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Eternal Nightmare

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Eternal Nightmare Empty Tue Jan 14, 2020 5:39 am



Eternal Nightmare was formed from its master's disgust at the state of the world. The current king of Fiore is a pretender: having only been granted the throne due to a barely tangible relation to the original dynasty, and the nobles who support him are cruel and corrupt, often using their influence to further their own agendas rather than support the people they have a duty to. A group of powerful individuals, branded criminals due to their refusal to accept the world as it is, came together with the aim to build a better world. Their world.

Unstoppable. No more factions, politics or hidden schemes. One nation under Eternal Nightmare, so that Fiore would not crumble under the factions within the country, nor succumb to the influences from other nations. A meritocracy that would judge a person not by their lineage, but by their willingness to contribute and sacrifice themselves for the greater good of the cause. Gaining power because of your name would become a thing of the past. Power would be given to those who earned it, and were willing to work for it.


  • The user may not take Good quests.

  • The user may not kill other members of the guild without first consulting the guild master.

  • The user must never reveal sensitive information about the guild. Failure to do so will result in the loss of a limb.


Eternal Nightmare is situated in an ancient tower built in the mountains that overlook Oak City. It was discovered by the founding members during an expedition into a long dead civilisation. The appearance of the tower exudes terror on the outside, with its blackened walls and structure. Inside, the tower has remained in pristine condition due to the fact that no one could find it while it was lost. It required the members to seek it out, and reveal it to the world once more. Abandoned for centuries, it now holds some of the strongest criminals in Fiore, and woe betide any who dare to attempt an attack.

Within the building is enough space for any kind of room one would desire. Bedchambers for every member, kitchens and rooms to eat, to train and to study the magical secrets of the world. The route to the guild is an open, winding rocky path which allows for any visitors to be seen long before they reach the large entrance doors. Finally, a magical elevator lies directly in the center, allowing quick access to any floor, including the very top of the spire. The long entranceway greets any who enter and, at the end of this walk, in front of the elevator sits a throne, build for another but now used by the guild's master.


One of the oldest active and most prolific criminals in Fiore, Odin Morningstar has always been watched by the Rune Knights. When Grimoire Heart attacked Era, he was present. When the same guild attacked Blue Pegasus, he also fought. And when the despot king of Fiore was murdered in his own castle, despite the efforts of the country's top light mages, he breached the entrance alone. His time as an undead has granted him many secrets to the world, as has his connections to powerful demons and ancient cults. While the guild looks for peace and a new Fiore for all to benefit, Odin himself has much darker ambitions.


  • Judge: The user is able to use the Eternal Horror spell.

  • Jury: The user is able to use the Eternal Change spell.

  • Executioner: The user is able to use the Eternal Damnation spell.

    Guild Spells:

    Name: Eternal Horror
    Rank: S
    Mana Cost: 1000
    Requirements: Nightmare's Shield
    Type: Supplementary
    Element: Darkness
    Range: Self
    Cooldown: 30 days
    Duration: Sustain
    Effect: The user opens their palm face up, causing a magic circle to be cast beneath them. From the user's torso, a maximum of four extra arms and hands emerge. These arms have a collective durability of 2xS rank (4 arms = 1xA durability each) and cannot be hindered due to being magical in nature. These arms deal the same damage as the user's physical strength allows. Striking with the arms causes a bind on-hit effect (up to a maximum of S rank) and does not stack with multiple hits. However, the bind can be reapplied with consecutive strikes if escaped. It can be sustained for at most 3 posts before the arms dissipate. This acts as a transformation and not a spell, therefore if cannot be nullified by magical means, only if the user chooses to cancel it.

    Name: Eternal Change
    Rank: S
    Mana Cost: 500
    Requirements: Nightmare's Hand
    Type: Supplementary
    Element: Arcane
    Range: Self
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: The user exhales deeply to activate this spell, before changing their appearance completely. Through this spell, the user's height, weight, sex and any other physical characteristics can be changed to suit their desires. While they can appear to be of another race, they do not gain any of the physical abilities of said race. This spell does not allow transformation into a player or non-playable character's face claim, and requires the user to show an image to reflect their new appearance. Due to the nature of this spell, a user with a high reputation or bounty has the effects completely nullified, as they no longer resemble the person they truly are anymore.

    Name: Eternal Damnation
    Rank: S
    Mana Cost: 1000
    Requirements: Nightmare's Mind
    Type: Offensive
    Element: Darkness
    Range: 100 Meters
    Cooldown: 30 Days
    Duration: Instant
    Effect: The user manifests a katana of darkness on their hip. When the sword is drawn in a slash motion, an 100m wide, 50m tall, crescent shaped darkness beam of magic will surge forward at 20m/s. This magic will not affect any mages in Eternal Nightmare or their spells, instead passing through them harmlessly. This spell pierces through all equipment and anyone hit by the spell will suffer S rank damage. Afterwards the sword will dissipate back into the void.


Level 1:

  • Through Strength, Power: By tapping their guild mark, the user makes it disappear which hides their identity by nullifying the descriptive effects of reputation. Users with a bounty instead have the effects of their reputation reduced by two levels.

Level 2:

  • Untapped Potential: The user receives an additional 10% experience from completing Bad and Neutral Quests.

Level 3:

  • Through Power, Victory: By completing a quest of the member's rank or above, once per week that member can also gain +25MP. This resets each Monday.

Level 4:

  • Shady Dealings: The user receives an additional 20% jewels from completing Bad and and Neutral Quests.

Level 5:

  • Through Victory, Supremacy: Users gain double the monthly conquest reward.

Last edited by Odin on Wed Jun 23, 2021 2:37 am; edited 10 times in total

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