Welcome to Fairy Tail RPG, where your visions come true through your words. You control the destiny of your character. Do you have what it takes to bring the world to order or chaos?

You are not connected. Please login or register

Griar Tetra's Starter Spells

View previous topic View next topic Go down  Message [Page 1 of 1]

#1Griar Tetra 

Griar Tetra's Starter Spells Empty on Tue Jan 12, 2021 2:29 pm

Griar Tetra
Name: Flèche Fantôme
Rank: D
Mana Cost: 25
Requirements: Telekinesis Magic
Type: Offensive (Debuff)
Element: Arcane
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: The caster points their hand toward a target before making a twisting motion with the hand, causing a magic seal to form in front of their hand and produce a nine inch diameter gray orb of magical energy. This orb shoots forward after creation to impact a target, both causing physical impact damage and spreading kinetic friction over the target's body which results in a D-ranked Speed Debuff to the target for a single post. If the caster is holding an object in the hand they use to produce this spell, so long as the object is no heavier than five pounds, the object can be carried by the telekinetic orb and will impact the target, so long as the item is not larger than the orb. This deals no additional damage.

Name: Légère
Rank: D
Mana Cost: 25
Requirements: Telekinesis Magic
Type: Supplementary
Element: Arcane
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: The most basic application of Telekinesis requiring the caster to raise one hand to chest level and clench their fist, forming a magic seal underneath themselves. While this spell is active, the caster is able to produce up to five nine inch diameter orbs of gray mist that travel out from their body up to the spell's maximum 5 meter range and latch onto objects to lift and move them. Each orb is capable of carrying up to fifty pounds individually, allowing the combined mass of orbs to lift two-hundred and fifty pounds if focused. These orbs possess no kinetic energy of their own, meaning they cannot produce any impact if they hit an object and will only attempt to latch onto them. Living targets can be lifted this way and can break out if they pay an equivalent Mana cost, or have a strength at at least one rank above the spell. Objects cannot be 'dropped', the object must make contact with a solid surface before the orb can be moved or the spell cancelled, unless the caster is rendered unconscious or completely runs dry of Mana during the use of this spell. The caster also cannot levitate themselves this way.

Name: Pochette Fantôme
Rank: D
Mana Cost: 25
Requirements: Telekinesis Magic
Type: Debuff
Element: Arcane
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustained
Effect: Produced by the caster lifting both hands towards a target and producing a magic seal by clenching their fists in front of themselves, a nine inch diameter gray orb rushes forward to the target and attempts to envelop them; As it does, the energy begins pushing back against them and hampering their movements significantly, essentially draining their own kinetic energy. This results in a D-ranked Speed Debuff on the target until the spell ends.

Name: Chelem Fantôme
Rank: D
Mana Cost: 25 Per Person
Requirements: Telekinesis Magic
Type: Offensive (Debuff, AoE)
Element: Arcane
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: Lifting both hands upwards and then slamming them down into the ground, the caster produces a magic seal underneath themselves and then a magic seal above an area of one meter in diameter within the spell's range. This seal sends down a column of gray, crushing force on targets within it's area, producing a pressure that not only deals concussive damage but carries a D-rank Strength debuff to each target affected by the spell.



Last edited by Griar Tetra on Fri Jan 15, 2021 3:00 pm; edited 2 times in total

#2Ezekiel 

Griar Tetra's Starter Spells Empty on Thu Jan 14, 2021 4:12 pm

Ezekiel
Flèche Fantôme: Add a size to the orb. Also, remove "but can cause secondary effects depending on the item." Add that the size of the item cannot exceed the size of the orb. Just to let you know, if you want to control the direction of the orb you also have to pay additional mana after the initial post.

Legere: Change "Utility" to "Supplementary". Add the size of the orbs. Note that you can only push, pull, or lift people/things up to 5 meters away from yourself. Like stated above, if you wish to be able to manipulate the spell you'd have to pay an additional mana. State that people caught can break out of this if they pay an equivalent amount of mana, or if they're strength is a rank above the rank of this spell.

Also keep in mind that you can't control the users equipment.

Pochette Fantôme: Approvedededed.

Chelem Fantôme: Add "25 per person" in Mana cost & approved

#3Griar Tetra 

Griar Tetra's Starter Spells Empty on Thu Jan 14, 2021 4:45 pm

Griar Tetra
All issues should be changed, and with Legere the intention isn't really to manipulate equipment or do anything particularly insane, but it's more the catch-all 'Manipulating the environment' spell. Picking up and moving environmental objects, that sort of stuff.

Let me know if I missed anything!

#4Ezekiel 

Griar Tetra's Starter Spells Empty on Fri Jan 15, 2021 11:22 am

Ezekiel
Add the size of each spell and good to go. D rank spells are 0.25 meters in size

#5Griar Tetra 

Griar Tetra's Starter Spells Empty on Fri Jan 15, 2021 3:01 pm

Griar Tetra
Spells appropriately edited.

#6Ezekiel 

Griar Tetra's Starter Spells Empty on Sun Jan 17, 2021 3:52 am

Ezekiel
These spells have been approved for use.

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum