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4.2 The Weapon Types

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#1Jyu 

on Fri Oct 21, 2016 2:39 am

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The Weapon Types





Hands:

  • Gloves: These are simple items covering the hands of the user.
  • Knuckles: A rough variant of using hands to battle are the knuckles through which the fingers of the user go. They cause increased blunt damage usually, but depending on the way it was designed it could also cause piercing or cutting damage.


Daggers:

  • Daggers: Daggers have their own style of combat which separates them from the Swords category. Depending on the shape of the dagger, they're often either primarily focus on cutting or piercing.


Swords:

  • Straight Sword: Ordinary swords with a balance of slashing and thrust attacks. Some straight swords cannot thrust, but do more damage to make up for the lack of versatility.
  • Great Sword: Larger swords suitable for two-handed usage; slower and more powerful than normal swords. Their wide swing radius is suitable for catching agile opponents.
  • Ultra Great Sword: Very large blades that more or less require two hands to use accurately. These weapons have to hit; if they miss, the user is open to heavy counterattacks. Ultra Greatswords do the best counter damage of all the really heavy weapons.
  • Curved Sword: Curved swords have shorter range than other swords but are slightly faster. They are well-suited to confined spaces against lightly armored enemies who will be unable to dodge or block the rapid attacks, but their slashing-orientated movesets are ineffective against heavier armor.
  • Thrusting Sword: Thrusting swords in general have a thin blade, like the Rapier. Obviously, they focus on thrusts, and as such have trouble against enemies who dodge to the side often. It's advised to adopt a patient counter-attack style while using this weapon. Thrusting swords tend to be fragile, but not quite as fragile as katanas.
  • Katanas: Katanas are the middle-ground of both range and speed, and they tend to do very high damage on counterattacks. All katanas can slash and thrust. However, they break very quickly.


Axes:

  • Axe: Small axes are very similar to the straight swords that only slash. The main difference is that axes mainly do damage based on strength, while the damage of straight swords depends on both strength and dexterity.
  • Great Axe: Although greataxes are as slow and unwieldy as the other types of heavy weapons, they are mostly very light in comparison to ultra greatswords and great hammers. However, greataxes generally have the shortest range of all heavy weapons. In terms of damage, they are very similar to ultra greatswords.


Polearms:

  • Spears: Spears are excellent weapons for tactical combat, as most spears' one-handed light attacks can be used while still blocking and their range is impressive. However, their thrusting attacks only have a small hitbox so they are easily dodged. Spears are best used to hold position in a narrow corridor and are a poor choice for agile or small enemies. As this weapon type is a polearm, one must hit with the tip of the spear to deal maximum damage, and so this requires players to maintain their distance from the enemy.
  • Pikes: Pikes, much like their shorter cousins, can be used to inflict thrust damage from behind a shield. They are typically heavier and inflict more damage than spears.
  • Halberds: Halberds are polearms that deal slashing attacks. Some halberds cannot thrust, but the ones that can thrust can also attack from behind a shield, similar to spears. They are slower than Spears, but their slashing attacks allow use against a wider range of enemies. As with polearms like spears, halberds are most effective when the tip or blade of the halberd hits the enemy.
  • Reapers: Reapers were originally meant for farming, not combat, so a warrior who intends to use a reaper in combat must be very skilled with it to prevail. All reapers deal slashing damage, and similar to other polearms, deal the most damage when the blade hits the enemy.


Hammers:

  • Hammers: Hammers generally do more physical damage and poise damage than axes or straight swords, but their attack animations can be slightly awkward to hit with. For the most part, hammers do strike damage and depend totally on strength. Since hammers deal strike damage, they are most effective against heavily-armored targets.
  • Great Hammers: Great hammers boast the highest poise damage, along with decent range. Their strike damage combined with their high poise damage in general makes them incredibly good against large, heavily armored enemies. However great hammers do not do extra damage on counterattacks.


Ranged:

  • Bows: Bows must be held two-handed to attack and draw mana from the user for each shot like any other ranged weapon.
  • Great Bows: Great Bows do far greater damage than normal bows, however they are heavier and have a slower draw speed.
  • Crossbow: Crossbows do better damage than bows for a character with low strength and dexterity, but they have no strength/dexterity scaling. Unlike bows, crossbows do not need to be held in two hands; doing so merely lowers the strength requirement.
  • Gun: Guns are very useful ranged weapons since they often require no movement to be done to reload, however they draw more mana from the user for each shot than a bow.


Mage:

  • Staffs: Staffs are primarily used to enhance spell casting. They can also be used as melee weapons, most inflict either Strike or Thrust damage but they are only worth using as weapons for the purpose of breaking inanimate objects in the character's way. They can not be mastered for durability increase.
  • Books: Books hover around the user and offer either a passive bonus or activate additional spells that can be used. Passive bonuses can be things such as cooldown reductions, increased spell damage and so on. They can not be mastered for durability increase.

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