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The Guild Regulations

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#1Gamemaster 

The Guild Regulations Empty on Mon Nov 04, 2019 12:25 am

Gamemaster

THE GUILD REGULATIONS



Members

  • Users must select whether they wish to go guildless or belong to a guild when they create their character in the application.

  • Users may enter a guild later on via roleplay, they must post this in the review section. The GM of a custom guild may choose whether you may enter or not.

  • Even if a user goes guildless they must still state the location and color of the tattoo in case they decide to enter a guild later on.

  • Guilds can get temporarily locked due to certain reasons. This will be made visible in the widgets or a sticky in the character section.

  • Leaving a guild initially is free, It costs 250,000J to leave your next guild. This doubles for each following departure from a guild.

  • The maximum number of members for every guild is currently capped at 15.

Guild Activity

  • At least 4 members (including the guild master) of every guild must post in the Monthly Activity Checks for their guild to be considered active.

  • Being unable to meet this requirement will result in the guild to go through a probation period during which they will be up for consideration to be disbanded.

  • This period lasts 3 months, which means that the guild under probation will need to meet the Activity Check requirement for 3 months in a row after missing it once.

  • To avoid this, guild masters are advised to actively recruit or stimulate their members to post in order to meet the checks.

Member Levels

  • Members can level up within their guild to unlock powerful perks.

  • The level of a member in their guild is determined by the total number of posts they have written while being a member of that guild.

    LevelRequired RP Posts
    Level 00
    Level 150
    Level 2100
    Level 3150
    Level 4200
    Level 5250


Guild Titles

  • Each guild has special positions or titles that can be obtained by members.

  • In order to be eligible for these titles, the user must be at least a Level 3 member of the guild and no other member of the guild must already possess that title.

  • Becoming the guild master will replace a user's title but they will retain their guild title perk.

Masters

  • Users can become a master of a guild if the position is open. They must be at least Level 4 in the guild and have the support from the majority of the guild to take the role.

  • Masters are capable of excommunicating users from their guild if they break the rules of the guild.

  • Guild Masters gain access to two of their guild title perks upon becoming the Guild Master which they must state.

  • Guild Masters may create Mini-Events for their Guild with the assistance of staff, once every 3 months.

  • When against fighting Guild Masters, members receive an additional 20% Jewels, Fame and Experience.

Customs

  • The user can only claim a Custom once via the Level 5 method.

  • Upon going inactive, the Custom will get unlocked, however, the original user will keep their custom. This means that the Custom can now be purchased by one additional person.

  • Should the user sell their Custom from the Level 5 method, they will receive 50% of the value.

  • Once the original user sells their Custom, the item will once again be limited to one person. In this case it would be the second buyer.

  • The original user may not claim a new Custom again via the Level 5 method after selling their custom.

  • The original user does not lose their Custom upon leaving the guild. Instead, as mentioned before, they cannot apply for another Custom again via the Level 5 method.

  • In the event that the user reaches Level 5 in a guild but departs before creating their Custom, they do not lose their claim to the Custom. It will show on the profile of the user as a 1x Legendary Lvl. 5 Custom token



Last edited by Gamemaster on Mon Nov 04, 2019 12:26 am; edited 1 time in total

#2Gamemaster 

The Guild Regulations Empty on Mon Nov 04, 2019 12:26 am

Gamemaster

THE GUILD RAIDS




Guild Raids

  • Guilds may be attacked but this must be done in an open topic at the location of the guild itself.

  • Light Guild and Rune Knight members may attack Neutral and Dark Guilds without penalty of receiving a bounty. Neutral and Dark Guild Members may attack Light, Neutral and Dark Guilds receiving a bounty if they attack a light guild.

  • If a majority of a neutral guild raids a light then the guild will be considered a Dark guild whether successful or not.

  • Guild raids are considered green topics. The danger for guild raids can only be increased when both parties agree to a different danger setting.

  • Members are not required to protect their guild.

  • Attackers may not use any spells in their entry post.

  • After the last attacker has entered the topic, the attackers must give the guild members 48 hours to enter the topic and defend their guild.

  • As always, everyone must be present in the town to enter the topic and may not travel afterward to enter it. Masters may purchase items which can bypass this though.

  • Each guild has a base durability of 10x S-rank damage before it is considered completely demolished.

  • Guilds at most take 1x S-Rank damage per post.

  • If a Guild Building is destroyed entirely users within the guild will lose their perks until the guild has been recovered to 6x S-Rank or 60%, whichever is greater.

  • When a guild is demolished, it automatically repairs itself 20% per week (this could 2x S-Rank per week or more if the guild has a higher durability).

  • Masters can pay 50,000J per 10% in the guild shop to repair it faster i.e. 250,000J paid to immediately restore 50% of the guild.

  • Successful attackers will receive a base bounty of 1,000,000 Jewels, if applicable and a base reward of 500,000 Jewels + 25,000 Experience alongside any bounties and rewards they would have received from defeating viable opponents.

  • In order to receive a reward for raiding a guild. There must be at least one guild member who defending the guild against the raid.

  • Guilds can at most be attacked once every two months.

#3Jyu 

The Guild Regulations Empty on Wed Jun 17, 2020 9:26 am

Jyu

THE GUILD EVENT REGULATIONS



The Guild Event Creation

  • Guildmasters are allowed to create a guild event once per three months.

  • The cooldown starts when the guild event has been posted in the Event Quest section.

  • Guildmasters can use the template in the Guild Event Review topic in the Review section to create their event after which it will be reviewed by staff.

  • Once it is approved, Guildmasters can post the event in the Event Quest section. The title of the topic must be the event's name followed the guild's full name between brackets e.g. Scary Slumber Party [Fairy Tail]

  • There must be at least 4 participants from a guild to start the event.

  • Guildmasters can create an event with another guild, however, the guilds must be formal allies.

  • The events must reasonable. It may only affect the guild itself. See the examples below e.g. slumber party, beauty contest etc.

  • Guild events can at most consist out of three phases.

  • The reward of guild events will be determined by the length and involvement level which it creates with others.

  • Guild events may at most last 2 months. Proper planning by the guildmaster is necessary to determine how many people are most likely going to get involved and how long it may last.

  • Guildmasters must state the deadline for the event.

  • Guildmasters have the responsibility to remove their members out of the event if they are holding up everyone else.

  • Guild events do not have a difficulty level. This means it is accessible to everyone in a guild.

  • The guildmaster announces when the next phase starts. Those not meeting the word requirement when the next phase is announced may no longer participate and are considered disqualified.

The Guild Event Participation

  • Guild members may participate in the event of their guild with only a single character, should they have more in that guild.

  • Should a guild event require interaction with other guilds, members may not roleplay with themselves with their alternative accounts placed in the other guilds.

  • Guild event topics do not take up any roleplay slots.

  • Should the event take place exclusively at a single location, the user may continue roleplaying at other locations while roleplaying at the declared guild event location as well by using a specific tag specified in the event.

  • Should the event take place at multiple locations, the user must travel around as if they were roleplaying normally. Though, once again, the guild event topics won't take up slots.

  • Members are given 72 hours to post for their turn, after which they are skipped and disqualified. Guildmasters may use a lower timer, but they must have it announced at the creation of the event.

  • Fights taking place during the event are eligible for rewards based on the fighting regulations.

  • Upon being disqualified, the user will not receive any rewards.

The Guild Event Rewards

  • Since each phase has the same length. The rewards are flat as well per phase: 250,000J, 10,000XP and 5SP.

  • The length of each phase requires each participant to at least provide 2000 words.

  • Bonuses and reductions do not apply to Guild Events.

#4Jyu 

The Guild Regulations Empty on Wed Jun 17, 2020 9:56 am

Jyu
Scary Slumber Party

It is time for our guild to do something fun again. I have managed to find a large mansion which can be rented for a ridiculously cheap price. It is large enough to house all of us for the night while we play games and catch up with each other.

Catch Up

We have arrived at the mansion. The sun is setting and we are ready to have fun. Catch up with other members of the guild. Did you meet the newer members already? If not, introduce yourself to them. Play games and enjoy yourself!

Details:

  • Create a topic in Dahlia and end it with the tag: [SSP - Phase 1]
  • The topic must have at least one other participant in it.
  • It is possible to be in multiple topics.


Witching Hour

Did you guys notice the weird things that have been happening at the mansion? Some claim that the eyes of the paintings have been following them around. Others hear scary noises. We tried to open the door to find the guy giving us the key but the front door won't open anymore. I guess this is why the mansion was so cheap.

Details:

  • Create a topic in Dahlia and end it with the tag: [SSP - Phase 2]
  • The topic must have at least one other participant in it.
  • Experience all the spookiness of the mansion. Give it your own fun twist. The event ends when the sun rises and the doors magically open.


Beauty Contest

The annual Blue Pegasus beauty contest is coming up again! It is possible to participate as a model, designer, make-up artist, and the list goes on. If you do not participate as a model, you can choose to help one out to make sure that they stand out and get the biggest spotlight.

Shop n’ Style

The first part of the event is of course all about preparation. Go to stores to find the right materials to create outfits and make sure you come up with matching items to create the most captivating style. If you have others in your team, they will come along with you to help you out with this.

Details:

  • Create a topic in Hargeon and end it with the tag: [BC - Phase 1]
  • You will go out shopping in this topic to prepare for the beauty contest taking place later.


Beauty Contest

It is time for the actual beauty contest, the moment to showcase the outfits that you have prepared in the previous phase. You have others competing against you, so make sure you give your best performance and impress the audience!

Details:

  • Create a topic in Hargeon and end it with the tag: [BC - Phase 2]
  • The topic must have at least one other participant in it.


Afterparty

What a night! Let's celebrate this fun event and conclude with an afterparty. The dress code is cocktail. Get those suits and cocktail dresses out. We have rented the bar so the drinks are free and the dance floor is all yours.

Details:

  • Create a topic in Hargeon and end it with the tag: [BC - Phase 3]
  • The topic must have at least one other participant in it.
  • It is possible to be in multiple topics.

#5Gamemaster 

The Guild Regulations Empty on Thu Oct 22, 2020 6:23 am

Gamemaster

GUILD NAME HERE





This is where you put the general description of your guild. It is the overarching idea that formed you guys; It is your goal; It is your credence. This is your chance to explain to anyone who knows nothing about you what your guild is about. Please include within your description what alignment you would classify your guild as; Good, Evil, or Neutral. As of Season 3, the Royal or Noble factions may change your guilds alignment at any given time due to what is occurring IC, and it is better to reflect who you are early rather than have it changed for you.


REGULATIONS





  • This is where you place your regulations for your guild. These should be the rules and laws in which your members must govern by.

  • Users may look at any of the guilds that currently exist, or other WIPs, in order to get an idea of what sort of regulations they would like to use.

  • These regulations can be relatively relaxed, or extreme. Remember it is up to the creator. If you'd like a strict guild with severe consequences, that is fine. However, keep in mind you must appeal to your member base.

  • The regulations must be things your members are required to do, or are expected to do. There can also be punishments for those who fail to meet the criteria.


BUILDING





This is where you describe your guild's location. You may be pretty imaginative with it, however, keep in mind it's just a building. You do not have an advanced defense system that'll fight your battles; Just a cool house where your members call home.


MASTER





This will be the current, acting Guild Master. Should the Guild Master ever change, this part of the page will be updated to reflect that change. However, the old Masters will be recorded in an index, so make sure to describe yourself.


TITLES



  • Title: This is where you can create up to 4 titles for your guild.

  • Title: These titles can grant little bonuses to the members who hold them.

  • Title: These bonuses must be in the form of spells.

  • Title: At Guild Creation, the guild master may select two title spells.


PERKS



Level 0:

  • Name: This is where you decide the perks that come with your guild, based on the level an individual has reached within that guild.

Level 1:

  • Name: There can be multiple small perks per level.
  • Name: Or larger, single perks per level. It's up to you!

Level 2:

  • Name: These are some of the things that will truly separate your guild from the rest. So think about what it is you wish to offer!

Level 3:

  • Name: Those joining upon guild creation will start level 3.
  • Name: This includes normal members as well as the guild master.

Level 4:

  • Name: Keep in mind, some current guilds have better perks than others. So please don't think that just because one of the S2 guilds had it, your guild for S3 is entitled to it.

Level 5:

  • Level 5 Custom: This represents the Level 5 Custom that all Guilds can receive.



Members




  • User 1: This is your guild. These are the members that are making this whole thing possible.

  • User 2: While you can start with more than 3 members, it takes at least 3 to actually be able to submit your guild for creation. These 3 are separate from the individual who has been listed in the "Guild Master" section.

  • User 3: While the minimum for a guild is 4 members with the Guild Master needing to be at least B-Rank, there is no limit to the other members.


Code:
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<center><img class="purpimg" src="https://i.imgur.com/SoQzUCb.jpg" width="428"/></center>

This is where you put the general description of your guild. It is the overarching idea that formed you guys; It is your goal; It is your credence. This is your chance to explain to anyone who knows nothing about you what your guild is about. Please include within your description what alignment you would classify your guild as; Good, Evil, or Neutral. Try to be impartial! Once S3 starts, the Royal or Noble factions may change your guilds alignment at any given time due to what is occurring IC, and it is better to reflect who you are early rather than have it changed on you.

<br/><p style="background-color: #242a49; color: #fff; text-transform: uppercase; letter-spacing: 2px; text-shadow: 0 -1px 0 #334562; font-weight: bold; font-size: 15px; padding: 10px; text-align: left; border-radius:20px;"><img src="" width="20px"/> REGULATIONS</p>

<center><img class="purpimg" src="https://i.imgur.com/qxzEoS9.jpg" width="428"/></center>
[list]
[*]This is where you place your regulations for your guild. These should be the rules and laws in which your members must govern by.

[*]Users may look at any of the guilds that currently exist, or other WIPs, in order to get an idea of what sort of regulations they would like to use.

[*]These regulations can be relatively relaxed, or extreme. Remember it is up to the creator. If you'd like a strict guild with severe consequences, that is fine. However, keep in mind you must appeal to your member base.

[*]The regulations must be things your members are required to do, or are expected to do. There can also be punishments for those who fail to meet the criteria.
[/list]
<br/><p style="background-color: #242a49; color: #fff; text-transform: uppercase; letter-spacing: 2px; text-shadow: 0 -1px 0 #334562; font-weight: bold; font-size: 15px; padding: 10px; text-align: left; border-radius:20px;"><img src="" width="20px"/> BUILDING</p>

<center><img class="purpimg" src="https://i.imgur.com/g1Ht2Tz.jpg" width="428"/></center>

This is where you describe your guild's location. You may be pretty imaginative with it, however, keep in mind it's just a building. You do not have an advanced defense system that'll fight your battles; Just a cool house where your members call home.

<br/><p style="background-color: #242a49; color: #fff; text-transform: uppercase; letter-spacing: 2px; text-shadow: 0 -1px 0 #334562; font-weight: bold; font-size: 15px; padding: 10px; text-align: left; border-radius:20px;"><img src="" width="20px"/> MASTER</p>

<center><img class="purpimg" src="https://i.ytimg.com/vi/0Zz5Bp-ybFE/maxresdefault.jpg" width="428"/></center>

This will be the current, acting Guild Master. Should the Guild Master ever change, this part of the page will be updated to reflect that change. However, the old Masters will be recorded in an index, so make sure to describe yourself.

<br/><p style="background-color: #242a49; color: #fff; text-transform: uppercase; letter-spacing: 2px; text-shadow: 0 -1px 0 #334562; font-weight: bold; font-size: 15px; padding: 10px; text-align: left; border-radius:20px;"><img src="" width="20px"/> TITLES</p>
[list]
[*][color=#ffffff][b]Title:[/b][/color] This is where you can create up to 4 titles for your guild.

[*][color=#ffffff][b]Title:[/b][/color] These titles can grant little bonuses to the members who hold them.

[*][color=#ffffff][b]Title:[/b][/color] These bonuses must be in the form of spells.

[*][color=#ffffff][b]Title:[/b][/color] At Guild Creation, the guild master may select two title spells.
[/list]
<br/><p style="background-color: #242a49; color: #fff; text-transform: uppercase; letter-spacing: 2px; text-shadow: 0 -1px 0 #334562; font-weight: bold; font-size: 15px; padding: 10px; text-align: left; border-radius:20px;"><img src="" width="20px"/> PERKS</p>

[color=#ffffff][b]Level 0:[/b][/color]
[list]
[*][color=#ffffff][b]Name:[/b][/color] This is where you decide the perks that come with your guild, based on the level an individual has reached within that guild.
[/list]
[color=#ffffff][b]Level 1:[/b][/color]
[list]
[*][color=#ffffff][b]Name:[/b][/color] There can be multiple small perks per level.
[*][color=#ffffff][b]Name:[/b][/color] Or larger, single perks per level. It's up to you!
[/list]
[color=#ffffff][b]Level 2:[/b][/color]
[list]
[*][color=#ffffff][b]Name:[/b][/color] These are some of the things that will truly separate your guild from the rest. So think about what it is you wish to offer!
[/list]
[color=#ffffff][b]Level 3:[/b][/color]
[list]
[*][color=#ffffff][b]Name:[/b][/color] Those joining upon guild creation will start level 3.
[*][color=#ffffff][b]Name:[/b][/color] This includes normal members as well as the guild master.
[/list]
[color=#ffffff][b]Level 4:[/b][/color]
[list]
[*][color=#ffffff][b]Name:[/b][/color] Keep in mind, some current guilds have better perks than others. So please don't think that just because one of the S2 guilds had it, your guild for S3 is entitled to it.
[/list]
[color=#ffffff][b]Level 5:[/b][/color]
[list]
[*][color=#ffffff][b]Level 5 Custom:[/b][/color] This represents the Level 5 Custom that all Guilds can receive.
[/list]

<br/><p style="background-color: #242a49; color: #fff; text-transform: uppercase; letter-spacing: 2px; text-shadow: 0 -1px 0 #334562; font-weight: bold; font-size: 15px; padding: 10px; text-align: left; border-radius:20px;"><img src="" width="20px"/> Members</p>

[list]
[*][color=#ffffff][b]User 1:[/b][/color] This is your guild. These are the members that are making this whole thing possible.

[*][color=#ffffff][b]User 2:[/b][/color] While you can start with more than 3 members, it takes at least 3 to actually be able to submit your guild for creation. These 3 are separate from the individual who has been listed in the "Guild Master" section.

[*][color=#ffffff][b]User 3:[/b][/color] While the minimum for a guild is 4 members with the Guild Master needing to be at least B-Rank, there is no limit to the other members.
[/list]
</td></tr></table>

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