Welcome to Fairy Tail RPG, where your visions come true through your words. You control the destiny of your character. Do you have what it takes to bring the world to order or chaos?

You are not connected. Please login or register

Item Smithy Regulations

View previous topic View next topic Go down  Message [Page 1 of 1]

#1Gamemaster 

Item Smithy Regulations Empty Fri Feb 05, 2021 4:20 am

Gamemaster

The Item Smithy Regulations



Whether from reaching level 5 within your guild, completing a custom storyline or as a reward from an event on the site, there may come a time where characters gain custom tickets (ranging from Rare to Mythic). Those tickets can be brought here, where characters can create their own custom pieces of equipment. Perhaps the final piece of your build will come together with this items, or perhaps this will simply make your already impressive character even stronger. Be sure to read over the regulations regarding creation, and feel free to look over the suggested effects and drawbacks list if you're looking for inspiration.

Item Smithy Regulations

  • When first creating your customs, The user needs to create a topic in the Forge forum with the following title: Guest's Forge, which will hold all of your customs and custom summaries.

  • The first post in the topic must be: I am Guest and this is my Forge.

  • Item Smithy Regulations cover the custom item creation: this includes Armor, Helms, Shields, Rings, Necklaces, and Relics.

    Custom Item Details

  • Item Points: Each Custom has a preset amount of points. Depending on the item type and rarity they have different amounts that they can use. Item Points dictate what a custom can do with Effects, spells, additional durability, and additional attributes each costing a certain amount.

    Note: Misc listed in Item Points includes the following item types; Ring, Necklace, and Relics


    RarityLight ArmorMedium ArmorHeavy ArmorMisc, Shields
    Rare6555
    Unique12101010
    Legendary24202020
    Mythic44363636

  • Durability: Every item has durability based upon its rarity and type. Users may increase the durability by 1x A-Rank for 2 Item Point. This cost doubles each time the user increases the item's durability, up to 2x S-Rank. For example, adding 3 A-ranks worth of durability onto a ring will cost 14 (2+4+8) item points. If the custom is heavy armor then the initial cost is 1 item points. If the custom is light armor then the initial cost is 3 item points. Details on base durability can be found below:


    RarityLight Armor & HelmMedium Armor, HelmHeavy Armor, Helm, ShieldsMisc
    Rare1x B1x A1x S1x A
    Unique1x A1x S2x S1x S
    Legendary1x S2x S3x S1x S
    Mythic2x S3x S4x S2x S

  • Attributes: Depending on the item type they will have a base amount of attributes and penalties equal to their rank as listed here, Users may increase or add stats to be increased by 10 SP per 1 points, If the custom is a heavy armor, helm or shield it is not possible to apply speed onto it:


    RarityMedium Armor, HelmLight Armor, HelmHeavy Armor, HelmShields
    Rare+20 Spd+40 Int+20 Str -20 Spd-20 Spd
    Unique+40 Spd+60 Int+40 Str -40 Spd-40 Spd
    Legendary+60 Spd+80 Int+60 Str -60 Spd-60 Spd
    Mythic+80 Spd+100 Int+80 Str -80 Spd-80 Spd

  • Effects: Effects in five tiers depending on how powerful they are. These Effects must be related to the piece i.e a melee weapon can not have a cool-down reduction perk unless there is a drawback.

    Note: The user may reference other effects from different pieces and create effects not included in this list but may require further reviewing upon custom creation. The user can not add effects that bypass or offset their pre-existing weaknesses.


    RarityHeavy Armor, Helm, ShieldMedium Armor, Helm, MiscLight Armor, Helm
    Rare111
    Unique111
    Legendary222
    Mythic333


    • Tier I Effects: Takes up 3 Item Points.
    • Tier II Effects: Takes up 5 Item Points.
    • Tier III Effects: Takes up 10 Item Points.
    • Exclusive Effects: Takes up 18 Item Points. Allowed for items of Legendary and Mythic rarities only. Only one may be added without a drawback.




  • Spells: Spells come in six tiers depending on how powerful they are. Depending on the customs item type and rarity, the custom can have a certain number of spells.


    RarityHeavy Armor, Helm, ShieldMedium Armor, Helm, MiscLight Armor, Helm
    RareN/A11
    Unique122
    Legendary122
    Mythic233


    • D-Rank spells: Takes up 1 Item Points.
    • C-Rank spells: Takes up 2 Item Points.
    • B-Rank spells: Takes up 3 Item Points.
    • A-Rank spells: Takes up 4 Item Points.
    • S-Rank spells: Takes up 6 Item Points. Up to three may be added without a drawback.
    • Exclusive spells: Takes up 12 Item Points. (Autohit/Modified/Other) Allowed for items of Legendary and Mythic rarities only. Only one may be added without a drawback


  • Drawbacks: Customs may have multiple penalties for using them with their potency changing how much they can do allowing for more spells or Effects. Moderate Drawbacks are possible from Unique up, with legendary and Mythic pieces being able to have severe penalties. These drawbacks are broken down into Minor, Moderate, and Severe Drawbacks. The maximum total increase from drawbacks is 50%

    Note: The user may reference other drawbacks from different pieces and create effects not included in this list but may require further reviewing upon custom creation.


    RarityMinorModerateSevere
    Rare1N/AN/A
    Unique21N/A
    Legendary321
    Mythic432


    • Minor Drawback:
      The user may choose one of the following:

      • Increase custom points by 10%.
      • One additional Effect slot of their rarity.
      • One additional spell slot.


    • Moderate Drawback:
      The user may choose one of the following:

      • Increase custom points by 20%.
      • Two additional effect slots of their rarity or one higher in rarity.
      • Two additional spell slots.


    • Severe Drawback:
      The user may choose one of the following:

      • Increase custom points by 40%.
      • Four additional effect slots of their rarity or one higher in rarity.
      • Four additional Spell slots.
      • An additional Exclusive spell or effect slot.





View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum