Helm, MiscLight Armor, Helm
    Unique111
    Legendary222
    Mythic333


    • Uncommon Effects: Takes up 5 Item Points.
    • Rare Effects: Takes up 10 Item Points.
    • Unique Effects: Takes up 15 Item Points.
    • Legendary Effects: Takes up 20 Item Points. Allowed for items of Legendary and Mythic rarities only. Only one Legendary effect may be added.
    • Signature Effects: Takes up 30 Item Points. Allowed for Mythic customs only. Only one Signature effect can be added, if one is used, no legendary effects may also be used.




  • Spells: Spells come in six tiers depending on how powerful they are. Depending on the customs item type and rarity, the custom can have a certain number of spells.


    RarityHeavy Armor, Helm, ShieldMedium Armor, Helm, MiscLight Armor, Helm
    Unique122
    Legendary122
    Mythic233


    • D-Rank spells: Takes up 1 Item Points.
    • C-Rank spells: Takes up 2 Item Points.
    • B-Rank spells: Takes up 3 Item Points.
    • A-Rank spells: Takes up 4 Item Points.
    • S-Rank spells: Takes up 6 Item Points. Up to three may be added without a drawback.
    • Exclusive spells: Takes up 12 Item Points. (Autohit/Modified/Other) Allowed on Legendary and Mythic Rings, Necklaces, and Relics. Only one Exclusive Spell may be added.





  • Removed Drawbacks
  • Adjusted Points
  • Adjusted the cost of the effects.
  • Merged all relative catergories.



Last edited by Konyo on Wed Sep 01, 2021 12:04 am; edited 3 times in total

#3Konyo 

Forge Revised Empty Tue Aug 31, 2021 5:01 am

Konyo


Effects & Banned Effects



EFFECTS LIST



  • Effects in four tiers depending on how powerful they are. The user may reference other effects from different pieces and create effects not included in this list but may require further reviewing upon custom creation. The user can not add effects that bypass or offset their pre-existing weaknesses.

  • Note: The same or similiar perk can not be selected multiple times with the same custom i.e you can not pick reduced word count for requests as a tier I effect and as a tier II effect.


    • Tier I Effects:

      • Increased Item Spell Range +5 meters or Speed +5 m/s. (This must be applied to a weapon or relic.)
      • Weapon Mastery Reduction 10% for one weapon type. (This can not be applied to a weapon.)
      • Reduced word count for traveling by 10%.
      • Mobility enhancements - Increased jump height. lunge, up to 5 meters.
      • Spell Training Word Count Reduction by 10%


    • Tier II Effects:

      • Up to 1-Post Cooldown Reduction for one spell type for Magic or one spell type for Item spells of a particular element. (This must be applied to a ring, necklace, relic, armor or helm.)
      • Increased Item Spell Range +10 meters or Speed +10 m/s. (Must be applied to a weapon or relic.)
      • Increased Experience or Jewels 10% from Requests.
      • Reduced word count for requests by 10%.
      • Telescopic Eye/Hearing - Increase Sight/Hearing range by 20 meters.  (This must be applied to a relic, or helm.)
      • Reduced word count for traveling by 20%.
      • Weapon Mastery Reduction 20% for one weapon type.
      • Pocket dimension for items: reference (Can not be modified, edited, or otherwise adulterated from this reference effect)
      • Elemental Resistance: The armor receives Minor Resistance to the first element the user ever learned to control.
      • Spell Training Word Count Reduction by 20%
      • 5% Mana Cost Reduction on Items


    • Tier III Effects:

      • Up to 1-Post Cooldown Reduction for Magic or Item spells of a particular element.
      • Up to 2-Post Cooldown Reduction for one spell type for Magic or one spell type for Item spells of a particular element.
      • Increased Experience or Jewels 20% from Requests. (This can not be applied to a weapon.)
      • Reduced word count for requests by 15%.
      • The item provides an increase of 10% to one stat. (This can not be stacked with the same item)
      • Double Damage to Equipment or Defensive spells. (This must be applied to a weapon or relic.)
      • Half-Soundless  (This must be applied to a relic, armor, or helm.)
      • Half-Scentless (This must be applied to a relic, armor, or helm.)
      • Companion Buff - Increase Companion's stats by 10%
      • Telescopic Eye/Hearing - Increase Sight/Hearing range by 40 meters. (This must be applied to a relic, or helm.)
      • Minor Resistance to Element Damage (Can not be an element stronger than your race or magic)
      • Racial Fear Immunity. (This must be applied to a relic, armor, or helm.)
      • Sense effect (Night Vision, Seismic Sense, Illusion Detector, etc) (This must be applied to relic or helm)
      • Advanced Mobility enhancements - Increased jump height. lunge, up to 10 meters, Fly Height doubled.
      • Knock backs are reduced by half
      • Double Item Spell Range or Speed. (This must be applied to a weapon or relic.)
      • Focused Healer: The user won't heal enemies with their Healing AoEs. (This must be applied to a weapon or an armor piece)
      • Focused Debuffer: The user won't debuff allies with their debuffing AoEs. (This must be applied to a weapon or an armor piece)
      • Focused Buffer: The user won't buff enemies with their buffing AoEs. (This must be applied to a weapon or an armor piece)
      • Selective Racial Tracking Immunity: The wearer cannot be detected by vampire, werewolf or lich sensory ability. (The user must select one upon creation of the item) (This must be applied to an armor piece)
      • Levity: The armor makes the wearer unnaturally nimble, allowing them to jump up 5 meters high effortlessly and land gracefully from extreme heights without hurting themselves.
      • 10% Mana Cost Reduction on Items


    • Tier IV Effects:

      • Up to 1-Post Cooldown Reduction for Magic or Item spells of all elements.
      • Up to 2-Post Cooldown Reduction for Magic or Item spells of a particular element.
      • The item provides an increase of 20% to one stat (This can not be stacked with the same item)
      • Reduced word count for requests by 20%.
      • Increase Cool-down on Spells on strike: Upon striking the target their magic and item spell cool-down is increased by one post.  (This must be applied to a weapon.)
      • Hinder
      • Supplementary effect Immunity (Blind, Deafen or Binding)
      • Homing: Spells cast through this item  (This must be applied to a weapon, or relic.)
      • Limb Cripple (This must be applied to a weapon.)
      • Armor Piercing. (This must be applied to a weapon or relic.)
      • Full-Soundless, Full-Scentless. (This must be applied to a relic, armor, or helm.)
      • Physical Damage to Magical Damage (This must be applied to a weapon or relic.)
      • Magical Damage to Physical Damage for users item and magic spells (This must be applied to a weapon or relic.)
      • Bind on Hit (Equivalent to Rank) (This must be applied to a weapon.)
      • Racial Tracking Immunity: The wearer cannot be detected by racial sensory ability. (This must be applied to an armor piece)
      • Blind on hit (Equivalent to Rank) (This must be applied to a weapon.)
      • Deafen on Hit (Equivalent to Rank) (This must be applied to a weapon.)
      • Mana Burn: Equivalent to damage dealt. (This must be applied to a weapon.)
      • Life Steal: Equivalent to damage dealt. (This must be applied to a weapon.)
      • Mana Drain (Equivalent to 10% of base) (This must be applied to a weapon.)
      • Damage over time for half damage, must be sustained for the same cost, this does not stack. (This must be applied to a weapon.)
      • Double Damage to Specific Race. (This must be applied to a weapon or relic.)
      • Universal Fear Immunity. (This must be applied to a relic, armor or helm.)
      • Damage Return (Equivalent to two ranks lower than damage received to the item piece) (This can not be applied to a weapon, ring or necklace.)
      • Moderate Resistance to Element Damage (Can not be an element stronger than your race or magic)
      • Minor Resistance to Magic or Physical Damage. (This can not be applied to a weapon.)
      • Knockback immunity. (This can not be applied to a weapon.)
      • Debuffs apply for one rank lower to the user. (This can not be applied to a weapon.)
      • Item Self-Immunity: The item is immune to the effects of the users spells.
      • Double Item AoE size and Spell dimension. (This must be applied to a weapon or relic.)
      • Spell Nullification - Base Mana Cost (This must be applied to a weapon.) (Adventurer Only)
      • 20% Mana Cost Reduction on Items
      • Element Conversion: The item has no elemental affinity. The user may select the element of it and its spells at their own discretion in the topic. (This must be applied to a weapon or armor)
      • Trackless: The wearer cannot be detected by any sensory ability.  (This must be applied to an armor piece)
      • Mage Breaker: The cooldowns and mana cost of the target is doubled for 2 posts upon striking the target. The effect does not stack, however, it does reset the cooldown and mana cost duration back to 2 posts again if the target is hit again.
      • Increased Durability to the user (This can not be applied to armors and helms.)


    • Tier V Effects:

      • Up to 2-Post Cooldown Reduction for Magic or Item spells of all elements.
      • Advanced Armor Piercing (Half damage applied to the armor and the user)
      • Immunity to Debuff - One Stat type (This can not be applied to armors and helms.)
      • Spell Nullification - Half Mana Cost (This must be applied to a weapon.) (Adventurer Only)
      • Spell Reflection without spell modifiers - Double Mana Cost (This must be applied to a weapon.) (Adventurer Only)
      • Selective Access to the Off-hand slot for classes that can not otherwise use the off-hand slot. - Relic Effect Only
      • Drawbacks attached on items that would hinder the user instead raise their stats for that amount. This does not impact tier-down penalties. (This can not be added to armors and helms.)
      • Resistance Negation: Strike made with weapon ignore any resistances the target has or their equipment has.
      • 30% Mana Cost Reduction on Item Spells
      • Minor Weakness to Magic or Physical Damage on hit, this does not stack and lasts for a single post, it may be reapplied following posts. (This can only be applied to a weapon.)
      • Damage Return (Equivalent to one rank lower than damage received to the item piece) (This can not be applied to a weapon, ring or necklace.)





BANNED EFFECTS LIST



  • While members can use a large number of effects from the shop there is a number that can not be obtained as a custom item. This list is not all-inclusive with other effects subject to being denied even if they are not on this list.


    • Ability Nullification
    • Indestructibility
    • Vital Hit immunity
    • Spell-based/Ability based Debuffs to Buff
    • Instant Kill on Hit effect
    • Instant Hit
    • Ranged Physical Attacks
    • Immunity to Elemental/Physical Damage
    • Summon type Spells.
    • Mana to Stats
    • Clones of any type.
    • Multi physical attack abilities
    • Mana for Damage Taken





Last edited by Konyo on Thu Jan 13, 2022 1:25 pm; edited 34 times in total

#4Konyo 

Forge Revised Empty Wed Sep 01, 2021 4:10 am

Konyo


The Forge



FORGE REGULATIONS



  • Whether completing a custom storyline, completing 250 roleplay posts for the first time or as a reward from an event on the site, there may come a time where characters gain custom tickets (ranging from Unique to Mythic). Those tickets can be brought here, where characters can create their own custom pieces of equipment. Perhaps the final piece of your build will come together with this items, or perhaps this will simply make your already impressive character even stronger. Be sure to read over the regulations regarding creation, and feel free to look over the suggested Effects & Banned Effects list if you're looking for inspiration.

  • When first creating your customs, The user needs to create a topic in the Forge forum with the following title: Guest's Forge, which will hold all of your customs and custom summaries.

  • The first post in the topic must be: I am Guest and this is my Forge.

  • Forge Regulations cover the custom creation, this includes Weapons, Helms, Armors, shields and Accessories.


CUSTOM DETAILS



  • Item Points: Each Custom has a preset amount of points. Depending on the item type and rarity they have different amounts that they can use. Item Points dictate what a custom can do with effects, spells, additional durability, and additional attributes each costing a certain amount.


    RarityWeaponsArmor, ShieldsAccessories
    Unique202020
    Legendary403030
    Mythic604540

  • Damage: Every Weapon has a damage amount based upon its rarity and type. Users may increase the damage by 5 per 1 item point for melee weapons and 5 per 2 item points for staff, bows, and guns.


    RarityMelee WeaponsStaff
    Unique6030
    Legendary8050
    Mythic10070

  • Handling: If the custom is a spear, sword or axe and is 1 meter or greater, the handling of the weapon is considered two-handed, they get a +25% of the base damage of the weapon.

  • Durability: Every item has durability based upon its rarity and type. Users may increase the durability by 1x B-Rank for 2 Item Point, up to 1x S-Rank for Unique and Legendary customs and up to 2x S-Rank for Mythic customs.

    Details on Weapon Durability can be found below:


    RarityMelee WeaponsRanged WeaponsStaffs
    Unique2x S1x S1x S
    Legendary2x S2x S2x S
    Mythic3x S3x S3x S

    Details on Armor and Accessory durability can be found below:


    Rarity Light & Medium ArmorHeavy Armor, ShieldsAccessories
    Unique1x S2x S1x S
    Legendary2x S3x S2x S
    Mythic3x S4x S3x S

  • Base Attributes: Depending on the item type they might have a flat amount of attributes and penalties equal to their rank as listed here, Users may increase the amount of stats that their items for 5 stats per item point.


    RarityDaggers & FistsStaffs, Books
    Unique+20 Speed+60 Int
    Legendary+40 Speed+80 Int
    Mythic+60 Speed+100 Int


    RarityMedium ArmorLight ArmorHeavy ArmorShields
    Unique+30 Spd+30 Int+30 Str -40 Spd-20 Spd
    Legendary+40 Spd+40 Int+40 Str -60 Spd-40 Spd
    Mythic+50 Spd+50 Int+50 Str -80 Spd-60 Spd

  • Effects: Effects in five tiers depending on how powerful they are. These effects must be related to the piece i.e a melee weapon can not have a cool-down reduction perk unless there is a penalty attached.  


    RarityMelee/Ranged WeaponsStaffs/BooksArmor, Shields & Accessories
    Unique221
    Legendary332
    Mythic443

    Note: The user may reference other effects from different pieces and create effects not included in this list but may require further reviewing upon custom creation.

    • Tier I Effects: Takes up 5 Item Points.
    • Tier II Effects: Takes up 10 Item Points.
    • Tier III Effects: Takes up 15 Item Points.
    • Tier IV Effects: Takes up 20 Item Points. Only one Tier IV Effect may be added to a Unique, two for Legendary and three for Mythic
    • Tier V Effects: Takes up 40 Item Points. Only one Tier V effect can be added, adding a Tier V effect occupies a Tier IV effect slot.


  • Spells: Spells come in five tiers depending on how powerful they are. Depending on the customs item type, the custom can have a certain number of spells. All spell types may be added to a custom with the exception of summoning type spells. If the custom is a ranged weapon, then they automatically receive the basic shot for no cost.


    RarityMelee/Ranged WeaponsStaffs/BooksArmor, Shields & Accessories
    Unique232
    Legendary343
    Mythic454


    • D-Rank spells: Takes up 1 Item Points.
    • C-Rank spells: Takes up 2 Item Points.
    • B-Rank spells: Takes up 4 Item Points.
    • A-Rank spells: Takes up 8 Item Points.
    • S-Rank spells: Takes up 12 Item Points. Only one may be used for Unique, Two for Legendary, Three for Mythic.
    • Exclusive spell: Takes up 15 Item Points. (Autohit/Modified/Other) Only one may be added per custom, which counts towards one of the item's S-Rank slots.





Last edited by Konyo on Thu Jan 13, 2022 12:52 pm; edited 1 time in total

#5Konyo 

Forge Revised Empty Sun Jan 02, 2022 11:09 pm

Konyo


General


Name: What is the name of your item?

Slot: What slot does this item occupy?, Weapon, Armor, Helm, Shield, Necklace, Ring, Relic?, See Guide for more Details

Type: What type is your item?, i.e light armor might be robes, heavy armor breastplate.

Class: What rarity is the item and its associated item points?, See Guide for details

Weight: Is the item Light, Medium or Heavy? If not applicable remove this field.

Quantity: Custom

Element: What element is your item?, if you do not want your custom to have an element state Arcane

Damage: See Guide for more Details If not applicable remove this field

Durability: See Guide for more Details

Details


Description: What does the item look like, where does it come from, how did it come into your possession, just a few of the descriptives that you can add about this item.

Extra


Requirements:

  • Include any additional Requirements that you desire.

Bonus:

  • See Regulations for more Details

Drawbacks:

  • Include any Drawbacks that the custom has, i.e speed penalty from heavy armor

Effects



  • Effect 1: Include the effect of your perks individually, Names can be your own, If not applicable remove this field.

Spells



  • Name: Generic Spell
    Rank: ~
    Mana Cost: ~
    Requirements: Item Name
    Type: ~
    Element: ~
    Range: ~
    Cooldown: ~
    Duration: ~
    Effect: Fill in here for the spells details and the other fields, if not applicable remove as needed.


Points Breakdown


Please list equipment points gained and lost for a faster approval process.

  • Rarity
  • Item Type
  • Weight/Handling (if applicable)
  • Bonus Attributes (if applicable)
  • Bonus Damage (if applicable)
  • Bonus Durability (if applicable)
  • Effects (if applicable)
  • Spells (if applicable)

Total points Acquired:
Total Points Spent:

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