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Effects & Drawback List

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#1Gamemaster 

Effects & Drawback List Empty Fri Feb 05, 2021 4:17 am

Gamemaster

EFFECTS & DRAWBACK LIST




  • Perk List: Perks in five tiers depending on how powerful they are. The user may reference other effects from different pieces and create effects not included in this list but may require further reviewing upon custom creation. The user can not add effects that bypass or offset their pre-existing weaknesses.

    • Tier I Effects:

      • Up to 1-Post Cooldown Reduction on a single spell type for Magic.
      • Increased Magic or Item Spell Range +5 meters.
      • Increased Magic or Item Spell Speed +5 m/s
      • Increased Experience 10% from Requests
      • Increased Jewels 10% from Requests
      • Weapon Mastery Reduction 10%


    • Tier II Effects:

      • Up to 1-Post Cooldown Reduction for Magic.
      • The item provides an increase of 10% to one stats (This can not be stacked with the same item)
      • Increased  Magic or Item Spell Range +10 meters.
      • Increased  Magic or Item Spell Speed +10 m/s
      • Deafen on Hit
      • Blind on Hit, Bind on Hit, Mana Burn, Life Steal (Equivalent to one rank lower)
      • Half-Soundless
      • Weapon Mastery Reduction 20%


    • Tier III Effects:

      • Up to 2-Post Cooldown Reduction for Magic.
      • The item provides an increase of 25% to one stats (This can not be stacked with the same item)
      • Hinder, Homing, Limb Cripple, Armor Piercing, Double Damage to Equipment and Defensive spells.
      • Bind on Hit, Mana Burn, Life Steal (Equivalent to Rank)
      • Fear Immunity
      • Soundless, Scentless
      • Damage Return (Equivalent to half)
      • Minor Resistance to Element Damage (Can not be an element stronger than your race or magic)
      • Physical Damage to Magical Damage
      • Knockback immunity
      • Sense effect (Night Vision, Seismic Sense, Illusion Detector, etc)


    • Exclusive Effects:

      • Up to 3-Post Cooldown Reduction for Magic.
      • The item provides an increase of 50% to one stat (This can not be stacked with the same item)
      • Debuff to Buff Conversion
      • Increase Cool-down on Spells on strike
      • Mana Burn (Equivalent to 10% of base)
      • Damage Return (Equivalent to All Damage)
      • Moderate Resistance to Element Damage (Can not be an element stronger than your race or magic)
      • Minor Resistance to Magic or Physical Damage




  • Drawback List: Customs may have penalties for using them with their potency changing how much they can do allowing for more spells or Effects. Drawbacks are possible from Unique up, with legendary and Mythic pieces being able to have severe penalties. These drawbacks are broken down into Minor, Moderate, and Severe Drawbacks. The user may reference other drawbacks from different pieces and create effects not included in this list but may require further reviewing upon custom creation.

    • Minor Drawbacks:

      • Minor Elemental Weakness
      • Restricted access to single Spell types (Mage Only) or item slot
      • One Post Cool Down Increase on Magics (Mage Only)
      • One Post Cool Down Increase on Items
      • Base Cost Mana for all Magic Spells (Mage Only)
      • Reduced Attributes or Damage on item (Only applicable for Weapons, Armor and Helms)
      • Reduced Durability on item


    • Moderate Drawbacks:

      • Moderate Elemental Weakness
      • Minor Physical or Magical Weakness
      • One tier down for a physical stat
      • Restricted access to multiple Spell types (Mage Only) or item slots
      • Two Post Cool Down Increase on Magics (Mage Only)
      • Two Post Cool Down Increase on Items
      • Base Cost Mana for all Magic Spells (Mage Only)
      • Half Attributes on item (Only applicable for Weapons, Armor and Helms)
      • The user must be a Non-mage class (Must pick one). Note: Only applicable for Melee Weapons, Ranged weapons, Heavy Armor and Medium Armor.


    • Severe Drawback:

      • Moderate Physical or Magical Weakness
      • Two tiers down for a physical stat
      • No Attributes on item (Only applicable for Weapons, Armor and Helms)
      • Restricted access to magic, enhancement or weapon slot.
      • Three Post Cool Down Increase on Magics (Mage Only) or Cool Down increase on Items





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