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Zephyr Act I

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#1Faye Morgan 

Zephyr Act I Empty on Wed Jul 17, 2019 11:27 am

Faye Morgan

D Rank Spells

Name: Feather Step
Rank: D
Mana Cost: 25
Requirements: Zephyr Magic
Type: Supplementary
Element: Wind
Range: 5m
Cooldown: 1 Posts
Duration: Instant
Effect: Jabbing her toe, Faye generates magic circles on her feet which generate an updraft, giving her the updraft to run easily across water and other difficult surfaces.

Name: Thruster
Rank: D
Mana Cost: 25
Requirements: Zephyr Magic
Type: Supplementary
Element: Wind
Range: 5 meters
Cooldown: 1 Posts
Duration: Instant
Effect: Kicking off with her foot, Faye generates a magic circle that generates a sudden gale behind her, pushing her in her chosen direction for up to 5 Meters at Dash Speed.

Name: Fresh Air
Rank: D
Mana Cost: 25
Requirements: Zephyr Magic
Type: Supplementary
Element: Wind
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: Lifting her hand to her mouth, Faye generates a magic seal over it which continuously permeates her lungs with fresh air, providing her with safe air even in situations and environments where this would be difficult such as underwater or in smoke filled environments.

Name: Blowback
Rank: D
Mana Cost: 25
Requirements: Zephyr Magic
Type: Supplementary
Element: Wind
Range: 5 meters
Cooldown: 1 Posts
Duration: Sustain
Effect: Faye taps her heel to generate a magic circle, generating a solid air surface she can push off to redirect her momentum in a direction in her chosen direction.

C Rank Spell
To Train

Name: Twisting Tempest
Mana Cost: 50
Requirements: Zephyr Magic
Type: Offensive
Element: Wind
Range: 10 Meters
Cooldown: 2 Posts
Duration: Sustained
Effect: Rolling her hand around a few times, Faye generates a magic circle which births a coiling channel of powerful wind 0.5 Meters wide, dealing C Rank damage to anything it hits. Though usually sent on a straight trajectory from her, Faye can ‘bend’ the path of this dangerous wind by guiding it with her hand within spell range, but this doubles the mana it costs her to use.



Last edited by Faye Morgan on Thu Jul 18, 2019 3:30 am; edited 1 time in total

#2Vali Onfroy 

Zephyr Act I Empty on Wed Jul 17, 2019 7:52 pm

Vali Onfroy
Yo Faye, I'll be reviewing your spells.

  • Feather Step: Casting motion needs to be a a little bit more obvious than that. Maybe just tap your foot?

  • Thruster: Remove the part about preventing asphyxiation as that would turn this into a healing spell.

  • Fresh Air: This spell is essentially the same as the spell above, but approved.

  • Blowback: Approved.

  • Twisting Tempest: Approved for training.

#3Faye Morgan 

Zephyr Act I Empty on Thu Jul 18, 2019 3:33 am

Faye Morgan

Ahahahaha, you know what happened was I rewrote the description for Fresh Air and pasted it into the wrong spell slot, but I've amended it with the right spell for Thruster.

Also, I see what you mean with Feather Step, I meant more of a sort of toe thrust but I can see the wording might imply it's more like tapping your toe to the music so hopefully this clears it up?

#4Vali Onfroy 

Zephyr Act I Empty on Thu Jul 18, 2019 10:17 am

Vali Onfroy

These starter spells have been approved.


Twisting Tempest has been approved for training.

#5Sponsored content 

Zephyr Act I Empty


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