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5.b. The Bounty and Incarceration Regulations

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#1Jyu 

5.b. The Bounty and Incarceration Regulations Empty on Fri Nov 13, 2020 12:25 pm

Jyu

THE BOUNTY REGULATIONS



Bounties

  • Bounties are monetary values assigned to mages who commit criminal acts throughout Fiore. The worse the act and more often that they occur, the greater the bounty one person may have compared to someone who commits less-significant or far fewer criminal acts. Keep in mind, Bounties are an IC mechanic and may be given subjectively based on those with power within Fiore.

  • In some situations, the infamy level of a wanted person may further influence their bounty.

  • While typically reserved for dark and guildless mages, it is possible for anyone to get a bounty. From actions ranging from the simple theft from a merchant to the utter destruction of a town and its citizens, any user may find themselves being wanted and possibly hunted based upon the actions they commit to within threads so long as it can be assumed that there were witnesses after the fact. Threads in which a bounty can be accrued must be "Open" threads, not private.

  • Fill in the form in the Bounty Review topic to claim a bounty.

Hunting

  • Once someone is given a bounty, they may be hunted and are subject to the Fighting Regulations.

  • Bounties are not to be meta-gamed, even if there is an existing understanding between two users OOC. A user can only learn of a bounty if they have written in a topic within a town after the bounty was assigned. This is due to the fact that bounties are public information, put up for the public within towns.

  • We consider your character automatically up to date when they roleplay in a town. There is no need to actually roleplaying looking at a bounty board.

  • Do note that if someone's bounty page gets updated with their magic and you have not RPed in a town after that update while facing them off, you do not know off their magic because you never update your bounty knowledge by RPing in a town after their page got updated.

  • While it can be assumed that a higher bounty indicates more information about that user being made public, this is not always the case. Often it depends on the individual's fame/infamy, as well as the location of the acts committed. When in doubt, refer to the bounty page of that individual, or ask a Moderator for clarification.

  • When a bounty hunter enters the topic, invasion rules are put in place. In the case of multiple people working together to capture the individual with the bounty, each individual will split the full bounty reward.

  • Bounty hunters are not immune to receiving a bounty themselves. Depending on the acts committed while capturing an individual, they may receive a bounty themselves. This is dependent on things such as how much damage was caused, were innocents harmed or killed, and how "dangerous" was this bounty.

  • In case the wanted user wins, they may leave the topic freely. Their actions however may result in an increase of their bounties. The defeated pursuers may not pursue the wanted user for two months after that. If the wanted user defends their freedom enough, it is possible that they may experience increased attention from other parties.

Rewards

  • Upon defeating the wanted criminal, Rune Knights will appear in the topic and arrest the user to take them to Era. This is done via instant travel, regardless of where the criminal was.

  • If the bounty hunter caused severe damage in the process, they may also be arrested and taken in for processing. This is done via instant travel, regardless of where the fight occurred.

  • Depending on how much damage was caused during the capturing of the criminal, the bounty payout may be less than the actual number shown. This number depends on the damage caused in the thread, and again, it is completely subjective. Moderators maintain the right to make the determination of how much is deducted.

#2Jyu 

5.b. The Bounty and Incarceration Regulations Empty on Fri Nov 13, 2020 12:37 pm

Jyu

THE INCARCERATION REGULATIONS



Incarceration

  • Incarceration can occur to those with a bounty who have been captured.

  • As mentioned in the Bounty rules, those who are arrested are instantly transported to the Era Dungeon for their incarceration.

  • Users can not use magic in the Era Dungeon and do not have access to their items or companions.

Bribes

  • It may be possible to pay and get out of jail early. The cost for this is 500,000J by default. If you had a bounty upon your arrest, that number is added on.

  • If the bounty was higher than 2,000,000J, the additional cost becomes 1,000,000J.

  • If the bounty was higher than 4,000,000J, the additional cost becomes 1,500,000J.

  • A bribe may be paid by anyone, as those who accept bribes don't care about its source.

Sentence

  • What most prisoners end up doing is sitting out their sentence. Sitting out your sentence constitutes fulfilling a word requirement based on the total of the bounty.

  • The imprisoned user must serve their sentence within the Era Dungeons and may not have any other topics active until the sentence is fulfilled.

  • The amount words that must be done is 200 per 100,000J bounty that had been placed upon them before they were incarcerated.

  • The user can split the words into multiple topics in Era Dungeon if they want to create different phases of sitting out their sentence.

  • The user can also have a topic with a visitor, however, only 20% of the total amount of words may be dedicated to this. Furthermore, the user can only receive one visitor in total.

  • Each next time the user gets incarcerated again, their time to sit out sentences increases by 50 words added to the total of 200.

Sacrificing

  • Sacrificing is an alternative option to either serving out the sentence or having to pay for a release, which instead allows for a user to be free at the cost of a permanent stat reduction.

  • The amount of stats lost depends on the bounty, which is 1 SP per 100,000J bounty.

  • The deduction is split between all of the attributes. If it is an odd number, then the extra point will be applied to the attribute selected by the user.

  • This can be done in the sticky provided in the Era Dungeon forum.

Breakout

  • While serving out a sentence, an incarcerated user may attempt to escape dungeons.

  • During an attempted escape, other users may join in to help the escape. This can only be done if they have discovered the individuals incarceration IC.

  • Other users affiliated with the Royal or Noble faction via some means, such as alliance, may enter the thread if they are in the area. This allows them to attempt to stop the prison break. NPC's may also enter, if the prisoner is valuable enough. If no one contests within 24 hours, the escape is successful.

  • The group attempting the jailbreak may set the topic at either Orange or Green.

  • If an escape fails, the user may not try again for one week.

  • If the escape turns into a confrontation, rewards will be given accordingly to both winners and losers.

#3Jyu 

5.b. The Bounty and Incarceration Regulations Empty on Fri Nov 13, 2020 12:58 pm

Jyu

THE THREAT CLASSIFICATIONS



Threats

  • Upon reaching a certain bounty value, a wanted criminal will fall under one of the classifications assigned by the Kingdom to determine someone's level of threat.

  • Each classification comes with added dangers to the user and also increases the penalties for being captured.

  • Each classification has a listed bounty value upon reaching that number more information will become known about the user and their fame will turn to infamy.

Classifications

Dangers (≥ 1,000,000J)

  • The information known about the user is equivalent to having 2,500+ reputation.
  • Upon being defeated, the user will lose 10% of their jewels. This amount of jewels is split among those aiding in capturing the user in the topic.
  • 10% of the user's fame is converted to infamy upon reaching this level.

Hazards (≥ 2,000,000J)

  • The information known about the user is equivalent to having 5,000+ reputation.
  • The user is constantly in Orange mode.
  • Upon being defeated, the user will lose 20% of their jewels. This amount of jewels is split among those aiding in capturing the user in the topic.
  • Upon entering a city, it is considered IC knowledge that the user has entered the town due to it being announced by the guards everywhere. This allows everyone in the same city to invade any topic of the user while they roleplay in cities.
  • 20% of the user's fame is converted to infamy upon reaching this level.

Disasters (≥ 3,000,000J)

  • The information known about the user is equivalent to having 10,000+ reputation.
  • The user is constantly in Orange mode.
  • Upon being defeated, the user will lose 30% of their jewels. This amount of jewels is split among those aiding in capturing the user in the topic.
  • Upon entering a city, it is considered IC knowledge that the user has entered the town due to it being announced by the guards everywhere. This allows everyone in the same city to invade any topic of the user while they roleplay in cities.
  • 30% of the user's fame is converted to infamy upon reaching this level.

Catastrophes (≥ 4,000,000J)

  • The information known about the user is equivalent to having 20,000+ reputation.
  • The user can no longer take Good Quests.
  • The user is constantly in Orange mode.
  • Upon being defeated, the user will lose 40% of their jewels. This amount of jewels is split among those aiding in capturing the user in the topic.
  • Upon entering a city, it is considered IC knowledge that the user has entered the town due to it being announced by the guards everywhere. This allows everyone in the same city to invade any topic of the user while they roleplay in cities.
  • 40% of the user's fame is converted to infamy upon reaching this level.

Devastations (≥ 5,000,000J)

  • The information known about the user is equivalent to having 40,000+ reputation.
  • The user can no longer take Good Quests.
  • The user is constantly in Orange mode.
  • Upon being defeated, the user will lose 50% of their jewels. This amount of jewels is split among those aiding in capturing the user in the topic.
  • Upon entering a city, it is considered IC knowledge that the user has entered the town due to it being announced by the guards everywhere. This allows everyone in the same city to invade any topic of the user while they roleplay in cities.
  • 50% of the user's fame is converted to infamy upon reaching this level.

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