Welcome to Fairy Tail RPG, where your visions come true through your words. You control the destiny of your character. Do you have what it takes to bring the world to order or chaos?

You are not connected. Please login or register

Kazimir Seiryu Sheet

View previous topic View next topic Go down  Message [Page 1 of 1]

on Sun Nov 25, 2018 12:16 pm

Kazimir Seiryu




KAZIMIR SEIRYU




Page

Tempest Mage






Name: Kazimir Seiryu

Age: Twenty-Three

Birthdate: Feb 18th, X764

Gender: Male

Race: Human

Sexuality: Straight

Class: Sorcerer

Rank: Page [B-Rank]

Faction: Rune Knights

Face: Hajime Saito

Height: 5'11 | 180 cms

Weight: 77 kg | 170 lbs

Hair: Indigo

Eyes: Indigo

Appearance:

Kazimir wears traditional attire as is fitting from the Seiryu tribe that he comes from. The outfit is primarily a black gi uniform. He always has on a white scarf and frequently wears a matching headband and an obi to hold the gi together that is more like a thin white sash. He wears white and black as symbols of the constant beginning and endings of journeys.

He has young slender features and a body that is lean for quick movements. His hair comes down to his shoulders. He prefers attire that isn’t flashy and when not in his GI he wears a formal buttoned up military-style uniform with no insignia.

Extra: He has two slash like wounds on his chest and one on his back. They could be seen as from a sword but are actually from blades of air.



Introverted.Sensing.Feeling.Perceiving.

Kazimir tends to remain calm in most situations. This is partly due to his training and that in order to protect people it is necessary to remain calm and observant. He is always interested in meeting new people and learning about their abilities and customs. He has a genuine interest and also the more he learns about the abilities of others the stronger he can grow as well. He is always observant of his surroundings and willing to give almost anything a try.

As he befriends people, he feels strongly about protecting them especially those that have earned his trust either in combat or assisting him in a task. He can be overly cautious at times but would never think of protecting someone by preventing them from doing something no matter how reckless it is.

Being close to the wind element he can be airy at times, and aloof. He is prone to travel and getting lost in thought. But just like the wind can be focused and strong like a tornado he can give something his undivided attention.

Despite his more contemplative and calm demeanor, he has a weakness for food in the form of only eating breakfast food. He also will almost always stop to enjoy music or dance, and occasionally join in.

Under his calm exterior though is a storm raging beneath. He only expresses real anger when he is failing and peoples lives are in danger.


Learnign: He likes to learn about people and new cultures/places as he hasn't had much of a chance to do so.
Music: He enjoys all forms of music and often carries a flute with him to play, but can play others as well.


Greed: He doesn't like people who have an insatiable thirst for power that causes them to misuse their gifts or power.

Mess: Doesn't like it when people don't pick up after themselves.



Protect and Master: Improve himself so that he can protect those he cares for and others. Master the wind magic passed down to him. He also wants to feel he is doing the Seiryu name justice.


Failure: His biggets fear is not being able to right the wrong in his past.

Weakness: He doesn't want to be so weak he can't protect anyone he wants to.



HUMAN




Untapped Potential: The Attribute Points awarded for ranking up is doubled for humans. They do not lose these points if they change into a race later on. However, these Attribute Points cannot be claimed if the user loses a race and changes back into human.



Tempest Magic



Magic Element: Wind

Magic Description: The user has the ability to manipulate the wind. This comes in the form of changing its intensity, direction, and summoning wind currents.

The user can create dangerous gusts of wind that can push people and objects. It can also create sharp cutting forces for offensive use.

Its dominant feature is offensive but supplemental abilities exist and augmented maneuvers. The user can cast spells giving them the ability to sense vibrations.

The magic has the added benefit of doubling any dmg from offensive spells.


SPELL

Name: Nullification
Name: Gale Slash
Rank: D
Mana Cost: 25
Requirements: Tempest Magic
Type: Offensive
Element: Wind
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: The user swipes his arm and a blade of wind slashes outward at the angle of the mage’s arm was in and stays along that trajectory toward the target. The blade is .25 meters long and .25 meters thick.

Name: Feel the Wind
Rank: D
Mana Cost: 38
Requirements: Wind Magic
Type: Supplementary
Element: Wind
Range: 5 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: The users reaches out with his magic to feel the wind around him within a 5-meter radius. This connection allows the user to detect any movement that happens within that area by feeling the vibrations in the wind. The blade deals C-rank damage.

Name: Whirlwind
Rank: D
Mana Cost: 25
Requirements: Tempest Magic
Type: Offensive
Element: Wind
Range: 5 meters
Cooldown: 1 Posts
Duration: Instant
Effect: The user creates a wild rush of wind. All the air around his body becomes condensed and bursts outward in all directions. The Whirlwind begins inches from the caster and rapidly expands to 1-meters diameter dealing c-rank dmg.

Name: Step of the wind
Rank: D
Mana Cost: 25
Requirements: Wind Magic
Type: Supplemental
Element: Text
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: The user concentrates magic around his legs or arms and forces a strong gusts outward that propels the user his dash distance. The blast of wind can push the caster off the ground. It can also be used mid-air to change the course of the caster in another direction. If the blast of wind comes from his feet it pushes him in the opposite direction, I.e. if his feet are on the ground it pushes him off the ground and upward. The spell is activated by a thrust of one of his feet, on the ground it would be a stomp. He can thrust one of his hands in a direction and the wind will push him in the opposite, I.E a right-handed thrust to his right will send him to the left.





Name: Kazimir Seiryu

Str: 1  

Spd: 32

Con: 11

End: 1

Int: 133

Weapon: Breeze Staff

Armor: Wizard's Robe

Headgear: Wizard's Hat

Earring:Ceres +20 Spd

Relic:RK pendant

Ring: None  

Necklace: Furious Amulet

Mount: Griffon

Details:
Str D-rank damage
Spd lunge distance and speed 10m/s
Con A rank damage. 2 post lunge cool-down
EndD rank pain tolerance
Int 40% spell training and mana cost reduction.

Griffon 20% word count reduction for travelling
Breeze Staff 1 post cool-down reduction for rank C and D wind spells
Furious Amulte 1 post cool-down reduction on offensive spells.

Extra:



Origin

For hundreds of years, there existed two clans in harmony. The tempest of the east (Byakko) and the Tsunami of the west (Seiryu). Each wielded a certain kind of magic. The east commanded the defensive power of the wind, and the west had dominion of the offensive might of rushing water.

They fought alongside each other battling forces that threatened the region they lived in and preventing them from entering more populated places.

The clans existed secluded from many outside sources. Their magic and teachings came from the blessings of the guardian spirits dwelling in the area. Kazimir Byakko grew up in the tempest clan being trained in the art of the wind. He was groomed to one day take up the mantle of a protector. This meant he would stand by a water mage and guard them as they battled invading forces side by side.

During his training, he met, Orianna Seiryu, a young mage of the crushing tsunami. Together they grew close and spent day after day training and perfecting their art together. The two tribes knew they would eventually work together so it was no surprise when the water clan suggested an arranged marriage.

The marriage was overshadowed by the announcement that the Tsunami of the west was making some sort of political move, and maybe sending some mages to join with guilds.

Unknown to them, the eastern wind clan took this as a dangerous break from tradition and felt it would only lead to disaster. Secretly the head of the clan had been learning a perverse form of their magic, one that was used for offense.

Before they were wed the wind clan launched a sudden attack on a still moonlit night. It was not them alone, however. They employed the help of a dark group of wizards employing various magic techniques. Kazimir and Orianna arrived to see their two clan leaders engaged in a battle atop the northern tower. Kazimir was given the choice to stand with his clan the Byakko or betray them for the Seiryu. He chose the Seiryu. As a result, the wind clan leader and the mages attacked all of them.

The wind clan leader launched two slicing wind attacks that ripped open Kazimir’s chest. The water clan leader summoned a large wave that hurled Kazimir and Orianna seemingly out of harm’s way to the ground. Unfortunately, the wind clan leader launched one last attack that cut through Orianna from behind and dug deep into Kazimir’s back.

That night Kazimir fled for his life leaving everything behind him. His family and his duty. The Seiryu clan was wiped out and all that remained was the Byakko wind clan. In order to carry on the name, Kazimir changed his last name from Byakko to Seiryu and now ventures to get stronger and right that wrong.


X785-X787

Kazimir was on his way towards a promotion until he felt he reached stagnation in his magical abilities. As if something was missing from his understanding.

These feelings were realized in totality once his past caught up with him. A mission in the northeast took him closer to his old clan's area. He thought he was safe until a routine mission brought a changing wind.

Kazimir was staking out a crime ring when a gust of wind struck the rooftop and sent him tumbling down. The Byakko clan had tracked him down and launched an assault. They used a form of wind magic that focused entirely on offensive force. A style he believed the clan leader created.

His defensive wind spells failed to block the powerful onslaught and left him ragged and beaten. He barely managed to escape and was on the run in the wild for months.

During this time he was surprised that the blessings of the White Tiger had not left him, but instead revealed itself in a new way.

The White Tiger revealed that the connection was in his blood as a member of the clan and that the magic was deeper than he thought. Over the next year and a half, Kazimir devoted himself to relearning his magic and understanding what it really meant to wield the power of the wind.

He uncovered that the defense of the white Tiger came from strong offensive power. The power to overwhelm like a tornado ripping through defense and offense.

Slowly his passive defensive style changed to an offensive one. However, it was one that he focused on using it to protect others and defeat the Byakko clan. He began to fashion offensive spells used more for clashing with others to negate them. As a sign of respect, he incorporated motions and tactics he saw Orianna use from the Seiryu clan into his style. This way he could do more than just defend attacks but save people through force if need be.

During this time he did a scattered amount of lowly missions for the knights until he was ready to fully commit to raising up the ranks again with a better grasp on his new fighting ability. He has now returned to th greater Fiore area to take on more meaningful missions with the Knights and help others, once more.






ONGOING EVENTS



COMPLETED EVENTS








Hatsuharu

Superior | Training partner



Met in Hargeon two years ago investigating a criminal organization. The trail went cold and the two parted ways along with Akira. Two years later, reunited to finally finish the unsolved case.


Akira

Superior




Met in Hargeon two years ago investigating a criminal organization. The trail went cold and the two parted ways along with Hatsuharu. Two years later they have not encountered each other again.


LeeAnn

Crush | Friend




Met in Orchidia as Kazimir was on assignment. Fought alongside her during the horrific demonic incursion and worked multiple quests together. The person he spends most of his time with.


Idran

Ally


Met at a diner in Hargeon before traveling to face demons together


Adriano

Ally




Met at a diner in Hargeon before traveling to face demons together.





Ally |




Lorem ipsum dolor sit amet, consectetur adipiscing elit. In venenatis euismod nisi, et pulvinar tellus. Suspendisse luctus urna nulla, a interdum felis vehicula quis. Mauris eu ante molestie, molestie leo ut, cursus mi. Nulla tellus est, pellentesque sit amet dignissim et, eleifend eget nunc. Pellentesque et efficitur metus, quis eleifend arcu.




Squad Mate




Lorem ipsum dolor sit amet, consectetur adipiscing elit. In venenatis euismod nisi, et pulvinar tellus. Suspendisse luctus urna nulla, a interdum felis vehicula quis. Mauris eu ante molestie, molestie leo ut, cursus mi. Nulla tellus est, pellentesque sit amet dignissim et, eleifend eget nunc. Pellentesque et efficitur metus, quis eleifend arcu.





View user profile

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum