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Character Sheet: Yumi

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#1Yumi 

on Wed Oct 26, 2016 1:36 am

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PERSONAL



Relationship: Single

Race: Demon

Real Age: 75

Physical Age: 13-14

Estate: Temple Of Malum (Worth Woodsea)

Symbol of Malum:




Team: ???

EQUIPMENT



Weapon: Executioner Sword + 45 (Rare)

Head: Viking Helm (Rare) - Male

Body: Viking Armour (Rare) -
Male


Ring: ???

Companion: Duskull | Venom

Spoiler:




Name: ???
Race: Duskull
Gender: None
Type: Darkness
Health: 1x S-rank
Mana: 200
Height: 2'07" | 0.8 m
Weight: 33.1 lbs. | 15.0 kg
Evolution: Dusclops
Personality: ???
Physiology: Duskull's body is a black robe with two bones on its back. It has a mask that resembles a skull and has single eye that floats between the eye sockets. Duskull is primarily a nocturnal creature and has been shown to live in thick forests. It is said that this creature will spirit away disobedient children, and it has been described to enjoy the crying of children. Once Duskull chooses a target, it will doggedly pursue the intended victim until the break of dawn.

Notes:

  • Duskull floats up to one meter above the ground.


Statistics:

  • Strength: 1
  • Endurance: 6
  • Speed: 6


Spells:

  • Name: Eye Lock Strength
    Rank: D
    Mana Cost: 25
    Requirements: Duskull Magic
    Type: Debuff [Strength]
    Element: Darkness
    Range: 5 Meters
    Cooldown: 1 Posts
    Duration: Sustain
    Effect: Duskull rocks its head back and forth once after which it locks its sight on a target and debuffs their strength.

  • Name: Eye Lock Speed
    Rank: D
    Mana Cost: 25
    Requirements: Duskull Magic
    Type: Debuff [Speed]
    Element: Darkness
    Range: 5 Meters
    Cooldown: 1 Posts
    Duration: Sustain
    Effect: Duskull rocks its head back and forth once after which it locks its sight on a target and debuffs their speed.





Name: ???
Race: Dusclops
Gender: None
Type: Darkness
Health: 2x S-rank
Mana: 500
Height: 5'03" | 1.6 m
Weight: 67.5 lbs. | 30.6 kg
Personality:
Physiology: Dusclops has a roundish gray body with two stubby legs. It has single red eye and three tooth-like projections. It has two wispy, light gray growths coming out of its shoulders and one on top of its head. Its light gray hands appear to be directly attached to its body. Dusclops usually lives in abandoned ruins, tombs and crypts.

Requirements:

  • Duskull needs to have been together with the user in at least 100 posts.
  • Duskull needs to have been together with the user in at least 10 requests.
  • Duskull needs to have been together with the user in at least 2 battles against another user.


Statistics:

  • Strength: 14
  • Endurance: 18
  • Speed: 12

Spells:

  • Name: Eye Lock Strength
    Rank: C
    Mana Cost: 50
    Requirements: Dusclops Magic
    Type: Debuff [Strength]
    Element: Darkness
    Range: 10 Meters
    Cooldown: 2 Posts
    Duration: Sustain
    Effect: Duskull rocks its head back and forth once after which it locks its sight on a target and debuffs their strength.

  • Name: Eye Lock Speed
    Rank: C
    Mana Cost: 50
    Requirements: Dusclops Magic
    Type: Debuff [Speed]
    Element: Darkness
    Range: 10 Meters
    Cooldown: 2 Posts
    Duration: Sustain
    Effect: Duskull rocks its head back and forth once after which it locks its sight on a target and debuffs their speed.

  • Name: Grabbed Into Doom
    Rank: B
    Mana Cost: 100
    Requirements: Dusclops Magic
    Type: Offensive
    Element: Darkness
    Range: 0 Meters
    Cooldown: 3 Posts
    Duration: Instant
    Effect: Dusclops grabs a target with both hands and releases a malevolent wave of energy damaging its target.





Name: ???
Race: Dusknoir
Gender: None
Type: Darkness
Health: 3x S-rank
Mana: 900
Height: 7'03" | 2.2 m
Weight: 235.0 lbs. | 106.6 kg
Personality: ???
Physiology: Dusknoir is a primarily black creature somewhat resembling a cyclops. Its cylindrical head is light gray with a single eye that has a yellow iris and a red pupil. There is a yellow band near the top of its head, and a short, yellow antenna with a disc-shaped tip extends from on top. Six flat projections extend from the base of its neck and surround its head, resembling an upturned collar. Dusknoir has well-developed arms with two yellow bands near its wrists and large, gray hands. On the front of its torso are two almond-shaped marking, and on its back are two circular markings. Both sets of markings resemble eyes. A yellow band encircles its body, zigzagging along the front and forming a long curve around the back. It has a wispy tail in place of feet.

Requirements:

  • Dusclops needs to have been together with the user in at least 100 posts.
  • Dusclops needs to have been together with the user in at least 10 requests.
  • Dusclops needs to have been together with the user in at least 2 battles against another user.


Statistics:

  • Strength: 20
  • Endurance: 50
  • Speed: 20

Notes:

  • Dusknoir floats up to one meter above the ground.


Spells:

  • Name: Eye Lock Strength
    Rank: B
    Mana Cost: 100
    Requirements: Dusknoir Magic
    Type: Debuff [Strength]
    Element: Darkness
    Range: 15 Meters
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: Dusknoir rocks its head back and forth once after which it locks its sight on a target and debuffs their strength.

  • Name: Eye Lock Speed
    Rank: B
    Mana Cost: 100
    Requirements: Dusknoir Magic
    Type: Debuff [Speed]
    Element: Darkness
    Range: 15 Meters
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: Dusknoir rocks its head back and forth once after which it locks its sight on a target and debuffs their speed.

  • Name: Eye Beam
    Rank: A
    Mana Cost: 200
    Requirements: Dusknoir Magic
    Type: Offensive
    Element: Darkness
    Range: 20 Meters
    Cooldown: 4 Posts
    Duration: Instant
    Effect: Dusknoir clenches its fists and shoots a red beam from its eye towards a target with a diameter of ten centimeters.


Requirements:

  • 10 Quests
  • 100 Posts


ROLEPLAY



Topics Completed:


Topics Ongoing:

  • -


Title-Magister



  • Name: Voice Disguise
    Rank: C
    Magic Cost: 50
    Requirements: Grimoire Heart's Magister
    Class: Supplementary
    Element: None
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user touches their heart and changes their voice into that of someone they have spoken with at least once in a topic. The conversation must've at least required the other person to say more than 10 words to the user in order for them to be able to replicate it with this spell.

  • Name: Physique Disguise
    Rank: B
    Magic Cost: 100
    Requirements: Grimoire Heart's Magister
    Class: Supplementary
    Element: None
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user touches their heart and changes their appearance into that of someone they have seen at least once in a topic.

  • Name: Mirror Copy
    Rank: B
    Magic Cost: 100
    Requirements: Grimoire Heart's Magister
    Class: Supplementary
    Element: None
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user creates copies of themselves that can't do any damage and will disappear when they receive damage. The user can create more than one copy when they initiate this spell at the additional spell cost per extra copy. The user can't create more copies while there are still copies walking around. The cooldown starts when the last copy is hit and disappears or when the user ends the spells.



Last edited by Yumi on Sat Oct 07, 2017 7:32 pm; edited 18 times in total

#2Yumi 

on Sat Feb 11, 2017 2:34 pm

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Demon Race Unlocked. Yumi is now a demon.

#3Yumi 

on Thu Aug 10, 2017 5:57 am

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Last edited by Yumi on Thu Sep 21, 2017 4:17 pm; edited 1 time in total

#4Yumi 

on Wed Aug 23, 2017 10:51 pm

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Call Quests Completed:


D-rank Quests Completed:

  1. Request | Experimental Hexes | Duskull Present (1 Post)
  2. Request | More Experimental hexes | Duskull Present (2 Posts)
  3. Request | Scold The Brat | Duskull Present (1 Post)
  4. Request | Proletarian Shopping | Duskull Present (1 Post)
  5. Request | Intimidation Tactics | Duskull Present (1 Post)
  6. Request | More Intimidation Tactics | Duskull Present (1 Post)
  7. Request | Hunter Gather| Duskull Present (2 Posts)
  8. Request | More Hunting and Gathering| Duskull Present (2 Posts)
  9. Request | Petty Theft | Duskull Present (2 Posts)
  10. Request | Interrogation Tactics | Duskull Present (2 Posts)
  11. Request | Clean Up Crew [Odin] | Duskull Present (3 Posts)
  12. Request | White Claudia [Valentines Alice]
  13. Request | Scold the Brat {Valentines Alice} | Duskull Present (2 Posts)
  14. Request | Proletarian Shopping [Valentines Alice | Duskull Present (4 Posts)
  15. Request | Petty Theft | Duskull Present (4 Posts)
  16. Request | Experimental Hexes [Valentines Alice] | Duskull Present (4 Posts)
  17. Request | More Experimental Hexes [Valentines Alice] | Duskull Present (3 Posts)
  18. Request | Interrogation Tactics [Valentines Alice] | Duskull Present (3 Posts)
  19. Request | Sirius Concerns [Valentines Alice] | Duskull Present (3 Posts)
  20. Request | Hunting and Gathering [Valentines Alice] | Duskull Present (3 Posts)
  21. Request | More Hunting [Valentines Alice] | Duskull Present (3 Posts)
  22. Request | More White Claudia [Valentines Alice] | Duskull Present (3 Posts)
  23. Request | Intimidation Tactics [Valentines Alice] | Duskull Present (3 Posts)
  24. Request | More Intimidation Tactics[Valentines Alice] | Duskull Present (3 Posts)
  25. Request | Potion [Valentines Alice] | Duskull Present (3 Posts)
  26. Deface Property
  27. Deface Property
  28. Ex's Closet
  29. Rum Diary
  30. Smuggler's schemes
  31. Debut Performance
  32. theater Antics
  33. Stage Hand
  34. Fishing Contest
  35. Crash the Cash House


C-rank Quests Completed:


B-rank Quests Completed:


A-rank Quests Completed:


S-rank Quests Completed:


#5Yumi 

on Sat Oct 07, 2017 7:31 pm

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Fulmination Magic



Magic Name: Fulmination Magic

Magic Element: Lightning

Magic Description: Fulmination Magic is a tremendously powerful Lightning-type magic. Each Offensive-type spell incorporates the Shocking damage modifier without reducing the rank of the spell for having two damage modifiers.

Restrictions:

  • The user must have a Lightning-type magic to purchase this magic.
  • The user must have a class capable of utilizing Offensive-type spells.


SPELLS



D-rank Spells:


C-rank Spells:


B-rank Spells:


A-rank Spells:


S-rank Spells:


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