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The Guild Regulations

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The Guild Regulations Empty on Mon Nov 04, 2019 9:25 am




  • Users must select whether they wish to go guildless or belong to a guild when they create their character in the application.

  • Users may enter a guild later on via roleplay, they must post this in the review section. The GM of a custom guild may choose whether you may enter or not.

  • Even if a user goes guildless they must still state the location and color of the tattoo in case they decide to enter a guild later on.

  • Guilds can get temporarily locked due to certain reasons. This will be made visible in the widgets or a sticky in the character section.

  • Leaving a guild initially is free, It costs 250,000J to leave your next guild. This doubles for each following departure from a guild.

  • The maximum number of members for every guild is currently capped at 15.

Guild Activity

  • At least 4 members (including the guild master) of every guild must post in the Monthly Activity Checks for their guild to be considered active.

  • Being unable to meet this requirement will result in the guild to go through a probation period during which they will be up for consideration to be disbanded.

  • This period lasts 3 months, which means that the guild under probation will need to meet the Activity Check requirement for 3 months in a row after missing it once.

  • To avoid this, guild masters are advised to actively recruit or stimulate their members to post in order to meet the checks.

Member Levels

  • Members can level up within their guild to unlock powerful perks.

  • The level of a member in their guild is determined by the total number of posts they have written while being a member of that guild.

    LevelRequired RP Posts
    Level 00
    Level 150
    Level 2100
    Level 3150
    Level 4200
    Level 5250

Guild Titles

  • Each guild has special positions or titles that can be obtained by members.

  • In order to be eligible for these titles, the user must be at least a Level 3 member of the guild and no other member of the guild must already possess that title.

  • Becoming the guild master will replace a user's title but they will retain their guild title perk.


  • Users can become a master of a guild if the position is open. They must be at least Level 4 in the guild and have the support from the majority of the guild to take the role.

  • Masters are capable of excommunicating users from their guild if they break the rules of the guild.

  • Guild Masters gain access to two of their guild title perks upon becoming the Guild Master which they must state.

  • Guild Masters may create Mini-Events for their Guild with the assistance of staff, once every 3 months.

  • When against fighting Guild Masters, members receive an additional 20% Jewels, Fame and Experience.

Last edited by Gamemaster on Mon Nov 04, 2019 9:26 am; edited 1 time in total


The Guild Regulations Empty on Mon Nov 04, 2019 9:26 am



Guild Raids

  • Guilds may be attacked but this must be done in an open topic at the location of the guild itself.

  • Guild raids are considered green topics. The danger for guild raids can only be increased when both parties agree to a different danger setting.

  • Members are not required to protect their guild.

  • Attackers may not use any spells in their entry post.

  • After the last attacker has entered the topic, the attackers must give the guild members 48 hours to enter the topic and defend their guild.

  • As always, everyone must be present in the town to enter the topic and may not travel afterward to enter it. Masters may purchase items which can bypass this though.

  • Each guild has a base durability of 10x S-rank damage before it is considered completely demolished.

  • Guilds at most take 1x S-Rank damage per post.

  • If a Guild Building is destroyed entirely users within the guild will lose their perks until the guild has been recovered to 6x S-Rank or 60%, whichever is greater.

  • When a guild is demolished, it automatically repairs itself 20% per week (this could 2x S-Rank per week or more if the guild has a higher durability).

  • Masters can pay 50,000J per 10% in the guild shop to repair it faster i.e. 250,000J paid to immediately restore 50% of the guild.

  • Successful attackers will receive a base bounty of 1,000,000 Jewels and a base reward of 500,000 Jewels + 25,000 Experience alongside any bounties and rewards they would have received from defeating viable opponents.

  • Guilds can at most be attacked once every two months.

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