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The Order's Call [Kon]

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#1Jyu 

on Sat Jun 17, 2017 5:26 pm

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QUEST



Quest: The Order's Call

Rank: B

Type: Good

Requirements:

  • User: Kon

Client:
The Order: The Order is the highest authority in the Church of Illumin beneath the Divine, the Divine's Right Hand, and the Divine's Left Hand. They are in charge of running most matters regarding the Church and the military division also known as the Holy Knights. They are considered highly devout followers of Illumin, but aside from that they're also powerful mages. Some members of the Order conspire against each other for their own reasons.

Summary: The military division of the Church is called the Holy Knights. The Church recruits members for the Holy Knights within the ranks of the Rune Knights. Those that become a Holy Knight are no longer under the authority of the Rune Knights but the Church. They are often assigned to tasks that require them to battle the occult and take out monstrous beings. Lately, the Order has been recruiting new members again. This time they've set their eyes on a Rune Knight who raced through the rank of the Rune Knights faster than most of his peers.

While this person's sense of justice might be considered wicked, or perhaps the ends justifies the means, they have more issues with his magic. After discussing the matter for a while, most members of the Order agreed that this person would be unfit to be recruited within the ranks of the Holy Knights. A few came up with a solution to use the Heavenly Cleansing Ritual spell. In the past a few members have underwent this ritual, but it was highly uncommon since it was never sure whether the person would survive it. The Order agreed that they'd take the risk if the person was indeed interested in becoming a member of the Holy Knights.

A month later, Midas, a member of the Order was sent out to take care of a beast and stumbled upon the person some of them were interested in. Midas decided not to wait much longer and put Konstantin under a sleep spell to take him with him. When he'd wake up, he'd be in for a surprise.

Others: None

Objective: Survive the ritual and become a member of the Holy Knights.

Extra Rewards:

  • The user's magic changes into Redemption Magic, this is the Light-type equivalent of Necromancer Magic. No longer will the summons come out of the ground when they are summoned, instead a shining light crashes down from the skies to summon them.
  • The user will be recruited into the Holy Knights, while they may receive a powerful aura it comes with a Geass, a taboo placed upon them, that may not be broken at the cost of permanent injury.
  • The user receives Cassiel, Adriel and Seraphiel.


Details:

  • Create a topic in the Grand Cathedral of Crocus.
  • You wake up on the floor, alone in the middle of a large hall which is almost impossible to see in. When you stand up you'll notice that you can't move because your legs are bound to the ground with a chain.
  • When you attempt to move, you'll hear a voice saying: "Don't try too hard, you won't break out of it, but don't be afraid as we mean you no harm. You're currently in one of the lower levels of Grand Cathedral of Crocus, to be initiated into the Holy Knights should you wish so."
  • In case you are not interested, you'll fall asleep again due to a spell and wake up in Crocus without any knowledge of what happened during the last few hours. However, if you are interested the voice will continue to explain what needs to be done: "Very well, we do have a single problem; your magic. There is a method to change it, but the pain is excruciating and chances are that you might even die due to the pain. Do you have enough faith?"
  • Disagreeing with the proposal will result in you once again falling asleep and waking up in Crocus. Choosing to submit to the holy knights, however, you'll hear someone else say "I told you." pointed towards another one of the people in the hall which you all can't see.
  • "Let's not wait any longer in that case." Will be the last thing you hear before experiencing pain throughout your entire body and seeing a magic circle appear directly beneath your feet.
  • You'll pass out and will have what appears to be flashbacks to the past, but quickly you'll realise that they are not your own memories. In the first memory, you're a kid and you're walking through the streets of Fiore in the evening of a different age. It is grim, the streets are dirty and you can see all sorts of bad things happening around you: a middle-aged man is getting mugged and beaten, an old man is being forced to pay money to a guard or he'll take away his daughter, another person can be seen shanking someone quickly and disappearing into an alley, young girls are being drawn in a cage on carriage to be sold somewhere. As you look around you, someone will bump into you causing you to fall down. As you look up you'll see a large brute donning a guard's gear. He'll kick you in your stomach for bumping against him and then continually stomp on you till almost all your bones are shattered. When he is done he'll spit on you after which he leaves. You'll then hear someone humming a song which is warm and soothing, her voice is soft and gentle and it comes closer to you. She places her hand on your head after which the pain disappears, as you look up it all ends before you can see her face.
  • As that happens you'll snap out of it for a moment and see your hands and the magic circle beneath your feet again, you'll be on your knees as a result of the pain and you'll slam your head against the ground to try to make it stop which will send you into the next flashback. In the following flashback, you're a teenager, walking through the same streets in the evening. A crier is screaming about the coming of the beasts, you can see people hanged on the streets and crucified. Others that have been put up for display had a less fortunate death and have been mutilated completely while they were alive and also put on public display. A man condemned for being a heretic is being burned at the stake. The poor are either dying of torture or from starvation and plague. As you roam around and observe the horrors, someone will stab you in your side with a long dagger. As you fall down and bleed out, he'll pat you down to see if you have any valuables and then leave. Once again, you'll hear someone humming a beautiful song. As the voice comes closer, you'll feel a gentle and soft touch on your cheek which takes away all the pain. You sense that she is probably a teenager. As you try to look up it ends once again before you can see her face.
  • You'll snap out of it once more and scream loudly, your entire body will feel as if it is being stabbed by a hundred swords. As you pass out once last time, you'll have another flashback. This time you're a middle-aged man with a torch in your hand. As you look around you can see many townsmen also holding torches in their hands and they're all facing the square where people are tied up to stakes ready to get burned. An executioner screams that is the fault of these heretics and how they worship Illumin that people are starving, dying because of the plague, losing their loved ones in the war and so on. Due to your previous flashbacks, you'll realize that these things have been going on because of the people themselves. Bad people are doing bad things, but they need a scapegoat. But you can't control your hand, when the executioner commands it, everyone, including you, throw their torches at the stakes. You can see a nobleman smirking as he eats a piece of meat and looks at the stakes. As you look in front of you, you see a teenage girl looking straight in your eyes as the twigs beneath her feet begin to catch flame slowly. You feel disgusted with yourself but she smiles and starts humming that song you've been hearing the entire time. Even though you have no physical wounds, you feel the pain disappear. A pain of self-hatred inside of you and everyone else that kept on piling up and causing everyone to become content with how they behaved. As you look around you, you can see everyone trembling and realizing what they have done, as if it was the first time in their lives they realized how they behaved. As she starts to burn, she begins to sing the song instead of humming it and takes away the pain inside of everyone. Everyone on the square starts to revolt and fight the guards, the executioner, the nobles that were watching it for entertainment, and all the others in charge that were abusing their power. You'll grab a sword dropped by a guard during the revolt and drive your sword into the heart of the nobleman you saw laughing after which it ends once again.
  • When you come to your senses you'll find out the ritual is over. Someone will whisper "I told you he'd make it.", while another says "I wonder what he saw." But quickly after hearing that you pass out again due to the immense stress you've been put under. When you regain your senses you're above in the Grand Cathedral in front of the altar, on one knee, praying. Suddenly, you'll hear nuns coming into the hall to light up the brazier, all humming the song you have kept on hearing in your flashbacks. Midas walks towards you from behind and places his hand on your shoulder ending it by saying: "Isn't the Chant beautiful? This Chant was sung by Everesia herself long ago. Anyway, welcome, Holy Knight Constantine."

#2Kon 
Online

on Sat Jun 17, 2017 5:58 pm

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I will be taking this request.

#3Jyu 

on Sat Jun 17, 2017 6:03 pm

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Kon has started this quest.

#4Kon 
Online

on Sun Jun 18, 2017 4:38 am

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#5Jyu 

on Sun Jun 18, 2017 10:04 am

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Kon has completed this quest.

#6Jyu 

on Sun Jun 18, 2017 10:05 am

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Cassiel Summoned:

SUMMONING SPELL:

Name: Summon: Cassiel
Rank: C
Mana Cost: 50
Requirements: Redemption Magic
Type: Summoning
Element: Light
Range: 10 Meters
Cooldown: 2 Posts
Duration: Sustain
Effect: The user raises their hand as white light crashes down from the skies summoning Cassiel. Cassiel hovers one meter above the ground.

DESCRIPTION:

Type: Light
Health: 1x S-rank
Mana: None
Height: 9.8" | 3 m
Weight: 220 lbs. | 100 kg
Personality: Cassiel has no personality and simply does the bidding of its summoner.
Physiology: It appears as a shining white knight in armor. Its back is attached with wings, a halo glows behind its head. Cassiel is proficient in melee combat. With its shining wings, it is able to fly around a battlefield, striking foes with swords of holy light.
Statistics:

  • Strength: 15
  • Speed: 25
  • Endurance: 5


SPELLS:
Name: Cassiel's Sword
Rank: C
Mana Cost: 50
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: ~
Cooldown: 3 Posts
Duration: Sustain
Effect: Cassiel holds out his hand in front of him and opens his palm after which he materializes a sword made out light. The sword is two meters long.

Name: Cassiel's Cut
Rank: C
Mana Cost: 50
Requirements: Redemption Magic, Cassiel's Sword sustained
Type: Offensive
Element: Light
Range: 10 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: Cassiel cuts with its sword which is 2 meters and sends out a wave of 2 meters in width and 5 centimeters thick towards a target.

Name: Cassiel's Dominion
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Supplementary
Element: Light
Range: 5 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Cassiel can fly up to 5 meters as long as Cassiel's Dominion is sustained.

#7Jyu 

on Sun Jun 18, 2017 10:05 am

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Adriel Summoned:

SUMMONING SPELL:

Name: Summon: Adriel
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Summoning
Element: Light
Range: 15 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: The user raises their hand as white light crashes down from the skies summoning Adriel. Adriel hovers one meter above the ground.

DESCRIPTION:

Type: Light
Health: 2x S-rank
Mana: None
Height: 9.8" | 3 m
Weight: 330 lbs. | 150 kg
Personality: Adriel has no personality and simply does the bidding of its summoner.
Physiology: Adriel is embodied in armor with a long robe covering up its legs. It wields a huge mace made of divine power and equips a round shield with an image of the sun on its left arm. Compared to Cassiel, it has four wings, given its rank is higher than the former.
Statistics:

  • Strength: 35
  • Speed: 20
  • Endurance: 15


SPELLS:
Name: Adriel's Magic Pummel
Rank: B
Mana Cost: 100
Requirements: Redemption Magic, Adriel's Shield first
Type: Offensive
Element: ???
Range: ~
Cooldown: 3 Posts
Duration: Sustain
Effect: Adriel's Magic Pummel can only be used after Adriel's Shield has been used successfully. Adriel swings his 1 meter long mace at a target. The mace itself is 0.5 by 0.5 meter. The elemental-type of this damage depends on the elemental-damage Adriel defended against with Adriel's Shield. In order to use this spell again, Adriel must use Adriel's Shield successfully again first.

Name: Adriel's Shield
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Defensive
Element: Light
Range: ~
Cooldown: 3 Posts
Duration: Sustain
Effect: Adriel imbues his shield with magic and uses it to defend against an attack, depending on the elemental damage of the attack, Adriel's Pummel spell will be affected.

Name: Adriel's Dominion
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Supplementary
Element: Light
Range: 5 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Adriel can fly up to 5 meters as long as Adriel's Dominion is sustained.

#8Jyu 

on Sun Jun 18, 2017 10:06 am

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Seraphiel Summoned:

SUMMONING SPELL:

Name: Summon: Seraphiel
Rank: A
Mana Cost: 200
Requirements: Redemption Magic
Type: Summoning
Element: Light
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: The user raises their hand as white light crashes down from the skies summoning Seraphiel. Seraphiel hovers one meter above the ground.

DESCRIPTION:

Type: Light
Health: 3x S-rank
Mana: None
Height: 13"1' | 4 m
Weight: 440 lbs. | 200 kg
Personality: Seraphiel has no personality and simply does the bidding of its summoner.
Physiology: When it is summoned, it bathes the area in holy white-blue light and brings a slight fragrance to the air. While its head and body are obscured it is covered with numerous glowing feathered wings and is decorated with royal tablets. At the front of its head, a glowing divine magic circle is emitted.
Statistics:

  • Strength: 40
  • Speed: 25
  • Endurance: 40


SPELLS:

Name: Seraphiel's Staff
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: 15 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: Seraphiel points its staff which is 2 meters long at a target and releases a beam of white light from its tip a target. The beam has a diameter of 1 meter, this beam deals b rank cutting damage.

Name: Seraphiel's Dominion
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Supplementary
Element: Light
Range: 5 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Seraphiel can fly up to 5 meters as long as Seraphiel's Dominion is sustained.

Name: Seraphiel's Devotion
Rank: A
Mana Cost: 200
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Seraphiel imbues its staff with light and hits a target with it, blowing them 10 meters backwards regardless of their defenses and armor, all the while dealing A rank Bludgeoning damage.

Name: Seraphiel's Lightbringer
Rank: A
Mana Cost: 200
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Seraphiel points its staff in the air and as a circle with a diameter of 3 meters within a range of 20 meters begins to light up on the ground for 3 seconds after which a light crashes down from the skies instantly causing A rank cutting damage.

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