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Vance's Sheet

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on Wed May 03, 2017 4:21 am



Relationship: Single









Topics Completed:

- Revival (Feat. Bianca)
- Where Wild Things Gather (Feat. Yumi)
- Psycho Shot and Devilman (Feat. Odin)
- Dahlia to Magnolia
- Magnolia to Baska
- Baska to Oak
- The Beginning (Feat. Jeremiah, Chi)


D-rank Quests Completed:

C-rank Quests Completed:

B-rank Quests Completed:

A-rank Quests Completed:

S-rank Quests Completed:

Last edited by Vance on Tue Jan 02, 2018 12:38 pm; edited 21 times in total


on Sun Sep 17, 2017 5:48 am


Color Code: #9900ff

Word count:

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Color Code: [color=#9900ff]#9900ff[/color]

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Last edited by Vance on Tue Jan 02, 2018 12:19 pm; edited 4 times in total


on Sun Sep 17, 2017 6:20 am

Lycan Abilties:


Lycans can transform their body into a larger, more muscular, and overall more wolf-like appearance. In this state, their powers are dramatically enhanced. Their base statistics increase by 40% while being transformed. It costs 5% of the user's total mana per turn and has a 4 post cooldown after deactivating it.
Lycans may be ferocious and strong warriors but they really dislike flames. Lycans can never use Fire-type moves. Most stronger Lycans don't flinch when facing fire but still suffer the consequences. They take extra damage from Fire-type moves which are increased by two ranks.
Lycans have a great smell and can smell anyone within a 25 meter radius. Even if targets try to mask their smell a Lycan can distinguish between thousands of smells to still find their target within that range.
ENHANCED ENDURANCE: Lycans are able to withstand impacts strong enough to destroy buildings. What would take down humans instantly merely hurts them. They receive a 20% endurance bonus of their base endurance on top of their base endurance. This stacks with the Lycan transformation.
Lycans possess a lot of strength compared to humans. Even without transforming they are considerably stronger than most that face them. They receive a 20% strength bonus of their base strength on top of their base strength. This stacks with the Lycan transformation.
When it comes to speed, Lycans move a lot faster than most humans. Lycans often easily catch up with their prey if they stalk them long enough. They receive a 20% speed bonus of their base speed on top of their base speed. This stacks with the Lycan transformation.
Death and Disorder [Passive]:
Phantom Lord members clearly love to stir up trouble. They don't care much about others and even get excited if it involves beating up some of them folks over at Fairy Tail, Lamia Scale, Blue Pegasus or the Rune Knights. Users receive a +10 increase in Strength and Speed when fighting someone from the groups mentioned before.
Infamous Dealings [Passive]:
Sometimes when purchasing a certain item, Phantom Lord members can use their Infamy to receive a discount. Users receive a 10% discount on Common items with an Infamy between 500-1000, 10% on Uncommon items with an Infamy between 1001-2000, 10% on Rare items with an Infamy between 2001-3000, 10% on Unique items with an Infamy between 3001-4000, and 10% on Legendary items with an Infamy above 4000. Infamous Dealings does not apply on things in the shop that are not classified with a rarity.
Haunted Lands [Location]: No one dares to enter the Haunted Lands except for Phantom Lord members who are protected because of the crest they bear. Others succumb to madness, eventually leading to death in the most horrific ways. Users that train here receive a 5% wordcount reduction per 1000 Infamy on their spell training here up to a maximum of 20% reduction. Beware, anyone that has spent too much time here and trained too long can become susceptible for possessions.
Mental Reports:


Vance has control over himself, being the kind person he seems to be. Although living in a criminal world, he seems more preoccupied with money than with his conscious. He seems able to kill, intercept, or do whatever a job entails so long as the pay is decent. Being on the bad team doesn't mean he has to be a dick though-- does it?


Vance occasionally smells familiar people that have been within the area prior, but can't place them by memory. He begins to act slightly suspicious, as if he isn't himself. In fact, for a brief moment, his entire aura changes, becoming slightly more... primal. Feral.


Vance doesn't register to his own name under certain situations. Usually with people Erebus had met before Crowley wiped his mind, thereby giving his old personality a way to seep through the cracks of his psyche. In these kinds of circumstances, Vance will ignore people all together if they call to him as Vance-- this occurs for a short period. Only a post or two. However, in that post, he becomes a very toxic. Prone to belittling others, telling them where their flaws lie, or threatening them-- either friend or foe, this is uncontrollable. When he comes to grips with himself, he seems to forget everything that occurred during the time this effect went through.


For a single post in every other topic, Vance may snap into a violent stasis and fully encompass his old personality. Doing so will cause his Mental to degrade quicker in that topic. He can't remember by whom or why he feels so angry, but he seems to have something in his head, biting and gnawing at his brain the more he tries to process a certain face or smell that's been recognized by his brain in the past at some point.


Vance is under extreme stress, feeling the need to inflict self-harm in absurd ways, such as using a blade to skin himself or worse. If anyone else is around and at easy access, his need is quelled in place of mutilating whomever he can reach until this mental state calms down.

[further analysis required]

Last edited by Erebus on Mon Sep 18, 2017 10:31 am; edited 1 time in total

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