Welcome to Fairy Tail RPG, where your visions come true through your words. You control the destiny of your character. Do you have what it takes to bring the world to order or chaos?

You are not connected. Please login or register

The Adventurer

View previous topic View next topic Go down  Message [Page 1 of 1]

#1Konyo 

The Adventurer Empty Tue Jan 28, 2020 5:35 pm

Konyo



The Adventurer

Lorem ipsum dolor sit amet, ius an invidunt adipisci, sit at aperiam efficiantur. Eos quodsi inimicus ad, laudem assentior definitiones ut usu. Mei tritani suscipiantur no. Te vel altera fuisset. An quo porro evertitur, sea falli conclusionemque no. Est no laoreet dissentias inciderint, mei laudem oblique et. Ea eos omnis dicam nominavi, eum autem facete commodo an. Decore veritus id mel, duo utinam eleifend ex, in ferri tation his. Nec eu quodsi aliquando constituto, et sit omnes copiosae temporibus. Vide dicit perfecto ea mel. Te dicit lucilius vel, affert partem ut sit.

The Types

  • Superior: None
  • Normal: None

The Feats









Weapon Mastery: Adventurers receive a 20% discount on training the Weapon Mastery for all weapon types and only require one fight to progress in Weapon mastery.
Starter Equipment: Adventurers may select one uncommon Melee or Ranged weapon upon start for their Weapon slot. In addition, they may select a rare Quiver or uncommon Melee or Ranged weapon for their off-hand slot. Furthermore, they may select one uncommon Heavy or Medium headpiece and armor as well.
Equipment Discount: Adventurers receive a 25% discount on Armor, Weapons, Shields and Quivers.
Off-Hand: Adventurers can equip either a shield, quiver or another weapon in their off-hand slot. They must also purchase and hold two-handed weapons without needing the typically required strength to wield them. They still need to have the required strength to dual-wield the weapons.
Specialization: Adventurers naturally progress as they rank up and unlock new perks in a path tree of their selection.



Last edited by Konyo on Wed May 05, 2021 4:33 am; edited 6 times in total

#2Konyo 

The Adventurer Empty Mon May 03, 2021 12:55 am

Konyo



Specialization

Adventurers are one of the most diverse classes which naturally provides the character with more perks are they progress with their character. Adventurers may go down different paths, Warrior, Ranger, and Shadow. After a character reaches C-Rank they may then choose one of the paths which will replace their class name with the associated name. Rising up in rank the user will retain the perks of the previous rank of that path. Alternatively, a character may progress down their path by completing and submitting 75, 100, 125, 150 posts as an adventurer in the character review section, relative to the rank the character is progressing to.

C-Rank:

  • Apprentice (Warrior) - As an Apprentice, you have grown accustomed to heavy armor and weapons. The speed reduction that is applied for wearing heavy armor, shields, and weapons is negated.
  • Raider (Ranger)  - Raiders do not make any sound when moving on their feet on land. This allows them to remain undetected from those they're hunting.
  • Saboteur (Shadow) - Saboteurs can stay on their feet in a tricky situation, such as when they're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. It also allows them to perform acrobatic stunts, including dives, rolls, somersaults, and flips. Saboteurs do not make any sound when moving on their feet on land.

B-Rank:

  • Juggernaut (Warrior) - Juggernaut only need half the normal amount of strength to wield two-handed weapons as though they were a one-handed weapon.
  • Scout (Ranger)  -  Scouts receives an additional 10 meters range, 10m/s in spell speed, and a One-post Cool-down Reduction to all their Ranged Weapon spells.
  • Assassin (Shadow) - Assassins deal twice as much damage to equipment with daggers and fist-based weapons.

A-Rank:

  • Sentinel (Warrior) - Sentinels may ignore the effects of knock-back.
  • Trickshot (Ranger)  - Trickshots' Range and Spell Speed modifiers now stack on all their Ranged weapon spells.
  • Blackhand (Shadow) - Blackhands deal double damage when attacking from behind with a dagger and fist-based weapons.

S-Rank:

  • Champion (Warrior) - Champions may buff their allies equivalent to all of the self-buff effects they gain from spells within 15 meters. Percentage-based effects do not apply to allies. This can not be stacked with other champions and will only have the highest stats applied from any available champion.
  • Deadeye (Ranger)  - Deadeye's basic shot spells do not have a range limit.
  • Marauder (Shadow) - Marauders may debuff their enemies equivalent to all of the self-buff effects they gain from spells within 5 meters. Percentage-based effects do not apply to enemies. This can not be stacked with other Marauders and will only have the highest stats applied from any available Marauder.

#3Jyu 

The Adventurer Empty Tue May 11, 2021 3:05 am

Jyu
The Adventurer

Every child has dreamed about leaving their home; a wish to see far away places, adventuring on epic quests for noblemen and kings, and wandering the vast world in search of knowledge, treasure, fame, glory, or a multitude of additional wants and desires. The majority of individuals choose to set aside these dreams and start to learn the trades of their families or whoever they are apprenticed under, the safe and familiar path through life. For a few individuals, however, the calling for far away adventures and heroic feats remains strong; this gives the adventurer conviction to grasp their dreams and journey into a dangerous world.

Men and women seize the chance to leave a great legacy in immortality through songs and tales that retell heroic deeds. Though the adventurer dreams of larger-than-life adventures they tend to cautiously approach their undertakings, since the hasty adventurer is often a dead one. The adventurer is best described as a man on the move; they rarely enjoy remaining in one place for long and are always looking around for their next big undertaking. Through their adventures and experiences, they will gather large amounts of knowledge and seems eternally lucky, able to avoid things better than most other individuals.  

The Types

  • Superior: None
  • Normal: None

The Feats


Weapon Mastery: Adventurers receive a 20% discount on training Weapon Mastery and only require one fight to level up.
Equipment Discount: Adventurers receive a 20% discount on Weapons, Helmets, Armors, Shields, and Quivers.
Off-Hand Slot: Adventures can use their Off-Hand slot to equip a Weapon, Shield or Quiver.
Specialization Path: Adventurers unlock new perks via their path tree as they rank up or roleplay.
Starter Equipment: Adventurers may select one Uncommon item for their Weapon, Head, and Armor slot. In addition, they may select another Uncommon Weapon, a Rare Quiver or an Uncommon Shield for their Off-Hand slot.



Last edited by Jyu on Wed May 12, 2021 4:15 am; edited 1 time in total

#4Jyu 

The Adventurer Empty Wed May 12, 2021 3:03 am

Jyu
Specialization

As the most diverse class, Adventurers can select one of three specialization paths to grow into as they progress their character. What they lack in magic, they easily make up in perks.

Upon reaching C-rank, Adventurers will be able to choose one of the three paths: Warrior, Ranger, or Rogue. Once selected, their class name will be changed accordingly in their profiles. Adventurers can progress in their specialization path by either ranking up or doing roleplay posts. With each class advancement, the Adventurer retains the perks from their previous role while unlocking a new one.

When an Adventurer has ranked up or reached the required amount of posts, they may post in the Character Review topic to have their claim reviewed and specialization name changed in their profiles. Should the Adventurer use posts instead of a rank up though, they must provide the evidence of posts as well.

When someone changes into an Adventurer later, they will receive the class that matches their rank.

C-rank or 50 RP Posts

  • Raider (Warrior): You are used to wearing heavy-weight armor and wielding heavy weapons. The speed reduction that is applied for wearing heavy-weight armor, heavy weapons, and shields doesn't apply to you.

  • Scout (Ranger): You don't make any sound when moving on your feet on land. This allows you to remain undetected from those you're hunting.

  • Scavenger (Rogue): You are used to performing agility based feats such as flips or rolls/somersaults mid-combat. You’re training to end the fight as quickly as possible allows you to push yourself farther than normally possible, allowing you to reach maximum acceleration one second sooner than normal.

C-rank or 70 RP Posts

  • Marauder (Warrior): You only need half the normal amount of strength required to wield two-handed weapons as though they are a one-handed weapon.

  • Explorer (Ranger): You receive an additional 10 meters in range, 10 m/s in spell speed, and a one-post cooldown reduction to all your ranged weapon spells.

  • Assassin (Rogue): Your weapon damage, excluding your Strength, with Dagger and Fist-type weapons is considered doubled versus equipment.

A-rank or 100 RP Posts

  • Warlord (Warrior): You may ignore the effects of knock-back.

  • Sniper (Ranger): Your range and spell speed modifiers now stack on all your ranged weapon spells and not only on your basic shots.

  • Shadowdancer (Rogue): You don't make any sound when moving on your feet on land. This allows you to remain undetected from those you're hunting.

S-rank or 150 RP Posts

  • Tyrant (Warrior): Your weapon receives one rank less damage from blows it receives. In addition, you receive a Minor Magical Resistance.

  • Sharpshooter (Ranger): Your ranged spells now have an added range of 20 meters. In addition, you receive a Minor Magical Resistance.

  • Spymaster (Rogue): You deal one rank higher damage when attacking someone from behind with Dagger and Fist-type weapons. In addition, you receive a Minor Magical Resistance.

X-rank or 250 RP Posts

  • Reaver (Warrior): You receive a cooldown reduction of 2 posts on all spells attached to Swords, Axes, and Spears. In addition, you receive a 1 post cooldown reduction on spells attached to every other piece of equipment that you are wearing.

  • Hawkeye (Ranger): You receive a cooldown reduction of 2 posts on all spells attached to Bows and Guns. In addition, you receive a 1 post cooldown reduction on spells attached to every other piece of equipment that you are wearing.

  • Phantom (Rogue): You receive a cooldown reduction of 2 posts on all spells attached to Daggers and Fists. In addition, you receive a 1 post cooldown reduction on spells attached to every other piece of equipment that you are wearing.

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum