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Besieged [Open][Invasion Topic]

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Besieged [Open][Invasion Topic] Empty on Thu Jul 13, 2017 3:41 pm

Konstantin Sokolov
Besieged [Open][Invasion Topic] New_Guild

A new moons night had plunged the town into complete darkness with the community only being aided by the artificial light that they made. The ground consisting of Hardened pavement was etched in a thin layer of dust. The streets were dead with activity, save for one man, no a walking sheer force of will who was approaching the Fairy Tail Guild building from the right without light to guide his way thanks to his enhanced eyesight, shrouded in an old rune knight cloak as well as complete darkness, his last piece of uniform that he had as an officer, that covered him from head to toe, beneath he was clad in thick plate armour, a sword had been slung behind his back with its pommel revealed to the public. With each step, the leather soles of his boots struck the ground without a single sound aided by his cat-like reflexes.

This figure was accompanied by a large beast on his right, this companion of his was donned in rich cloth draped from it, fully saddled but unused by the heavy weighted man. He moved to the guild territory itself without difficulty due to the natural lull left the area and the drunken state that many of the guild members were known for. With a short stroll, he reached his destination exactly 10 meters from the entrance of the guild itself well within the inside of the walls that encompassed it which was another 10 meters behind himself, placing him directly in the middle of the grounds itself.

With his companion protecting his master’s rear by focusing his own limited vision behind him and distancing himself from the man by 3 meters ready to protect his master while he prepared the armoured figure by prepared himself to cast his spells. Lowering the hood of the cloak itself revealed a face of polished metal with a flamboyant red mohawk fixed to the top of it, untying the thin rope that held the cloak his place, his full majesty was revealed albeit without reason and his deep red cape of his armour flowing lazily with the summer's night breeze as he stood there.

In a matter of seconds it would begin and could not be reversed, raising up his free right hand casually and drawing upon his vast magical reserves he spilt the very sky itself causing constructs began to form above him and fall to the ground. Looking inward at the open doors of the guild building members inside who looked at him in confused by the sudden open show of hostility. As he did so his shielded left arm was raised upward to defend himself from any attacks should they occur prepared to swing another side to use his shield to protect himself.

The three heavenly constructs fell from the skies almost landing on the ground completely just a meter shy from it, Cassiel landed behind him 2.5 meters away focusing it's another out towards the entrance of the ground, Adriel was slight further from him being 5 meters directly Meanwhile the largest of them was rather close and to the left of him at a mere 2 meters allowing him to swiftly climb up onto Seraphiel and stand upon the head of the construct aid by his feline climbing abilities whilst the rest of them protected him as he climbed up. As He did this Seraphiel and Adriel launched into the air allowing him to make full use of their flight capabilities with few being able to reach him his new distance of 5 meters in the air, while Cassiel remained below.

The second largest had positioned readjusted itself so it would follow the largest while remaining 5 meters to the right of the summon he now stood upon and respond to any attacks that the larger one couldn’t deal with. Seeking to protect his companion at least a bit he had Cassiel positioned itself 2 meters to the left of his companion who noticed the change in his master's location changed his own focus to the guild itself once more with a quick.

“Fairy Tail, your time is at an end, Hear me and know this lay down your arms, surrender to me and dissolve your guild lest you seek a swift and painful defeat.” He shouted out to the guild with his identity hidden by his helmet from above. Should he be attacked or his summons for that matter, the other summons would respond whilst Seraphiel would ignore the attacks completely capable of taking pretty much anything. With a simple nod of his head, the conflict would truly begin with everything under his affiliation charging towards the building itself. Seraphiel swiftly pointed its staff into the air while a magic circle began to form underneath the structure that housed the prized bell at the top of the building itself. “3, 2, 1.” He said to himself with a smirk whilst reducing the number of raised fingers in his left finger, before the spell went off already creating devastating damage and destroying the entire frame that housed the bell itself.

Now in free fall from the explosion, the bell itself heavy in weight and awkward in shape struck the left side of the building with each hit dealing terrible damage by destroying both interior and exterior walls of the side and causing an echoing gong to ring out throughout the town each time before impending itself into the ground. In just a single blow a good third of the building was no more. The other summons and his companion should they be capable of chasing into the guild build prior to the doors closing would cause chaos and mayhem within the building making efforts to destroy as much as possible whilst still fighting the Fairy Tail members. As he listened to the violence down below, he did feel a slight tinge of guilt however they had attacked his holy lands and for that, they would pay.



STATS


Strength: 14 + 28 = 42, B rank per hit
Speed: 14 - 20 = 1, Base speed
Endurance: 34 + 40 = 74, 4 x S rank
Intelligence: 41, 20% mana cost reduction for spells

     

MANA: 1650/2250



SPELLS USED


Summon: Cassiel C Rank

Summon: Adriel B Rank

Adriel's Dominion B Rank

Summon: Seraphiel A Rank

Seraphiel's Dominion B Rank

Seraphiel's Lightbringer A Rank

Base Mana Cost: 750

Modified Mana cost based on current int 600


Cassiel




Name: Summon: Cassiel
Rank: C
Mana Cost: 50
Requirements: Redemption Magic
Type: Summoning
Element: Light
Range: 10 Meters
Cooldown: 2 Posts
Duration: Sustain
Effect: The user raises their hand as white light crashes down from the skies summoning Cassiel. Cassiel hovers one meter above the ground.

DESCRIPTION:

Type: Light
Health: 1x S-rank
Mana: None
Height:  9.8" | 3 m
Weight: 220 lbs. | 100 kg
Personality: Cassiel has no personality and simply does the bidding of its summoner.
Physiology: It appears as a shining white knight in armor. Its back is attached with wings, a halo glows behind its head. Cassiel is proficient in melee combat. With its shining wings, it is able to fly around a battlefield, striking foes with swords of holy light.
Statistics:

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  • Strength: 15
  • Speed: 25
  • Endurance: 5




SPELLS:
Name: Cassiel's Sword
Rank: C
Mana Cost: 50
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: ~
Cooldown: 3 Posts
Duration: Sustain
Effect: Cassiel holds out his hand in front of him and opens his palm after which he materializes a sword made out light. The sword is two meters long.

Name: Cassiel's Cut
Rank: C
Mana Cost: 50
Requirements: Redemption Magic, Cassiel's Sword sustained
Type: Offensive
Element: Light
Range: 10 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: Cassiel cuts with its sword which is 2 meters and sends out a wave of 2 meters in width and 5 centimeters thick towards a target.

Name: Cassiel's Dominion
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Supplementary
Element: Light
Range: 5 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Cassiel can fly up to 5 meters as long as Cassiel's Dominion is sustained.


Adriel





Name: Summon: Adriel
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Summoning
Element: Light
Range: 15 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: The user raises their hand as white light crashes down from the skies summoning Adriel. Adriel hovers one meter above the ground.

DESCRIPTION:

Type: Light
Health: 2x S-rank
Mana: None
Height:  9.8"  | 3 m
Weight: 330 lbs. | 150 kg
Personality: Adriel has no personality and simply does the bidding of its summoner.
Physiology: Adriel is embodied in armor with a long robe covering up its legs. It wields a huge mace made of divine power and equips a round shield with an image of the sun on its left arm. Compared to Cassiel, it has four wings, given its rank is higher than the former.
Statistics:



  • Strength: 35
  • Speed: 20
  • Endurance: 15




SPELLS:
Name: Adriel's Magic Pummel
Rank: B
Mana Cost: 100
Requirements: Redemption Magic, Adriel's Shield first
Type: Offensive
Element: ???
Range: ~
Cooldown: 3 Posts
Duration: Sustain
Effect: Adriel's Magic Pummel can only be used after Adriel's Shield has been used successfully. Adriel swings his 1 meter long mace at a target. The mace itself is 0.5 by 0.5 meter. The elemental-type of this damage depends on the elemental-damage Adriel defended against with Adriel's Shield. In order to use this spell again, Adriel must use Adriel's Shield successfully again first.

Name: Adriel's Shield
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Defensive
Element: Light
Range: ~
Cooldown: 3 Posts
Duration: Sustain
Effect: Adriel imbues his shield with magic and uses it to defend against an attack, depending on the elemental damage of the attack, Adriel's Pummel spell will be affected.

Name: Adriel's Dominion
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Supplementary
Element: Light
Range: 5 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Adriel can fly up to 5 meters as long as Adriel's Dominion is sustained.


Seraphiel




Name: Summon: Seraphiel
Rank: A
Mana Cost: 200
Requirements: Redemption Magic
Type: Summoning
Element: Light
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: The user raises their hand as white light crashes down from the skies summoning Seraphiel. Seraphiel hovers one meter above the ground.

DESCRIPTION:

Type: Light
Health: 3x S-rank
Mana: None
Height:  13"1' | 4 m
Weight: 440 lbs. | 200 kg
Personality: Seraphiel has no personality and simply does the bidding of its summoner.
Physiology: When it is summoned, it bathes the area in holy white-blue light and brings a slight fragrance to the air. While its head and body are obscured it is covered with numerous glowing feathered wings and is decorated with royal tablets. At the front of its head, a glowing divine magic circle is emitted.
Statistics:



  • Strength: 40
  • Speed: 25
  • Endurance: 40




SPELLS:

Name: Seraphiel's Staff
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: 15 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: Seraphiel points its staff which is 2 meters long at a target and releases a beam of white light from its tip a target. The beam has a diameter of 1 meter, this beam deals b rank cutting damage.

Name: Seraphiel's Dominion
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Supplementary
Element: Light
Range: 5 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Seraphiel can fly up to 5 meters as long as Seraphiel's Dominion is sustained.

Name: Seraphiel's Devotion
Rank: A
Mana Cost: 200
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Seraphiel imbues its staff with light and hits a target with it, blowing them 10 meters backwards regardless of their defenses and armor, all the while dealing A rank Bludgeoning damage.

Name: Seraphiel's Lightbringer
Rank: A
Mana Cost: 200
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Seraphiel points its staff in the air and as a circle with a diameter of 3 meters within a range of 20 meters begins to light up on the ground for 3 seconds after which a light crashes down from the skies instantly causing A rank cutting damage.


EQUIPMENT

Centurion Blade




Name: Centurion Blade
Slot: Weapon
Type: Blade
Class: Rare
Element: None
Damage: Base Strength +28
Durability: 1x S
Details:



  • Length: 1 Meter
  • Handling: 1 Hand
  • Description: A blade design more simplistic than other weapons, this blade is often favored by combatants for both its efficiency and superior reliability than that of more fancy blades with respects to combat.



Requirements:



  • Missio quest completed.



Moves:



  • Name: Ad Victoriam
    Rank: B
    Mana Cost: 100
    Requirements: Centurion Blade
    Type: Offensive
    Element: None
    Range: 2 Meters
    Cooldown: 3 Posts
    Duration: Instant
    Effect: The user lunges forward with the blade as they pour mana into it. A blade of mana will extend from the hilt increasing the length of the blade to 2 meters.


  • Name: Para Bellum
    Rank: B
    Mana Cost: 100
    Requirements: Centurion Blade
    Type: Offensive
    Element: None
    Range: 10 Meters
    Cooldown: 3 Posts
    Duration: Instant
    Effect: The user holds out the blade in front of them and shoots out a 1 meter projectile in the shape of the blade at their target.





Centurion Helmet




Name: Centurion Helmet
Slot: Head
Type: Helmet
Class: Rare
Set: Centurion
Durability: 1x S
Details:



  • Description: Frequently worn by those who participate in fights to the death, these helmets both provide the wearer with sufficient protection as well as utilize its design to intimidate opponents.



Requirements:



  • None



Moves:



  • Name: Semper Fortis
    Rank: B
    Mana Cost: 100
    Requirements:
    Type: Self-Buff [Strength]
    Element: None
    Range: ~
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user lets out a mighty battle cry which increases their strength.






Centurion Armor




Name: Centurion Armor
Slot: Body
Type: Armor
Class: Rare
Set: ???
Durability: 1x S
Details:



  • Description: Designed for those most adept at fighting foes up close and to withstand damage itself, this armor has become a standard for those that engage in popular death matches. It comes with a half meter diameter shield that is attached to the forearm. Its lofty weight makes it difficult to move around in, but what it lacks in mobility, it makes up for in protection.



Requirements:



  • Sacramentum quest completed.
  • Missio quest completed.
  • Libertus quest completed.
  • Victoria quest completed.



Drawbacks:



  • The user suffers -20 in Speed.



Full Set Bonus:



  • Required: Centurion Blade, Centurion Helmet, Centurion Armor
  • Bonus: The user receives +40 extra Endurance.



Full Set Bonus Moves:



  • Name: Invicta
    Rank: B
    Mana Cost: 100
    Requirements:
    Type: Defensive
    Element: None
    Range: 1 Meter
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: The user holds out their shield in front of them to defend themselves, which will materialize a large magical barrier with a diameter of 2 meters in front of them. The barrier shield appears 1 meter in front of the actual shield being held in front of the user and moves around when the actual shield is being moved around as well. The spell can be sustained up to 3 posts.


  • Name: Veto
    Rank: B
    Mana Cost: 100
    Requirements: Centurion Set
    Type: Defensive
    Element: None
    Range: 4 meters
    Cooldown: 3 Posts
    Duration: Instant
    Effect: The user holds their shield in front of them and creates a magical barrier dome around themselves. The dome has a diameter of 4 meters with the user being the center of it. Centurions have been known for using this spell whenever they would get confronted with a rain of arrows.


  • Name: Memento Vivere
    Rank: B
    Mana Cost: 100
    Requirements: Centurion Set
    Type: Defensive
    Element: None
    Range: 1 meter
    Cooldown: 3 Posts
    Duration: Instant
    Effect: The user raises the arm which has the shield attached to it which will raise a magical barrier wall 1 meter in front of them. The barrier has a width of 4 meters and a height of 4 meters. Spells such as these have allowed Centurions to always guard themselves along with their allies from an attack, in order to quickly retaliate with a counter-attack after the hit has been taken by the barrier wall.





COMPANION



Name: Sparky
Race: Zebstrika
Gender: Male
Type: Lightning
Health: 2x S-rank
Mana: 480
Height: 5'07" | 1.7 m
Weight: 209.4 lbs. | 95.0 kg
Evolution: None
Personality: ???
Physiology: Zebstrika's coat is black with white, jagged stripes all over its body. There is one pointed stripe extending from its nose, two elaborate stripes on its neck and chest, one zigzag stripe each on its jaws, back, and hindquarters, one triangular stripe on each of its thighs, and two stripes banding each of its legs. Its ears are triangular with blue insides, while its eyes are blue with yellow sclera and white eyelashes. Its nose is black, and its hooves are gray. A white, spiked mane runs the length of its body, beginning with two horn-like extensions on its forehead and running down its back to end in a long tail with a starburst-shaped tip. This irritable creature fires lightning bolts from its mane when angry.

Statistics:



  • Strength: 15
  • Endurance: 15
  • Speed: 55




Notes:



  • Zebstrika can be mounted and gives a 20% wordcount reduction on travels.



Spells:  



  • Name: Lightning Bolt
    Rank: D
    Mana Cost: 25
    Requirements: Blitzle Magic
    Type: Offensive
    Element: Lightning
    Range: 5 Meters
    Cooldown: 1 Posts
    Duration: Instant
    Effect: Blitzle opens its mouth after which a small lightning orb quickly forms inside of it, the lightning orb, roughly the size of an apple, is then shot at a target.


  • Name: Little Lightning Arc
    Rank: D
    Mana Cost: 25
    Requirements: Blitzle Magic
    Type: Offensive
    Element: Lightning
    Range: 5 Meters
    Cooldown: 1 Posts
    Duration: Instant
    Effect: Blitzle shakes its head and shoots out an arc of lightning from the lightning bolt on top of its head at a target. The arc is incredibly thin and has a width of one meter.


  • Name: Buzz Charge
    Rank: C
    Mana Cost: 50
    Requirements: Blitzle Magic
    Type: Offensive
    Element: Lightning
    Range: 10 Meters
    Cooldown: 2 Posts
    Duration: Instant
    Effect: Blitzle stomps its hooves and coats itself in lightning after which it charges forward for ten meters towards a target. While using this he can't change his direction anymore until he has ran ten meters or crashed against his target before that.


  • Name: Lightning Cross
    Rank: C
    Mana Cost: 50
    Requirements: Zebstrika Magic
    Type: Offensive
    Element: Lightning
    Range: 10 Meters
    Cooldown: 2 Posts
    Duration: Instant
    Effect: Zebstrika stomps its hooves and shoots out a cross shaped arc of lightning in the shape of a "X" from the lightning manes on top of its head at a target. The crossed arcs are incredibly thin and have a width of one meter.


  • Name: Charge Speed
    Rank: C
    Mana Cost: 50
    Requirements: Zebstrika Magic
    Type: Self-Buff [Speed]
    Element: Lightning
    Range: 0 Meters
    Cooldown: 2 Posts
    Duration: Sustain
    Effect: Zebstrika stomps its hooves and buffs its speed as long as it is sustained.





RACIAL TRAITS






SOUNDLESS:
Nekos move quietly like a cat. They produce absolutely no sound when moving at a speed below their rankings. The fastest Nekos can therefore even dash around without making noise before they leap into target.
NIGHT VISION:
Felines are often creatures of the night. Nekos are able to see in the dark as though it is completely light out, similar to that of a real cat. This allows for them to be able to hunt their prey, no matter the lighting.
NIMBLE:
Hunters should not be slowed down by terrain. Nekos are known to be able to walk across any surface, as long as it is a solid. Even a small thread can be walked along, so long as it can support the Neko's weight.
CLAWS:
Nekos can extend three Wolverine-like claws between their knuckles at will. When they slash with their claws the Strength is increased with 20%. They can't wield any weapon while using their claws however.
AQUAPHOBIA:
Cats aren't very fond of water, and neither are Nekos. Not only will water strike fear into the heart of a Neko, but they take extra damage from Water-type moves which is increased by two ranks in damage.



Besieged [Open][Invasion Topic] LAwGxUv
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Besieged [Open][Invasion Topic] Empty on Sat Jul 15, 2017 9:33 am

Tori Lancaster
Tori stirred from her slumber as the ground began to shake. As if that wasn't enough, an enormous tolling sound could be heard echoing throughout the building, almost to a deafening point. Before being able to get out of bed, Tori was thrown from her bed by another tremor, one just as bad the one before. It was then she could hear the commotion coming from downstairs. The spare rooms on the second floor were barren except for the lone blonde woman, as they often were. Most mages had their own places within town, some even out of town, but the guild hall had always offered lodging to its members should they ever need it. Tori's house was just on the other side of town, but it had been a long day and she didn't really feel up to that long of a walk, so she simply grabbed a bed in the guild hall.

Amidst the chaos heard from below, Tori also could hear that immensely loud tone come to a stop, its last echo fading into the distance, likely being heard by everyone in town and then some. Looking around for what was wrong, she noticed this wasn't an ordinary earthquake. The whole building was literally shaking! Tori shot to her feet, dressed in plain sweatpants, a tee shirt, and her backpack containing her Ice Sect tome, determined to find the cause. Were they under attack? Did someone's experiment backfire?

Running through the hallway to the staircase to the first floor, she passed the bay window leading to the second floor balcony and noticed an entity almost level with it. She pushed open the bay window and saw a man standing atop a large construct, among others; one in the air as well with him, and on the ground next to what appeared to be...a horse? Something seemed familiar about it, but she couldn't be bothered with that now. Flying from the man's shoulders was a familiar item, a cloak from a Rune Knight. There were too many things about this that didn't make sense, but Tori was determined to have answers. If she had to fight, then so be it, but she was hoping diplomacy would be the victor here. "What's going on!?" she shouted from the balcony at the man. "Why are you doing this?!"

Her shouting was sure to get the man's attention, as she screamed loud enough to be heard over the calamity going on downstairs. She was just about to shout again when a gust of wind blew in her direction. She stopped for a moment and simply sniffed the air. This smell...she knew this smell. Her Dragon Slayer senses were heightened enough that she could recognize one's smell after familiarizing herself with it enough and she was sure that she knew this scent. There were too many things: the armored man who was quite clearly a knight of some sort, the Rune Knight cloak that flew lazily in the breeze, and that horse. Looking closer at the horse, she noticed something under the saddle: stripes. Tori knew exactly who this man was. Although it was circumstantial evidence, it all pointed to one person.

"Kon, is that you!? What in the world are you doing!? What has Fairy Tail ever done to you!? What laws have we broken!?" she shouted, demanding answers for this atrocity. Kon worked side by side with Fairy Tail in the past, not only once but twice. Although they were of little assistance in aiding anyone in protection of the Magister's Index or in the Cell Games, they were certainly not guilty of any crimes, especially to this degree of punishment. What on Earthland would warrant this attack from a Rune Knight? He had even helped to console Tori when she broke down in the middle of the town square in Crocus. None of this made any sense!

Tori hoped with all her heart that the knight, whom she thought to be noble and just, would at least give her an explanation behind his attack, and allow her to adequately defend herself and her home. But she had to assume that this was a blatant attack, be it by someone she knew or not and had to act accordingly. She quickly planned out her response to anything he might throw at her. She was familiar with his smaller summons, and those could easily be evaded if necessary, but these new, larger ones were completely new territory and she had to be cautious. If they were powerful enough to cause this much damage to the actual guild hall, who knew what they could do to one little wizard.

Tori figured her best bet to avoid any attack from one of his summons would be dive off the balcony and use her drill spell to burrow into the ground to avoid any followup attack. Judging from the distance of 'Kon' and the summon he currently rode, an attack would come from directly in front, meaning Tori would need to jump to the left and burrow into the grounds surrounding the building to decide a counterattack. As she shouted from the balcony, Tori noticed that his other summons as well as the saddled horse would run into the building to cause mayhem from within, her guild mates being too preoccupied from the damage to close the doors. She wasn't sure the degree of damage to the building itself, but it had to warrant not bothering with the front doors.

The next few seconds would decide the rest of the night. Would diplomacy prevail? Or would this be a battle that rang out over the horizon? If the latter were to be the case, Tori felt she had a distinct advantage. If this was indeed Kon, as she suspected, she knew his magic, at least at its core. But he was completely unfamiliar with hers.

580/630:
Name: Frost Dragon Tunnel
Rank: D
Mana Cost: 25
Requirements: Frost Dragon Slayer
Type: Supplementary
Element: Ice
Range: 5 meters
Cooldown: 1 Post
Duration: Sustain
Effect: Tori clasps her hands together and dives towards the ground. Magic condenses around her hands instantly and takes the form of a large drill .5 meters in diameter at the base. the drill immediately starts spinning and digs into the earth, pulling Tori behind it. She controls the direction of the drill by simply moving her hands where she wants it to point. This drill will move 5 meters before immediately drilling towards the surface, disappearing once ground is broken.

Used twice due to Ice Sect.

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Besieged [Open][Invasion Topic] Empty on Mon Jul 17, 2017 5:57 pm

Shin Sekai
Shin was in the helping out at the bar just to get a few hours away from his parents as they have been making him join them for the All New All Different Sekai family game night that happened every night. As he wiped off the bar table it felt like a small earthquake or something as he the next thing to come was the bell falling down. He quickly ran to check on some of the other members to see if they were okay and once he finished checking on them he made his way to the door when two things coming in the guild The hell are they and who is attacking with these things? he asked as they started to destroy the guild from the inside while he hid from them behind a booth.

Shin made sure to stay out of their line of sight as they destroyed the hall Oh come one I just cleaned all of that today! he thought as he made his way to the door to see a golem or something in front of him "Okay now what in all my roses is going on?" he shouted as he ran to the gate to see just what had happened to the guild out hall on the outside. He had seen enough to make him run back inside and try to save the inside to the best he can which wasn't much as he didn't even know what he was dealing with.

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Besieged [Open][Invasion Topic] Empty on Tue Jul 18, 2017 4:18 am

Konstantin Sokolov
A familiar voice drew Kon back from the brink of going all out on the building at least for now perhaps it was just luck, but there she was, Tori. She appeared perplexed by his actions towards her guild, He looked merely looked at her hidden through his helmet. He, himself looked at her equally confused. “Just what am I doing?, Attacking a guild for the crimes of someone who I only suspect are a member of Fairy Tail.” Thinking as he drew up his hand to his face. “Have I truly become that warped in mindset since becoming a Holy Knight?, Was the hell is happening to me?” Shaking his head as if throw away these questions, he crouched down balancing himself with his left hand as his mind continued to try and justify what he was doing.

His summons was an extension of himself but saw no issues with what they and he were doing due to a lack of sentience meanwhile his companion merely did as his master commanded. Needing time to resolve the quagmire that was starting to plague his abilities to command his summons, he whistled loudly to try and get his companion out of there, whilst rising his hand upward to pull out his summons who would easily be able to retreat with the door still remaining open despite a familiar looking person being given the liberty of both leaving and reentering the guild without harm.

His companion would be the first to escape thanks to his incredible speed followed up by Cassiel and Adriel respectively. With Adriel, slamming the doors stuck by making two holes from the outside before pulling down some of the structure that hung over the entrance preventing all inside from being able to escape. Still, on his knees up top the Seraphiel, he spoke out to Tori almost as if in pain illustrated by his inability to continue grasping his sword dropping it tip first into the crystalline construct. “Tori, there’s something wrong with me, I need help….” breaking off biting his lip as he grasped his right hand, it appeared that the crack had expanded further with the use of his magic. “Both mentally and physically, You can’t help me, I won’t harm your guild and will leave the town tonight without uttering a single word nor harm another soul.”

Seeking a hasty retreat with minimal hostility, he had all of his summonses draw up to the same distance as himself, whilst shouting down to his Zebstrika. “Go!, Run!,” Knowing full well that it would likely head to the bed and breakfast. As he began to become more and more stable, the full extent of what he had down dawned upon him. “Who would be after me?, Fairy Tail for sure if they could find or had the power to take me down, the Rune Knights as well, fuck, fuck I’m going to have a bounty on my head.” Raising up from his former position he began to throw off all of his armour while retaining the scabbard for his sword and allowing the sword to remain embedded in his summon for the time being. One by one a piece of his armour fell to the ground causing various noises to be heard. Eventually, he was being nothing save for his regular attire without his robe of course.

Still shrouded in the night's darkness, he plucked his sword from the top of Seraphiel and had it drop in attitude just enough for him to jump onto a roof, before sending them in various different directions casting them away from the instant they fell out of his range. With his speed unobstructed, Kon bolted swiftly from one rooftop to another reaching the bed and breakfast. With it being out of the way there were few that knew about it fewer still that used it, only having known himself, Alice and his brother Alek to have used it.

Thinking up a letter he could write promptly and clearly enough to Alice explain his actions, he entered the building without a single noise, placed down his now sheathed sword onto the floor, drew a pen and paper that was nearby and wrote in haste.

Dear Alice,

You’ve known me for some time, however, I have done something that might change things between us forever. I do not seek forgiveness but I do want to try and explain what happened once things have cooled down. I need get out of Magnolia town and lay low for awhile, probably Orchidia town, I don’t know when I’ll be back until then I’m sorry…

Regards,
Kon


With the letter written, he promptly folded it up, knocked on their room’s door slid the letter underneath the door before bolting out finding his companion slightly battered and bruised from the attack waiting casually. And so without even grabbing his things, all of its clothes anyway, from the bed and breakfast, he left with his companion going towards Orchidia taking numerous detours to minimise the number of potential trackers.

[Exit]

     

MANA: 970/2250



SPELLS USED


Summon: Cassiel C Rank

Cassiel's Dominion B Rank

Summon: Adriel B Rank

Adriel's Dominion B Rank

Summon: Seraphiel A Rank

Seraphiel's Dominion B Rank

Base Mana Cost: 850

Modified Mana cost based on current int 680


Cassiel




Name: Summon: Cassiel
Rank: C
Mana Cost: 50
Requirements: Redemption Magic
Type: Summoning
Element: Light
Range: 10 Meters
Cooldown: 2 Posts
Duration: Sustain
Effect: The user raises their hand as white light crashes down from the skies summoning Cassiel. Cassiel hovers one meter above the ground.

DESCRIPTION:

Type: Light
Health: 1x S-rank
Mana: None
Height:  9.8" | 3 m
Weight: 220 lbs. | 100 kg
Personality: Cassiel has no personality and simply does the bidding of its summoner.
Physiology: It appears as a shining white knight in armor. Its back is attached with wings, a halo glows behind its head. Cassiel is proficient in melee combat. With its shining wings, it is able to fly around a battlefield, striking foes with swords of holy light.
Statistics:

[/color]

  • Strength: 15
  • Speed: 25
  • Endurance: 5




SPELLS:
Name: Cassiel's Sword
Rank: C
Mana Cost: 50
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: ~
Cooldown: 3 Posts
Duration: Sustain
Effect: Cassiel holds out his hand in front of him and opens his palm after which he materializes a sword made out light. The sword is two meters long.

Name: Cassiel's Cut
Rank: C
Mana Cost: 50
Requirements: Redemption Magic, Cassiel's Sword sustained
Type: Offensive
Element: Light
Range: 10 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: Cassiel cuts with its sword which is 2 meters and sends out a wave of 2 meters in width and 5 centimeters thick towards a target.

Name: Cassiel's Dominion
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Supplementary
Element: Light
Range: 5 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Cassiel can fly up to 5 meters as long as Cassiel's Dominion is sustained.


Adriel





Name: Summon: Adriel
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Summoning
Element: Light
Range: 15 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: The user raises their hand as white light crashes down from the skies summoning Adriel. Adriel hovers one meter above the ground.

DESCRIPTION:

Type: Light
Health: 2x S-rank
Mana: None
Height:  9.8"  | 3 m
Weight: 330 lbs. | 150 kg
Personality: Adriel has no personality and simply does the bidding of its summoner.
Physiology: Adriel is embodied in armor with a long robe covering up its legs. It wields a huge mace made of divine power and equips a round shield with an image of the sun on its left arm. Compared to Cassiel, it has four wings, given its rank is higher than the former.
Statistics:



  • Strength: 35
  • Speed: 20
  • Endurance: 15




SPELLS:
Name: Adriel's Magic Pummel
Rank: B
Mana Cost: 100
Requirements: Redemption Magic, Adriel's Shield first
Type: Offensive
Element: ???
Range: ~
Cooldown: 3 Posts
Duration: Sustain
Effect: Adriel's Magic Pummel can only be used after Adriel's Shield has been used successfully. Adriel swings his 1 meter long mace at a target. The mace itself is 0.5 by 0.5 meter. The elemental-type of this damage depends on the elemental-damage Adriel defended against with Adriel's Shield. In order to use this spell again, Adriel must use Adriel's Shield successfully again first.

Name: Adriel's Shield
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Defensive
Element: Light
Range: ~
Cooldown: 3 Posts
Duration: Sustain
Effect: Adriel imbues his shield with magic and uses it to defend against an attack, depending on the elemental damage of the attack, Adriel's Pummel spell will be affected.

Name: Adriel's Dominion
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Supplementary
Element: Light
Range: 5 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Adriel can fly up to 5 meters as long as Adriel's Dominion is sustained.


Seraphiel




Name: Summon: Seraphiel
Rank: A
Mana Cost: 200
Requirements: Redemption Magic
Type: Summoning
Element: Light
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: The user raises their hand as white light crashes down from the skies summoning Seraphiel. Seraphiel hovers one meter above the ground.

DESCRIPTION:

Type: Light
Health: 3x S-rank
Mana: None
Height:  13"1' | 4 m
Weight: 440 lbs. | 200 kg
Personality: Seraphiel has no personality and simply does the bidding of its summoner.
Physiology: When it is summoned, it bathes the area in holy white-blue light and brings a slight fragrance to the air. While its head and body are obscured it is covered with numerous glowing feathered wings and is decorated with royal tablets. At the front of its head, a glowing divine magic circle is emitted.
Statistics:



  • Strength: 40
  • Speed: 25
  • Endurance: 40




SPELLS:

Name: Seraphiel's Staff
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: 15 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: Seraphiel points its staff which is 2 meters long at a target and releases a beam of white light from its tip a target. The beam has a diameter of 1 meter, this beam deals b rank cutting damage.

Name: Seraphiel's Dominion
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Supplementary
Element: Light
Range: 5 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Seraphiel can fly up to 5 meters as long as Seraphiel's Dominion is sustained.

Name: Seraphiel's Devotion
Rank: A
Mana Cost: 200
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Seraphiel imbues its staff with light and hits a target with it, blowing them 10 meters backwards regardless of their defenses and armor, all the while dealing A rank Bludgeoning damage.

Name: Seraphiel's Lightbringer
Rank: A
Mana Cost: 200
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Seraphiel points its staff in the air and as a circle with a diameter of 3 meters within a range of 20 meters begins to light up on the ground for 3 seconds after which a light crashes down from the skies instantly causing A rank cutting damage.


EQUIPMENT

Centurion Blade




Name: Centurion Blade
Slot: Weapon
Type: Blade
Class: Rare
Element: None
Damage: Base Strength +28
Durability: 1x S
Details:



  • Length: 1 Meter
  • Handling: 1 Hand
  • Description: A blade design more simplistic than other weapons, this blade is often favored by combatants for both its efficiency and superior reliability than that of more fancy blades with respects to combat.



Requirements:



  • Missio quest completed.



Moves:



  • Name: Ad Victoriam
    Rank: B
    Mana Cost: 100
    Requirements: Centurion Blade
    Type: Offensive
    Element: None
    Range: 2 Meters
    Cooldown: 3 Posts
    Duration: Instant
    Effect: The user lunges forward with the blade as they pour mana into it. A blade of mana will extend from the hilt increasing the length of the blade to 2 meters.


  • Name: Para Bellum
    Rank: B
    Mana Cost: 100
    Requirements: Centurion Blade
    Type: Offensive
    Element: None
    Range: 10 Meters
    Cooldown: 3 Posts
    Duration: Instant
    Effect: The user holds out the blade in front of them and shoots out a 1 meter projectile in the shape of the blade at their target.





Centurion Helmet




Name: Centurion Helmet
Slot: Head
Type: Helmet
Class: Rare
Set: Centurion
Durability: 1x S
Details:



  • Description: Frequently worn by those who participate in fights to the death, these helmets both provide the wearer with sufficient protection as well as utilize its design to intimidate opponents.



Requirements:



  • None



Moves:



  • Name: Semper Fortis
    Rank: B
    Mana Cost: 100
    Requirements:
    Type: Self-Buff [Strength]
    Element: None
    Range: ~
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user lets out a mighty battle cry which increases their strength.


[color=#cebe58]




Besieged [Open][Invasion Topic] LAwGxUv
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Besieged [Open][Invasion Topic] Empty on Thu Jul 20, 2017 1:27 pm

Tori Lancaster
After a moment of silence, save the chaos from the floor below, the knight responded to Tori, proving her suspicions once and for all. She could hear a hint of sadness in his voice, unusual for someone who was acting with such hostility.

“Tori, there’s something wrong with me, I need help….” he uttered. “Both mentally and physically, You can’t help me, I won’t harm your guild and will leave the town tonight without uttering a single word nor harm another soul.”

After telling his steed to run from the scene, Kon kept true to his word. Remaining silent, his horse ran into the distance as his summons and himself followed them shortly thereafter. As they disappeared, Tori ran downstairs, believing Kon and deciding to run downstairs to do damage control. All things considered, there wasn't many causes for concern. Walls were damaged in many places, some more heavily than others, but it was mostly cosmetic damage, nothing that couldn't be fixed. As she made sure no one was hurt, she surveyed the damaged and thought that maybe the guild could rally together to fix everything. Maybe even make some renovations that were greatly overdue.

-exit-

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