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The Mighty Oasis

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#1Ghost 

The Mighty Oasis Empty on Wed Oct 14, 2020 2:18 am

Ghost
Name: Pegasus Crash
Rank: D
Mana Cost: 25
Requirements: Ghost
Type: offensive
Element: Arcane
Range: 10 Meters
Cooldown: 1 Post
Duration: Instant
Effect:
Ghost will vibrate his body as he is sent crashing towards his opponent. Crashing into his target. Knocking D tier opponents back 10 meters.The casting is done by drawing a aura like connect dots to from what would become a pegasus


Name: Vibration Pegasus
Rank: D
Mana Cost: 25
Requirements: Ghost
Type: Offense
Element: Arcane
Range: 00 Self
Cooldown: 1
Duration: Sustain
Effect: The user is able to vibrate his hand causing him to take on a vibration from the air around him. Being able to hit the very air. Sending power shots at his target at a total of 7. The casting is done by drawing a aura like connect dots to from what would become a pegasus

Name: The Power Of The Saint
Rank: D
Mana Cost: 25
Requirements: Ghost
Type: Self Buff
Element: Arcane
Range: Self
Cooldown: 1
Duration:  Sustain
Effect: The user gains a +5 to endurance as he goes into a rage. As his eyes turn yellow. It would be as if he is a beast throwing a fit. As his body let's out a powerful aura. The casting is done by drawing a aura like connect dots to from what would become a pegasus


Name: Saint Crash
Rank: D
Mana Cost: 25
Requirements: Ghost
Type: offensive
Element: Arcane
Range: 5 Meters
Cooldown: 1
Duration: Instant
Effect: The user will rush grab his target.  Then come down head first while spinning around at rank speed. Then slamming his target. The target must be airbone. The casting is done by drawing a aura like connect dots to from what would become a pegasus.



Last edited by Ghost on Mon Oct 26, 2020 4:20 am; edited 3 times in total

#2Ghost 

The Mighty Oasis Empty on Wed Oct 14, 2020 2:42 am

Ghost
Ok this is ready

#3Venus Rosé 

The Mighty Oasis Empty on Wed Oct 21, 2020 5:52 am

Venus Rosé

  • You just need to write down the name of your magic in the 'Requirements' category. It's not required for you to list the character requirements. The spell casting motions should be written under the spell description instead.

    Shatter: Denied.

  • You cannot have an ability that shatters spells. If it's vibration magic, it should only vibrate and do rank damage. It is already listed in the spell regulation that if an offensive spell go against another offensive spell it will cancel out, so there is no need to mention it. You cannot also separate elements of another spell, that isn't allowed. Please remove that part. Once again if its a Vibration offensive spell, explain and describe how it works and it will only do rank damage without any other extra effects.

    Vibration Break: Buff spells do not break through binds. They simply add up points to your endurance and the spell casting motion must be visible to the eye - you can't bite your tongue and cast it.

    Saint: D-Rank buffs only give 5 points, not 10. Please edit it. You need to mention your casting motions in your spell description.

    Saint Crash: Unfortunately, spells don't work like that in a combo. You can either jump, which is in a separate spell or do damage, it can't be both in the same spell.

#4Ghost 

The Mighty Oasis Empty on Mon Oct 26, 2020 4:20 am

Ghost
Bump fixed it

#5Venus Rosé 

The Mighty Oasis Empty on Sun Nov 01, 2020 9:51 pm

Venus Rosé

Pegasus Crash:
  • Requirements is your magic name, not your character name.
  • Your spell has to be either projecting a spell OR charging towards the opponent, it cannot include both at the same time. So you can either just cast an offensive spell with your hands or have a different spell that allows you to dash which will be a supplementary spell.
  • Knockback 10 meters is over the spell range. You need to have a flat range for knockback so if you want your spell to do damage within 4 meters, you'll have a knockback of the remaining 1 meter.


Vibration Pegasus:
  • Requirements is your magic name, not your character name.
  • Note that the spell damage will be split for each punch out of those 7 shots so you'll be dealing 1/7 D-Rank damage per punch.
  • Also, reminder that since your spell is sustained your spell will go into cooldown once the damage is dealt so you can't be doing damage every time per post.


The Power Of The Saint:
  • Approved.


Saint Crash:
  • I've already mentioned that spells don't work like that. Each of the attacks that you did has to be separated into a different spell. One for dashing towards the target and another for slamming the target for example. Spells don't lock onto targets itself so you can't just shoot up into the sky and slam an opponent, it depends on how you apply to the context in battles.


Bump when done.

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