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Alisa Sheet

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#1Alisa Vollan 

on Wed Oct 26, 2016 3:30 am

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◆ GENERAL ◆






Name
Alisa Faye Vollan

Age
20

Gender
Female

Birth Date
November 28th, X765

Class
Trickster

Guild
Blue Pegasus

Rank
S-rank

Relationship Status
Single

Team
N/A



◆ PERSONALITY ◆






An honest, aloof and straightforward woman, Alisa follows her own path unfettered by bonds that could hold her back or get in the way. Even though vengeance is a quest best taken solo, she does feel lonely sometimes, and its at timeslike those she finds herself back in her Guild Hall... However, she's not single minded enough to say all she lives for are the dark mages she wants to kill: Alisa doesn't deny her love of art, and just fighting for the hell of it; a good fighter should consider her fighting style as an art, after all. She likes powerful opponents who can give her a thrilling battle and push her Magic to the limit, but is also smart enough to avoid throwing her life away with a hopeless fight. Her hatred for the villains who killed her mother make her more likely to simply try to kill those enemies when they're weak than waste her energy on a real fight: Unsighly mongrels could never appreciate her art anyway. With time and experience, she stopped seeing the world in black and white, resenting the incompetence (or corruption) of the Magic Council in finding and punishing those responsible, and eventually learning how some Dark Mages embraced the title not out of a love for selfish slaughter, but simply for finding themselves in a similar situation to herself, with the so called "good guys" secretly exploiting those below them.

Though she's not the kind of woman to go out her way and risk her life for a stranger, she has enough kindness to help those with no one else to turn to, and displays surprising honor and faithfulness towards those she calls her friends. Regarding romance, Alisa's love is shallow and unpredictable. She might suddenly go after someone she finds beautiful or inspiring, and could easily change her mind the next day out of the blue. But her blunt honesty often gets in the way of potential romance...

Often regarded as a prodigy, she's especially strong for a mage so young, thanks to an intense passion to get stronger and surpass both her foes and her own weaknesses. She awakened this drive around the same time her father left her to seek vengeance, determined to go after him and ensure he didn't meet the same fate. However, she suffers from her own inexperience and at times, overconfidence. She usually carries herself with a cool, collected and playful demeanor, and even in battle it's hard to ever see her worked up even when talking about killing people: She takes a very lighthearted approach, often smiling and referring to fighting as dancing.

Alisa is incredibly vain, and naturally chose to learn a magic, art and even fighting techniques she deemed the most beautiful. And thus, favoring beauty, she has a natural instinct to preserve it, both in herself, her sculptures, and even her enemies as well... With every enemy she defeats she's left with a decision: Is it beautiful enough to preserve in crystal, or should she just shatter and be done with it? That's her favorite method of killing some of her targets, and usually serves as proper evidence of her deed to collect the bounty. Despite this vanity, she goes to great lengths to ensure she doesnt grow famous, often operating in secret when it comes to dealing with high profile enemies or incidents.

Towards her guild members, however, Alisa's overprotective side blooms in full. She has never forgotten the pain of losing her loved ones to an untimely death, and thus an attack on them usually brings the aloof, roaming cloud back home to her new family; ready to strike down with great vengeance and furious anger those who would attempt to poison and destroy her brothers.



◆ APPEARANCE ◆






Hair
Black

Eyes
Wine Red

Height
1.77m

Weight
62 kgs

Overall
A tall, statuesque woman in her prime, Alisa's figure belies her true strength as an agile martial artist and wily mage. She wears her long raven hair in a neatly trimmed hime cut, since her hair is naturally straight, she takes less time with her hair than most people might assume. Her outfits, although fashionable as a rule, tend towards the sporty side, being typically comfortable and easy on the wearer as much as the beholder. This isn't to say her fashion sense is absolute, since she can just as easily be prone to odd fashion statements in a attempt to push the boundaries of style. She frequently grooms her hair and clothes to keep them neat and perfect, and every artwork or fighting technique also strives for the same standard of dazzling, visual appeal. All in all, she carries herself like a cool beauty, with an ever present preoccupation with the latter.

Extra
She has a puncture scar underneath her Guild Stamp, usually only visible upon close inspection. It resulted from a near fatal injury, missing her liver by an inch. She has another odd shaped tattoo in her left spaulder, with a crystalline shape to it, seemingly scorched off into a white shape



◆ HISTORY ◆






Alisa was born in a small town of Northern fiore, as the daughter of goldsmith Ingmar Vollan and his wife Amélie. She'd been fascinated by gems and crystals for as long as she can remember, which would ultimately determine her choice of magic. As a child she was no different from the next girl, wishing to be a princess and live in a castle... Even though her family wasn't really wealthy (her father used most of his money to buy raw materials for his next work), it was still an attractive target for robbers and as such the young Alisa training unarmed combat and swordsmanship with her paternal uncle Gottfrid, an soldier and former Rune Knight.

Yet all this preparation would do nothing: She lost her childish the day she came home to find their jewelery robbed and her mother dead. All the Rune Knights could discover was how the culprits were dark mages... Ingmar never forgave himself for this inability to protect his wife, and as a former adventuring mage, left on a crusade to atone by finding the culprits, leaving Alisa in her Uncle's care... The Veteral Soldier would give her all the training and protection she could ever need, and Igmar had learned first hand how dangerous his art could truly be. But even with his hopes the girl, he forgot to account for was how similar his daughter was.

Instead of living out her life in peace, Alisa didn't give up until she learned her own magic from books, coupling it with Gottfrid's training. Those slow up until that point, once the secretly passionate girl had such a powerful drive within, she trained with the kind of intensity she'd never experienced before, all but revealing herself a genious. Thus, by the time she was 14, she had just enough knowledge of magic and martial arts to survive on her own quest, and though she was too weak to challenge strong demons or dark mages, she carefully picked out quests her own level and slowly grew in power, killing off low level criminal mages as she encountered them. Though hateful and confident, she was also wily and knew that until she found her father and completed her quest she was not allowed to die. Though normally a fair fighter, she believed Dark Mages deserved no such favor from her and fought mercilessly, as underhanded as she had to reach overwhelming victory.

And when she wasn't hunting down some Dark mage wannabe, she was training so that she could one day crush stronger foes. At that time she was stone cold and always serious, with a mean look on her face. But as time went on, she began to yearn for feelings other than anger and hatred - Spending time honing her magic by shaping sculptures became a refreshing hobby - and as she opened her soul to make art, Alisa felt some of that weight lifting for the first time... Life suddenly started to feel better. Though Dark Mages still bring out the worst in her, Alisa's come to a point where even just fighting became fun. Beauty became the medicine for her heavy heart...

After wandering across the land, learning from different teachers and facing new foes, she came to miss the feeling of having a place to call home. It wasn't even three years ago that she first set foot on the Blue Pegasus guild, finding its elegant, classy envoiroment to the only place for her. She shared her power with them and earned a new family in return, but even now she cannot refuse her nature as a lone, wandering cloud, roaming from place to place.

It was only after joining Blue Pegasus that she came to understand that not all Dark Mages walked that path in search of wanton slaughter, and finally lost much of her teenage hatred and edge. The secret passion behind that cool visage, is all there still...





Last edited by Alisa Vollan on Wed Jan 10, 2018 2:10 pm; edited 113 times in total

#2Alisa Vollan 

on Fri Nov 11, 2016 3:55 pm

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◆ CRYSTAL MAGIC ◆






Magic Name
Crystal Magic (結晶の魔法 Kesshō no Mahō)

Magic Element
Crystal

Magic Description
Users of Crystal Magic can produce and manipulate crystal for offensive and defensive spells, such as creating crystal around her fists or shins for more powerful melee attacks, creating armor, or projectiles. Small, sharp crystals can slash and pierce, while harder, sturdier crystals being better suited for blunt damage. Some spells can also restrain opponents, or crystallize them entirely, making this a highly versatile magic. For more creative options, she can crystallize her surroundings in various manners for supplementary uses, or employ her connection to the earth for sensory techniques. Crystal magic also has several uses for speed boosting, protuding crystalline rods towards the opposite direction that she wants to move and exploit the reaction force.
The color of Alisa's crystals typically varies with her mood: Though purple or pinkish is a common color, a cold mood will color them towards blue and anger redden it. Advanced spells are colored white regardless of her mood due to being flawless Diamonds.
For melee combat, she can coat or harden her limbs with crystal, or even directly crystallize opponents via touch, which deals damage comparable to being frozen solid. When clashing spells with an opponent and winning, some spells of this magic have the unusual trait of converting the vanquished spell into a crystal sculpture - like Ice magic would do - with the same happening to slain enemies.
Despite Crystal being just a different state of matter for earth - physically closer to ice than rocks - this fundamental difference means she must use pure mana instead of Earth Element, giving it no elemental advantages or disadvantages. Due to not being a form of maker magic; fully stable, detailled creations must be developed previously rather than on the fly. She's also unable to manipulate water crystals (Ice) due to those being based off a different element; thus crystallizing those two elements works by adding her own lattice onto them.



◆ D-RANK SPELLS ◆






Name: Shatter
Rank: D
Mana Cost: 25
Requirements: Crystal Magic
Type: Offensive
Element: N/A (Crystal)
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustained
Effect: When executing an unarmed strike, Alisa hardens the attacking limb, launching a compressed crystalline orb flying towards the target. Through a combination of willpower and angle, she can curve the trajectory somewhat. On impact or when hitting max range, it shattering into a 1m fragmentation blast, dealing D-rank slashing damage, with the smaller fragments behaving like sharp grains of sand. If her attack connects before the projectile is launched, she'll instead concentrate the damage on the the impact area, narrowing the shattering effect to about twice the size of the impact. By sustaining the spell Alisa retains the hardening effect and can fire repeatedly, but can only deal 1 D-rank and switch the affected limb once each turn.



Name: Reflect
Rank: D
Mana Cost: 25
Requirements: Crystal Magic
Type: Defensive
Element: N/A (Crystal)
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustained
Effect: By swiping an arm or a leg, Alisa creates a 1m wide crystalline barrier moving along the path of the activating limb anywhere within 5 meters. This can block up to 1C rank damage. Due to its mobile nature, its meant for parrying and deflecting attacks rather than outright blocking. If it survives the initial usage, Alisa can keep it active via sustain, moving it around at will.



Name: Thruster
Rank: D
Mana Cost: 25
Requirements: Crystal Magic
Type: Supplementary
Element: N/A (Crystal)
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: A much faster, but single use version of Booster in which Alisa produces thrusters beneath her feet for a one time use. She must also tap her foot in a similar manner, but these can blitz her towards a target place within 5 meters, producing similar thrusters in the opposite direction at that destination in order to stop. She controls the sudden acceleration through proper balance and timing, allowing her to retain momentum from a prior movement without falling over. If she moves less than five meters in a single use, she can reactivate this by tapping her foot again, to use whatever distance she has left.



Name: Dazzling Step
Rank: D
Mana Cost: 25
Requirements: Crystal Magic
Type: Supplementary
Element: N/A (Crystal)
Range: Self
Cooldown: 1 Posts
Duration: Sustain
Effect: By crystallizing whatever she's standing on according to where she wants to move, Alisa constantly footing that also clings to the ground whenever possible. This lets her walk/run vertically up walls, over water, or over any terrains as if they were flat (such as jagged rocky ground or her crystal constructs)



Name: Push
Rank: D
Mana Cost: 25
Requirements: Crystal Magic
Type: Supplementary
Element: N/A (Crystal)
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: By clenching her fist, Alisa produces a heavy but brittle crystal rod anywhere within 5 meters that knocks her target 5 meters in her chosen direction, shattering after impact. This effect can only be used once per post.



◆ C-RANK SPELLS ◆






Name: Slicer
Rank: C
Mana Cost: 50
Requirements: Crystal Magic
Type: Supplementary
Element: N/A (Crystal)
Range: 10 Meters
Cooldown: 2 Posts
Duration: Sustained
Effect: By executing an unarmed strike, Alisa produces a 1m long crystal blade on attached to one of her limbs. It works like any weapon dealing C-rank damage, and can be used with melee attacks, or simply thrown at opponents. It deals either slashing or piercing damage depending on how the attack is executed, and if thrown, its trajectory can be controlled via gestures. Blade breaks after taking C-rank damage.



Name: Driver
Rank: C
Mana Cost: 50
Requirements: Crystal Magic
Type: Supplementary
Element: N/A (Crystal)
Range: 10 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: A stronger version, allowing Alisa to produce thrusters beneath her feet for a one time use. She must also tap her foot in a similar manner, but these can blitz her towards a target place within 10 meters, producing similar thrusters in the opposite direction at that destination in order to stop.



◆ B-RANK SPELLS ◆






Name: Cutting Bloom
Rank: B
Mana Cost: 100
Requirements: Crystal Magic
Type: Offensive
Element: N/A (Crystal)
Range: 15 Meters
Cooldown: 3 Posts
Duration: Sustained
Effect: Alisa flicks her wrist, producing a 1m long blade of crystal anywhere within 20 meters. The Blade can be controlled by Alisa's gestures, and can either slash or pierce, dealing B-rank damage. If not destroyed in the initial turn, it can be sustained, but can't deal more than B-rank damage per turn.



Name: Stalagmite
Rank: B
Mana Cost: 100
Requirements: Crystal Magic
Type: Offensive
Element: N/A (Crystal)
Range: 15 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: By flicking her wrist, Alisa conjures a cluster of crystal spikes up to 4m wide and 4m tall, anywhere within 15 meters, which rise up from below (usually the ground) to strike targets within range. When Alisa herself is inside the targeted area, the spell will instead erupt from her body like a hedgehog, which could hold her in place if it reaches the ground. She has some control over the shape and hardness of the spikes, allowing the spell to deal either B-rank blunt or piercing damage, or instead a hybrid of both (C-rank blunt plus C-rank piercing). Spikes can be destroyed by A-rank damage or higher.



Name: Splitter
Rank: B
Mana Cost: 100
Requirements: Crystal Magic
Type: Defensive
Element: N/A (Crystal)
Range: 15 Meters
Cooldown: 3 Posts
Duration: Sustained
Effect: By opening her palm, Alisa erects a wedge shaped crystal wall up to 4m wide, anywhere within 15m. The smooth crystalline surface works as a one way mirror: The shaded inside of the wedge is transparent, while the outer side is reflective. It can block up to A-rank damage, and if it survives its initial activation, it can be sustained and moved around via gestures.



◆ A-RANK SPELLS ◆






Name: Floatstone
Rank: A
Mana Cost: 200
Requirements: Crystal Magic
Type: Offensive
Element: N/A (Crystal)
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Alisa opens her palm and produces an crystalline explosion from a focal point within twenty meters, shooting sharp adamantine fragments in every direction up to an eight meter radius, knocking people back one meter with concussive force. Upon reaching max distance, the crystals float harmlessly before fading away the next turn. She can't target an area she herself is inside of, attempting to do so will make the spell come out from her body. The sharp fragments shred through anything in their path, dealing A-rank cutting damage.



Name: Diamond Storm
Rank: A
Mana Cost: 200
Requirements: Crystal Magic
Type: Offensive
Element: N/A (Crystal)
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustained
Effect: Alisa casts this spell by opening her mouth. When cast, she can shoot a cone shaped, whirling vortex of sharp crystal fragments that spreads out up to eight meters wide at peak range. The high impact can easily push people back one meter along the direction of the spin while they take damage. Sustaining the spell allows Alisa to cast it again by repeating the gesture, once per turn. If she has others crystals in this spells trajectory, they will be sucked and rolled along the vortex. It deals A-rank cutting damage.



Name: Geomancy
Rank: A
Mana Cost: 200
Requirements: Crystal Magic
Type: Supplementary
Element: N/A (Crystal)
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustained
Effect: By tapping her heel, Alisa covers the topmost layer of her skin and clothes to a crystallized version, which lets her use its hypersensitivity to vibration as basic a sixth sense. To the user, it feels like a hybrid between hearing and touch. Faster moving opponents emit more vibrations, making them easier to sense, while opponents further away mean those vibrations get dimmer and harder to detect. This seismic sense naturally filters down excessively powerful vibrations (such as earthquakes), preventing Alisa from being "blinded" by the sensory overload.



Name: Aegis
Rank: A
Mana Cost: 200
Requirements: Crystal Magic
Type: Defensive
Element: N/A (Crystal)
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustained
Effect: By opening her palm, Alisa creates a colossal diamond shield up to eight meters tall and wide. After the initial usage, the bulk of the shield shatters until only a portable 1,5m tall, 1m wide version remains, that can be controlled via gestures. It can block up to S-rank damage.



Name: White Path
Rank: A
Mana Cost: 200
Requirements: Crystal Magic
Type: Speed Self Buff
Element: Crystal (No element)
Range: Self
Cooldown: 4 Posts
Duration: Sustain
Effect: By tapping her foot, Alisa crystallizes the ground beneath her while coating her feet with ice skates to ride the path with, resulting in a +40 boost to speed. The crystallized footing moves by growing towards the direction Alisa wants to go, shifting around to give her a surface to skate on, but crumbles away after 2 seconds once she's not on top of it.



◆ S-RANK SPELLS ◆






Name: Vajradehā (वज्रदेहा)
Rank: S
Mana Cost: 400
Requirements: Crystal Magic
Type: Offensive
Element: Crystal (No element)
Range: 25 Meters
Cooldown: 5 Posts
Duration: Sustain
Effect: Activated by clenching her fist, Alisa adopts a crystalline form over her body, clothes, and weapons. While in this form, she can project her crystallizing touch as an S-rank damaging crystal beam that can be controlled like a whip. The beam comes from her hand and can be up to 1m wide; Alisa can exercise some control over what it crystallizes, allowing her to grab it without hurting herself. Crystallization works like any other form of damage, gradually spreading from the point of contact over the foe as damage is sustained, up to 1m wide, S-rank damage area per turn. Targets must be linked to her body for damage to keep spreading, thus severing the beam - with S-rank damage or higher - will stop it.



Name: Vajrasāra (वज्रसार)
Rank: S
Mana Cost: 400
Requirements: Crystal Magic
Type: Defensive
Element: Crystal (No element)
Range: Self
Cooldown: 5 Posts
Duration: Sustain
Effect: The defensive twin spell to Vajradehā, where Alisa bends her elbow and covers her body with a hardened crystalline layer of S-rank armor. Regardless of the armor's appearance, Alisa's skin and outfit underneath are also hardened with the same properties of the armor, leaving no openings. It must be destroyed by 2S-rank damage or higher.





Last edited by Alisa Vollan on Wed Jan 31, 2018 3:57 pm; edited 91 times in total

#3Alisa Vollan 

on Thu Sep 28, 2017 5:10 am

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◆ WEAPON ◆








Name: Katana
Slot: Weapon
Type: Katana
Class: Common
Element: None
Damage: Base Strength +10
Durability: 1x C-rank

DETAILS:
Hilt: 25 cm
Blade: 70 cm
Handling: 1 Hand
Description: A simple steel katana with a curved blade. The handle is somewhat ornate and is covered in a type of rope that allows a strong grip on the weapon.

[KATANA REPLACED WITH THIS] - Pretty version coming soon(tm)



◆ RING ◆








Name: Four-Leaf Clover Ring
Slot: Ring
Type: Ring
Class: Unique
Element: None
Durability: 1x S-rank

DETAILS:
Description: Luck is relative. When you get lucky, your enemies might feel very, very unlucky.

PERKS:
The user may roll twice per day for the Fortune Wheel. Both rolls count, meaning the user can obtain two rewards.
The user may roll one more extra time on the Victory Road for each roll they acquired via quests.
The user may roll one more time in case they are not satisfied with their first roll on any other dice related matters. The last number of the last roll counts though, not the best roll.




Last edited by Alisa Vollan on Thu Feb 01, 2018 5:41 pm; edited 1 time in total

#4Alisa Vollan 

on Wed Jan 03, 2018 11:54 am

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◆ ONGOING TOPICS ◆





◆ COMPLETED TOPICS ◆





◆ X784 - Prodigal Daughter ◆


Back In The Capital | Finn | 12 posts
Quiet Sculpting | Kuriana | 10 posts
Don't Judge A Book By It's Cover | Kuriana | 4 posts
Make A Wish | Assama | 14 posts
Republican Marches... | Maarschalk | 7 posts
The Pen Is Mightier | Bianca | 5 posts
Quiet Swimming Day | Niealia | 9 posts
Super Best Friends | Blue Pegasus | 3 posts
8-bit Adventures | Areissa | 8 posts


◆ X785 - Unseen Nemesis ◆


Yet Another Beginning | Evangeline | Litwick | 4 posts
Back In Town | Snowflake | Litwick | 6 posts
High Hopes | Marina | 17 posts
Keep Talking | Finn
Walk in the park | Odin
Satisfaction | Marina
Comfortably numb | Tiên
Us and them | Marina
Fearless | Marina
In the dark of night | Anton
Small advice | Arisa
Adventure: Unknown caves | Arisa
Wish you were here | Blue Pegasus
So many people | Yasuki
Café del Mar | Bianca
Sous la Lune | Xandra
A day at the beach | Yumi
Little wing | Xandra
Just a taste | Baron
The Duo Slumbering | Arisa
In the Bar | Zane
Scary Nights | Liana
Ruins | Hyoen
Black Sun Rising | Part I | Arisa
Purity | Xandra
Forbidden Fruit | Esperia
Young and Beautiful | Alice
Sonder | Snowflake
Grass was greener | Liana


◆ X786 - Dark King ◆


Crossing Swords | Raion
Time to d-d-d-duel! | Kaiba | Litwick
Seeking Power | Kaiba | Litwick
Chocolate Goodness |  Baron | Litwick
Just a young gun | Akira | Litwick
The Schemes of a Demon Lord | Esperia | Lampent
Reunion | Alice | Lampent
Requiem | Akira | Lampent
Black Sun Rising [PtII] | Baron
Viva La Vida | Xandra
Over the Melody | Agnes
Different type of training | Esperia
Out there in the cold | Liana
What's this | Hyoen | Lampent
Splashing Around | Alice | Lampent
Preparing for festivities | Esperia | Lumen
Follow me down to the river | Alice
Young the Restless | Arisa
Night Light | Liana
Pub Life | Teiho
Wearing the inside out | Esperia | Lampent
The Golden Wedding | Alice | Kon | Others

Social total: 102 posts (as of 28/7/2017)



◆ TRAVEL THREADS ◆





◆ TRAINING THREADS ◆





◆ COMBAT THREADS ◆





◆ EVENT THREADS ◆





Last edited by Alisa Vollan on Mon Jul 23, 2018 4:22 pm; edited 65 times in total

#5Alisa Vollan 

on Wed Jan 03, 2018 11:56 am

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◆ D-RANK QUESTS COMPLETED ◆






CROCUS
Conman Coward | Solo | Litwick [VR x1 + Ring x1]
Find my Sword | Solo | Litwick [VR x1 + Ring x1]
Lets get Physical | Solo | Litwick [VR x1 + Ring x1]
Translate the Note | Solo | Litwick [VR x1 + Ring x1]
Flip em | Solo | Litwick [VR x1 + Ring x1]



HARGEON
Beach Gym | Solo [VR x1]
Basic duties | Solo [VR x1]
Checkmate | Solo [VR x1]
Mermaid Picture | Evangeline | Litwick [VR x1]
Sign me up | Solo [VR x1]
Test the waters | Evangeline [VR x1]
Feed the fish | Evangeline [VR x1]
Temporary Aquarist | Evangeline [VR x1]
Magical bait | Solo [VR x1]
Noble reconstruction | Solo [VR x1]



MARIGOLD
Oh Deer | Solo [VR x1]



MAGNOLIA
Eyes wide open | Marina [VR x1]
Eyes wider open | Marina [VR x1]
Community Outreach | Litwick [VR x1]



ERA
What it's all about | Solo [VR x1]
Troublesome transactions | Solo | Litwick [VR x1]



ORCHIDIA
Granny Sitting | Solo [VR x1 + Ring x1]
Distraction | Solo [VR x1 + Ring x1]
Something Blue | Solo | Litwick [VR x1 + Ring x1]
Riverside Spirit | Solo | Litwick [VR x1 + Ring x1]
Train with me | Solo | Lampent [VR x1 + Ring x1]
Pizza Delivery | Wings of Pegasi | Lampent [VR x1 + Ring x1]
Welcoming Comittee | Solo | Lampent [VR x1 + Ring x1]
All in a day's work | Solo | Lampent [VR x1 + Ring x1]
Remove the Drunk | Solo | Lampent [VR x1]



BASKA
Fantastic Fabrics | Arisa [VR x1 + Ring x1]
Golden Scissors | Arisa [VR x1 + Ring x1]
Medicare | Arisa [VR x1 + Ring x1]
Surgery | Arisa [VR x1 + Ring x1]



◆ C-RANK QUESTS COMPLETED ◆





◆ B-RANK QUESTS COMPLETED ◆






CROCUS
Attention to detail | Arisa [VR x3 + Ring x3]
Enchanting the Amulet | Arisa |
Lampent
[VR x1]



HARGEON
Glory to Hargeon town | Solo [VR x3 + Ring x3]



MAGNOLIA
Cavern Explorer | Marina | Liwick [VR x3]



ERA
Missing Child | Marina [VR x3]



ORCHIDIA
Miller time | Solo [VR x3 + Ring x3]



BASKA
Deadliest designer | Arisa [VR x3 + Ring x3]
Talk it out | Arisa [VR x3 + Ring x3]
Miracle Cure | Arisa [VR x3 + Ring x3]



◆ A-RANK QUESTS COMPLETED ◆






BASKA
Stop the Plague | Arisa [VR x4 + Ring x4]





Last edited by Alisa Vollan on Thu Jul 19, 2018 11:41 am; edited 33 times in total

#6Alisa Vollan 

on Wed Jan 03, 2018 11:58 am

avatar




◆ RARE COMPANION - LITWICK ◆








Name: Lumen
Race: Litwick
Gender: None
Type: Darkness
Health: 1x S-rank
Mana: 200
Height: 1'00" | 0.3 m
Weight: 6.8 lbs. | 3.1 kg
Evolution: Lampent
Personality: ???
Physiology: Litwick is a small, candle-like creature with a purple flame atop its head. The flame on top of its head is not actual fire, it is a light in the shape of a purple flame. Its body and two stubby arms are made of primarily of white wax. The folded, melted wax lays over its right eye, and leaves only the bright yellow left eye visible. It has a small smile under a protruding upper lip. Litwick pretends to guide people and creature around by illuminating darkened areas. (Paggani Human Form)

STATISTICS

Strength: 1
Endurance: 1
Speed: 1


SPELLS  

Name: Come To The Ferryman
Rank: D
Mana Cost: 25
Requirements: Litwick Magic
Type: Debuff [Strength]
Element: Darkness
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: Litwick flickers its light once by emitting a screeching sound and debuffs the strength of a target.

Name: The Ferryman Is Calling
Rank: D
Mana Cost: 25
Requirements: Litwick Magic
Type: Debuff [Endurance]
Element: Darkness
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: Litwick flickers its light once by emitting a screeching sound and debuffs the endurance of a target.

Name: The Ferryman's Little Light
Rank: D
Mana Cost: 25
Requirements: Litwick Magic
Type: Supplementary
Element: Light
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: Litwick flickers its light once by emitting a screeching sound after which the intensity of the light will light up the around him within a 5 meter radius.



◆ LAMPENT ◆








Name: Lumen
Race: Lampent
Gender: None
Type: Darkness
Health: 2x S-rank
Mana: 400
Height: 2'00" | 0.6 m
Weight: 28.7 lbs. | 13.0 kg
Evolution: Chandelure
Personality: ???
Physiology: Lampent has a clear, spherical head containing a bluish purple flame and oval, yellow eyes. On top of its head is a black covering, which resembles a lampshade, with a pointed spike on top. Underneath its head is a small, black body with a pointed spike at the bottom. Extending from its body are two long, wavy arms with no fingers. It floats through the air to move. (Paggani Human Form)

REQUIREMENTS

Litwick needs to have been together with the user in at least 100 posts.
Litwick needs to have been together with the user in at least 10 requests.
Litwick needs to have been together with the user in at least 2 battles against another user.


STATISTICS

Strength: 1
Endurance: 15
Speed: 15


SPELLS  

Name: Travel Through The Styx
Rank: C
Mana Cost: 50
Requirements: Lampent Magic
Type: Debuff [Strength]
Element: Darkness
Range: 10 Meters
Cooldown: 2 Posts
Duration: Sustain
Effect: Lampent flickers its light once by emitting a screeching sound and debuffs the strength of a target.

Name: Recall The Old Days
Rank: C
Mana Cost: 50
Requirements: Lampent Magic
Type: Debuff [Endurance]
Element: Darkness
Range: 10 Meters
Cooldown: 2 Posts
Duration: Sustain
Effect: Lampent flickers its light once by emitting a screeching sound and debuffs the endurance of a target.

Name: The Ferryman's Light
Rank: C
Mana Cost: 50
Requirements: Lampent Magic
Type: Supplementary
Element: Light
Range: 10 Meters
Cooldown: 2 Posts
Duration: Sustain
Effect: Lampent flickers its light once by emitting a screeching sound after which the intensity of the light will light up the around him within a 10 meter radius.



◆ CHANDELURE ◆








Name: Lumen
Race: Chandelure
Gender: None
Type: Darkness
Health: 3x S-rank
Mana: 800
Height: 3'03" | 1.0 m
Weight: 75.6 lbs. | 34.3 kg
Personality: ???
Physiology: Chandelure is a creature that resembles a sentient chandelier. It has a striped, round head, and round, pupil-less yellow eyes. There is a ring of small, black spikes on top of its head with a tall, purple flame in the middle. From a black spike below its head, black arms curl upward. These arms are tipped with purple fire.

REQUIREMENTS

Lampent needs to have been together with the user in at least  posts.
Lampent needs to have been together with the user in at least 10 requests.
Lampent needs to have been together with the user in at least 2 battles against another user.


STATISTICS

Strength: 1
Endurance: 35
Speed: 15


SPELLS  

Name: Losing All Hope Was Freedom
Rank: B
Mana Cost: 100
Requirements: Chandelure Magic
Type: Debuff [Strength]
Element: Darkness
Range: 15 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Chandelure flickers its light once by emitting a screeching sound and debuffs the strength of a target.

Name: Charon's Farewell
Rank: B
Mana Cost: 100
Requirements: Chandelure Magic
Type: Debuff [Endurance]
Element: Darkness
Range: 15 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Chandelure flickers its light once by emitting a screeching sound and debuffs the endurance of a target.

Name: The Ferryman's Ominous Light
Rank: B
Mana Cost: 100
Requirements: Chandelure Magic
Type: Supplementary
Element: Light
Range: 15 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Chandelure flickers its light once by emitting a screeching sound after which the intensity of the light will light up the around him within a 15 meter radius.




◆ ACQUIRED BOOSTS ◆







  • Paggani Leaves:



credit to Xandra for this lovely template~

#7Alisa Vollan 

on Mon Apr 09, 2018 12:52 pm

avatar



◆ TIMESKIP 786-790◆





◆ X786 - ??? ◆


Training: Following the events in Crocus and the ensuing hunt for Black Sun, Alisa trained more intensely than ever before... Not only had Black Sun revealed itself, but she now considered the very King of Fiore an enemy to be killed, for ordering the death of her master. Such a stupendous goal when she hadn't even been able to defeat Zade, Alisa sought various opponents as an anonymous fighter... Yet none lived up to her standards. [Solo]

Alice's wedding: After helping plan her bachelorette party, Alisa had Alice's actual wedding to attend. She met plenty of unusual characters, some of whom she was sure might have tried to kill her at any other point. But this was a day for love, not war. [Alice/Xandra]


◆ X787 - ??? ◆



Girl's night out:[/color] So some guy throws a party promising sex, drugs and rock and roll.   [Arisa, Joan]

Greater Heights:[/color] Indeed, Alisa needed experience... Experience to use all the power she'd amassed, and make the most of it. But as she acquired that experience, she also learned of the myriad foes against whom her powered was comparatively meager. Thus, she needed a lot more of it, and secluded herself in a lone log cabin, high up in the mountains near Oak. At first she took only her student Liana, but though she also agreed to meet others for some training... [Liana, Esperia, Akira]


◆ X788 - ??? ◆


Even greater heights: ...But this initially small party soon became a crowd - far too big for her soon cramped log cabin - pushing the woman's hospitality to the limit sooner than her body. She remained immersed in her training session however, venting all of this increased tension into physical condition. Of course, Alisa was susceptible to bribery in the form of clothing and beauty products; and, of course, flattery... [Liana, Esperia, Akira, Hatsuharu, Esperia, Fiametta]

Sailing to Discovery: In her seclusion, Alisa spent far too long away from Xandra, yet no day went by without her mind wandering to the lightning mage. When the time finally came for them to meet again. The sculptress put her training on hold: After all this time, they'd both had enough time to ponder on their unusual, unique relationship, and simply sailing around the seas of Fiore turned into a far more memorable vacation Alisa could have ever conjured up on her own... [Xandra]






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