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Gnar - Unique Concept

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Gnar - Unique Concept Empty on Tue Jan 30, 2018 1:51 pm


Name: Gnar
Race: Yordle
Gender: Male
Type: None
Health: 2x S-rank
Mana: 500
Height: 2'00" | 0.6 m
Weight: 33.0 lbs. | 15 kg
Evolution: None
Personality: Gnar is a playful and hyper young creature who only knows how to say his own name. He is very fond of his owner, and loves to spend as much time with them as possible. Gnar also keeps his playful nature in battle, and enjoys annoying and teasing opponents.
Physiology: Gnar is a small rodent-like creature known as a Yordle. He is coated in Orange fur, with purple and blue colors at the tips of his ears and tail. On the top of his head, he wears a hand crafted hat of a creature's skull, which he wears at all times.


  • Strength: 15
  • Endurance: 15
  • Speed: 40


  • When at 0 mana, Gnar will double in size and weight, as well as have his endurance and strength increased by 20 each. He however can no longer have his mana restored and cannot use any abilities for the rest of the thread.


  • Name: Bone Throw
    Rank: D
    Mana Cost: 25
    Requirements: Gnar's Magic
    Type: Offensive
    Element: None
    Range: 5 Meters
    Cooldown: 0 Posts
    Duration: Sustain
    Effect: The user throws a small bone projectile at a target, dealing blunt damage.

  • Name: Hyper
    Rank: C
    Mana Cost: 50
    Requirements: Gnar's Magic
    Type: Self-Buff Speed
    Element: None
    Range: 0 Meters
    Cooldown: 2 Posts
    Duration: Sustain
    Effect: Gnar claps his hands together, gaining a boost in his speed.

  • Name: Boomerang Throw
    Rank: B
    Mana Cost: 100
    Requirements: Gnar's Magic
    Type: Offensive
    Element: None
    Range: 15 Meters
    Cooldown: 3 Posts
    Duration: Instant
    Effect: The user throws a boomerang at a target, which deals cutting damage. It can be thrown at an angle in which the boomerang arcs back towards the user in the next post. If the user manages to catch the boomerang themselves in the post after throwing it, the cooldown on the boomerang is reset.  

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