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Blasphemy

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#1Shura Ranzu 

Blasphemy Empty on Sun Nov 05, 2017 2:21 pm

Shura Ranzu
Blasphemy S31FQJM

Code:
[b]Name:[/b] Text
[b]Rank:[/b] X
[b]Mana Cost:[/b] 00
[b]Requirements:[/b] Text Magic
[b]Type:[/b] Text
[b]Element:[/b] Text
[b]Range:[/b] 00 Meters
[b]Cooldown:[/b] X Posts
[b]Duration:[/b] Instant or Sustain
[b]Effect:[/b] Text

Name: The Rapture  
Rank: S
Mana Cost: 400
Requirements: Overheat
Type: Offensive
Element: Fire
Range: 25 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: Shura opens his hand causing a orb to appear the size of a baseball. He can fire it at someone or something. By using any of his fingers from the hand fired he can control it. Upon hitting a surface he can choose to detonate it or burn right through it due to being S level fire. He releases the molded baseball form by making a fist. When doing that, it causes an explosion that covers 16 meter diameters, dealing S rank fire damage to anything caught inside.

Name: Ignition Annihilation  
Rank: A
Mana Cost: 200
Requirements: Overheat
Type: Offensive
Element: Fire
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Shura snaps his fingers together causing a small blue bolt to dash across the air. The bolt comes from his finger tips and zips around at top speeds at the designated target. Upon reaching maximum range, hitting a target, or snapping his fingers a second time he can blow it up. This creates a eight diameter explosion that does A rank fire damage. Anything caught in this blast is also thrown back four meters due to the raw explosive force.

Name: Boomstick
Rank: A
Mana Cost: 200
Requirements: Overheat
Type: Offensive
Element: Fire
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Shura clenches his fist causing it to give off smoke. Energy is built up in that hand. When punching he releases all of that energy at once causing a blue explosion to fire outward from his fist covering a eight meter diameter radius like a shotgun blast. This does two things. First, it causes the target or targets to be dealt A rank fire damage all over their body due to being a explosion. It can knock target/targets/objects up to 20 meters backwards from the force of the explosion.

Name: Cero Beam
Rank: A
Mana Cost: 200
Requirements: Overheat
Type: Offensive
Element: Fire
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: Shura points his finger in a direction firing a laser the size of a quarter. But there is a catch. Shura can control the laser and make it curve and zig zag around. This is done by moving the finger used to control it. The laser does A rank piercing damage, can pierce through multiple targets/objects. Stops when hitting a stronger spell, defense or not sustained.

Name: Crest of Need
Rank: A
Mana Cost: 200
Requirements: Overheat
Type: Defensive
Element: Fire
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: Shura holds up his arm or spell arm causing a Massive wall to materialize in front of him or allies. This creates a eight meter by eight meter wall to protect anything coming from the direction this is casted in. This allows him to defend against up to x1 S rank damage. As long as the spell is sustained and has durability Shura can keep it up. He must stay behind the wall at all times to keep it sustained. Spells and physical attacks are halted at the wall



Last edited by Shura Ranzu on Wed Nov 08, 2017 6:48 am; edited 6 times in total

#2Seira 

Blasphemy Empty on Wed Nov 08, 2017 3:36 am

Seira
Hello Shura,
I'll be your moderator.

  • The Rapture: Approved.

  • Ignition Annihilation: Please specify where that bolt of lightning originates from (from your fingers?)

  • Boomstick: Please specify some things with the knockback: you can push back as far as spell range, doesn't mean you can push back 20m because that's your spell range. If your target, who is 5 meters away from you, gets hit, it can push back the remaining 15m. Also, change "Type" to offensive.

  • Crest of Need: No pushing back things on the outside, remove that. Also, since this defensive spell serves as a full body 360° protection for you and your mates, it has to be at least S-rank. Until S-rank, only walls ect - nothing that protects you from every side basically.

  • Overheat Doppelganger: Denied.


Bump when changes are made.

#3Shura Ranzu 

Blasphemy Empty on Wed Nov 08, 2017 6:05 am

Shura Ranzu
Bamp, everything is fixed

#4Seira 

Blasphemy Empty on Wed Nov 08, 2017 6:19 am

Seira
River Styx
- clarify that the route this spell travels, albeit more or less underground, is visible
- range/aoe size: when your spell breaches the 20m range, and it explodes into an aoe with a 4m radius, you gotta clarify that those can't go past the range, so if you reach those 20m, it would have to explode inwards and towards your direction, if you know what I mean.

"Overheat Magic is a Fire-type magic that appears as blue flames exclusively."

- please remove all mentions of this spell being liquid - fire isn't liquid, lol.
- remove the part about being dragged back, no trapping
- and definitely remove the part about being unable to move

aoe + trap + stun = verboten.
please choose only one of those things.

bump when changes have been made.

#5Shura Ranzu 

Blasphemy Empty on Wed Nov 08, 2017 6:45 am

Shura Ranzu
Bump

#6Seira 

Blasphemy Empty on Wed Nov 08, 2017 6:49 am

Seira
These spells have been approved for training.

#7Sponsored content 

Blasphemy Empty


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