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Holy Knight of a Different Faith [WIP]

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Holy Knight of a Different Faith [WIP]  Empty on Sun Jun 30, 2019 10:22 am

Odin
Name: Holy Knight of a Different Faith

Difficulty: Medium

Participants: Odin

Story: After his fight and death at the hands of his best friend Konstantin, Odin felt lost, without hope or purpose. Wishing to end his immortal life abruptly, he tried to hang himself. This ultimately failed as SHE saved Odin, giving him both one of the black gospels and a new purpose in life. SHE is the only other being that can understand Odin's immortality and, as such, Odin's sole mission is now to bring HER into this world. That is easier said that done, however, as there are many who seek to stop HER coming. Odin wishes to get stronger, strong enough to complete his mission, and have a companion with whom he can share his immortal life with.

Objective: Odin must become more powerful if he should hope to prove himself a worthy follower and champion of his goddess, as there are many who will try and stop him.

1. Hear No Evil:
Name: Hear No Evil

Rank: D

Type: Bad

Participants: Odin

Summary: Odin has recently heard that someone is going around preaching about 'a mysterious goddess who grants ultimate power'. This violates one of the tenants of the Midnight Cult, and thus Odin has taken it upon himself to eliminate this failed cultist. However, not before extracting any and all information the man might have about HER. Being still relatively new to the cult, there is much Odin still has to learn.

Others: -

Enemies:
Failed Cultist: A member of Midnight Cult that has betrayed one of the founding tenants of the guild: to never disclose information about HER, or the group. Having tried to convert people to his cause, this cultist no longer has any ties to the group, and thus must be eradicated.

Extra Rewards: +1 Str

Objectives:

  • Create a topic in any town location.
  • Hear about a cultist trying to convert others to the cause.
  • Track down and find the cultist.
  • Find out how much he knows about HER, and how to bring HER into the world.
  • Kill him and remove any trace of his existence.


2. Reap What You Sow:
Name: Reap What You Sow

Rank: C

Type: Bad

Participants: Odin

Summary: The failed cultist Odin interrogated was able to tell his story before he died at the hands of the Lich. He had been a member for much longer than Odin, and so had much that he could share. Among the information Odin received was knowledge about seven relics: ancient totems than were once used by the original leaders of the cult. While four of them have been lost to time or destroyed, Odin had managed to track down the location of the final three and, as luck would have it, they were all in the same location. Unfortunately for Odin, that place was the Grand Cathedral in Crocus.

Others: -

Enemies: -

Extra Rewards: +2 Int

Objectives:

  • Create a topic in the Grand Cathedral.
  • Infiltrate the cathedral under the cover of darkness.
  • Locate and make your way to a vault inside the cathedral.
  • Once inside the vault, locate the totems and steal them.
  • When leaving the vault, an old priest will discover you and scream for aid.
  • Kill the priest quickly and get out without the holy knights finding you.


3. House of God:
Name: House of God

Rank: B

Type: Bad

Participants: Odin

Summary: Having recovered the totems from Crocus, Odin has to get out of the town as quickly as possible, to allow his 'heat' to die down. However, instead of laying low in some other town in Fiore, Odin has decided that it's time to send a message, both to the church and to the guilds of Fiore. It's time to show the church of Illumin that they are not as powerful as they like to believe, and that even they have limits.

Others: -

Enemies: -

Extra Rewards: +3 Str

Objectives:

  • Create a topic in the Kardia Cathedral.
  • Hide your face and skin when entering the cathedral, posing as a simple pilgrim.
  • When the moment seems right, and the cathedral is busiest, reveal yourself to the people of Magnolia.
  • Kill every civilian and priest that can be seen, making sure to allow for someone to call for help.
  • When the nearby rune knights appear, kill all but the youngest in the most gruesome way.
  • Let the youngest knight escape as a coward, so he can spread the word of what he saw.
  • Set the church alight, making sure to burn as many valuables as possible but not destroying the main building.


Quest 4:
Name: See No Evil

Rank: B

Type: Bad

Participants: Odin

Summary: Blind

Others: Does the quest involve other non-player characters? If so, mention them here.

Enemies: Does the quest involve non-player enemies? If so, mention them here.

Extra Rewards: In here you can list which attribute gets how many points. The amount is based on the rank of the quest.

Objectives: Shortly mention what needs to be accomplished in this party of the storyline



Quest 5:
Name: The Devil's Harvest

Rank: A

Type: Bad

Participants: Odin

Summary: Inquisitors

Others: Does the quest involve other non-player characters? If so, mention them here.

Enemies: Does the quest involve non-player enemies? If so, mention them here.

Extra Rewards: In here you can list which attribute gets how many points. The amount is based on the rank of the quest.

Objectives: Shortly mention what needs to be accomplished in this party of the storyline



Quest 6:
Name: Speak No Evil

Rank: A

Type: Bad

Participants: Odin

Summary: Crusader

Others: Does the quest involve other non-player characters? If so, mention them here.

Enemies: Does the quest involve non-player enemies? If so, mention them here.

Extra Rewards: In here you can list which attribute gets how many points. The amount is based on the rank of the quest.

Objectives: Shortly mention what needs to be accomplished in this party of the storyline

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